MMKB

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|appearances=[[Mega Man Zero 4]]
 
|appearances=[[Mega Man Zero 4]]
 
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The {{Nihongo|'''Zero Knuckle'''|ゼロナックル|Zero Nakkuru}} is a weapon [[Zero]] uses in ''[[Mega Man Zero 4]]'', replacing both the [[Shield Boomerang]] and the rod weapons used in previous games. The Zero Knuckle consists of a Z-shaped chip implanted into Zero's palms. By punching enemies with the chip, Zero can rip off enemy parts and use them. A successful theft of such a part normally results in the destruction of most enemies, but some enemies like [[Yadokroid]] and [[Lamplort#Lamplort X|Lamplort X]] will lose a part first. The weapons or parts can have a number of uses, and some have limited ammunition. If a stolen weapon is out of ammo or simply of no use any longer, it can be thrown away by pressing Select or in the pause menu, which can hurt an enemy as well. Since Elemental Chips have been omitted from the game, it's unknown if the Zero Knuckle can use the chips like Zero's other weapons. It can also be charged, however the charged version of the Zero Knuckle is only a stronger punch. It is unknown whether this weapon was created by [[Cerveau]] or had been part of Zero all along, but artworks of [[Omega]] from ''[[Mega Man ZX (video game)|Mega Man ZX]]'' show him having a Knuckle on his own, but with an Omega symbol (Ω) instead of a Z; this is most likely used for the [[Rekkoha]] and [[Rakuhouha]].
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The {{Nihongo|'''Zero Knuckle'''|ゼロナックル|Zero Nakkuru}} is a weapon [[Zero]] uses in ''[[Mega Man Zero 4]]'', replacing both the [[Shield Boomerang]] and the rod weapons used in previous games. The Zero Knuckle consists of a Z-shaped chip implanted into Zero's palms. By punching enemies with the chip, Zero can rip off enemy parts and use them. A successful theft of such a part normally results in the destruction of most enemies, but some enemies like [[Yadokroid]] and [[Lamplort X]] will lose a part first. The weapons or parts can have a number of uses, and some have limited ammunition. If a stolen weapon is out of ammo or simply of no use any longer, it can be thrown away by pressing Select or in the pause menu, which can hurt an enemy as well. Since Elemental Chips have been omitted from the game, it's unknown if the Zero Knuckle can use the chips like Zero's other weapons. It can also be charged, however the charged version of the Zero Knuckle is only a stronger punch. It is unknown whether this weapon was created by [[Cerveau]] or had been part of Zero all along, but artworks of [[Omega]] from ''[[Mega Man ZX (video game)|Mega Man ZX]]'' show him having a Knuckle on his own, but with an Omega symbol (Ω) instead of a Z; this is most likely used for the [[Rekkoha]] and [[Rakuhouha]].
   
 
The [[Chips (Mega Man Zero series)|Weapon Plus Head Chip]] increases maximum ammo by 1.
 
The [[Chips (Mega Man Zero series)|Weapon Plus Head Chip]] increases maximum ammo by 1.
   
Unlike the [[Zero's weaponry#K Knuckle|K Knuckle]] from ''[[Mega Man X8]]'', the Zero Knuckle cannot make use of the EX-Skills learned in the game. Also, weapons it steals cannot be carried over to other areas.
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Unlike the [[K Knuckle]] from ''[[Mega Man X8]]'', the Zero Knuckle cannot make use of the [[EX Skill]]s learned in the game. Also, the weapons it steals cannot be carried over to other areas.
   
 
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Revision as of 13:24, 6 July 2015

The Zero Knuckle (ゼロナックル Zero Nakkuru) is a weapon Zero uses in Mega Man Zero 4, replacing both the Shield Boomerang and the rod weapons used in previous games. The Zero Knuckle consists of a Z-shaped chip implanted into Zero's palms. By punching enemies with the chip, Zero can rip off enemy parts and use them. A successful theft of such a part normally results in the destruction of most enemies, but some enemies like Yadokroid and Lamplort X will lose a part first. The weapons or parts can have a number of uses, and some have limited ammunition. If a stolen weapon is out of ammo or simply of no use any longer, it can be thrown away by pressing Select or in the pause menu, which can hurt an enemy as well. Since Elemental Chips have been omitted from the game, it's unknown if the Zero Knuckle can use the chips like Zero's other weapons. It can also be charged, however the charged version of the Zero Knuckle is only a stronger punch. It is unknown whether this weapon was created by Cerveau or had been part of Zero all along, but artworks of Omega from Mega Man ZX show him having a Knuckle on his own, but with an Omega symbol (Ω) instead of a Z; this is most likely used for the Rekkoha and Rakuhouha.

The Weapon Plus Head Chip increases maximum ammo by 1.

Unlike the K Knuckle from Mega Man X8, the Zero Knuckle cannot make use of the EX Skills learned in the game. Also, the weapons it steals cannot be carried over to other areas.


List of Zero Knuckle weapons

Zero can hold only one of these weapons at a time.

Graphic Name Ammo Type Enemy Description
2WS
2-Way Shot
(2WAYショット)
Buster Gyro Cannon H Fires 2 shots diagonally.
3WB
3-Way Bomb
(3WAYボム)
x1 Bomb NicosCrabB Bomb that shoots 3 bullets on impact.
BB
Balloon Bomb
(バルーンボム)
x1 Bomb NeedBalloon Explodes after being thrown a certain distance, firing 8 needles in all directions.
BS
Beam Shot
(ビームショット)
Buster BeamWalker Fires a laser, more powerful than the buster shot.
BR
Bee Rod
(ビーロッド)
Rod Appnet Zero attacks with an Appnet's stinger.
BR
Bend Laser
(ベンドレーザー)
x8 Buster E-Laser Laser that bounces off walls and terrain. Dissipates after hitting an enemy.
BS
Blade Shield
(ブレードシールド)
Shield SandDozer Reflects bullets.
BS
Blaze Shot
(ブレイズバスター)
x8 Buster Variant Fire Fires a bomb forward, exploding on impact. Can melt snow.
BT
Bound Tire
(バウンドタイヤ)
x1 Bomb Kerberos Bounces off terrain, explodes after a few bounces.
BB
Burst Bomb
(バーストボム)
x3 Bomb Boxes in first stage. Powerful bomb that explodes with a wider range than any other bomb.
CB
Cannon Buster
(キャノンバスター)
x6 Buster RBCannon Lobs a green shot forward.
CK
Card Key
(カードキー)
x1 Rod NicosCrabC Mainly used to open a door that leads to a Sub Tank. Immediately destroyed when used to attack an enemy.
CS
Cross Shot
(クロスショット)
Buster Crossbyne Fires a spiked ball. Depending on what time it hits something, spreads needles either all diagonal directions, or fires vertically and horizontally.
DP
Death Pierce
(デスピアス)
x1 Saber One of Dr. Weil's 1st form attacks. Swings a powerful sword. Gets used up when an enemy is destroyed.
DR
Drill Rod
(ドリルロッド)
x6 Rod GangaGun Fires an extending drill. On enemy impact summons blobs of lava for extra damage.
DS
Drill Shot
(ドリルショット)
x8 Buster Molegule Fires a single drill.
EB
Egg Bomb
(エッグボム)
x1 Bomb Fire Renant's Egg Bombs
EA
Electric Arm
(エレキアーム)
Rod Pantheon Corpse
ER
Electric Rod
(エレキロッド)
x6 Rod Raiken When the rod hits terrain, it sends sparks moving across the ground.
EN
Electric Nail
(エレキネイル)
Rod EleDeserter
FS
Flame Sword
(フレイムソード)
Saber Faital An incredibly strong sword. Can replace the Z-Saber due to its power, but cannot preform hit combos.
GB
Gear Bomb
(ギアボム)
x1 Bomb Serpent Gear
GB
Gyro Boomerang
(ジャイロブーメラン)
x1 Bomb Gyrator
HS
Heat Sabre
(ヒートサーベル)
Rod Variant Fencer Zero thrusts forward similar to a charged recoil rod. 
HB
Hive Bomb
(ハイブボム)
x1 Bomb Beeneran Fires a bomb that summons 3 bees. If touched, the bees will hurt Zero.
IB
Ice Buster
(アイスバスター)
x8 Buster Glacial Lobs a chunk of ice to freeze enemies.
IS
Ice Shield
(アイスシールド)
Shield Hechrysta
IMShot
IM Shot
(アイムショット
Buster Yadokroid Fires shots that home in on an enemy.
IP
Iron Pipe
(てつパイプ)
x6 Saber Iron Pipe found in Hibernation Chamber.
JB
Joint Bomb
(ジョイントボム)
x4 Bomb Bonsect Normal bomb.
L
Lamp
(でんとう)
Buster Lamps in Hibernation Chamber. Repel scrap elves in the Hibernation Chamber.
LS
Lamp Shield
(ランプシールド)
Shield Lamplort X Blocks energy shots.
LB
Lamp Burner
(ランプバーナー)
x6 Buster Lamplort X Flamethrower.
LS
Long Snapper
(ロングスナッパー)
Rod Poplan Acts like a Triple Rod at full length, and can be fired in 7 directions.
MPN
MagPunch N
(マグネパンチN,
MagnePunch N)
Rod MagnePaN Depending on what gravitational field you are currently in, either blue (South) or red (North), will increase or decrease your jump height.
MPS
MagPunch S
(マグネパンチS,
MagnePunch S)
Rod MagnePaS Depending on what gravitational field you are currently in, either blue (South) or red (North), will increase or decrease your jump height.
MA
Mega Axe
(メガアックス)
Saber Axeloid Acts like a non-elemental Flame Sword.
MH
Mega Hammer
(メガハンマー)
Saber Moloid The same as the Mega Axe. Used to activate water pumps in Area Zero.
MS
Met Shield
(メットシールド)
Shield Mettaur Blocks energy shots, but so small it offers little cover.
MCB
Mini Craban B
(ミニクラバーンB)
x1 Bomb Mini Craban B Normal bomb.
MC
Mini Craban R
(ミニクラバーンR)
x1 Bomb Mini Craban R Normal bomb.
NB
Neon Bomb
(ネオンボム)
x2 Bomb CryoNeon
RL
Reflect Laser
(リフレーザー,
RefLaser)
Buster RefleBeemer A cross between the 2-way Shot and the Bend Laser.
RB
Rising Bomb
(ライジングボム)
x2 Bomb Bombadeer
SS
Search Shot
(サーチショット)
Buster ArcCannon Fires regular pellet shots, but will automatically aim towards enemies.
SS
Sharp Shield
(シャープシールド)
Shield Yadokroid Similar to the Met Shield, but with a wider shield area.
SS
Spread Shot
(スプレッドショット)
Buster Cannon Hopper Fires a volley of weak energy shots across the screen.
SC
Steel Claw
(スティールクロウ)
Rod Variant Claw Summons a giant metal claw.
TR
Tang Rod
(タングロッド,
Tongue Rod)
Rod Kerosh Acts like the chain rod, except slower.
TS
Tri Shot
(トライショット)
Buster Triaformer Acts like a buster shot, except the shot homes in on enemies.
VS
Vertical Shot
(バーチカルショット)
Buster MeduHopper Nearly useless, fires straight up and down.
WG
Water Gun
(ウォーターガン)
x8 Buster Water pumps in the Area Zero mid-stage. Fires water for a short distance, weak against enemies but extinguishes fires.
WB
Wave Bomb
(ウェーブボム)
x1 Bomb Bongal
WB
Wide Buster
(ワイドバスター)
x4 Buster Variant Missile Fires a large missile, which blows up after traveling a very short distance, however summoning 5 smaller missiles, with unlimited range.