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Wily Station (ワイリーステーション Wairī Sutēshon) is the name from one of the bases used by Dr. Wily in the games Mega Man: Dr. Wily's Revenge, Mega Man II, Mega Man III and Mega Man IV.[1] The first two games depicted it as a space station, the third depicted it as a maritime station, and the fourth depicted it as a base similar to the Wily Castles.

Mega Man: Dr. Wily's Revenge[]

WilyStationW1

Wily Station from Mega Man: Dr. Wily's Revenge.

Once Mega Man defeats Enker in the Wily Castle, he will teleport to the Wily Station in outer space, where he will ultimately go up against the Dr. Wily himself. The station explodes in the ending.

Stage[]

This is the final stage of the game, but is ironically the easiest compared to everything else. It is primarily a collection of enemies across the entire game fought throughout, which helps now that the player has 5 new weapons to experiment with. The first room as ice blocks from Ice Man's Stage blocking a path, and Carry must be used to melt them from above. Electric block and stationary fans once again return here, though the main gimmick is Appearing Blocks, which take up two long horizontal rooms and must be traversed over spikes (the second room has a lot of trap jumps where you have to jump straight up so the following Appearing Block 'catches' you). Once the Appearing Blocks have been passed, the Super Cutters from Cut Man's Stage will have to be a dealt with in tandem with Cutting Wheels. Lastly, one room has breakable walls that only Atomic Fire can destroy. Wily Machine I is the stage's boss, and the final boss of the game.

Enemies[]

Image Enemy
Wily Machine MMI
WilyMachineIphase2
Wily Machine I (final boss)
Hjoe
Sniper Joe
MMDWRMetall
Neo Metall
MMDWRSpine
Gabyoall
DrWilyRevengeScrewBomber
Screw Driver
MMDRWScworm
Scworm
Pipi MMD
Pipi
GBCopipi
Copipi
MmdrwrBigEye
Big Eye
Mmdwrbuzzsawbladesprite
Cutting Wheel
MMDRWSuperCutter
Super Cutter
MMDRWChangkeyMaker
Changkey Maker

Valuable pickups to look out for:

  • GB1UP 1-UP: After the multi-room tower with Pipis attacking the player on ladders, there is this pickup and a small health locked behind a breakable wall. Only Atomic Fire can destroy these breakable walls.
  • GB1UP 1-UP: After a room with three Super Cutters attacking together, hold right and you'll land on a small platform with this pickup. It's also the last room before a drop that leads to the final boss.

Mega Man II[]

WilyStationW2

Wily Station from Mega Man II

After Mega Man defeats Quint in Wily Castle, he travels to this Wily Station in outer space (using a modified version of Rush Marine to travel along space, entering through one of the skull mouths) to duel with Dr. Wily once and for all. Its demise is unknown, as Mega Man chases Dr. Wily out of the station.

Stage[]

MMIIFinalStage

Stage

This is the final stage of the game, which has bone-shaped structures and a background with distorted clocks reminiscent of Dalí's The Persistence of Memory. While most paths in the stage are linear, there are some small junctions that can lead to some extra goodies. Beyond that, this stage is primarily a collection of enemies across the entire game fought throughout. Appearing Blocks are also quite prominent across the stage, usually to cross a small room to reach a higher point of interest. There is one long room where the player has to use Rush Marine to cross a large body of water and shoot down Peterchies. The rest of the stage afterwards is a big climb up to the final battle, though one room has Presses returning from Metal Man's Stage. The stage's boss is Wily Machine II, the final boss of the game.

Ironically, the new weapon/utility Sakugarne is not required anywhere in this stage.

Enemies[]

Image Enemy
1 2
3
Wily Machine II (final boss)
GBHammerJoe
Hammer Joe
GBNewShotman
New Shotman
GBNeoMetall
Neo Metall
GBPeterchy
Peterchy
GBReturningMonking
Returning Monking
GBGiantSpringer
Giant Springer
GBPress
Press
MMIILightingGod
Kaminari Goro
GBPipi
Pipi
GBCopipi
Copipi
GBScworm
Scworm

Valuable pickups to look out for:

  • ETankGB E-Tank: After clearing the first room with Appearing Blocks, hold right to land on a platform. This pickup is on a higher platform lon the right, but is guarded by a New Shotman below.


Mega Man III[]

WilyStationW3

Wily Station from Mega Man III

When Mega Man defeats Punk in the Wily Castle, he goes off after Dr. Wily, who has retreated to his Wily Station in the middle of the ocean. Mega Man starts near the top of the station and works his way down to the basement. Eventually, Mega Man encounters Wily in his new Wily Machine and defeats him, which causes the Wily Station to collapse.

Stage[]

The final stage is also the longest stage in the game by a long shot, so be ready for a long haul. Almost every enemy throughout the game returns here to challenge Mega Man, across many different points of the stage. However, with Mega Man having acquired Punk's weapon, the Screw Crusher, most enemies will go down in 2 hits or less to it. The stage also brings back several gimmicks, such as two red dropping platforms and a single Count Bomb. Shortly after the first one, there is a spike-covered tunnel that can only be crossed with Rush Jet, but as Rush Jet cannot move up or down in this game, it needs to be set up at just the right spot in order to fly through. One particularly tall climb brings back the Ladder Presses, which had only appeared once in Snake Man's Stage by this point. After the climb, there is one scrap dispenser from Spark Man's Stage. Shortly after, the ceiling presses from Dust Man's Stage return to shift up and down in one room, but there's also the addition of spikes moving up and down from below, ready to catch Mega Man by surprise if he's not careful. Eventually, Mega Man will reach a boss room and have to fight Giant Suzy in a rematch before going onwards. The final room has a single Boulder dispenser from Drill Man's Stage, just before the boss gate. The stage's second boss is Wily Machine, the final boss of the game.

Enemies[]

Image Enemy
MMIII Wily Machine
MMIIIWilyMachine2
Wily Machine (final boss)
MMIIIGiantSuzy
Giant Suzy (boss) (rematch)
MMIIISkeletonJoe
Skeleton Joe
MMIIISkullmet
Skullmet
MMIIIPakatto24
Pakatto 24
MMIIIShieldAttacker
Shield Attacker
MMIIIBattonton
Battonton
MMIIISuperBallMachineJr
Super Ball Machine Jr.
MMIIIElecn
Elec'n
MMIIIParasyu
Parasyu
MMIIIHologran
Hologran
MMIIIWalkingBomb
Walking Bomb
MMIIILadderPress
Ladder Press
MMIIIHammerJoe
Hammer Joe
MMIIIUpnDown
Up'n'Down
MMIIIScrap
"Scrap"
MMIIIGachappon
Gachappon
MMIIIMetallEX
Metall EX
MMIIIMechakkero
Mechakkero
MMIIIDada
Dada
MMIIICountBomb
Count Bomb
Pickelmandadasprite
Pickelman Dada
MMIIIMetall
MMIIINeoMetall
Metall (unique)
MMIIIGabyoall
Gabyoall
MMIIIJumpBig
Jumbig
Boulder MMIII
"Boulder"

Valuable pickups to look out for:

  • ETankGB E-Tank: In the next room after the Count Bomb jump, this pickup rests along with a small health pickup on a high up platform. It is protected by a breakable wall that only Drill Bomb can destroy. Once that is taken care of, use Rush to reach the pickups.
  • GBEddie Eddie: Appears immediately after the E-Tank room. The only thing in this room is Eddie, who will randomly provide a big health energy, a big weapon energy, a 1-UP, or an E-Tank. Due to dropping down from above and onto a small platform, it is much harder to cheese Eddie into giving you what you want than in Drill Man's Stage, as the only way to reset him is to use Rush Coil on the small platform to bounce up and reset the room via transition.



Mega Man IV[]

WilyStationW4

Wily Station from Mega Man IV

The Wily Station in this game is a juggernaut of a tank, and also serves as a moving base for Ballade. Mega Man visits this fortress twice, once after each wave of Robot Masters. It is divided into two short intermission stages, each with at least one boss.

First Stage[]

The first stage becomes accessible to Mega Man after he defeats the first four Robot Masters (the ones from Mega Man 4). In a cutscene, Dr. Wily uses his UFO to retreat inside a forest, and rises up the Wily Station to attack. Mega Man fights from afar, dodges missiles, and shoots down the main cannons. From there, he teleports onto the station and becomes controllable.

The first stage starts off with a boss fight against the unnamed "Satellite Cannon." Mega Man destroys the boss and directly invades the station. The only obstacles here are these stationary missiles, unique to this stage. They are stacked up together and can be touched or stood on without harm. They do block Mega Man's path, so he will have to shoot them, which causes them to explode. At the end, a short cutscene plays, transitioning into the first battle with the third Mega Man Killer, Ballade. After the battle, Ballade retreats and Mega Man gains access to the second Stage Select, to face the second wave of Robot Masters (the ones from Mega Man 5).

Enemies
Image Enemy
MMIVBallade
Ballade (boss 2)
SatelliteCannon
"Satellite Cannon" (boss 1)

There are no valuable pickups to speak of, not even regular pickups.

Second Stage[]

The second stage becomes accessible to Mega Man after he defeats the second four Robot Masters (the ones from Mega Man 5), AND collects the W-I-L-Y letters. Mega Man enters the Wily Station without a cutscene this time. What follows is a short stage, with only a couple of enemies and a gimmick unique to this stage: magnet pods. They try to pull Mega Man in towards them, the strength determined by how far away Mega Man is. They can be disabled for a short period of time by shooting them. At the end of the stage, Mega Man fights Ballade for the second and final form, though Ballade changes appearance and becomes slightly more difficult.

Ballade gets defeated for real and Mega Man takes his weapon, the Ballade Cracker. After the battle, however, the Wily Station starts to self-destructs and Mega Man has to make his escape before he can safely teleport out. The rest of this stage brings back the stationary missiles from before, though in addition to having a timer, they are placed in more precarious spots, including over bottomless pits. Not only does Mega Man have to be cautious with clearing the path, but it also provides an opportunity to use Ballade Cracker and Pharaoh Shot. Both of these weapons can aim diagonally, but the former's explosion can clear many missiles at once.

After the Wily Station shuts down, Dr. Wily escapes to the Wily Battleship and Mega Man follows him.

Enemies
Image Enemy
MMIVBallade2
Ballade (boss)
MMIVMinoan
Minoan

Valuable pickups to look out for:

  • PChipL P-Chips: A total of 10 P-Chips (1 large and 1 small) can be found and collected within this stage.
  • ETankGB E-Tank: In plain sight, use Rush Coil to reach it.
  • GB1UP 1-UP: Just before the boss gate, placed inside a wall. Use Ring Boomerang to nab it.


Other media[]

Manga[]

The Wily Station from Mega Man II and Mega Man III appeared in their manga adaptations.

Mega Man (Archie Comics)[]

The Wily Station from Mega Man II had a short appearance in Mega Man #20 of the Archie Comics series. In addition, in Issue 41, the Wily Station from Mega Man: Dr. Wily's Revenge made a cameo in the beginning of the comic.

Gallery[]

Trivia[]

  • Although Mega Man: Dr. Wily's Revenge had its own manga story and was adapted in Rock'n Game Boy, its Wily Station is absent. The Rockman World manga ends with Wily escaping after the defeat of the four Robot Master from Mega Man 2 in the Wily Castle. In Rock'n Game Boy, the main character is defeated by Enker.
  • The Wily Station from Mega Man IV is named Wily Tank in the back of the game's North American box.
  • The Special Stages from Mega Man 10 resemble the Wily Stations from Mega Man: Dr. Wily's Revenge, Mega Man III and Mega Man IV.

See also[]

References[]


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