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Wily Machine

From MMKB

Wily Machine
WM4

Wily Machine Number 4, as briefly seen in the beginning of Mega Man 8
Level Life Energy
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Fire Water Thunder
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Appearances
in games:
Near all Mega Man classic games.

Wily Machine is the name of the machines that Dr. Wily uses in the end of most Mega Man classic games. Most off them have Wily's flying saucer on them and have two forms of attack, with the second form weak point being Dr. Wily himself. After Mega Man 4, the Wily Machines have been followed up by an escape pod, named the Wily Capsule. Also, starting with Mega Man 4, Wily's Machines have had an unmistakable skull motif.

Contents

[edit] Wily Machine Number 1

Wily Machine Number 1
1

HP: 28 + 28
AT: 4
Weakness: Fire Storm
Level Life Energy
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Exp. Zenny FMe
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Item: Steal:
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Appearances
in games:
Mega Man
Other appearances: Mega Man: Upon a Star
Graphic: 1

Wily Machine Number 1 (ワイリーマシン1号 Wairī Mashin 1 Gou?) is the final boss from Mega Man. First you need to attack the red gun using Fire Storm or the Mega Buster. Once the gun is destroyed, Wily appears, and the remaining hole shoots spiraling large balls of energy. If you don't have much Fire Storm left, use Thunder Beam.

Interestingly enough, this Wily Machine is the only one of its kind to serve as the final boss of the main Mega Man console games. Other Wily Machines serve as penultimate bosses instead, with the final bosses being (in order of game appearance) the Alien, Gamma and, finally, settling with the Wily Capsules.

This Wily Machine is also used by Wily in the third episode of the OVA Mega Man: Upon a Star, where it's called "Skull Car" (スカルカー Sukarukā?) and mistranslated as "Skullker" in the English version, the same name of Wily Machine No. 4 in the Ruby-Spears cartoon.


[edit] Wily Machine (Mega Man Powered Up)

Wily Machine Number 1
1

Weakness: Variable
Level Life Energy
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Appearances
in games:
Mega Man Powered Up

The Wily Machine of Mega Man Powered Up is obviously different from the Wily Machine of the first game. It's first form is a skull tank. It's attack pattern varies depending on the difficulty. On Easy, it uses a weak cannon shot. But on Normal and Hard, it uses all of the Robot Master weapons except Super Arm. It's weak to whatever weapon the Robot Master it's copying was weak to. It can only be hit in the orange windshield where Wily is. The second form can only be fought on Normal or Hard; otherwise, Wily will escape and the mission is over. Wily tinkers with the defeated Wily Machine and then it rises from the wreckage of its first form and starts flying. In this form, it looks almost exactly like the second phase of the Wily Machine from Mega Man 1. It still uses all the Robot Master weapons, except they're harder to dodge because it moves up and down instead of left and right. It also has a very hard to dodge move. It temporarily gains two mechanical arms with spike tips and rushes forward. However, there is an easy way. If Wily is copying any weapon aside from Rolling Cutter and Super Arm, attack him with his weakness before he rushes forward and he'll be shocked out of the move.


[edit] Wily Machine Number 2

Wily Machine Number 2
2

HP: 28 + 28
Weakness: Crash Bomber
Level Life Energy
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Appearances
in games:
Mega Man 2
Other appearances: Captain N: The Game Master
Graphic: 2

Wily Machine Number 2 (ワイリーマシン2号 Wairī Mashin 2 Gou?) is the second Wily Machine made by Dr. Wily.

  • 1st: The Wily Machine goes back and forth using energy shots that go down and rise to the top of the screen. It's very weak to Atomic Fire When all of its health finishes, the front part of the machine will blow up and Wily will appear.
Wily Machine from Captain N: The Game Master
  • 2nd: Damaged, it now shoots multiple bouncing balls that are difficult to avoid. Use Metal Blade to defeat it fast and use E-Tanks if necessary. After destroying the Wily Machine, the floor will blow up with the Wily Machine and the player will fall to the last level, leading to the final battle against the Alien.

Wily Machine No. 2 is also used by Wily in the cartoon Captain N: The Game Master. Although this machine appeared in the second game, in the cartoon it is used in the episode "Mega Trouble in Megaland", which is based on the first game.


[edit] Wily Machine Number 3

Wily Machine Number 3
3

HP: 28 + 28
AT: 8
Weakness: Hard Knuckle
Level Life Energy
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Appearances
in games:
Mega Man 3

Graphic: 3

Wily Machine Number 3 (ワイリーマシン3号 Wairī Mashin 3 Gou?), aka the Pinbot, is the third Wily Machine.

  • 1st: Its weak point is the gun under it. The gun shoots energy balls that spin throughout the screen.
  • 2nd: Its weak point is the dome Dr. Wily is inside. Hit him when he goes down to smash, or use Rush Jet in order to reach high enough to hit him. When destroyed, it is revealed that the Dr. Wily inside of it was a fake, and Mega Man will go to the last level to fight against the final boss, Gamma.


[edit] Wily Machine Number 4

See also: Wily Capsule



Wily Machine Number 4
4

HP: 28 + 28
AT: 6
Weakness: Ring Boomerang (Form 1)
Drill Bomb (Form 2)
Level Life Energy
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Fire Water Thunder
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Exp. Zenny FMe
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Appearances
in games:
Mega Man 4
Other appearances: Mega Man cartoon series
Graphic: 4



Wily Machine Number 4 is a skull like machine that shoots energy balls. The attacks of this Wily Machine are more easy to avoid than the previous versions, but his second form is more difficult to hit. When the first part is defeated, the skull face will break and Dr. Wily will appear.


Skullker from cartoon show

The best way to attack the second form is with Drill Bomb. Time it so you detonate the bomb and the explosion hits the blue gem just below Wily. Do this enough times to defeat the Wily Machine. But you still have to face the final Wily boss in the final stage, which is the beginning of the Wily Capsule bit that will haunt Mega Man for the rest of the series. For this, use charged Pharaoh Shot, since it can be aimed, and you can even hit Wily with the charged up fireball without launching it, saving energy.

Another lesser known way of attacking the second form of the Wily Machine Number 4 is to walk underneath the machine and use the Wire adapter to hit the vaulnerable gem. If you are lucky, the wire will hit the gem once on the way up, and again on the way down. The second benefit is that if you are far enough underneath the machine, Wily's energy balls can't reach you. Normally, you'll be able to take out about half of the machines energy bar before the wire adapter runs out of energy. Then, use the Drill Bomb or Rush Coil to finish it off. 

Wily Machine No. 4 also appeared as Wily's main transport in the Mega Man animated series, where it's called Skullker.


A weakness of this Wily Machine 4, is water. When it has water near or it gets wet, it don't works properly. In the cartoon we can't appreciate this.


[edit] Wily Machine Number 5

See also: Wily Press and Wily Capsule


Wily Machine Number 5
5

Weakness: Super Arrow
Level Life Energy
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Fire Water Thunder
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Exp. Zenny FMe
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Appearances
in games:
Mega Man 5

Graphic: 5

Wily uses two machines in Mega Man 5, the first one being the Wily Press in the third Wily Stage, and the second the Wily Machine.


The Wily Machine No. 5 (ワイリーマシン5号) is a giant skull machine. Its weak spot is the cannon in the skull's mouth, which releases missiles, bouncing orbs, and a magnet to pull Mega Man. His weakness is the Super Arrow. Unlike other Wily Machines, this one doesn't has a second phase. After its defeat, Wily uses the Wily Capsule II.


[edit] Wily Machine Number 6

Wily Machine Number 6
6

HP: 28 each form
Weakness: Silver Tomahawk
Level Life Energy
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Appearances
in games:
Mega Man 6

Graphic: VI

Wily Machine No. 6 is a spiked machine based on the Wily Press from Mega Man 5. It makes a cameo appearance in the opening scene of Mega Man 7, and the Shadow Devil takes the form of this Wily Machine in Mega Man X5 as one of its attacks.

In its first form, it hops back and forth between ends of the screen, trying to crush Mega Man under the spikes, and every time it lands, it shoots three spiraling shots. The screen is moving (The machine and Mega Man are apparently both on a conveyor belt) and changes direction every time the machine jump. This makes dodging its jump a bit harder. The Silver Tomahawk is the best weapon to use against the two forms of the machine and the Wily Capsule. When it is damaged (and thus goes into second form), its hopping is more erratic, and it shoots one spiral shot at a time.

After the second form of the machine is destroyed, Wily appears into the Wily Capsule, which is the remains of the Wily Machine. It warps in the room and shoots in four directions. Again, it's weak to Silver Tomahawk, and with practice, one should be able to hit Wily quite well with this weapon. Defeat Wily to start his prison term and complete the game.


[edit] Wily Machine Number 7

Wily Machine Number 7
7

Weakness: Mega Buster or Thunder Bolt (skull walker)
Wild Coil or Freeze Cracker (Wily Capsule)
Level Life Energy
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Fire Water Thunder
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Exp. Zenny FMe
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Item: Steal:
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Appearances
in games:
Mega Man 7

Graphic: VII

The Wily Machine No. 7 at the end of Mega Man 7 is a giant walking skull. It either hops from one side of the room to the other, or shoots out mini-skull walkers. Some walkthroughs say to use Thunder Bolt, but the mini-skulls are immune to it, and they tend to get in your way, so just use the regular Mega Buster. This is just to lull you into a false sense of security for the toughest incarnation of the Wily Capsule yet. When Wily does the Wily Capsule thing again, use Freeze Cracker, since it's multi-directional, or use charged Wild Coil. Just watch out for the shots. They're tough to avoid, so if you have to get hit, try to get hit by a fire shot and quickly shake off the flames, which actually results in less damage than either of the other types (the ice shots deal the least damage on their own, but freeze you in place, usually resulting in a second hit).


[edit] Wily Machine Number 8

Wily Machine Number 8
MM8 MM&B

Wily Machines from Mega Man 8 (left)
and Mega Man & Bass (right)
Weakness: Mega Man 8:
Water Balloon or Flame Sword
Mega Man & Bass:
Mega Buster / Bass Buster
Level Life Energy
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Fire Water Thunder
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Exp. Zenny FMe
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Appearances
in games:
Mega Man 8
Mega Man and Bass

The only Wily Machine to appear in two games, with little variation. In Mega Man 8, throw Water Balloons or (better yet) slash the Flame Sword at Wily's face in the window. And when he is about to deploy the big laser, shoot with your Mega Buster to get him to withdraw it back. Watch out for the wheel as well. Sometimes it comes out as a sawblade, other times its a spinning gun. Once the first form is destroyed, he goes into the Wily Capsule. Flame Sword does the most damage to the Wily Capsule, but Flash Bomb is easier to hit him with. See Wily Capsule to know what his tactics are.


In Mega Man and Bass, the Wily Machine and Wily Capsule look similar, but the attacks are slightly different. For example, the Mega Man and Bass Wily Machine can rush forward, unlike the Mega Man 8 one! For the Wily Machine, just use the Mega Buster or Bass Buster, and watch out for the big laser! Once Wily Capsule is deployed, use Magic Card (the best weapon against this particular version).


[edit] Wily Machine Number 9

Wily Machine Number 9
MM9

HP: 28 each form
AT: 5 (Contact)
4 (Bomb)
4 (Flames)
Weakness: Eggs (Phase 1)
Concrete Shot (Phase 2)
Level Life Energy
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Fire Water Thunder
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Exp. Zenny FMe
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Appearances
in games:
Mega Man 9

This Wily Machine from Mega Man 9 appears to be a dragon with a skull's head. The first phase shoot green exploding eggs with yellow polka dots. They must be deflected back at him and explode on contact with its jaw. Nothing else can damage this form. The Magma Bazooka, however is an effective choice in deflecting the eggs due to their directional capacity.

The second phase can squish, ram and shoot fire. It is weak to Concrete Shot, possibly due to the aesthetic reason that it gums the mouth, as the secondary attack of this form is firing a stream of fire.

After this, Wily uses the Wily Capsule. Use the Plug Ball against it. This form's attacks are reminiscent of its incarnation in Mega Man 7, but each attack is now a moderate threat as opposed to one being frustrating and one being near-useless.


[edit] Wily Machine World Number 1

Wily Machine World Number 1
I

Weakness: Atomic Fire (form 1)
Mirror Buster (form 2)
Level Life Energy
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Fire Water Thunder
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Exp. Zenny FMe
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Appearances
in games:
Mega Man: Dr. Wily's Revenge

Graphic: I

The Wily Machine from Mega Man: Dr. Wily's Revenge is a large machine based on Dr. Wily's head. After the first form is defeated, the lower jaw of the machine explodes and Dr. Wily appears in the cockpit. The only weapon to take out the second form is Enker's Mirror Buster. Use this to send the shots back at Wily.


[edit] Wily Machine World Number 2

Wily Machine World Number 2
form3

Weakness: Mega Buster (all three forms)
Sakugarne (form 3, if you're brave enough)
Level Life Energy
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Appearances
in games:
Mega Man II

Graphic: II

Normally when Wily's Machines are damaged, they become smaller yet more dangerous. Not so here. Form 1 is a sort of jet with frog-like legs. Form 2 is a rolling tank-like machine. And the third and final form is the dino mech shown here. All three are best beaten by the Mega Buster. One can also use the Sakugarne, but be warned that Mega Man can still take damage while on it. Oddly enough, this is the only Wily Machine from the Gameboy MegaMan games that features the skull motif. The Wily Machine World Number 2 is infamous for being disproportional with the regular Wily sprites.


[edit] Wily Machine (Mega Man III)

Wily Machine
III

HP: 19 + 19
Weakness: Charged Mega Buster (1st part)
Screw Crusher (2nd part)
Level Life Energy
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Exp. Zenny FMe
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Appearances
in games:
Mega Man III

The Wily Machine from Mega Man III occupies half of the screen and changes from one side to other by flying up and coming down to try and crush Mega Man. It can only be hurt using charged shots from the Mega Buster on his eyes. When the first part is finished, it will be so damaged it will be unable to move, and it now shoots balls from the cannons. The cannon in front of Mega Man tries to hit him, and the cannon in the back protects Dr. Wily by always shooting where the Screw Crusher can be better used to hit Dr. Wily.


[edit] Wily Robo Iron Golem

Wily Robo Iron Golem
GB

Weakness: Power Stone (1st part)
Ballade Cracker (2nd part)
Level Life Energy
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Appearances
in games:
Mega Man IV

Graphic: IV

Wily Robo Iron Golem is like a Wily Machine for the fourth Game Boy game. It looks almost like a remake of the Wily Machine in Dr. Wily's Revenge, but has some new tricks at its disposal. It's so tall, Mega Man begins the fight by attacking a gem located on its chest. The gem occasionally launches energy balls while the fists attempt to punch and crush Mega Man. The fists can be used to reach the gem to use the Mega Buster, but it can also be struck with weapons that attack upwards, such as Ballade Cracker and Power Stone.

The second form is the head, which follows a set pattern of sucking Mega Man towards it, firing energy bolts from its antennae and charging Mega Man. The charge can be held back by repeatedly shooting the head. When the mouth opens to suck Mega Man in, it can be damaged.


[edit] Brain Crusher

Brain Crusher
GB

Weakness: The bombs (robot body; see below)
Spark Chaser (head)
Level Life Energy
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Appearances
in games:
Mega Man V

Graphic: V

Brain Crusher (ブレーンクラッシャー?) is a machine used by Wily. It attacks throwing bombs (Alabell) and small robots (Pikashu). The fight begins by fighting two giant robot fists that try to crush Mega Man and launch missiles. They can be damaged when they drop by shooting their eyes.

The robot body attacks with a set pattern of launching missiles, pulling Mega Man towards the spiking ceiling with the Pikashu and launching Alabell bombs. To defeat the robot body, the player need to send the Alabell bombs back at the machine by blasting them up against it with the Mega Buster. Once its life meter is drained, only the top portion of the robot body remains and attacks with shockwaves. The ceiling also drastically lowers, limiting Mega Man's jumping room. The tracking Spark Chaser works best to attack Wily while still focusing on dodging.


[edit] Wily Machine (Mega Man: The Wily Wars)

Wily Machine
Mega World

HP: 28 each phase (total 84)
Weakness: Thunder Beam (1st and 3rd part)
Hard Knuckle (2nd part)
Level Life Energy
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Exp. Zenny FMe
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Appearances
in games:
Mega Man: The Wily Wars

In the last stage of the Wily Tower in Mega Man: The Wily Wars, Wily uses a unnamed Wily Machine that is fought in three phases.

In the beginning only the lower part of the robot is visible, moving back and forth in the room. When close to Mega Man, it kicks the platforms Mega Man has to stand to reach its weakness, the blue joint in the leg, which releases homing missiles when distant. It's weakness is Thunder Beam and Spark Shock.

After destroying the joint, the legs explode and it falls, revealing the rest of the robot. It attacks by punching Mega Man, and the player has to jump above the hands to reach the head, its weak point. It's weakness is Hard Knuckle.

After destroying it, only the severely damaged head remains, with Wily visible inside it, resembling a Wily Capsule. The head fly around the screen and drop bombs on Mega Man. Sometimes the head fall on the floor, lifting again after a while. It's weak to Thunder Beam and Top Spin.


[edit] Wily Machine (Mega Man: The Power Battle)

Wily Machine
TPB

Level Life Energy
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Appearances
in games:
Mega Man: The Power Battle

The Wily Machine in Mega Man: The Power Battle is a giant floating machine comprised of 3 skull-like parts. It can be damaged in the torso or the bottom. When the machine has all parts intact, it will jump or hit you with its floating hands. If you destroy the bottom part, you will have to fight the flying torso of the machine. The torso attacks by throwing its spiked rings or sending electrical discharges. If you destroy the torso, Wily's pod will dock to the bottom of the machine. The bottom attacks with a jump or a missile barrage. No matter which second form you face, the third form is the same. Wily's pod creates a copy, and a timer appears. You have to damage Wily before time runs out. The only problem is that Wily and the copy switch places, making for an irritating fight.


[edit] Wily Machine (Mega Man 2: The Power Fighters)

Wily Machine
TPF

Weakness: Slash Claw
Bubble Lead
Super Arm
Level Life Energy
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Fire Water Thunder
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Exp. Zenny FMe
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Item: Steal:
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Appearances
in games:
Mega Man 2: The Power Fighters

The Wily Machine in Mega Man 2: The Power Fighters is a gigantic floating skull. This monster can fire energy bubbles, a massive energy beam, and a tracking explosion. He can also summon enemies to help him. Wily takes the most damage from the Slash Claw, Bubble Lead, or Super Arm. When it explodes, it leaves a defenseless Wily Pod that is weak to the Air Shooter, Thunder Beam, and Shadow Blade. However, the pod teleports around the room to prevent being hit.


[edit] See also