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The Wily Castle (ワイリー城) from Mega Man 2 was the first Wily Castle to appear in the Mega Man series. After defeating the eight Robot Masters, Mega Man will invade the castle to stop Dr. Wily.

Stages[]

Wily Stage 1[]

MM2WilyStage1

Wily Stage 1.

In the first stage, Mega Man spawns outside of the castle's outer wall, which must be scaled upwards for a long trek. Item-3 has to be used to climb a wall and grab the first ladder, then Item-1 is needed to reach a ladder that is way out of reach. There are no gimmicks, but note that while scaling the wall, there are several Returning Sniper Joes in tight corridors, which can be problematic due to the limited space to dodge, and the high health the enemies sport. The main entryway into the castle at the end features small blocks hanging over a large abyss which are knocked away by the Mecha Dragon, the stage's boss, when it gives chase.

Valuable pickups to look out for:

  • 1UP10A 1-UP: At the wall where you need Item-3, you can turn left to a small platform, where this pickup is guarded by a Scworm. Alternatively, climb up to the next room, then drop onto the platform through a second ladder.

Enemies[]

Image Enemy
Mm2mechadragonsprite
Mecha Dragon (boss)
Mm2yellowpippisprite
Pipi
Mm2yellowfeathersprite
Copipi
Returningsniperjoe
Returning Sniper Joe
MMYellowScworm
Scworm
Mm2springheadsprite
Springer
Mm2tellysprite
Telly


Wily Stage 2[]

MM2WilyStage2

Wily Stage 2.

This stage appears to be the castle's main thermal area. The first room has a long spike-lined floor that has to be crossed using Item-2. There are two ladders to catch, the first one being blocked off by breakable walls and the second one containing a lot of goodies and avoiding a few enemies. After a hallway with Moles, Item-3 is needed to climb a wall that has four Presses, which are in tight corridors and two of them are right next to each other. The stage's boss is Picopico-kun.

Valuable pickups to look out for:

  • ETank1 E-Tank: While on Item-2, grab the second ladder you see.
  • 1UP10A 1-UP: After the first E-Tank, on the same path.
  • 1UP10A 1-UP: After the 2 goodies above on the same path, but is blocked by a breakable wall.
  • ETank1 E-Tank: Just under the 2nd 1-UP, and is blocked the same way.

Enemies[]

Image Enemy
Mm2picopicomastersprite
Picopico-kun (boss)
Mm2proptopsprite
Fly Boy
Mm2molesprite
Mole
Mm2presssprite
Press
Mm2crazycannonsprite
Shotman


Wily Stage 3[]

MM2WilyStage3

Wily Stage 3.

This stage appears to be the castle's sewers, full of yellow polluted water and being a rather short stage. The two Big Fishes make their only appearance here in the water pits. Afterwards is a vertical drop with the walls lined up with spikes, the series' first "spike drop." Eventually, the player will get out of the water to fight the boss. The stage's boss is Guts Tank.

Valuable pickups to look out for:

  • ETank1 E-Tank: Before dropping into the water, there are a bunch of goodies like big weapon energy for refills. One of them is this pickup, blocked off by 2 breakable walls.

Enemies[]

Image Enemy
Mm2gutsdozersprite
Guts Tank (boss)
Mm2bigfishsprite
Big Fish (unique)
Mm2crazycannonsprite
Shotman
Mm2crabbotsprite
Tanishi


Wily Stage 4[]

MM2WilyStage4

Wily Stage 4.

This stage is the defensive combat zone, which has different traps. The first of which are unique to this stage: fake floors that have no distinction from real floors, with the only way to discover them is to use Bubble Lead. The second half has Lifts where the player will have to fend off more enemies and do some creative platforming to make it out. The stage's boss is Boobeam Trap.

Valuable pickups to look out for:

  • 1UP10A 1-UP: Close to the start of the stage, but the player will have to take a specific route to reach it thanks to the fake floors. The player should also be wary of the Neo Metall stationed close to the ladder leading to it.
  • ETank1 E-Tank: At the final room with fake floors, which has several Mets stationed around. Ultimately, you will need Item-1 to grab it.

Enemies[]

Image Enemy
Mm2buebeamtrapsprite
Boobeam Trap (boss)
Mm2neometsprite1
Neo Metall
Returningsniperjoe
Returning Sniper Joe
Mm2robotwalkerjoesprite
Sniper Joe
Mm2tellysprite
Telly


Wily Stage 5[]

MM2WilyStage5

Wily Stage 5.

Mega Man immediately drops into a room with several capsules in Dr. Wily's Teleport System that lead to rematches with all the Robot Masters in the game. Note that almost all the arenas are identical as they have flat floors: which makes Flash Man, Quick Man, and Metal Man easier. Bubble Man's arena has water but does not have spikes.

The placements are:

  • Top left (Heat Man)
  • Center left (Air Man)
  • Bottom left (Wood Man)
  • Bottom-center left (Bubble Man)
  • Bottom-center right (Quick Man)
  • Top right (Flash Man)
  • Center right (Metal Man)
  • Bottom right (Crash Man)

Once they are all disposed of, another capsule appears, leading to the stage's boss Wily Machine 2.

Enemies[]

Image Enemy
1st form
2nd form
Wily Machine 2 (boss)
Heat Man Air Man Wood Man Bubble Man
Quick Man Crash Man Metal Man Flash Man
Boss Rush


Wily Stage 6[]

MM2WilyStage6

Wily Stage 6.

Also known as Alien Stage (エイリアンステージ).[1] The sixth and final stage is the castle's underground catacombs, with narrow passages without enemies and music, only having a hazardous red liquid, unique to this stage, dripping from several spots of the ceiling. The game's final boss is fought at the end: the Alien.

Enemies[]

Image Enemy
Mm2aliensprite Alien (boss)


Other appearances[]

  • The Wily Castle is the background from the Mega Man 2 handheld by Tiger Electronics.
  • The last stage has a cameo appearance in Mega Man 9, as Mega Man shows Wily's previous defeats in the ending.
  • Wily's café in the Zombie Cafe event had the appearance of his Wily Castle in the map.
  • The Wily Castle stage from Super Smash Bros. for Wii U appeared as a background in Puzzle Fighter.

Super Smash Bros. for Nintendo 3DS / Wii U[]

SSB WiiU - Wily Castle

Wily Castle stage in Super Smash Bros. for Wii U.

First revealed in the game's E3 2013 trailer, this Wily Castle appears as a stage called Wily Castle (ワイリー基地 Wairī Kichi, Wily Base in the Japanese version) in both versions of the fighting game. While the stage only consists of a single solid platform in the midground that players can fight on, featuring the Wily Castle in the background, the stage has other defining features such as other platforms that come and go and the appearance of the Yellow Devil.

The Yellow Devil can be seen standing in the background for about 5 seconds, before dissolving, moving upwards, and appearing on the platform players are battling on. It not only acts as a stage hazard, but can also be defeated by causing enough damage to its eye, resulting in a trapping explosion that can launch other opponents, acting as a K.O. for the player who landed the final blow on Yellow Devil, if anyone is unfortunate enough to get caught in it. If the Yellow Devil is not defeated, it will leave after some time passes.

In the Wii U version of the game, the stage take place at night and the platforms that appear are the lifts from Mega Man 2 that move on rails, but with some dotted rails dropping players like the lifts from the first Mega Man game. In the Nintendo 3DS version, it takes place at day and the platforms are the swinging ones from Bright Man's stage in Mega Man 4, the circular ones from Tako Trash's room in Mega Man 4, and the flying platforms from Tomahawk Man's stage in Mega Man 6.

Super Smash Bros. Ultimate[]

SSBU Wily Castle

Wily Castle in Super Smash Bros. Ultimate

Wily Castle returns as a stage, with elements from both the Nintendo 3DS and Wii U versions being present on it. In addition, a new gameplay element of turning off Stage Hazards can prevent Yellow Devil from appearing on the platform to attack players.

Other media[]

Mega Man (Archie Comics)[]

Mega Man 12 1

Dr. Light's Robot Masters invading Wily Castle II.

The appearance of Dr. Wily's first Wily Castle is the same as the Wily Castle from Mega Man 2. In the end of Time Keeps Slipping story arc, Dr. Wily builds a Wily Castle II.

After defeating Dr. Wily's Robot Masters, Mega Man is teleported to Wily Castle II, and Wily takes control over him. Fortunately, Dr. Light noticed something was wrong with Mega Man and took precautions, being able to track Mega Man's location. Dr. Light sends his Robot Masters to the Wily Castle II to save Mega Man, were they are attacked by him and the Mecha Dragon. They manage to hold Mega Man and finish installing the anti-virus Light was uploading on him, making him return to normal, and he helps the Robot Masters defeat the Mecha Dragon. The Robot Masters explain to Mega Man what happened and they give him Item-1, 2 and 3. As Elec Man was damaged, he stays behind. Ice Man, Cut Man and Fire Man take Elec Man out of the base.

Mega Man creates two Item-2 to proceed through an area with spikes. Guts Tank appears in their path, and Guts Man angrily goes after his rip-off to fight against it, staying behind with Time Man and Oil Man while Mega Man and Bomb Man proceed and fight against the Boobeam Trap. After the battle, Bomb Man has no ammo left and stays behind while Mega Man goes after Wily and fights his Wily Machine. After destroying the Wily Machine, Wily transform into an Alien, but Mega Man discovers it is a hologram decoy and disables it, seeing the real Dr. Wily in a control panel. Mega Man tries to capture Wily, but he actives the castle self-destruct and escapes. Mega Man only has 5 minutes to leave the castle with the Robot Masters before it explodes, barely leaving it in time with everyone in an Item-2 at full speed.

Mega Man Megamix[]

MegamixCastle

Wily's castle in Mega Man Megamix.

The Wily Castle from Mega Man 2 appeared in the story "R Destruction Order". When Wood Man reactives the six Light Numbers and tries to convince them to join Wily, Elec Man and Ice Man pretend to agree to find Wily's hideout. Wily makes a broadcast from his base stating that he built 13 "Skull Satellites" that would go into space and destroy the Earth if he didn't achieve world domination. Roll passes Item-2 to Mega Man so he can get to Wily's base, while the other four Light Numbers aid him by facing the Wily Numbers he was fighting, but he is chased by Heat Man. Meanwhile, Elec Man betrays Wood Man and defeats him in the base, while Ice Man freezes all of the other robots. However, his plan on attacking Wily is foiled when his chest is slashed open by Quick Man.

Mega Man arrives when the first Skull Satellite is about to launch, but he is able to destroy it in time. Three more are launched, and all are destroyed except one. Wily is about to launch even more, but the control panel is frozen by Ice Man, who captures Wily (and freezes Reggae in the original version from Rockman Remix). On the last Skull Satellite launched, Skull Satellite #4, Item-2's engines go out, and Mega Man lands on the satellite. However, Quick Man used the Mecha Dragon to reach him, and Mega Man quickly recognizes him from their previous encounter, learning his identity. Mega Man is about to be attacked, but Flash Man all of a sudden appears and blocks him. He explains he came back to the base for repairs, but discovered Mega Man was there, so he ends up wanting to be the one to take him out, but Quick Man is not pleased with the interruption and takes down Flash Man and the Mecha Dragon. In one last onslaught, Mega Man dodges Quick Man, and destroys the entire satellite, and he used Flash Man's Time Stopper to escape the explosion. Dr. Wily managed to escape while Ice Man was distracted with the explosion.

The remains of Wily's base is revisited in the Mega Man Gigamix story "To a Shining Morrow", where one of the Skull Satellites was repaired and used by Mega Man, Shadow Man, Ring Man, and Star Man to reach the Stardroids in space.

Rockman: Dr. Wily no Inbou[]


Yamato Man's spear tip
PLEASE NOTE: THE FOLLOWING INFORMATION IS ABOUT MATERIAL THAT HAS NOT BEEN LOCALIZED OR DUBBED OUTSIDE OF JAPAN OR OTHER ASIAN COUNTRIES, AND USES THE ORIGINAL TERMS AND NAMES.
Yamato Man

After Rockman defeated Dr. Wily's eight main robots, Dr. Wily appeared to taunt Rockman, and Rockman followed his UFO, finding his base. After passing by several robots and traps, Rockman found Dr. Wily and defeated him. After Wily asks for mercy and promises to change his ways, Rockman decides to give him a chance, and he destroyed the base to make sure Wily would not longer use it.


Yamato Man
END OF UNLOCALIZED MATERIAL.

Worlds of Power[]

"The castle was terrifying. It was built of skulls and bones. The eyeholes in the skulls glowed red. Huge radar antennas were aimed in all directions."
—Book description

In chapter sixteen of the Worlds of Power book Mega Man 2, Mega Man goes to Wily's Castle of Evil after defeating his eight robots. In the area, he climbs the castle's outer wall and fights against its defenses. In the top he is attacked by a dragon, but manages to defeat it with the Quick Boomerang.

In chapter seventeen, Mega Man goes inside of a tower and slid down a long chute, ending in a dark area he believes to be the castle's basement. Mega Man follows through a tunnel and faces some Prop Tops. In one part of the path there was no more floor, and he almost fell into the path of spikes in front of him. Not wanting to fight against the Prop Tops again, Mega Man uses his Jet-Ski to continue, going on until he reach a tiny door. Mega Man got off the Jet-Ski and is stuck in a small, square room. The bricks from the dungeon suddenly start flying out of the wall at top speed. Mega Man uses the Metal Blade to destroy the bricks while he climbs the wall to reach the small trapdoor and escape the trap.

In chapter eighteen, Mega Man saw the castle's moat and dives down to see if he can find a secret entrance to Dr. Wily's laboratory. After swimming for some time without problems, an enormous fish appears behind Mega Man and tries to catch him. As he is underwater, Mega Man decides to use Bubble Lead against the fish, effectively destroying it. Mega Man kept on swimming and found a secret entrance. He uses Leaf Shield to blast his way past Dr. Wily's guards, but intead of finding Wily's secret lab, he stumbled into Guts-Dozer's Garage. Without a choice, Mega Man fights against the Guts-Dozer, all his weapons being useless against it, with the exception of the Crash Bomber. Mega Man leaves Guts-Dozer's Garage and spots a series of long ladders that he uses to leave the castle's basement. After climbing the first ladder, Mega Man heard the sound of static and than Dr. Wily manages to contact him. Wily says he has been watching Mega Man and is impressed with him, but suggests him to give up as he will not be able to get him. Mega Man says he isn't scared of Dr. Wily, and he better watch out as he is on his way. Mega Man enters in a small room with several doors, all locked, and Wily laughs, telling Mega Man he will need luck to find him. Mega Man used the Crash Bomber at every door, but as they were blasted down, he saw that there was nothing behind them, noticing that it was a trick and he was trapped.

Chapter nineteen starts with Mega Man looking around the area. He was in another room with nine hatches, all blinking brightly. Mega Man realizes he is in Doctor Wily's Teleport System and only needs to pick the right hatch to face Dr. Wily. He jumped into one of the hatches, and is attacked by a backup clone of Air Man. After a short fight, Mega Man returns to the previous room and tries another hatch, finding another of Dr. Wily's superrobots. He takes down Crash Man, Bubble Man, Metal Man, Flash Man, Wood Man, Quick Man, and finally Heat Man, jumping into the last hatch.

The hatch took Mega Man to a pitch-black area. In chapter twenty, a giant spaceship appeared out of nowhere and attacks with its cannons. Mega Man throws Metal Blades and damages the ship. The spaceship shuddered and a flying saucer lifted off from the top of it. The top of the saucer lifted up, showing Dr. Wily inside waving to Mega Man, and he leaves the area. Mega Man ran after Wily's saucer, following it down into a tunnel. He lost sight of the saucer, but kept on running through the tunnel, which had acid dripping from the ceiling, using Time Stopper to avoid the acid and reach the saucer. He suddenly tumbled head over heels into a black void. Stars shone all around him, as if he'd been transported into outer space. A green mutant alien appeared in front of Mega Man, and he jumped back as the alien came closer. Mega Man grabbed the first weapon he could lay his hands on, the Bubble Lead, and shot it continuously as the alien was approaching. Suddenly there was a superbright flash of light.Mega Man covered his eyes, and as he slowly took his hands off his eyes, he saw he was no longer in outer space. He was in Dr. Wily's laboratory. The alien was a mirage to scare Mega Man, but the Bubble Lead destroyed it, and Dr. Wily was on the floor by Mega Man's feet, begging for mercy. In the last chapter, Mega Man had turned Dr. Wily over to Dr. Light for justice, being put into prison for several years.

Gallery[]

See also[]

References[]


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