This is a list of Vile's weaponry in the Mega Man X series, primarily in the game Mega Man Maverick Hunter X. He can equip one weapon each to his arms, shoulders, and legs, and they are further divided by their weapon systems (Vulcans, Missiles, Rocket punches, Cannons, Lasers, Cutters, Napalms, Balls, and Flamethrowers). Finally, each weapon system is ordered by weapon color — the first weapon is gold, then green, violet, indigo, and finally cyan. Each weapon has a cost to its use, and the total cost of all three equipped weapons must be less than Vile's available resources, which increase for each boss he defeats. Defeating the final bosses (X and Zero) removes this limitation. Vile also frequently uses customized Ride Armors which he nicknames "Goliath".
In Mega Man Maverick Hunter X, Vile starts off with the Vulcan, Cannon, and Napalm weapon systems, equipped with the Cherry Blast, Front Runner, and Bumpity Boom weapons. The other weapon systems must be obtained by defeating specific bosses, and individual weapons are only revealed after both the boss holding the weapon system and the boss holding the weapon itself are defeated. For example, the "Straight Nightmare", a Laser-type weapon obtained from Storm Eagle, will only be made available after both Sting Chameleon and Storm Eagle are defeated.
Arm Weapons are generally the weakest of Vile's weapons, but their high firing rate and low WE usage means that they can deal a large amount of damage in a short period of time.
Vulcans are Vile's standard Arm Weapons. While individually weak, they have good rapid-fire ability.
| Cherry Blast|
|Available from start.||2 units||With a range of approximately 25 feet, this vulcan is easy to use.|
| Zip Zapper|
|Armored Armadillo||8 units||Though boasting extreme accuracy, this vulcan lacks extensive range.|
| Buckshot Dance|
|Sting Chameleon||12 units||The scattering power of this vulcan results in less than perfect aiming.|
| Distance Needler|
|Chill Penguin||6 units||This vulcan has good range and speed, but cannot fire rapidly. It is effective against Spark Mandrill.|
| Triple 7|
|Flame Mammoth||16 units||Boasting both power and spread, this vulcan consumes much power. Ironically, this is also the Vulcan Weapon used when Vile rides the Goliath Ride Armor in the game, albeit without using any weapon energy.|
Missiles offer more power than vulcans, but consume more energy. This weapon system is obtained from Launch Octopus.
| Humerus Crush|
|Launch Octopus||4 units||Missiles offer more power than vulcans, but consume more energy. It is effective against Boomerang Kuwanger.|
| Popcorn Demon|
|Sting Chameleon||6 units||This missile splits into 3 and can cause great damage.|
| Banzai Beetle|
|Storm Eagle||6 units||A set of wings allows this missile to glide, contacting many enemies. It is effective against Flame Mammoth and Boomerang Kuwanger.|
| Lost Lamb|
|Boomerang Kuwanger||6 units||This missile travels at an odd angle but can be very useful. It is effective against Boomerang Kuwanger.|
| Serotinal Bullet|
|Chill Penguin||4 units||This missile is extremely slow, but can be set as a trap. It is effective against Boomerang Kuwanger and Spark Mandrill.|
Vile's Rocket Punch weapons are similar to the Hard Knuckle from Mega Man 3 and the Mega Arm from Mega Man V. They are extremely powerful, but can only be fired once at a time. This weapon system is obtained from Spark Mandrill.
| Go-Getter Right|
Gō Gettā Raito?)
|Spark Mandrill||6 units||A rocket punch sends your fist flying to teach enemies a lesson. It is effective against Armored Armadillo.|
| Spoiled Brat|
|Launch Octopus||6 units||Though lacking in power, this rocket punch offers intense speed.|
| Egoistic Pill|
|Armored Armadillo||12 units||This punch can pierce enemies and objects, but can be stubborn. It is effective against Armored Armadillo.|
| Golden Right|
|Flame Mammoth||20 units||Though suffering from a short range, this weapon is among the strongest.|
| Infinity Gig|
|Chill Penguin||16 units||Advanced homing technology can be difficult to get a handle on. It is effective against Spark Mandrill and Armored Armadillo.|
Shoulder Weapons are of middling strength, and can be aimed to fire at 0°, 30°, and 60°. Because of this, they are best used against airborne enemies. Furthermore, if used in the air they will cause Vile to hover while firing, decreasing their firing time. This technique can also be used to extend the horizontal distance of Vile's jumps.
Cannons are Vile's standard Shoulder Weapons.
| Front Runner|
|Available from start.||2 units||This cannon not only offers power, but can be aimed up and down.|
| Trident Line|
|Sting Chameleon||6 units||This weapon fires 3 rounds, but leaves you open for a moment.|
|Boomerang Kuwanger||10 units||The most powerful cannon around, it consumes a lot of energy.|
| Fire Murrain|
|Flame Mammoth||8 units||This weapon spreads explosions on contact, damaging lots of enemies. It is effective against Launch Octopus.|
| Longshot Gizmo|
|Storm Eagle||14 units||This cannon fires 5 shots at once, but leaves you open to attack. It is effective against Flame Mammoth.|
Lasers are similar to Cannons, but can pierce enemy shields. This weapon system is obtained from Sting Chameleon.
| Cerberus Phantom|
|Sting Chameleon||6 units||Not as powerful as other weapons, this laser fires in 3 directions. It is effective against Storm Eagle.|
| Nervous Ghost|
|Spark Mandrill||8 units||This laser can be aimed with the up and down directional buttons. It is effective against Storm Eagle.|
| Rising Specter|
|Flame Mammoth||18 units||It cannot be aimed, but its wide shape covers a large area. It is effective against Storm Eagle.|
| Straight Nightmare|
|Storm Eagle||14 units||Though slow, this laser can burn through multiple enemies in a row. It is effective against Flame Mammoth.|
| Necro Burst|
|Launch Octopus||28 units||Use up all your energy at once to unleash a powerful energy burst.|
| Metal Crescent|
|Boomerang Kuwanger||4 units||Use the directional buttons to aim this weapon that fires 3 cutters. It is effective against Sting Chameleon.|
| Quick Homesick|
|Spark Mandrill||4 units||This cutter travels in an arc like a boomerang. Use it to pick up items! It is effective against Spark Mandrill and Sting Chameleon.|
| Parasite Sword|
|Chill Penguin||6 units||Fires cutters that grow as they fly and can pierce enemies. It is effective against Sting Chameleon.|
| Two Headed Slash|
Tsū Heddo Surasshu?,
lit. "Two Head Slash")
|Launch Octopus||6 units||This specialized weapon unleashes 2 cutters at once. It is effective against Sting Chameleon.|
| Marooned Tomahawk|
|Armored Armadillo||12 units||This long-lasting weapon spins in place and goes through objects. It is effective against Sting Chameleon.|
Leg Weapons are generally the most powerful of Vile's weapons, but they cause Vile to stop while launching them, leaving him open to attack. However, like Shoulder Weapons, if used in the air they will cause Vile to hover while firing, decreasing their firing time. This technique can also be used to extend the horizontal distance of Vile's jumps.
Napalms are Vile's standard Leg Weapons. They fire powerful explosives that activate after bouncing a few times.
| Bumpity Boom|
|Available from start.||2 units||This powerful leg weapon launches hot napalm, but leaves you open.|
| Rumbling Bang|
|Spark Mandrill||12 units||This napalm sports a wide horizontal range but cannot attack upward.|
| Splash Hit|
|Launch Octopus||8 units||This napalm can attack foes above, but has a narrow horizontal range. It is effective against Flame Mammoth.|
| Territorial Pow|
|Armored Armadillo||4 units||Though offensively weak, this napalm destroys some enemy shots.|
| Bang Away Bomb|
|Storm Eagle||4 units||This napalm travels along the ground, laying a path of fire. It is effective against Flame Mammoth.|
Balls produce spheres of energy which roll and bounce on walls, or produce waves of fire that crawl along surfaces. This weapon system is obtained from Armored Armadillo.
| Deadstar Hug|
|Armored Armadillo||4 units||Unleash balls of energy which bounce once when contacting walls. It is effective against Launch Octopus.|
| Peace Out Roller|
Pīsu Auto Rōrā?)
|Spark Mandrill||6 units||This ball of energy splits into two upon contact with the ground. It is effective against Armored Armadillo.|
| Sword Bouquet|
|Flame Mammoth||16 units||Unleash a wave that follows the ground and stops at walls.|
| Hot Icicle|
|Sting Chameleon||10 units||Send destructive energy upward in areas with ceilings.|
| Stubborn Crawler|
|Boomerang Kuwanger||12 units||This energy ball travels over terrain, but uses much energy. It is effective against Armored Armadillo and Launch Octopus.|
Flamethrowers are among the most powerful of the Leg Weapons. They produce jets of flame from Vile's leg that continuously fire for several seconds. Unlike X's Fire Wave, they do not continue to fire as long as the button is held, but have a set duration. This weapon system is obtained from Flame Mammoth.
| Wild Horse Kick|
Wairudo Hōsu Kikku?)
|Flame Mammoth||6 units||Shoot jets of flame from your leg. Strong, but not energy efficient. It is effective against Chill Penguin.|
| Dragon's Wrath|
|Storm Eagle||8 units||A long-range arcing flamethrower useful against far away enemies. It is effective against Chill Penguin.|
| Green-Eyed Lamp|
Gurīn Aido Ranpu?)
|Sting Chameleon||10 units||Powerful, but with a short range, this weapon consumes much energy. It is effective against Chill Penguin.|
| Sea Dragon's Rage|
Shī Doragonzu Reiji?)
|Chill Penguin||12 units||This powerful freezing gas can even be used underwater. It is effective against Spark Mandrill.|
| Burning Drive|
|Boomerang Kuwanger||16 units||Create a powerful ball of flame using nearby oxygen as fuel. It is effective against Chill Penguin.|
Vile's unique Ride Armor can be found throughout Maverick Hunter X. It functions similarly to the standard Ride Armor, but in addition to the inherent punching attack, it possesses a rapid-fire vulcan able to quickly destroy most enemies. Vile's Ride Armor also possesses a time limit; once mounted, the Ride Armor has thirty-two seconds (analogous to the maximum 32 units of weapon energy) before it runs out of energy and detonates. Time decreases when damage is taken, but increases accordingly when weapon energy capsules are picked up. The Ride Armor also automatically detonates when dismounted.
Vile can also obtain two armor upgrades similar to X's "Parts", the Frozen Castle and the Speed Devil.
| Frozen Castle|
|Chill Penguin||By utilizing a thin layer of ice, this armor reduces damage by half.|
| Speed Devil|
|Storm Eagle||A layer of atmospheric pressure adds speed by reducing resistance.|
|Cherry Blast • Zip Zapper • Buckshot Dance • Distance Needler • Triple 7|
|Humerus Crush • Popcorn Demon • Banzai Beetle • Lost Lamb • Serotinal Bullet|
|Go-Getter Right • Spoiled Brat • Egoistic Pill • Golden Right • Infinity Gig|
|Front Runner • Trident Line • Fatboy • Fire Murrain • Longshot Gizmo|
|Cerberus Phantom • Nervous Ghost • Rising Specter • Straight Nightmare • Necro Burst|
|Metal Crescent • Quick Homesick • Parasite Sword • Two Headed Slash • Marooned Tomahawk|
|Bumpity Boom • Rumbling Bang • Splash Hit • Territorial Pow • Bang Away Bomb|
|Deadstar Hug • Peace Out Roller • Sword Bouquet • Hot Icicle • Stubborn Crawler|
|Wild Horse Kick • Dragon's Wrath • Green-Eyed Lamp • Sea Dragon's Rage • Burning Drive|