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Vile's weaponry

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This is a list of Vile's weaponry in the Mega Man X series, primarily in the game Mega Man Maverick Hunter X. He can equip one weapon each to his arms, shoulders, and legs, and they are further divided by their weapon systems (Vulcans, Missiles, Rocket punches, Cannons, Lasers, Cutters, Napalms, Balls, and Flamethrowers). Finally, each weapon system is ordered by weapon color — the first weapon is gold, then green, violet, indigo, and finally cyan. Each weapon has a cost to its use, and the total cost of all three equipped weapons must be less than Vile's available resources, which increase for each boss he defeats. Defeating the final bosses (X and Zero) removes this limitation. Vile also frequently uses customized Ride Armors which he nicknames "Goliath".

In Mega Man Maverick Hunter X, Vile starts off with the Vulcan, Cannon, and Napalm weapon systems, equipped with the Cherry Blast, Front Runner, and Bumpity Boom weapons. The other weapon systems must be obtained by defeating specific bosses, and individual weapons are only revealed after both the boss holding the weapon system and the boss holding the weapon itself are defeated. For example, the "Straight Nightmare", a Laser-type weapon obtained from Storm Eagle, will only be made available after both Sting Chameleon and Storm Eagle are defeated.

Mhx vilegrasp

Vile, from Maverick Hunter X.

Arm Weapons

Arm Weapons are generally the weakest of Vile's weapons, but their high firing rate and low WE usage means that they can deal a large amount of damage in a short period of time.

MHX-Icon-Vile-VulcanIcon Vulcans

Vulcans are Vile's standard Arm Weapons. While individually weak, they have good rapid-fire ability.

Name Boss Cost Description
MHX-Icon-Vile-Arm-CherryBlast Cherry Blast
(チェリーブラスト
Cherī Burasuto
?)
Available from start.2 unitsWith a range of approximately 25 feet, this vulcan is easy to use.
MHX-Icon-Vile-Arm-ZipZapper Zip Zapper
(ジップザッパー
Jīppu Zappā
?)
Armored Armadillo8 unitsThough boasting extreme accuracy, this vulcan lacks extensive range.
MHX-Icon-Vile-Arm-BuckshotDance Buckshot Dance
(バックショットダンス
Bakkushotto Dansu
?)
Sting Chameleon12 unitsThe scattering power of this vulcan results in less than perfect aiming.
MHX-Icon-Vile-Arm-DistanceNeedler Distance Needler
(ディスタンスニードラー
Disutansu Nīdorā
?)
Chill Penguin6 unitsThis vulcan has good range and speed, but cannot fire rapidly. It is effective against Spark Mandrill.
MHX-Icon-Vile-Arm-Triple7 Triple 7
(トリプルセブン
Toripuru Sebun
?)
Flame Mammoth16 unitsBoasting both power and spread, this vulcan consumes much power. Ironically, this is also the Vulcan Weapon used when Vile rides the Goliath Ride Armor in the game, albeit without using any weapon energy.

MHX-Icon-Vile-MissleIcon Missiles

Missiles offer more power than vulcans, but consume more energy. This weapon system is obtained from Launch Octopus.

Name Boss Cost Description
MHX-Icon-Vile-Arm-HumerusCrush Humerus Crush
(ヒューメラスクラッシュ
Hyūmerasu Kurasshu
?)
Launch Octopus4 unitsMissiles offer more power than vulcans, but consume more energy. It is effective against Boomerang Kuwanger.
MHX-Icon-Vile-Arm-PopcornDemon Popcorn Demon
(ポップコーンデーモン
Poppukōn Dēmon
?)
Sting Chameleon6 unitsThis missile splits into 3 and can cause great damage.
MHX-Icon-Vile-Arm-BanzaiBeetle Banzai Beetle
(バンザイビートル
Banzai Bītoru
?)
Storm Eagle6 unitsA set of wings allows this missile to glide, contacting many enemies. It is effective against Flame Mammoth and Boomerang Kuwanger.
MHX-Icon-Vile-Arm-LostLamb Lost Lamb
(ロストラム
Rosuto Ramu
?)
Boomerang Kuwanger6 unitsThis missile travels at an odd angle but can be very useful. It is effective against Boomerang Kuwanger.
MHX-Icon-Vile-Arm-SerotinalBullet Serotinal Bullet
(セロティナルバレット
Serotinaru Baretto
?)
Chill Penguin4 unitsThis missile is extremely slow, but can be set as a trap. It is effective against Boomerang Kuwanger and Spark Mandrill.

MHX-Icon-Vile-RocketPunchIcon Rocket Punches

Vile's Rocket Punch weapons are similar to the Hard Knuckle from Mega Man 3 and the Mega Arm from Mega Man V. They are extremely powerful, but can only be fired once at a time. This weapon system is obtained from Spark Mandrill.

Name Boss Cost Description
MHX-Icon-Vile-Arm-GoGetterRight Go-Getter Right
(ゴーゲッターライト
Gō Gettā Raito
?)
Spark Mandrill6 unitsA rocket punch sends your fist flying to teach enemies a lesson. It is effective against Armored Armadillo.
MHX-Icon-Vile-Arm-SpoiledBrat Spoiled Brat
(スポイルドブラット
Supoirudo Buratto
?)
Launch Octopus6 unitsThough lacking in power, this rocket punch offers intense speed.
MHX-Icon-Vile-Arm-EgoisticPill Egoistic Pill
(エゴイスティックピル
Egoisutikku Piru
?)
Armored Armadillo12 unitsThis punch can pierce enemies and objects, but can be stubborn. It is effective against Armored Armadillo.
MHX-Icon-Vile-Arm-GoldenRight Golden Right
(ゴールデンライト
Gōruden Raito
?)
Flame Mammoth20 unitsThough suffering from a short range, this weapon is among the strongest.
MHX-Icon-Vile-Arm-InfinityGig Infinity Gig
(インフィニティーギグ
Infinitī Gigu
?)
Chill Penguin16 unitsAdvanced homing technology can be difficult to get a handle on. It is effective against Spark Mandrill and Armored Armadillo.

Shoulder Weapons

Shoulder Weapons are of middling strength, and can be aimed to fire at 0°, 30°, and 60°. Because of this, they are best used against airborne enemies. Furthermore, if used in the air they will cause Vile to hover while firing, decreasing their firing time. This technique can also be used to extend the horizontal distance of Vile's jumps.

MHX-Icon-Vile-CannonIcon Cannons

Cannons are Vile's standard Shoulder Weapons.

Name Boss Cost Description
MHX-Icon-Vile-Shoulder-FrontRunner Front Runner
(フロントランナー
Furonto Ran'nā
?)
Available from start.2 unitsThis cannon not only offers power, but can be aimed up and down.
MHX-Icon-Vile-Shoulder-TridentLine Trident Line
(トライデントライン
Toraidento Rain
?)
Sting Chameleon6 unitsThis weapon fires 3 rounds, but leaves you open for a moment.
MHX-Icon-Vile-Shoulder-Fatboy Fatboy
(ファットボーイ
Fattobōi
?)
Boomerang Kuwanger10 unitsThe most powerful cannon around, it consumes a lot of energy.
MHX-Icon-Vile-Shoulder-FireMurrain Fire Murrain
(ファイヤーマーレイン
Faiyā Mārein
?)
Flame Mammoth8 unitsThis weapon spreads explosions on contact, damaging lots of enemies. It is effective against Launch Octopus.
MHX-Icon-Vile-Shoulder-LongshotGizmo Longshot Gizmo
(ロングショットギズモ
Rongushotto Gizumo
?)
Storm Eagle14 unitsThis cannon fires 5 shots at once, but leaves you open to attack. It is effective against Flame Mammoth.

MHX-Icon-Vile-LasersIcon Lasers

Lasers are similar to Cannons, but can pierce enemy shields. This weapon system is obtained from Sting Chameleon.

Name Boss Cost Description
MHX-Icon-Vile-Shoulder-CerberusPhantom Cerberus Phantom
(ケルベロスファントム
Keruberosu Fantomu
?)
Sting Chameleon6 unitsNot as powerful as other weapons, this laser fires in 3 directions. It is effective against Storm Eagle.
MHX-Icon-Vile-Shoulder-NervousGhost Nervous Ghost
(ナーバスゴースト
Nābasu Gōsuto
?)
Spark Mandrill8 unitsThis laser can be aimed with the up and down directional buttons. It is effective against Storm Eagle.
MHX-Icon-Vile-Shoulder-RisingSpecter Rising Specter
(ライジングスペクター
Raijingu Supekutā
?)
Flame Mammoth18 unitsIt cannot be aimed, but its wide shape covers a large area. It is effective against Storm Eagle.
MHX-Icon-Vile-Shoulder-StraightNightmare Straight Nightmare
(ストレートナイトメア
Sutorēto Naitomea
?)
Storm Eagle14 unitsThough slow, this laser can burn through multiple enemies in a row. It is effective against Flame Mammoth.
MHX-Icon-Vile-Shoulder-NecroBurst Necro Burst
(ネクロバースト
Nekuro Bāsuto
?)
Launch Octopus28 unitsUse up all your energy at once to unleash a powerful energy burst.

MHX-Icon-Vile-CuttersIcon Cutters

Cutters fly around the screen on arcing paths. This weapon system is obtained from Boomerang Kuwanger. All Cutters can cut off Launch Octopus's tentacles and Flame Mammoth's trunk.

Name Boss Cost Description
MHX-Icon-Vile-Shoulder-MetalCrescent Metal Crescent
(メタルクレセント
Metaru Kuresento
?)
Boomerang Kuwanger4 unitsUse the directional buttons to aim this weapon that fires 3 cutters. It is effective against Sting Chameleon.
MHX-Icon-Vile-Shoulder-QuickHomesick Quick Homesick
(クイックホームシック
Kuikku Hōmushikku
?)
Spark Mandrill4 unitsThis cutter travels in an arc like a boomerang. Use it to pick up items! It is effective against Spark Mandrill and Sting Chameleon.
MHX-Icon-Vile-Shoulder-ParasiteSword Parasite Sword
(パラサイトソード
Parasaito Sōdo
?)
Chill Penguin6 unitsFires cutters that grow as they fly and can pierce enemies. It is effective against Sting Chameleon.
MHX-Icon-Vile-Shoulder-TwoHeadedSlash Two Headed Slash
(ツーヘッドスラッシュ
Tsū Heddo Surasshu
?,
lit. "Two Head Slash")
Launch Octopus6 unitsThis specialized weapon unleashes 2 cutters at once. It is effective against Sting Chameleon.
MHX-Icon-Vile-Shoulder-MaroonedTomahawk Marooned Tomahawk
(マルーンドトマホーク
Marūndo Tomahōku
?)
Armored Armadillo12 unitsThis long-lasting weapon spins in place and goes through objects. It is effective against Sting Chameleon.

Leg Weapons

Leg Weapons are generally the most powerful of Vile's weapons, but they cause Vile to stop while launching them, leaving him open to attack. However, like Shoulder Weapons, if used in the air they will cause Vile to hover while firing, decreasing their firing time. This technique can also be used to extend the horizontal distance of Vile's jumps.

MHX-Icon-Vile-NapalmIcon Napalms

Napalms are Vile's standard Leg Weapons. They fire powerful explosives that activate after bouncing a few times.

Name Boss Cost Description
MHX-Icon-Vile-Leg-BumpityBoom Bumpity Boom
(バンピティブーム
Banpiti Būmu
?)
Available from start.2 unitsThis powerful leg weapon launches hot napalm, but leaves you open.
MHX-Icon-Vile-Leg-RumblingBang Rumbling Bang
(ランブリングバン
Ranburingu Ban
?)
Spark Mandrill12 unitsThis napalm sports a wide horizontal range but cannot attack upward.
MHX-Icon-Vile-Leg-SplashHit Splash Hit
(スプラッシュヒット
Supurasshu Hitto
?)
Launch Octopus8 unitsThis napalm can attack foes above, but has a narrow horizontal range. It is effective against Flame Mammoth.
MHX-Icon-Vile-Leg-TerritorialPow Territorial Pow
(テリトリアルパウ
Teritoriaru Pau
?)
Armored Armadillo4 unitsThough offensively weak, this napalm destroys some enemy shots.
MHX-Icon-Vile-Leg-BangAwayBomb Bang Away Bomb
(バンナウェイボム
Ban'nawei Bomu
?)
Storm Eagle4 unitsThis napalm travels along the ground, laying a path of fire. It is effective against Flame Mammoth.

MHX-Icon-Vile-BallsIcon Balls

Balls produce spheres of energy which roll and bounce on walls, or produce waves of fire that crawl along surfaces. This weapon system is obtained from Armored Armadillo.

Name Boss Cost Description
MHX-Icon-Vile-Leg-DeadstarHug Deadstar Hug
(デッドスターハグ
Deddosutā Hagu
?)
Armored Armadillo4 unitsUnleash balls of energy which bounce once when contacting walls. It is effective against Launch Octopus.
MHX-Icon-Vile-Leg-PeaceOutRoller Peace Out Roller
(ピースアウトローラー
Pīsu Auto Rōrā
?)
Spark Mandrill6 unitsThis ball of energy splits into two upon contact with the ground. It is effective against Armored Armadillo.
MHX-Icon-Vile-Leg-SwordBouquet Sword Bouquet
(ソードブーケット
Sōdo Būketto
?)
Flame Mammoth16 unitsUnleash a wave that follows the ground and stops at walls.
MHX-Icon-Vile-Leg-HotIcicle Hot Icicle
(ホットアイシクル
Hotto Aishikuru
?)
Sting Chameleon10 unitsSend destructive energy upward in areas with ceilings.
MHX-Icon-Vile-Leg-StubbornCrawler Stubborn Crawler
(スタボーンクロウラー
Sutabōn Kurourā
?)
Boomerang Kuwanger12 unitsThis energy ball travels over terrain, but uses much energy. It is effective against Armored Armadillo and Launch Octopus.

MHX-Icon-Vile-FlamethrowerIcon Flamethrowers

Flamethrowers are among the most powerful of the Leg Weapons. They produce jets of flame from Vile's leg that continuously fire for several seconds. Unlike X's Fire Wave, they do not continue to fire as long as the button is held, but have a set duration. This weapon system is obtained from Flame Mammoth.

Name Boss Cost Description
MHX-Icon-Vile-Leg-WildHorseKick Wild Horse Kick
(ワイルドホースキック
Wairudo Hōsu Kikku
?)
Flame Mammoth6 unitsShoot jets of flame from your leg. Strong, but not energy efficient. It is effective against Chill Penguin.
MHX-Icon-Vile-Leg-Dragon'sWrath Dragon's Wrath
(ドラゴンズワース
Doragonzu Wāsu
?)
Storm Eagle8 unitsA long-range arcing flamethrower useful against far away enemies. It is effective against Chill Penguin.
MHX-Icon-Vile-Leg-GreenEyedLamp Green-Eyed Lamp
(グリーンアイドランプ
Gurīn Aido Ranpu
?)
Sting Chameleon10 unitsPowerful, but with a short range, this weapon consumes much energy. It is effective against Chill Penguin.
MHX-Icon-Vile-Leg-SeaDragon'sRage Sea Dragon's Rage
(シードラゴンズレイジ
Shī Doragonzu Reiji
?)
Chill Penguin12 unitsThis powerful freezing gas can even be used underwater. It is effective against Spark Mandrill.
MHX-Icon-Vile-Leg-BurningDrive Burning Drive
(バーニングドライブ
Bāningu Doraibu
?)
Boomerang Kuwanger16 unitsCreate a powerful ball of flame using nearby oxygen as fuel. It is effective against Chill Penguin.

Ride Armors

Vile's unique Ride Armor can be found throughout Maverick Hunter X. It functions similarly to the standard Ride Armor, but in addition to the inherent punching attack, it possesses a rapid-fire vulcan able to quickly destroy most enemies. Vile's Ride Armor also possesses a time limit; once mounted, the Ride Armor has thirty-two seconds (analogous to the maximum 32 units of weapon energy) before it runs out of energy and detonates. Time decreases when damage is taken, but increases accordingly when weapon energy capsules are picked up. The Ride Armor also automatically detonates when dismounted.

Other

Vile can also obtain two armor upgrades similar to X's "Parts", the Frozen Castle and the Speed Devil.

Name Boss Description
MHX-Icon-Vile-Misc-FrozenCastle Frozen Castle
(フローズンキャッスル
Furōzun Kyassuru
?)
Chill PenguinBy utilizing a thin layer of ice, this armor reduces damage by half.
MHX-Icon-Vile-Misc-SpeedDevil Speed Devil
(スピードデビル
Supīdo Debiru
?)
Storm EagleA layer of atmospheric pressure adds speed by reducing resistance.

See also


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