Before the robot revolt, he was permanently stationed at a weather regulation facility. Dr. Light equipped him with powerful equipment, such as the fans attached to his arms, to allow him to stave off tropical storms.
Tornado Man will often stay airborne while using his Tornado Blow, which consists of four gusts traveling upwards across the screen. During this attack, Mega Man's jump height will be increased. The player should watch out for this, since there are spike traps in the ceiling which Mega Man could touch while under these conditions.
Tornado Man's weakness is the Plug Ball. Even though he stays airborne most of the time this should not be a problem, since he will frequently stay next to the ceiling, allowing the Plug Ball to reach him by running up the walls and along the ceiling.
Damage Data Chart
Displays the amount of damage in units that Tornado Man will receive from each Special Weapon in Mega Man 9.
|Mega Man 9|
|Mega Buster||Proto Buster||Concrete Shot||Tornado Blow||Laser Trident||Plug Ball||Jewel Satellite||Hornet Chaser||Magma Bazooka||Black Hole Bomb|
- *For Proto Buster and Magma Bazooka, the first digit is the damage done when the weapon is fired normally; the second digit is damage done when the weapon is charged up.
Tornado Man's stage is characterized by its large aerial portions, putting Mega Man under the great danger of falling to his death. These sections feature battery-like moving platforms which spin in a circular motion around their own axis, causing Mega Man to spin around them while standing on them. The latter portions of the stage are also affected by heavy storms. As such, the wind will push Mega Man while he's in mid-air. It is recommended to visit this stage after defeating five Robot Masters, as this will allow the player to use the Rush Jet.
- Classical Cannon (Superhero mode only)
- Machine Gun Joe
- Metall β
- Shield Attacker RX
Like most of the Robot Masters from the classic Mega Man series, Tornado Man made an early appearance in the Archie Mega Man comic in the Worlds Collide crossover event. In an altered reality created by Dr. Wily and Dr. Eggman firing off the Genesis Wave using the power of the Chaos Emeralds, Tornado Man served as part of their Robot Master army. He and his brothers engaged Mega Man, Sonic the Hedgehog, and their allies in battle, with Tornado Man and several other flying Robot Masters ganging up on Tails. All of these Robot Masters were later returned to their proper places in reality by Super Mega Man.
- During production, Tornado Man was originally going be called Weather Man (ウェザーマン?) and his design was based around a weather satellite. His weapon was named Hurricane Blow. Also, other eariler artworks show Tornado Man with jet turbines on his shoulders.
- Tornado Man has a noticeable thematic resemblance to Harpuia, from the Mega Man Zero series, due to his colors and fighting style. His design however is strongly similar to Quick Man, sharing nearly identical torso, helmet and leg designs.
- His stage and fighting style also resemble Air Man, from Mega Man 2.
- Since the game mimicks NES limitations, Tornado Man's eyes are green in his mugshot, when they are actually blue in the artwork.
- He is one of the Robot Masters to be mimicked by the Weapons Archive, from Mega Man 10.
- His stage music was featured in the first Mega Man 9 trailer.