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This article is about the NetNavi TomahawkMan.EXE. For his Robot Master counterpart, see Tomahawk Man. For his anime counterpart, see TomahawkMan.EXE (anime). |
TomahawkMan.EXE (トマホークマン Tomahōkuman) is a NetNavi from the Mega Man Battle Network series operated by Dingo.
Appearance[]
TomahawkMan's design is based on a traditional Native American (Native Netopian?), much like his Robot Master counterpart, though he carries the Tomahawk on the right arm, not the left one.
TomahawkMan appears to be a juvenile humanoid NetNavi who has pinkish mark on each side of his cheeks and purplish gray eyes. He has a black body, teal area on his chest, teal spherical part on each shoulders, and teal boots. TomahawkMan's helmet is teal, has a red area on the front, two P-shaped markings facing the opposite sides, tricolor feathers connected on each of his Navi marks, and importantly a warbonnet on his helmet.
TomahawkMan's Navi mark represents a white eagle on a black background.
History[]
Mega Man Battle Network 5: Team Colonel[]
He first appears on a cruise ship as Dingo's Navi. He defeats the NetNavi of a rich business man. Later, Dingo uses TomahawkMan to steal the auction item and tries to capsize the ship. The player has to stop him using Colonel. After his defeat, he agrees to join Team Colonel. He fights with Team Colonel against Dark MegaMan in his first Liberation Mission, and helps in the fight against various Darkloids in other Liberation Missions. When the player infiltrates Nebula's Base, he and NumberMan fight against the revived CloudMan in Factory Comp 3. After the defeat of CloudMan, NumberMan and TomahawkMan are sucked into the Dark Galaxy by CosmoMan. He later appears with the rest of Team Colonel to help MegaMan to defeat Nebula Gray.
Rockman.EXE Legend of Network[]
TBA
Locations[]
- TomahawkMan (フレイムマン) - Ura Internet 3.
- TomahawkMan V2 (フレイムマンV2) - Ura Internet 1, after defeating TomahawkMan.
- TomahawkMan V3 (フレイムマンV3) - Ura Internet 1, after defeating TomahawkMan V2.
- TomahawkMan SP (フレイムマンSP) - Ura Internet 1, after defeating TomahawkMan V3.
Mega Man Battle Network 6: Cybeast Falzar[]
TomahawkMan appears again in the Cybeast Falzar version, with Dingo giving lessons on NetBattling. To gain the Tomahawk Cross, MegaMan must complete a challenge where he has to chop down continuously growing totem poles. After completing the challenge, MegaMan gains the Tomahawk Cross and TomahawkMan becomes available as a playable character.
Strategy[]
- Use Ground Cross, then stay at the left most column, in the middle row. TomahawkMan will perform an Tomahawk Air Raid. Use that initiative to drill stab him.
- Because his Hawk Pole protects him from knockback and he cannot move while waiting for his tomahawk to return, it is easy to deal full damage to him.
Anime[]
Rockman.EXE Stream[]
TomahawkMan makes his first appearance in episode 12. He and Dingo go around Jyawaii Island until they stumble upon Maha Jarama's #1 Curry, a curry shop. Later Dingo goes inside the shop and competes with Netto in a curry eating competition. When Maha Jarama runs out of curry, Netto and Dingo then have a NetBattle. Maha Jarama then kicks out Netto and Dingo out of the shop since they were distracting him from making curry. Later, Netto and Dingo team up to defeat Asteroid VideoMan, along with Dex's Navi GutsMan. At the end, VideoMan is defeated, and Narcy Hide escapes. GutsMan, Rockman and TomahawkMan group hug at the end of the episode, and Netto and Dingo have a truce.
Later, in episode 46, TomahawkMan makes a brief appearance while helping Netto and his friends rescue Tesla. TomahawkMan and Dingo gained the ability to use Cross Fusion.
Manga[]
This section requires expansion. |
TomahawkMan works for Colonel.
Abilities[]
- Super Armor (スーパーアーマー Sūpā Āmā):
TomahawkMan cannot flinch.
- Status Guard (ステータスガード Sutētasu Gādo):
TomahawkMan cannot be affected by status ailments. This ability is only present in Mega Man Battle Network 5 Double Team DS and Mega Man Battle Network 6.
- Tomahawk Swing (トマホークスイング Tomahōku Suingu):
TomahawkMan's signature move, used as his special chip in Battle Network 5 and his Charge Shot in Battle Network 6. TomahawkMan swings his tomahawk in a fashion similar to Life Sword.
- Tomahawk Raid[3], known in Japan as Tomahawk Air Raid (トマホークエアレイド Tomahōku Ea Reido):
TomahawkMan throws his tomahawk, and it boomerangs back to him, passing through the player's column at the same time. In Battle Network 6, he only performs this attack on the left middle panel when MegaMan is at the left column (or three squares in front of him). In Battle Network 5, this serves as his Charge Shot and acts like a Boomerang chip - however, if launched on the middle row, it will only bounce back after making contact with an enemy.
Mega Man Battle Network 5[]
- Great Totem (トーテム様 Tōtemu-sama):
TomahawkMan comes accompanied with a totem pole at the back of his area. The totem pole will occasionally reveal a face, each face doing one of the following (hitting the totem pole enough times will turn the face away):- Totem Meteor:
The top face appears, dropping meteors onto the player's area. - Totem Shield:
The middle face appears, making TomahawkMan invincible. - Totem Recovery:
The bottom face appears, healing TomahawkMan.
- Totem Meteor:
- Tomahawk Rolling (トマホークローリング Tomahōku Rōringu):
TomahawkMan stands atop his totem pole and rolls towards the player, crashing down on the player's current position.
Mega Man Battle Network 6[]
- Dash Eagle (ダッシュイーグル Dasshu Īguru):
TomahawkMan's eagle will occasionally dash down the middle row.
- Eagle Tomahawk (イーグルトマホーク Īguru Tomahōku):
TomahawkMan's eagle fuses with his axe and Tomahawkman smashes the ground with it, destroying all panels in the same row as the attack was used. This attack also destroys the enemy's chip (similar to Roll Arrow). This is his Special Chip.
Liberation abilities[]
TomahawkMan's Charge Shot is a non-elemental Tomahawk Air Raid. His Liberation move, Tomahawk Swing destroys panels in a 2x3 area if successful, destroying all items except for barrier keys and traps. The traps are activated after the liberation. His Navi chip has him swinging his tomahawk in a 2x3 area. He can charge up a non-dimming Wood chip to double its power.
Battle Chips[]
TomahawkMan (トマホークマン Tomahōkuman) chips can only be obtained in the Team Colonel version. They can be traded with the Team ProtoMan version, where they are Secret Chips.
Tomahawk Swing (T(トマホーク)スイング Tomahōku Suingu, T-Swing) can only be obtained in-battle while operating TomahawkMan.
TomahawkMan (トマホークマン Tomahōkuman) chips can only be obtained in the Cybeast Falzar version. They can be traded with Cybeast Gregar, where they are Secret Chips.
Eagle Tomahawk (E(イーグル)トマホーク Tomahōku Suingu, ETomahwk) can only be obtained in-battle while operating TomahawkMan.
Battle Chip ID | Battle Chip | Description | Attack | Element | Code | Memory | Rarity | |
---|---|---|---|---|---|---|---|---|
Mega Chip 10 (Cybeast Falzar) Secret Chip 04/06(JP) (Cybeast Gregar) |
TmhkMan (トマホークマン) |
Slice 2sq side, 3sq vertical | 140 | Wood | T, * | 40 MB | *** | |
Mega Chip 11 (Cybeast Falzar) Secret Chip 05/07(JP) (Cybeast Gregar) |
TmhkManE X (トマホークマンE X) |
Slice 2sq side, 3sq vertical | 160 | Wood | T | 60 MB | **** | |
Mega Chip 12 (Cybeast Falzar) Secret Chip 06/08(JP) (Cybeast Gregar) |
TmhkManS P (トマホークマンS P) |
Slice 2sq side, 3sq vertical | 180-280* | Wood | T | 80 MB | ***** | |
Special Chip | ETomahwk (Eトマホーク) |
Unleash a giant axe attck | 130 | None | T | - | - |
Double Soul, Cross System, Trans Arm[]
Tomahawk Soul[]
- Grass Stage on use.
- Status Guard enabled.
- Using non-dimming Wood chips on a Grass panel will absorb that panel, and the chip's attack is doubled.
- Charge Shot becomes Tomahawk Swing, hitting a Life Sword range for 70 + (10 x Buster Attack) damage.
Tomahawk Arm[]
Rockman gains attributes from TomahawkMan by sacrificing a Wood-based Battle Chip.
- Charge Shot: Tomahawk Swing (トマホークスイング Tomahōku Suingu)
- All Wood element Battle Chips gain a bonus +10 bonus.
- Rockman can recover HP when standing on Grass Panels.
- Status Guard (ステータスガード Sutētasu Gādo):
Rockman is immune to status ailments. - Super Armor (スーパーアーマー Sūpā Āmā):
Rockman cannot flinch.
Tomahawk Cross[]
- Status Guard enabled.
- Can charge non-dimming Wood chips for double damage.
- Charge Shot becomes Tomahawk Swing, hitting a Life Sword range for 40 + (20 x Buster Attack) damage.
- Tomahawk Beast's chip charge attack is Wing Boomerang, sending two Boomerangs down the top and bottom row, circling the back of the enemy's area, dealing 50 + (20 x Buster Attack) damage each.
Gallery[]
References[]
Wood element | |
---|---|
Mega Man Battle Network series | |
NetNavis | WoodMan • SnakeMan • PlanetMan • PlantMan • NeedleMan • TomahawkMan |
Transformations | Wood Soul • Tomahawk Soul • Tomahawk Cross • Tomahawk Arm |
Mega Man Star Force series | |
EM Beings | Wolf Woods • Queen Ophiuca • Dragon Sky • Terra Condor • Kung Foo Kid • Club Strong |
Transformations | Green Dragon • Wood Ninja (Zerker Ninja • Saurian Ninja) • Ophiuca Noise • Wolf Noise |
Team Colonel | |
---|---|
Leaders | |
Baryl and Colonel.EXE | |
Mega Man Battle Network 5 | Lan Hikari and MegaMan.EXE • Princess Pride and KnightMan.EXE • Dusk and ShadowMan.EXE • Dingo and TomahawkMan.EXE • Higsby and NumberMan.EXE • Ribitta and ToadMan.EXE |
MegaMan NT Warrior (manga) | Lan Hikari and MegaMan.EXE • ShadowMan.EXE • Dingo and TomahawkMan.EXE • Higsby and NumberMan.EXE |
Link Navis | |
---|---|
Mega Man Battle Network 6 | |
Cybeast Gregar version | HeatMan.EXE • SlashMan.EXE • ElecMan.EXE • EraseMan.EXE • ChargeMan.EXE |
Cybeast Falzar version | AquaMan.EXE • TenguMan.EXE • TomahawkMan.EXE • GroundMan.EXE • DustMan.EXE |