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Super Mario Bros. Crossover

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Super Mario Bros. Crossover

Super Mario Bros. Crossover is a crossover platform Flash video game launched on Newgrounds on April 27, 2010 by Exploding Rabbit. It is based mostly on the game-play of Nintendo's Super Mario Bros. for the NES. The only major difference is the ability to control characters that debuted in other Nintendo Entertainment System games unrelated to the Mario series. The latest version available (3.0) was released on July 31, 2013.

Gameplay

Super Mario Bros. Crossover is a Flash browser-based platforming game. The game's levels and graphics are all primarily duplicates of those found in Super Mario Bros.; each of the game's eight worlds feature four levels. In three of the levels, the goal is to reach a checkpoint to complete the level, while the final level has the player facing against Bowser in hopes of rescuing Princess Peach. Enemies such as Goombas, Koopa Troopas and Hammer Bros. will block the player's attempt to make it successfully through the level. As Mario, the player can jump on enemies to kill them, use Koopa shells to knock enemies over, and acquire powerups from special blocks that serve to boost health, shoot fireballs, or remain invincible for a short period of time. Besides completing the level, the player can also earn coins and points, attempting to achieve a high score.

Crossover varies this formula by adding in several additional main characters in addition to Mario that the player can play. In the same manner as with Super Mario Bros. 2, the player selects one of the additional characters at the start of each level. Each character, based on other classic Nintendo Entertainment System games, uses different attacks and movements that are related to their original game, as well as their own signature music.

Both Mega Man and Bass are playable characters, retaining most of their abilities and traits. Mega Man can slide and charge up the Mega Buster, as well as calling in Rush to use Rush Coil, while Bass can dash, double jump, and fire his Bass Buster in 7 directions. Both may also obtain Special Weapons from the various ? Blocks in the levels, with one Special Weapon representing each of the Classic Mega Man games except for 7, 8, and 9, as well as the Energy Balancer. These weapons includes the Super Arm, Metal Blade, Hard Knuckle, Pharaoh Shot, Charge Kick, Flame Blast and Water Shield. As of Version 3.0, Bass can no longer obtain the Metal Blades, but gets Screw Crusher instead.

Skins

The game also features an extensive skinning system, allowing the player to change the appearance of the levels, enemies and even the player character to resemble others. Some of the player skins have minor changes, such as Ice Man being able to freeze enemies with the charged shot and Quick Man being faster and able to jump higher than Bass, but losing the dash and double jump maneuvers.

Mega Man Skins

  • Mega Man (8-bit)
  • Mega Man (16-bit)
  • Mega Man (GB, but based on his Rockman: Battle & Fighters appearance)
  • Mega Man (Sharp X1, based on Super Mario Bros. Special's palette)
  • Mega Man (Atari)
  • Mega Man (helmetless, 8-bit)
  • Mega Man (helmetless, 16-bit)
  • Mega Man (helmetless, GB)
  • Rock (8-bit)
  • Rock (16-bit)
  • Proto Man (8-bit)
  • Proto Man (16-bit)
  • Proto Man (GB, but based on his Rockman: Battle & Fighters appearance)
  • Break Man (8-bit)
  • Break Man (16-bit)
  • Break Man (GB, but based on his Rockman: Battle & Fighters appearance)
  • Dr. Light
  • Roll
  • Cut Man
  • Ice Man
  • Rokko Chan

Bass Skins

  • Bass (8-bit)
  • Bass (16-bit)
  • Bass (GB, but based on his Rockman: Battle & Fighters appearance)
  • Bass (Sharp X1, based on Super Mario Bros. Special's palette)
  • Bass (Atari)
  • Dr. Wily (8-bit)
  • Dr. Wily (16-bit)
  • Mr. X (8-bit)
  • Mr. X (16-bit)
  • Dr. Cossack (8-bit)
  • Dr. Cossack (16-bit)
  • Quick Man (8-bit)
  • Quick Man (16-bit)
  • Gemini Man (8-bit)
  • Gemini Man (16-bit)
  • Skull Man(8-bit Only)

External links

Super Mario Bros. Crossover

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