Transport items
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Added by UdanaTransport items are acquired weapons that are used as transport for the player. Most of these items can be used when playing the stages of the Genesis Unit in Mega Man: The Wily Wars.
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Magnet Beam
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Magnet Beam (マグネットビーム Magunetto Bīmu?) is an item that can create platforms temporarily. It is found in Elec Man's stage in the first Mega Man game, and can be obtained by using the Super Arm or the Thunder Beam to remove the rocks in the way. The longer the fire button is held down after using it, the longer the platform it creates becomes at no additional weapon energy cost. It makes navigating Ice Man and Guts Man's stages considerably easier. The item is also necessary to clear the first stage of Dr. Wily's factory.
Magnet Beam also appears in Mega Man Powered Up if the player is using Old Style mode. However, if the player falls off of a beam, they will fall extremely fast.
The Magnet Beam also appears in Archie's Mega Man comic and the Rockman manga.
Item-1
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Item-2
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Item-2 (アイテム2号 Aitemu 2gou?, lit. Item #2) is a jet sled from Mega Man 2 that is obtained when Air Man is defeated. It can be used to pass by long gaps, like the area with Appearing Blocks in Heat Man's stage, and is required to pass the spiked area in the beginning of the second Wily Castle stage.
Item-2 has a fatal weakness however: once summoned, it will fly forward and can not be stopped except by hitting a wall or changing weapons in the subscreen. Should Mega Man fail to jump on it in time, it will still fly away, wasting weapon energy. Once ridden, it cannot change direction either, and will still fly forward even if Mega Man falls off. Its function in the games was later replaced by Rush Jet, which eliminates all of these weakness.
This item is the only one of the three from Mega Man 2 used in the manga Mega Man Megamix, which is used by Mega Man in the stories based on the events of Mega Man 2 and 4. It is eventually cannibalized by Auto into the Rush Roadster, which he intended to use to enter the Battle & Chase competition, before it was taken by Mega Man to stop Roll from entering.
Item-2 also appeared in the Mega Man comic by Archie Comics and the manga Rockman: Dr. Wily no Inbou.
Item-3
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Wire
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Balloon
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Super Arrow
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Super Arrow (スーパーアロー Sūpā Arō?) is an item from Mega Man 5 that can be used to attack and create platforms, as it sticks to walls for a short time. It can also be ridden and used to cover distances, much like Item-2. While the energy drain is very rapid while the arrow is being ridden, it will not disappear if the energy meter runs out mid-flight (unlike Rush Jet). It will only disappear if it hits an enemy or a wall. It is obtained when Star Man is defeated in Mega Man 5. It is the weakness of Wily Machine 5, making Super Arrow the only transport item to also be a bosses' weakness.
The Super Arrow also appears in the Rockman 4Koma Great March manga.
Damage Data Chart
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Damage values in units in Mega Man 5.
Carry
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Proto Coil and Proto Jet
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The Proto Coil and Proto Jet, known as Blues Coil (ブルースコイル?) and Blues Jet (ブルースジェット?) in Japan, are items that replace the Rush Coil and Rush Jet when playing as Proto Man in Mega Man 9 and 10. While they function equally to their Rush counterparts, Proto Man begins with both items at the start of the game.
Gallery
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See also
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Trivia
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- Except for Magnet Beam and Super Arrow, Mega Man becomes red and white when using a transport item.
- Humorously, due to Mega Man's tendency to reset all items in a room after leaving it, one can obtain the Magnet Beam multiple times to recharge the Magnet Beam's weapon energy.
