Gaming
 

X's weaponry

From MMKB

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This article is about the weapons used by X in the games he appears in.

Contents

[edit] Variable Weapons System and X-Buster

X, in firing pose.

Developed by Dr. Light in accordance for X's system, the Variable Weapons System is integrated into X's X-Buster (aka, the Mega Buster MK17), and is very similar to Mega Man's Variable Weapons System. X's Buster System is potentially more powerful, in the fact that its charging capabilities are theoretically infinite. The Buster armor part unlocks this potential, by allowing X to charge the weapons obtained from enemies. Many other attacks are provided from the various Buster Armor parts.

[edit] List of weapons

[edit] X1 / MHX

Maverick Weapon Color Scheme Description
Storm Eagle
(Storm Eagleed)
Image:mmxstormticon.png ストームトルネード Storm Tornado Violet and Lilac (Uncharged) Fires a horizontal cyclone of air which can strike enemies multiple times.
(Charged) Creates a massive upward tornado that more or less annihilates everything in its path. The tornado is generated exactly at the point where X stands, while in MHX, it's shot a short distance forward.
Launch Octopus
(Launcher Octopuld)
Image:mmxhomingticon.png ホーミングトーピード Homing Torpedo Green-Grey and Tan (Uncharged) Fires small rockets that home in to enemies, and detonate on contact.
(Charged) Releases six larger missiles in a fanned-out manner.
*Note: Is spelt mistakenly as 'Horming Torpedo' in the original Mega Man X game*
Spark Mandrill
(Spark Mandriller)
Image:mmxesparkicon.png エレクトリックスパーク Electric Spark Dark Yellow and Light Grey

(Uncharged) Fires electrically-charged spheres that dissipate upon contact with enemies, if this hits a wall, it splits in two. The two charges then run along the wall.
(Charged) In X1, two walls of energy are released behind and in front of X. In MHX, an enormous, fast wave of energy is emited in all directions from X.

Sting Chameleon
(Sting Chameleao)
Image:mmxcstingicon.png カメレオンスティング Chameleon Sting Green and Light Green (Uncharged) Fires three bolts of energy forwards, up-forwards and down-forwards.
(Charged) X flashes in various colors of the rainbow as he is given the ability to temporarily walk through enemies.
*Note: In MHX, X can switch weapons while the charged Chameleon Sting is active.*
Boomer Kuwanger
(Boomer Kuwanger)
Image:mmxbcuttericon.png ブーメランカッター Boomerang Cutter Grey and Cyan (Uncharged) Similar to Rock's (and Cut Man's) Rolling Cutter attack, the Boomerang Cutter fires a blade resembling Boomerang Kuwanger's horns. It can cut objects like Launch Octopus' tentacles, and Flame Mammoth's trunk, as well as retrieve items out of reach. If a cutter returns unscathed, the energy used to create it will be returned.
(Charged) Eight large cutters will surround X in a pattern before dissipating.
Armored Armadillo
(Armor Armage)
Image:mmxrshieldicon.png ローリングシールド Rolling Shield Pink and Light Blue (Uncharged) A spherical ball of energy the size of X is fired. This shot will roll along the ground until it hits an enemy and dissipates, or bounces off of a wall and dissipates on collision with a second.
(Charged) A shield will surround X, until it is destroyed by heavy contact.
*Note: In MHX, X can switch weapons while the charged Rolling Shield is active.*
Chill Penguin
(Icy Penguigo)
Image:mmxsiceicon.png ショットガンアイス Shotgun Ice Light Blue and Yellow (Uncharged) Fires a shard of ice that can freeze and/or damage a target. Upon collision, smaller shards will be fanned out in the opposite direction.
(Charged) Creates an sled composed of ice and shaped like Chill Penguin, that X can stand upon and ride for a short period of time.
Flame Mammoth
(Burnin' Noumander)
Image:mmxfirewicon.png ファイヤーウェーブ Fire Wave Red and Yellow (Uncharged) Releases a constant stream of flames, that continues as long as the attack button is held down.
(Charged) The charged Fire Wave unleashes a wave of flames that continue along the ground as long as the terrain doesn't change, and it is on-screen.
*Note: Since the uncharged Fire Wave is continuous, weapon energy will be wasted to allow use of the charged attack*

[edit] X2

Maverick Weapon Color Scheme Description
Crystal Snail
(Cristar Mymine)
クリスタルハンター Crystal Hunter Light Blue and Lavender (Uncharged) Fires a drop of liquid, which on contact with an enemy, crystallizes it. The encased enemy can be destroyed by jumping on it, similar to performing a wall kick, or by dashing through it.It can also be used a platform to access other areas. A weapon capsule will be obtained from destroying the crystallized enemy.
(Charged) The charged Crystal Hunter causes the screen to shake and distort time for a short period.
Bubble Crab
(Bubbly Crablos)
バブルスプラッシュ Bubble Splash Yellow and Pink (Uncharged) A string of bubbles are released, and pop on contact.
(Charged) A barrier composed of bubbles surrounds X. Although enemies will be damaged on contact, weapon energy is constantly consumed by the shield. When used underwater, jumping height is further increased.
*Note: Since the uncharged Bubble Splash is continuous, weapon energy will be wasted to allow use of the charged attack*
Morph Moth
(Metamor Mothmeanos)
EN: Silk Shot
JP: スクラップシュート Scrap Shoot
Red-orange and Sea Green (Uncharged) Launches hunks of garbage. This weapon's behavior and power vary from stage to stage, but the most common form is a chunk of scrap metal that arcs downward and explodes into diagonal shrapnel.
(Charged) A huge mass of junk collects on X's buster, creating a large block that shields him slightly. Releasing fires it in a projectile path. When charged up in certain unmarked rooms, it will instead pull a bunch of energy or weapon capsules out of the walls for X to collect.
Wheel Gator
(Wheel Alligates)
スピンホイール Spin Wheel Green and Lavender (Uncharged) Fires a saw-like disc which crawls along surfaces. Can destroy some terrain, and also specific blocks.
(Charged) A Spin Wheel is released, which on contact, turns into eight energy bolts which fire in all directions.
Overdrive Ostrich
(Sonic Ostreague)
ソニックスライサー Sonic Slicer Navy Blue and Orange (Uncharged) Fires a blade of energy which reflect off of walls and obstacles. The blade can ricochet an infinite number of times, but the angle of reflection increases on every hit. Once the blade reaches the ceiling, it disappears.
(Charged) Five energy blades are fired into the air, then fall back down.
Wire Sponge
(Wire Hetimarl)
ストライクチェーン Strike Chain Purple and White (Uncharged) Quickly releases a chain with a hook on its end. The hook can grasp to walls to pull X towards, or grasp and bring back items.
(Charged) A longer chain is released. Enemies destroyed by this chain will result in energy pickups.
Magna Centipede
(Magne Hyakulegger)
マグネットマイン Magnet Mine Black and Yellow (Uncharged) Releases a mine that although travels horizontally at a constant rate, can be controlled vertically. It will detonate on enemies immediately, or just after sticking to a wall.
(Charged) A black hole is unleashed, which goes under the same control method, with the exception of it being able to go through walls/obstacles. It can increase size if it absorbs enough of a certain range of objects.
Flame Stag
(Flame Stagger)
EN: Speed Burner
JP: (ラッシングバーナー Rushing Burner)
Red and Light Blue (Uncharged) A pair of fireballs that spin around each other are shot. Traces of damaging flames can be seen if fired on ground.
(Charged) Surrounded by flames, X will dash for a period of time longer slightly longer than his air dash (obtained by his armor).

[edit] X3

Maverick Weapon Color Scheme Description
Blast Hornet
(Explose Horneck)
パラスティックボム Parasitic Bomb Olive Green and Blue Grey (Uncharged) Fires an explosive charge that can attach itself to an enemy, stunning it. Large enemies are only stunned, whereas small enemies are stunned and then flown to the nearest enemy to achieve double damage.
(Charged) Four crosshairs appear around X, and seek enemies. After targeting an enemy, a mini bee will home in on it and attack it.
Blizzard Buffalo
(Frozen Buffalio)
フロストシールド Frost Shield Blue and Light Purple (Uncharged) Ice darts are fired, and upon contact, turn into three-pointed shards that attach to the floor. The darts are bigger when fired underwater.
(Charged) A large ice shield is produced at the end of the X-Buster. After a period of time, it will detach and slide along the ground. If detached underwater, it becomes an object X can ride to the top of the water.
Gravity Beetle
(Gravity Beetbood)
EN: Gravity Well
JP: (バグホール Bug Hole)
Light Purple and Grey (Uncharged) Releases a ball that creates a high-gravity zone. Surrounding enemies are crushed by junk attracted to the ball.
(Charged) X fires releases a Gravity Well upward, only this time with a black hole generated. Once in the sky, it lifts enemies up towards it, partially similar to Rock's (and Gravity Man's) Gravity Hold.
Toxic Seahorse
(Acid Seaforce)
EN: Acid Burst
JP: アシッドラッシュ Acid Rush
Sea Green and Yellow-Orange (Uncharged) Fires a glob of acid that splashes on contact.
(Charged) Two Acid Bursts are shot, but they bounce multiple times along the floor.
Volt Catfish
(Electro Namazuros)
トライアードサンダー Triad Thunder Purple and Green-Blue (Uncharged) Three dynamos will appear around X passing thunder around in a triangle pattern, and then firing off in three directions. Continuously pressing the weapon fire button will invert the dynamos, prolonging the effect to three more times before the thunder will leave.
(Charged) X will punch the ground, causing all grounded enemies to take damage. Two thunder bolts will then follow the ground in front of and behind X, causing damage on contact.
Crush Crawfish
(Scissors Shrimper)
スピニングブレード Spinning Blade Red and Grey (Uncharged) The Spinning Blade fires two saw-like blades in front of him that curve back in an arc.
(Charged) A giant spinning saw held by an energy line in released. It will stop after a period of time, or after X spins it in a whole circle.
Tunnel Rhino
(Screw Masaider)
トルネードファング Tornado Fang Turquoise and Orange (Uncharged) Up to three drills can be fired, to cause damage to up to three different enemies at the same time.
(Charged) A large spinning drill is created on the end of the X-Buster. It can be used to attach onto a wall, and will be lost after air dashing.
Neon Tiger
(Shining Tigerd)
レイスプラッシャー Ray Splasher Amber and Yellow (Uncharged) Scatters small bolts of energy in a spread-out manner.
(Charged) X releases a small ball that will continually spray small bolts of energy in all directions.

[edit] X4

Maverick Weapon Color Scheme Description
Web Spider
(Web Spidus)
Image:Lightningweb.PNG ライトニングウェブ Lightning Web Dark Yellow and Grey (Uncharged) Fires an electrically charged web that stuns enemies. Can be used for a wall jump.
(Charged) Fires a single web, which networks out to another eight, causing damage to multiple enemies.
Split Mushroom Image:Soul Body.PNG ソウルボディ Soul Body Orange and Light Orange (Uncharged) Creates a shining ghost-like 'silhouette' of X in front of him. Disappears after a short period of time, or after taking enough damage.
(Charged) Creates an un-armored X clone that is restricted to the area of the current screen. Controls are passed to the X clone. Disappears after a short period of time.
Jet Stingray
(Jet Stingren)
Image:Ground Hunter.PNG グランドハンター Ground Hunter Pink and Light Blue (Uncharged) Fires a small stingray drone that slowly descends, until it hits, and then travels, along the ground. Pressing down will make the drone go down to the ground instantly.
(Charged) A larger drone is released that fires energy bolts when up or down is pressed.
Magma Dragoon
(Magmard Dragoon)
Image:Rising Fire.PNG ライジングファイア Rising Fire Red and White (Uncharged) X shoots an upwards fireball.
(Charged) X unleashes a rising uppercut, similar to that of the Shouryuken, releasing the fireball at the end of the uppercut.
Frost Walrus
(Frost Kibatodos)
Image:Frost Tower.PNG フロストタワー Frost Tower Light Blue and Ice Blue (Uncharged) Creates a giant block of ice around X, that protects him from enemies.
(Charged) Large ice shards fall from the top of the screen, in a pattern of one, then two, three and four crystals.
Cyber Peacock
(Cyber Kujacker)
Image:Aiming Laser.PNG エイミングレーザー Aiming Laser Purple and Cyan (Uncharged) A vertical semicircle appears with a crosshair that can travel along it when controlled by the up and down buttons. Pressing fire results in a laser rapidly firing at enemies. Up to three enemies can be targeted by the crosshair.
(Charged) A constant laser is fired directly in front of X, and is can be moved by and down.
Storm Owl
(Storm Fukuroul)
Image:Double Cyclone.PNG ダブルサイクロン Double Cyclone Green and Yellow (Uncharged) Two spheres of energy which curve upward are released.
(Charged) X releases two cyclones in both horizontal directions.
Slash Beast
(Slash Beastleo)
Image:Twin Slasher.PNG ツインスラッシャー Twin Slasher Black and Yellow (Uncharged) Two energy blades are fired diagonally up and down, slowly increasing size.
(Charged) Eight energy blades are fired in a spread-out manner.

[edit] X5

Maverick Weapon Color Scheme Description
Grizzly Slash
(Crescent Grizzly)
クレッセントショット Crescent Shot Brown and Orange (Uncharged) Fires crescent-shaped plasma shots in random directions.
(Charged) Crescent blades temporarily surround X, acting like a shield against solid projectiles like missiles.
Squid Adler
(Volt Kraken)
トライサンダー Tri-Thunder Black and Neon Green (Uncharged) Fires three lightning bolts that transform into spheres that roll along surfaces.
(Charged) Lightning bolts will sweep the screen randomly for a short time.
Izzy Glow
(Shining Hotarunicus)
EN: Firefly Laser
JP: (ウイルレーザー Will Laser)
Dark Orange and Navy (Uncharged) Fires a firefly-shaped projectile that can be remote controlled. X is immobile while the firefly is onscreen.
(Charged) Fires a large laser beam that remains active for a short time. Changes direction front or back whenever X turns around.
Duff McWhalen
(Tidal Makkoeen)
EN: Goo Shaver
JP: (ジェルシェイバー) Gel Shaver
Navy and Orange (Uncharged) Fires a blob of gel that crawls along the ground.
(Charged) X fires several blocks of ice in front of and behind him.
The Skiver
(Spiral Pegacion)
ウイングスパイラル Wing Spiral Sky Blue and Green-Yellow (Uncharged) Launches a tornado into the air.
(Charged) Fires a larger tornado along the ground.
Axle the Red
(Spike Rosered)
EN: Spike Ball
JP: (スパイクロープ) Spike Rope
Light Green and Peach (Uncharged) Fires a ball of spiked vines a short distance forward.
(Charged) Fires a bouncing spike ball.
Dark Dizzy
(Dark Necrobat)
ダークホールド Dark Hold Purple and Peach (Uncharged) The Dark Hold freezes time, stopping all enemy movement in the area.
(Charged) The Dark Hold cannot be charged.
Mattrex
(Burn Dinorex)
グランドファイア Ground Fire Red and Light Orange (Uncharged) Shoots a fireball that releases smaller fireballs for a short time. The initial fireball can be aimed up or down before being fired.
(Charged) Shoots streams of fire in front of and behind X.

[edit] X6

Maverick Weapon Color Scheme Description
Commander Yammark ヤンマーオプション Yammar Option Green and Orange (uncharged) Summons three orbiting dragonflies which fire forwards every time the special weapon button is pressed. If less than three dragonflies are present when the button is pressed the missing ones will regenerate.
(charged) The dragonflies auto-fire off at angles as they orbit X for a few seconds, then they become the same as uncharged.
Ground Scaravich グランドダッシュ Ground Dash Brown and Light Orange (uncharged) A light brown boulder forms and is thrown at a slight lob.
(charged) A giant pale white boulder with a gem in it is created and thrown.
Infinity Mijinion EN: Ray Arrow
JP: (アローレイ) Arrow Ray
Purple and White (uncharged) A beam is shot straight forward. If it hits an object, it turns 90 degrees and goes up.
(charged) Several beams shoot straight up from the bottom of the screen to the top, damaging or destroying all enemies on screen.
Blaze Heatnix マグマブレード Magma Blade Red-Orange and Light Yellow (uncharged) X swings a fiery Z-Saber and a fireball shoots out from it.
(charged) Several fireballs fly across the screen.
Blizzard Wolfang アイスバースト Ice Burst Cyan and Ice Blue (uncharged) Fires a small lump of ice forwards that lasts for a few seconds. X can stand on the ice.
(charged) X starts to glow. When he dashes, large icicles fly off him perpendicular to his dashing path.
Rainy Turtloid メテオレイン Meteor Rain Black and Red (uncharged) An orb of water appears that goes straight up. If it hits a ceiling, it bounces back down. It continues to bounce until it hits a strong enemy or dissipates.
(charged) A bubble goes up the screen, and several water orbs "rain" diagonally across the screen.
Metal Shark Player メタルアンカー Metal Anchor Blue and White (uncharged) X throws an anchor-like projectile that bounces about until it hits something.
(charged) Several metallic clones of Storm Eagle rain down diagonally.
Shield Sheldon
(Shieldner Shieldon)
ガードシェル Guard Shell Magenta and Yellow (uncharged) A small energy shield appears, blocking certain energy shots.
(charged)Four scallop shells appear on each corner of the screen that shoot at enemies.

[edit] X7

Maverick Weapon Color Scheme Description
Ride Boarski
(Hellride Inobusky)
ムービンホイール Moving Wheel Brown (uncharged) Fires a single wheel that moves along the ground. It can also move up walls.
(charged) Fires three wheels in a row.
Wind Crowrang
(Wind Karasting)
ウィンドカッター Wind Cutter Purple(uncharged) Shoots an air-element boomerang that comes back if it doesn't hit anything.
(charged) Sends out eight shots that home in on enemies.
Vanishing Gungaroo
(Vanishing Galgaroon)
エクスプロージョン Explosion Pink (uncharged) Sends a large, slow, and powerful energy blast forward.
(charged) Sends out four such blasts in all four directions.
Soldier Stonekongガイアシールド Gaea ShieldGreen and Yellow (uncharged) Sends out a bluish stone shield to block shots and attacks in front of X.
(charged) Sends out a huge boulder that splits in two and goes in front of and behind X.
Tornado Tonion
(Tornado Debonion)
ボルトルネード Volt Tornado Yellow-Orange (uncharged) Creates a vortex of electricity around X, which is also sent forward.
(charged) X is surrounded by an electric field that turns enemies into life energy refills.
Snipe Anteator
(Snipe Ariquick)
スナイパミサイル Sniper Missile Grey (uncharged) Launches a homing missile.
(charged) Launches three homing missiles at once.
Splash Warfly
(Splash Wafly)
スプラッシュレーザー Splash LaserLight Blue(uncharged) Sprays water at enemies.
(charged) Sends a spray of bubbles.
Flame Hyenardサークルブレイズ Circle BlazeRed(uncharged) Sends a fireball that explodes after a while.
(charged) Sends a stronger fireball that explodes on impact.

[edit] X8

Maverick Weapon Color Scheme Description
Bamboo Pandamonium
(Bamboo Pandemonium)
グリーンスピナー Green Spinner Green (uncharged) Sends a single green rocket forward.
(charged) Sends a rocket upward that causes four missiles to rain down.
Optic Sunflower
(Optic Sunfloward)
シャイニングレイ Shining Ray Yellow(uncharged) Sends a burst of light upward that explodes like fireworks.
(charged) Sends random bursts of light like a fireworks display.
Gravity Antonion
(Gravitate Ant-Onion)
スクィーズボム Squeeze Bomb Purple (uncharged) Sends out an orb that creates and expanding vortex.
(charged) Creates a vortex that fills the whole screen.
Earthrock Trilobyte
(Earthrock Torirovich)
クリスタルウォール Crystal Wall Orange(uncharged) Creates a large crystalline barrier, which X can also push over to crush enemies.
(charged) Creates an even larger crystal barrier, that sometimes even unearths Rare Metals and other items.
Gigabolt Man-O-War
(Gigabolt Dokragen)
サンダーダンサー Thunder Dancer Cyan (uncharged) Sends a short ranged yet strong electric jolt.
(charged) Sends three short ranged jolts at once.
Avalanche Yeti
(Ice-Snow Yetinger)
ドリフトダイヤモンド Drift Diamond White (uncharged) Sends two snowflakes--one diagonal up and forward, one diagonal down and forward.
(charged) Surrounds X with snowflakes; enemies that touch them will freeze and be damaged.
Burn Rooster
(Burn Kokekokker)
メルトクリーパー Melt Creeper Red (uncharged) Sends a wave of fire on the ground that slowly creeps forward.
(charged) Sends flames in both directions.
Dark Mantis
(Darkneid Kamakil)
シャドウランナー Shadow Runner Black (uncharged) Sends a black homing arrows (spins around and returns to X if no enemies nearby).
(charged) Sends six black homing arrows.

[edit] Command Mission

In Megaman X: Command Mission, X has access to a various range of Buster weapons.

  • X-Buster: Better versions of X's trademark weapon (X-Busters MKII and MKIII) are available during the progression of the game.
  • Guard Buster: This Buster has decent power, but mainly increases X's Defence Stats.
  • Scope Buster: This Buster has a high chance of striking a hit, and also a critical hit.
  • Limit Buster: The Limit Buster, although reliable, has a rare chance of dealing a finishing blow to an enemy.
  • Fire, Ice and Thunder Busters: These Busters are imbued with elemental strengths which prove useful against certain enemies. Their stat ranges are almost identical.
  • Gatling Buster: This weapon fires an eight-shot round of bullets. The bullets have a 30% less chance of hitting.
  • Aero Buster: This Buster has a higher chance of striking Air Units.
  • Brave Buster: The Brave Buster has the ability of striking more damage after X has taken damage himself, similar to the Battle Network series' Muramasa.
  • Turbo Buster: The Turbo Buster puts a grand amount of energy into a shot, and its strength is potentially great, since when the WE is high, more damage can be made.
Buster Power
(Strength)
Armor
(Melee Def.)
Shield
(Shot Def.)
Weight
(Speed Red.)
Obtained at: Additional stats
X-Buster 10 5 5 8 Start of game
X-Buster MKII 30 12 12 12 Chapter 4 (Weapon Shop)
X-Buster MKIII 110 30 30 20 Dropped by Cannon Driver
Guard Buster 12 10 10 16 Dropped by Hippopressor
Guard Buster MKII 20 18 18 20 Chapter 5 (Weapon Shop)
Guard Buster MKIII 60 30 30 26 Chapter 9 (Weapon Shop)
Scope Buster 20 9 9 9 Chapter 3 (Weapon Shop) High Hit Rate, Critical +4%
Scope Buster MKII 43 17 17 13 Chapter 7 (Weapon Shop) High Hit Rate, Critical +4%
Limit Buster 53 16 16 16 Chapter 8 (Weapon Shop) Low chance of finishing blow
Limit Buster MKII 96 24 24 20 Dropped by Red Hubcap Low chance of finishing blow
Fire Buster 15 7 7 9 Chapter 2 (Cumin's Weapon Shop) Fire Attribute
Fire Buster MKII 37 14 14 10 Dropped by Mach Jentra Fire Attribute
Fire Buster MKIII 80 23 23 13 Chapter 10 (Weapon Shop) Fire Attribute
Ice Buster 22 10 10 11 Dropped by Silver Horn Ice Attribute
Ice Buster MKII 39 14 14 12 Chapter 6 (Weapon Shop) Ice Attribute
Ice Buster MKIII 83 23 23 16 Chapter 10 (Weapon Shop) Ice Attribute
Thunder Buster 18 9 9 10 Dropped by Wild Jango Thunder Attribute
Thunder Buster MKII 38 15 15 12 Chapter 6 (Weapon Shop) Thunder Attribute
Thunder Buster MKIII 81 25 25 16 Chapter 10 (Weapon Shop) Thunder Attribute
Gatling Buster 15 5 5 22 Stolen from Killer Mantis Accuracy -30%
Gatling Buster MKII 20 8 8 23 Melda Ore Plant Accuracy -30%
Aero Buster 34 1 1 2 Ulfat Factory Evasion +5%
Aero Buster MKII 72 3 3 5 Chapter 8 (Weapon Shop) Evasion +5%
Brave Buster 80 20 20 24 Stolen from Metaroid Damage amount increases with damage made to X
Turbo Buster 90 10 10 0 Cumin's Secret Shop Damage amount increases with higher amounts of WE


[edit] Xtreme 1 (Cyber Mission)

Maverick Weapon Color Scheme Description
Chill Penguin
(Icy Penguigo)
ショットガンアイス Shotgun Ice Light Blue (Uncharged) A single ice shard is fired. If it hits an enemy or solid obstacle, it will disperse into smaller ice shards firing the opposite direction, spreading as they leave the said obstacle.
(Charged) An ice plate is formed, sliding along the ground. Unlike the charged form of Shotgun Ice in X1, X cannot ride on the ice plate.
Spark Mandrill
(Spark Mandriller)
エレクトリックスパーク Electric Spark Light Yellow (Uncharged) An electrically-charged sphere is fired. It splits into two spheres, going in opposite vertical directions upon contact with any undamageable obstacle.
(Charged) Two energy walls are fired at opposite horizontal directions.
Storm Eagle
(Storm Eagleed)
ストームトルネード Storm Tornado Purple (Uncharged) A horizontal tornado is fired. This tornado can inflict damage on a target several times.
(Charged) A powerful vertical tornado is fired exactly where X stands.
Flame Stag
(Flame Stagger)
EN: Speed Burner
JP: ラッシングバーナー Rushing Burner
Red-Orange (Uncharged) Fires a pair of fireballs that circle one another.
(Charged) X does a fiery dash. This fiery dash goes farther than the ordinary dash.
Wheel Gator
(Wheel Alligates)
スピンホイール Spin Wheel Green (Uncharged) A round saw blade is fired, which rolls along the ground. This can destroy certain blocks.
(Charged) Fires a Spin Wheel which scatters into energy shots, firing at eight directions.
Magna Centipede
(Magna Hyakulegger)
マグネットマイン Magnet Mine Violet (Uncharged) Fires a mine that travels horizontally, but can be controlled vertically. Upon contact with an enemy or other obstacle, it stays there for a few seconds before detonating.
(Charged) Fires a black hole which can also be controlled vertically. It can go through any obstacle, and can enlarge if it absorbs a sufficient range of objects.
Armored Armadillo
(Armor Armage)
ローリングシールド Rolling Shield Orange (Uncharged) An energy ball the size of X is fired, then rolls on the ground. It will disspiate upon contact with an enemy, or if it hits a second wall after rebounding from a first wall.
(Charged) X is surrounded by a spherical shield, which disspiates upon heavy contact. This charged form also protects X from spikes.
Morph Moth
(Metamor Mothmeanos)
EN:Silk Shot
JP: スクラップシュート Scrap Shoot
Grey (Uncharged) A compound of junk is fired in a projectile path, exploding into four pieces fired at diagonal directions.
(Charged) A larger compound of junk is fired in the same manner, exploding into eight pieces fired at eight directions.

[edit] Xtreme 2 (Soul Eraser)

Maverick Weapon Color Scheme Description
Neon Tiger
(Shining Tigerd)
レイクロー Ray Claw Light Orange (Uncharged) An energy blade is fired continuously. It dissipates upon contact with enemies.
(Charged) Small energy orbs are fired out in a spread-out manner.
Launch Octopus
(Launcher Octopuld)
マリントルネード Marine Tornado Purple (Uncharged) Fires a vertical tornado similar to the charged form of Storm Tornado, but the tornado lasts for less than a second.
(Charged) Fires four missiles in a fanned-out manner.
Volt Catfish
(Electro Namazuros)
EN: Tri-Thunder
JP: トライアードサンダー Triad Thunder)
Light Blue (Uncharged) X fires three electrically-charged spheres in a fanned-out manner.
(Charged) X releases six spheres of electrical energy in six directions in a Giga Crush posture.
Flame Mammoth
(Burnin’ Noumander)
ファイヤーウェーブ Fire Wave Deep Red (Uncharged) A small, fiery blast is fired that becomes a horizontally-travelling stream of fire when it hits ground.
(Charged) Large fireballs rain down anywhere from the top of the screen.
Wire Sponge
(Wire Hetimarl)
ストライクチェーン Strike Chain Lime Green Similar to the Strike Chain's functions in X2.
Blast Hornet
(Explose Horneck)
ボムビー Bomb Bee Dark Brown (Uncharged) A bee-bomb is fired, locking on to the closest target.
(Charged) Three bee-bombs surround and circle X (like the Yammar Option). They explode upon contact with enemies.
Overdrive Ostrich
(Sonic Ostreague)
ソニックスライサー Sonic Slicer Purple (Uncharged) An energy blade is fired, bouncing off walls for an infinite number of times.
(Charged) Three large energy blades are fired skyward, then fall back down.
Tunnel Rhino
(Screw Masaider)
トルネードファング Tornado Fang Peach Similar to the Tornado Fang's functions in X3, but the charged form cannot be used to cling to walls.

[edit] Armors & Power Up Parts

[edit] X Armor

"Appearances: Every Megaman X game, excluding Command Mission
This is the armor that X has by default in every game. It is Blue, with lighter blue at the joints. In X4, if X uses the Ultimate armor code, X's joint areas will be Purple, rather than light blue. In X5 and 6, X doesn't actually start in the X armor (in X5, this is only applied if you start off with X), instead using the Force or Falcon armor, respectively. With the design change in X8, X's arms and legs have been slimmed down, possibly to make him more human in appearance. It's unknown if this design change is compatible with his other armors.

  • Foot Parts- Serves no special function, other than the ability to move. in X2 and onward, the Dash Function from the Light armor is internalized. In X7, the Air Dash Function is also internalized.
  • Body Parts-Serves no special function other than to prevent normal attacks from hurting X badly.
  • Arm Parts- Allows X to use the X-Buster. This buster has 2 charge levels. The final charge shot has changed throughout the games, being Purely blue in X1, Pink and Blue in X2 and 3, and Green in other games onward. X is also able to use Special weapons, but cannot charge them.
  • Head Parts- Serves no special purpose other than to protect X's head like a real helmet. The Crystal on the Helmet is said in X1's intro to serve as a camera, or maybe an antenna to receive data.

[edit] "Light Armor"

Appearances: X1, Xtreme 1 (Cyber Mission), Maverick Hunter X
Note: Due to a lack of an official name, this armor is fan-named the Light Armor.
1
  • Foot Parts- allows X to dash at high speeds. This ability was retained through the rest of the series, regardless of X's armor collection in those games. This enhancement also allows X to destroy certain blocks by kicking off of them. The SNES version is the only game where an armor part is absolutely mandatory (as it is in the way on Chill Penguin's level). This was remedied in the PSP remake. In fact, all of the capsules were re-arranged.
  • Body Parts- X receives only 50% of the damage normally taken.
  • Arm Parts- X can charge up to a third charge level, and charge special weapons aswell. Both it and the Foot parts are unmissable in the SNES versions.
    • Capsule Version-This version is gotten from one of Dr. Light's Capsules. When X charges up to his highest level and releases, a long string of small, pink shots is fired, hitting multiple times.
    • Z-Buster- This version is obtainable from Zero. If you don't have the Capsule version by the time you encounter Vile in Sigma stage 1. In the SNES version, the Z Buster is the same as the Capsule version. In the PSP remake, this version is vastly different, firing a large red shot that does more damage singularly.
  • Head Parts- X can jump into certain blocks and destroy them.
  • Fireball (Hadouken)- This was thrown into the game as a fun little easter egg. If you have all Sub-Tanks, Heart Tanks, and Armor parts, you can receive this item. This is found in Armored Armadillo's stage, and can take out Velguarder and Sigma's first form in one hit.


[edit] "Giga Armor"

Appearances: X2, Xtreme 2 (Soul Eraser)
Note: Due to a lack of an official name, this armor is fan-named the Giga Armor.
2
  • Foot Parts- X can perform an air-dash technique. However, he cannot utilize both an air-dash and a dash jump in the same jump. (in Xtreme 2, it also allows an upwards dash.)
  • Body Parts- enables the "Giga Crush" technique; as X takes damage, a gauge fills. When this gauge is completely full, X can use the aforementioned attack. Additionally, he receives only 50% of the damage normally taken.
  • Arm Parts- X Gains a second X-buster, and can attain three charge levels. When the third is reached, X fires out super-shots from each arm cannon, though the shots cannot be crossed as they do in X3. It also allows him to charge special weapons. Re-used in Mega Man ZX's "Model X."
  • Head Parts- the Item Tracer is made available. X sends out a cursor, which zooms to concealed passages and items.


[edit] Clear Armor

Appearances: MegaMission 1
Note: Japanese names will be used for best effect, with English names in brackets, due to the Japan-only release.
X vs. X

During the first Mega Mission, upon defeating the first Irregular (Maverick), Wire Hetimarl Limited, (Wire Sponge), a Limited parasite was released, and infected X, giving him the very powerful Clear Buster (see cards 005 and 006 for reference). Later on, after defeating all eight Irregulars, and then Schmitt, the Clear Buster evolved to its Stage 2 form (see cards 030 and 031 for comparison). During fighting the unleashed (i)X (named so to differentiate 'Ikusu' pronunciation from Rockman X's 'Ekkusu'), X gains the full Clear Armor, with his Buster staying at Stage 2 form. The armor is then destroyed by iX's final attack before him perishing.


[edit] Replicapture

Replicapture
Appearances: MegaMission 2
Note: Japanese names will be used for best effect, with English names in brackets, due to the Japan-only release. Through its not an armor, its similar to one.

After defeating four of the Irregulars (Mavericks), and then versing and losing to the Order Breakers (see card 053), X is captured. When the remaining four Irregulars are defeated by Zero, Zero verses X. The reason behind this is that Tackione had used the Replicapture chestpiece to control X and make him fight (and kill) Zero. The chestpiece contained some of the Limited. The Replicapture was destroyed by Zero and X returned to normal.


[edit] Giga Armor

Giga Armor
Appearances: MegaMission 2
Note: Japanese names will be used for best effect, with English names in brackets, due to the Japan-only release.

Armor used by X in the fight against Tackione.


[edit] EX Armor / All-X Armor

All-X Armor
Appearances: MegaMission 3
Note: Japanese names will be used for best effect, with English names in brackets, due to the Japan-only release.

The EX Armor ("iX" Armor) was obtained by X when Return X decided to suspend their fight and temporarily join with X and Zero to become the two EX Armors. After defeating the Hyper Limited Irregulars when formed together as Mix Forte, Enemice used his Sigma Chip to turn into Sigma, and wounded Zero. Zero told Return X (in the form of his EX Armor) to attach to X, becoming the All-X Armor (All-"iX" Armor).


[edit] Max Armor

Appearances: X3
Note: The armor lacks an official name in the game itself, but the respective Model Kit is named "Max Armor". When the 'Golden Armour' is found, however, fans renamed it the 'Hyper Max Armor'.
  • Foot Parts - X can use an air-dash; however, this time he can also dash straight upward.
    • Foot Chip - allows X to air-dash twice, or dash jump and air-dash in the same jump.
  • Body Parts - when X is struck by an enemy's attack, a blue force field is generated and damage is reduced.
    • Body Chip - an orange force field is projected rather than a blue one. Damage is reduced even further.
  • Arm Parts - X gains a second X-Buster, and can charge up to four charge levels. At the fourth, X can fire out a crossover shot by shooting both arm cannons in rapid succession.
    • Arm Chip - gives X access to the Hyper Charge, which enables unlimited charge attacks as long as it has weapon energy.
  • Head Parts - a map of the stage appears when X beams in. Life-ups, Sub Tanks, Ride Armors, and Armor Capsules are highlighted. These are also indicated on the stage select screen, color-coded to show which ones have not been found yet.
    • Head Chip - X can stand still and regenerate energy at a slow rate. This can also be used to fill Sub-Tanks.
  • Hyper Chip - Assuming X did not get any of the upgrading chips in any of the boss stages, he can gain all of them in a Sigma stage with the Max Armor turning into gold. This armor also causes X's energy to regenerate more quickly and the Hyper Charge to use up less energy.
  • Z-Saber - Though technically not a part of the armor, it still goes here. If you destroy Vile Mk-II with the Ray Splasher, the midboss in Doppler Stage 2 (Vile) is replaced with a mosquito boss. If you call Zero before entering the Room, he will be able to fight his Boss (All other doors prevent you from doing this). After defeating it, it will land on Zero. Zero will give his Saber to X. Without the Arm parts, X will simply swing the Saber, much like Zero. If the Arm parts are received, X's final charge level (Red) is replaced with a green one, much like Zero. After firing the two shots, X can swing the Saber, this time creating a devastating shockwave that can hit enemies at a distance.


[edit] Force Armor

Appearances: X4, X5
The Force Armor that appears in Mega Man X5 is not the one in Mega Man X4, but an imperfect copy made by Alia from modern resources.
Note: Due to a mistranslation, this armor is called the Fourth Armor by some sources.
F
  • Head Parts- X's special weapons can be used infinitely when they are uncharged. This ability is disabled in the X5 copy.
  • Body Parts- X takes 50% damage, and absorbs this damage to perform the Nova Strike Giga Attack. Its energy is replenished by taking damage and by picking up power-ups. the X5 copy does not have a Giga Attack.
  • Arm Parts- These upgrade X's arms, changing his standard charge shot, while allowing him to charge weapons. In official artwork, it is revealed that the Stock shot is actually the canon upgrade, while Alia's remake uses the Plasma, but uses the stock's arms.
    • Stock Charge Shot- X can charge up and store up to four charged shots. These shots aren't like X's original, being smaller and blue. These shot images are apparently re-used with Zero's Z-buster.
    • Plasma Charge Shot- X can charge up to fire a massive shot. When this shot strikes an enemy, an orb of plasma is generated and causes continuous damage. This version is applied to the X5 reconstruct of it.*The arm part is black and red in X4 whlie in X5, it is blue and white*
  • Foot Parts- X can perform an air-dash, but not straight up. He can also use a hovering capability.


[edit] Falcon Armor

Appearances: X5, X6
Note: Specific parts do not have effects as this armor can only be equipped when complete.
F
  • Head Parts - Decreases the amount of weapon energy used per shot.
  • Body Parts - Reduces the amount of damage received, and allows X to use the giga attack, which sends energy blasts flying up and down the screen.
  • Arm Parts - The Charge Shot, can penetrate through any surface, including the terrain and enemy shields. It's not possible to charge special weapon attacks. This is changed in X6. The Charge shot is now essentially a smaller projectile with no piercing properties, but can now charge weapons.
  • Foot Parts - Enables X to fly for a limited period of time. X is invincible, and can damage enemies by running into them while he's flying. In X6, the flight ability is weakened (due to the armor being damaged), and it instead allows X to air-dash.


[edit] Gaea Armor

Appearances: X5
Note: Specific parts do not have effects as this armor can only be equipped when complete.
G
  • Head Parts - There's no special effect.
  • Body Parts - Decrease received damage, and convert damage accumulation into Giga Attack energy. The Giga Attack releases a big energy shot ahead.
  • Arm Parts - The X-Buster charges much faster, and the Charge Shot can become a destructive attack to destroy some blocks and enemies. But, the shot speed and the range are inferior in comparasion with usual ones. Special weapons are disabled.
  • Foot Parts - X can stand on spikes without receiving damage and can stick to walls without slipping. X's dash can be used to move some blocks. However, X's Movement and Dash Speed are greatly decreased, limiting X's mobility.


[edit] Blade Armor

Appearances: X6
Note: Specific parts do not have effects as this armor can only be equipped when complete.
B
  • Head Parts - Decreases the amount of special weapon energy consumed.
  • Body Parts - Decreases received damage, and converts damage accumulation into Giga Attack energy. The Giga Attack releases an energy wave from the Z-Saber.
  • Arm Parts - X's charge shot has the ability to pierce enemies, but it isn't as powerful as a normal charge shot. The parts also enable powerful saber slash by pressing ↑ + Charge Shot, and can charge special weapons.
  • Foot Parts - X can performs the Mach Dash, a special air-dash. The Mach Dash can be performed in four directions (forward, backward, up, and down), and X is invincible at the very beginning of the dash.


[edit] Shadow Armor

Appearances: X6
Note: Specific parts do not have effects as this armor can only be equipped when complete.
S
  • Head Parts - X can swing the Z-Saber faster.
  • Body Parts - X can use the Giga Attack, a double crescent blade slash. Damage is reduced.
  • Arm Parts - The X-Buster's normal shots are shaped like shuriken (which fire in random directions like X5's C-shot), and the charge shot is replaced by a powerful saber slash. Special weapons are disabled.
  • Foot Parts - X can stick to walls and safely walk on spikes. He can also stick to ceilings by pressing ↑ + Jump Button.


[edit] Glide Armor

Appearances: X7
G
  • Foot Parts - X can glide in the air.
  • Body Parts - X can use the Giga Crash attack. Recoil and damage are also reduced.
  • Arm Parts - X's damage output increases. He can also charge his special weapons.
  • Head Parts - X is able to absorb energy capsules from a farther distance.


[edit] Neutral Armor

Appearances: X8
N

On its own, the Neutral Armor gives X no enhancements. However, it has the ability to mix and match parts of the other two armors to give a customized group of abilities. Having a complete suit will unlock the Giga ability of that armor. It will, upon completing a set, glow more brightly, compared to a dull glow as an incomplete armor.

  • Icarus Armor - An Armor system that focuses on power, with defense and movement undertones. When the armor set is complete, X can use the Giga Crash. Like the previous version, it will attack all on-screen opponents. The damage dealt is strictly proportional to the amount of weapon energy X has at the time of activation.
    • Foot Parts I - X's jumping height is increased.
    • Body Parts I - Damage done to X is reduced to 50%. In addition, recoil is eliminated.
    • Arm Parts I - X's charge shot is changed to a powerful beam attack. He can also charge special weapons. In addition his standard shots now become level 1-charged shots.
    • Head Parts I - X will create a force field while jumping that can damage enemies.
  • Hermes Armor - An Armor system that focuses on mobility, with defense undertones. When the armor set is complete, X can use the X-Drive. Upon activation, X will receive a boost in movement speed, jump height, charge speed and number of charged projectiles. The enhancement will last until the weapon energy is drained, or a character switch is made.
    • Foot Parts H - X's movement speed will increase. He will also be invulnerable when dashing.
    • Body Parts H - X will take 2 less units of damage than he normally would. against enemies that only hit for 1 or 2 units of damage, X is completely Invulnerable.
    • Arm Parts H - X's charge shot will be changed to a 3-way blast. He can also charge special weapons.
    • Head Parts H - Charge time will decrease.


[edit] Ultimate Armor

Appearances: X4, X5, X6, X8, Command Mission
X4-6 version
X8 version
  • X4-6 Ultimate Armor - The Ultimate Armor is an upgraded version of the Force Armor. This armor is usually secret, activated by using a code before starting the game. In X5, however, X can get the armor without using the code (thus, retaining the Force armor as well). X also uses this armor during his battle against Zero in the same game. It is always gotten as a whole, the Capsule showing an image of the Ultimate Armor Helmet. For reasons unknown, the Ultimate armor is Black in X6.
    • Foot Parts- Grants X the ability to air dash or hover in midair. Midair hovering time is decreased if X moves.
    • Body Parts- Reduces Damage X takes by 50%. Allows X to use a wider range Nova strike that does not consume any weapon energy. it also covers more distance than its X4 counterpart.
    • Arm Parts- Grants X the powerful Plasma Shot.
    • Head Parts- In X4, uncharged weapon usage was reduced to zero. In X5 and 6, this is presumed to have no use.



  • X8 Ultimate Armor - A purple and black colouring of the Neutral Armor, this Ultimate Armor can perform special moves. It combines certain abilities of both the Icarus and Hermes armors, and can only be equipped as a whole, not as separate pieces. It retains the Nova strike of the previous version, however, it works more like the Icarus' armors giga attack in that It consumes weapon energy, but the weapon energy recovers itself .(although the ultimate armor's Nova Strike weapon energy refills itself almost instantly while the Icarus armor takes time to fully refill.)
    • Foot Parts U - X's movement speed, and jumping height will increase. He can also dash through enemies without damage.
    • Body Parts U - X will take half damage, and will not be objected to recoil from collisions with enemies/hazards.
    • Arm Parts U - The X-Buster will have the Plasma Shot attached, which will temporarily cause damage at a constant rate.
    • Head Parts U - Allows X to use the Shouryuken (uppercut) technique.
  • Command Mission Ultimate Armor - A stark change in appearance from previous armors in terms of design, but the color-scheme is back to the white, blue, red, and yellow detailing. X hovers perpetually in the air with this armor (presumably being too heavy to stand), and a large disc-like object protrudes from his shoulders horizontally behind him. A large, green gem forms his chest which can fire a devastating beam attack, and a targeting display covers his left eye. Gatling batteries are on the front of his shoulders, and his arms change into a pair of large, pistol-like appendages from the elbow down. The legs and the top of the disc are also translucent. The Giga Attack associated with this armor is called "Nova Strike" which is similar to the Final Strike attack. This armor is also completely immune to status ailments, but is also immune to assists as a drawback.


[edit] New Armor

From: Command Mission

This Armor system allows X to equip the foot parts he finds in the mines, as well as multiple Busters. It is a stockier armor than X's original. the most notable difference are the openings in the back, which, while X is moving, produce energy trails referred to ingame as a "scarf". While X's armor isn't traditionally exchangeable (excluding X fire and Ultimate), the scarf's color can be replaced with different colors, or removed completetely.

[edit] X-Fire (Cross Fire)

From: Command Mission

This Armor system is a special system that focuses on Melee combat and is Fire-elemental. X's buster is replaced with a tri-pronged attachment called the "X-Collider" that stuns with electricity, much like a taser. It however, cannot be used indefinitely and has a cooldown phase. It presumably does not have long range combat capabilities.

[edit] Trivia

  • Armors have always had a crystal situated in the head. The first and only armor to not have a crystal on the head is the Neutral Armor and its variations. It was possibly used on the collar instead.
  • The Crystal is always red when seen, excluding X8's Neutral Armor, which changes depending on the variation.
  • The Crystal is also triangular, though it's squarish in X8's Neutral Armor.
  • In X8, with the design change, X's armor was slimmed down in the arms and legs, making him appear more human. Also, the crystal was increased in size.
  • Excluding X8, there is always at least one armor that has a white base with blue, yellow and red details. This includes the special armors from X1-4, the Falcon, Blade, and Glide armors.
  • The Plasma Shot, besides the regular charged shot, is the most used special charge attack in the games (mostly due to it being in the Ultimate Armor). It existed in X4-6, and then again in X8.
  • Like the Plasma Shot, the Nova Strike is also the most used Giga Attack.