|This page is about the Robot Master Snake Man. To find information on his NetNavi counterpart, see SnakeMan.EXE.|
- "Nice dodge, but you won't be getting a second chance, Rockman."
- ―Snake Man, Super Adventure Rockman
Snake Man (スネークマン Sunēkuman?) is a Robot Master with a snake motif created by Dr. Wily and Dr. Light to investigate narrow areas and survey topography on uninhabited planets marked for development. With his quick and lightweight body, he was well-suited for work on any kind of terrain. However, this caught the attention of Dr. Wily, who stole him, turned him into a combat robot and set him to work fulfilling his schemes. Snake Man is the first Robot Master with an animal-themed design.
Snake Man is intelligent and shrewd, but he can also be tenacious. He enjoys actively hunting and cornering his prey like a snake, which puts him at odds with the fair-minded Hard Man. He enjoys the company of Toad Man, for whom the feelings are unfortunately not mutual, and has a hatred of slugs.
His Special Weapon is the Search Snake, serpentine missiles that can move swiftly along the ground and even climb up walls. In Super Adventure Rockman he is shown to be able to dig underground to stay out of sight and ambush opponents, or to avoid their attacks.
Video game appearancesEdit
Snake Man is one of the eight bosses. He follows a simple attack pattern of traveling back and forth across his room, jumping over the elevated area in the center as he does so and firing two Search Snakes when he stops on a side of the room opposite to Mega Man. However, as he runs from wall to wall he stops short a good distant from the wall itself before turning around, leaving a somewhat safe area for Mega Man to stand in.
A good strategy is upon entering the room is to just keep Mega Man positioned in front of the shutter, as standing in this position (close to a wall) will have Snake Man always turning around and running back the way he came. This will only make it necessary to focus on attacking Snake Man and jumping over his Search Snakes. His weakness is the Needle Cannon, but he can also be easily defeated using the Mega Buster.
Snake Man is one of the first four bosses. His strategy is the same from Mega Man 3.
Snake Man is a balanced player with a good tackle. In Tournament mode he is a member of the Cut Man, Wood Man, Needle Man, Pharaoh Man, Enker, and Proto Man teams. In League mode he is part of the Elec Man and Dust Man teams.
Snake Man is one of the robots revived by Ra Moon in the Lanfront Ruins. He is the fourth boss from Episode 2, attacking Mega Man in an underground area. He attacks with Search Snakes and uses two rocks to protect himself. If the rocks are destroyed, he will dig underground to stay out of Mega Man's range. His weakness is the Crash Bomber.
Later in Episode 3, Snake Man is revived again, but Wily is betrayed by Ra Moon and his robots are attacked until they collapse. Snake Man and the other robots are apparently destroyed alongside Ra Moon's temple.
Enemies in Snake Man's stage, a long and steep area with an eerie snake-like motif.
Enemies in Snake Man's (Game Boy) stage:
Damage Data ChartEdit
Amount of damage in units that Snake Man receives from each Special Weapon in Mega Man 3.
|Mega Man 3|
|Mega Buster||Needle Cannon||Magnet Missile||Gemini Laser||Hard Knuckle||Top Spin||Search Snake||Spark Shock||Shadow Blade|
* For Magnet Missile, there is no value as the projectile bounces off Snake Man rather than hitting and dealing 0 damage.
* For Gemini Laser, it is possible to hit Snake Man with the projectile once it has bounced off a wall. If fired directly at him, the laser reflects and splits in two.
In Ruby Spears' Mega Man animated series, the design of Snake Man's head and arm cannon are different. His eyes are yellow with red slitted pupils, and instead of lips his mouth is a plate that opens and closes when talking, and he often hisses when doing so. The eyes on his helmet are also different, and he has circular ears like other robots. The Search Snakes are fired as projectiles that can chew through many surfaces and objects.
Except for Cut Man and Guts Man, Snake Man is one of Dr. Wily's robots that had the most appearances in the series, being present in the episodes "Bot Transfer", "Campus Commandos", "Showdown at Red Gulch", "Brain Bots" and "Mega X".
A recurring joke is the use of the line "Try this/these on for size!" whenever the Search Snake is first used in an episode by a character, be it Snake Man, Mega Man, or even Mega Man X.
Mega Man MegamixEdit
In the story "Metal Heart" from Mega Man Megamix, Wily orders his robots from Mega Man 3 to go after Yellow Devil MK-II, which is out of control, and they make a truce with Mega Man to stop him. When Yellow Devil MK-II created a tunnel to escape, Snake Man, Beat and Tango go after him, but they argue and lose sight of him. Later, Snake Man, Top Man and Spark Man help Shadow Man save Mega Man when he was thrown from the building.
In Mega Man Gigamix vol. 1, Snake Man uses Search Snakes to map the space station in the story "Asteroid Blues", which is based on the events from Mega Man 3. In the stories from volumes 2 and 3, he assists Dr. Wily and the others in the battle against the Stardroids.
Dr. Wily used Ra Moon to create Snake Man during the story arc "Spiritus Ex Machina".
After Snake Man spots Mega Man in the woods, he sends his minions to attack, and later appears himself, surprising Mega Man with his Search Snakes. He is the first boss defeated by Mega Man.
- Snake Man is credited to liking Toad Man and disliking slugs; this most likely comes from a Japanese variation of Rock Paper Scissors; where Snake beats Toad (the snake can swallow the toad), Toad beats Slug (the toad can swallow the slug), and Slug beats Snake (the slug, by covering its prey with a slimy secretion, can destroy a snake). This would also explain why Toad Man is credited as disliking Snake Man also. Also, some snakes eat toads in real life.
- Hyleg Ourobockle and Burble Hekelot from Mega Man Zero 2 have a similar relation to Snake Man and Toad Man.
- Snake Man makes a cameo appearance in Mega Man 7. He, along with many other Robot Masters from the previous games, can be seen in the background of the Robot Museum. Snake Man also appears in the opening scene from Mega Man 8.
- Part of Mega Man 7's Robot Museum background music is a remix of Snake Man's theme from Mega Man 3.
|Mega Man III|
| Gemini Man • Snake Man • Spark Man • Shadow Man |
Drill Man • Dust Man • Dive Man • Skull Man
|Giant Suzy • Punk • Wily Machine|
|Mega Man's Special Weapons|
| Gemini Laser • Search Snake • Spark Shock • Shadow Blade|
Drill Bomb • Dust Crusher • Dive Missile • Skull Barrier • Screw Crusher
|Mega Man's Support Items|
|Rush Coil • Rush Jet|
|Damage Data Chart • Enemies • Wily Castle • Wily Station|
|Super Adventure Rockman|
| Mega Man • Beat • Rush • Dr. Light • Roll • Proto Man • Dr. Wily • Ra Moon|
Cut Man • Guts Man • Ice Man • Bomb Man • Fire Man • Elec Man
| Metal Man • Bubble Man • Heat Man • Flash Man • Quick Man • Shadow Man|
Wood Man • Air Man • Crash Man • Snake Man • Needle Man • Gemini Man
Magnet Man • Hard Man • Top Man • Spark Man • Ra Thor • New Yellow Devil
| Metal Blade • Bubble Lead • Atomic Fire • Time Stopper • Quick Boomerang • Shadow Blade|
Leaf Shield • Air Shooter • Crash Bomber • Search Snake • Needle Cannon • Gemini Laser
Magnet Missile • Hard Knuckle • Top Spin • Spark Shock
|Enemies • Energy Tank • Information Card • Item Box • Lanfront Ruins • Proto Shield|