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Sentsuizan

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X6-Icon-Zero-Sentsuizan
X6-Icon-Zero-Sentsuizan
Sentsuizan
MMX6-Z-Sentsuizan1-SS
Zero executing Sentsuizan.
Scaravichtech

Sentsuizan (旋墜斬 "Spinning Crash Slash"?), is the special technique that Zero learns after defeating Ground Scaravich in Mega Man X6. When pressing UP on the D-pad and the attack button while airborne, Zero dives downward at a sharp angle with this Z-Saber drawn, which upon touching the ground, will cause the screen to shake, after which, Zero then performs a horizontal circular slash in the same manner as Shippuuga from Mega Man X4. This technique can be used to move or destroy the Nightmare Cubes that may be present in Metal Shark Player or Shield Sheldon's stages. Zero also gains invincibility frames until touching the ground.

Sentsuizan is the weakness for Blaze Heatnix and Sigma's final form.

Caution must be taken with Sentsuizan when the player must use ropes to progress through stages, especially in areas with bottomless pits or spikes, because if the player tries to attack with the Z-Saber and presses UP on the D-Pad while trying to hook on to the rope, Zero will automatically plunge himself into the pit/spikes, resulting in an instant death.

Damage Data Chart

Damage values in units in Mega Man X6.

X6-Icon-Zero-Sentsuizan Sentsuizan
Boss Damage
Commander Yammark 2
Ground Scaravich 0
Blaze Heatnix 6
Blizzard Wolfang 2
Rainy Turtloid 2
Metal Shark Player 2
Shield Sheldon 2
Infinity Mijinion 2
Nightmare Snake 6
Nightmare Pressure 8
Illumina 4
High Max 3
Dynamo 2
Nightmare Mother 3
High Max 3
Gate 0
Sigma: 1st Phase 2
Sigma: 2nd Phase 6

Screenshots

Gallery

Trivia

  • In Tatsunoko vs. Capcom, despite Sentsuizan and Shippuuga technically being the same move, unlike the Sentsuizan, the Shippuuga was somehow rendered into a command move instead of a special move. The Light version of the move is also a fake-out.
  • In both versions of Marvel vs. Capcom 3, the Sentsuizan is listed as an off-the-ground move (can hit foes on knocked down on the ground), but like in Tatsunoko vs. Capcom, it goes diagonally down. However, it can be slightly steered to either quicken it or slow it down. The Ultimate version makes the Heavy version go less steeper.
  • Despite the name of the move, in both TvC and MvC3, Zero does not perform any turning motion at all in the attack.

See also

Similar Techniques

Counterpart to this Technique


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