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|MMBN=[[Rush (program)]] |
|MMBN=[[Rush (program)]] |
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|appearances=''[[Mega Man 3]]''—''[[Mega Man 10]]''<br/>''[[Mega Man II]]''—''[[Mega Man V]]''<br/>''[[Mega Man & Bass]]''<br/>''[[Mega Man: The Power Battle]]''<br/>''[[Mega Man 2: The Power Fighters]]''<br/>''[[Rockman & Forte: Mirai Kara no Chousensha]]''<br/>''[[Wily & Right's RockBoard: That's Paradise|RockBoard]]''<br/>''[[Super Adventure Rockman]]'' |
|appearances=''[[Mega Man 3]]''—''[[Mega Man 10]]''<br/>''[[Mega Man II]]''—''[[Mega Man V]]''<br/>''[[Mega Man & Bass]]''<br/>''[[Mega Man: The Power Battle]]''<br/>''[[Mega Man 2: The Power Fighters]]''<br/>''[[Rockman & Forte: Mirai Kara no Chousensha]]''<br/>''[[Wily & Right's RockBoard: That's Paradise|RockBoard]]''<br/>''[[Super Adventure Rockman]]'' |
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− | |appear2=[[Mega Man ( |
+ | |appear2=[[Mega Man (Ruby-Spears)]]<br/>[[Captain N: The Game Master|Captain N]]<br/>[[Mega Man: Upon a Star]]<br/>[[Mega Man Megamix]] |
+ | |voiceactoreng=Doug Parker (Captain N)<br/>Ian James Corlett (Ruby-Spears)<br/> |
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|sprite = [[File:Rushsprite.jpg|NES]] [[File:Rush mm7.png|Mega Man 7]] [[File:Rush mm8.png|Mega Man 8]] |
|sprite = [[File:Rushsprite.jpg|NES]] [[File:Rush mm7.png|Mega Man 7]] [[File:Rush mm8.png|Mega Man 8]] |
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}} |
}} |
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Rush debuted in ''[[Mega Man 3]]''. Initially, Rush was able to transform into a coil, a hoverboard, and a submarine. Since then, Rush appeared in most games related to the original ''[[Mega Man (series)|Mega Man]]'' series. The Rush Coil and Rush Jet functions are available in most of the games he appears, from ''Mega Man 3'', ''[[Mega Man 4]]'', ''[[Mega Man 5]]'' (Rush Coil being modified into the New Rush Coil), ''[[Mega Man 7]]'', ''[[Mega Man 9]]'', ''[[Mega Man 10]]'', ''[[Mega Man II]]'' to ''[[Mega Man V]]'', and ''[[Mega Man: The Wily Wars]]''. |
Rush debuted in ''[[Mega Man 3]]''. Initially, Rush was able to transform into a coil, a hoverboard, and a submarine. Since then, Rush appeared in most games related to the original ''[[Mega Man (series)|Mega Man]]'' series. The Rush Coil and Rush Jet functions are available in most of the games he appears, from ''Mega Man 3'', ''[[Mega Man 4]]'', ''[[Mega Man 5]]'' (Rush Coil being modified into the New Rush Coil), ''[[Mega Man 7]]'', ''[[Mega Man 9]]'', ''[[Mega Man 10]]'', ''[[Mega Man II]]'' to ''[[Mega Man V]]'', and ''[[Mega Man: The Wily Wars]]''. |
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− | In ''[[Mega Man 6]]'', Rush was upgraded and gained the ability to fuse with Mega Man to turn him into Power Mega Man or Jet Mega Man. In ''Mega Man 7'', his jet and coil abilities returned, but he now had Rush Search, an [[item]] detection mode. Also, both of his transformations were combined into one, turning Mega Man into Super Mega Man. In ''[[Mega Man 8]]'', he has four new abilities, including a transformation into a motorcycle and healing abilities, and Mega Man uses Rush Jet in one part of [[Tengu Man]]'s stage and the [[Wily Tower (Mega Man 8)|Wily Tower]]. |
+ | In ''[[Mega Man 6]]'', Rush was upgraded and gained the ability to fuse with Mega Man to turn him into Power Mega Man or Jet Mega Man. In ''Mega Man 7'', his jet and coil abilities returned, but he now had Rush Search, an [[item]] detection mode. Also, both of his transformations were combined into one, turning Mega Man into Super Mega Man. In ''[[Mega Man 8]]'', he has four new abilities, including a transformation into a motorcycle and healing abilities, and Mega Man uses Rush Jet in one part of [[Tengu Man]]'s stage and the [[Wily Tower (Mega Man 8)|Wily Tower]]. He also appears in ''[[Rockman Strategy]]'' as a member of Mega Man's team. |
+ | |||
+ | === Summary table === |
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+ | {|class="wikitable" |
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+ | ! Mega Man !! Rush Coil !! Rush Jet !! Other Rush !! Other gauges |
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+ | |- |
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+ | | '''[[Mega Man 1|MM1]]''' || -- || -- || -- || [[Magnet Beam]] |
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+ | |- |
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+ | | '''[[Mega Man 2|MM2]]''' || -- || [[Item-2]] || -- || [[Item-1]], [[Item-3]] |
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+ | |- |
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+ | | '''[[Mega Man: Dr. Wily's Revenge|MMw1]]''' || -- || -- || -- || [[Carry]] |
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+ | |- |
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+ | | '''[[Mega Man 3|MM3]]''' || Coil || Jet (360°) || [[#Rush Marine]] || -- |
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+ | |- |
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+ | | '''[[Mega Man II|MMw2]]''' || Coil || Jet (360°) || Rush Marine || -- |
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+ | |- |
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+ | | '''[[Mega Man 4|MM4]]''' || Coil || Jet (fwd) || [[#Rush Marine]] || [[Balloon]], [[Wire]] |
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+ | |- |
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+ | | '''[[Mega Man III|MMw3]]''' || Coil || Jet (fwd) || -- || -- |
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+ | |- |
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+ | | '''[[Mega Man 5|MM5]]''' || [[#New Rush Coil|#New coil]] || Jet (fwd) || -- || [[Beat]], [[Super Arrow]] |
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+ | |- |
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+ | | '''[[Mega Man IV|MMw4]]''' || Coil || Jet (fwd) || -- || Beat |
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+ | |- |
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+ | | '''[[Mega Man 6|MM6]]''' || -- || [[#Rush Jet Adaptor|#Jet (pack)]] || [[#Rush Power Adaptor|#Rush Power]] || Beat |
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+ | |- |
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+ | | '''[[Mega Man V|MMw5]]''' || Coil || Jet (fwd) || [[#Rush Space]] || [[Tango]] |
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+ | |- |
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+ | | '''[[Mega Man 7|MM7]]''' || Coil || Jet (fwd) || [[#Super Adaptor|Super Rush]], [[#Rush Search]] || -- |
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+ | |- |
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+ | | '''[[Mega Man 2: The Power Fighters|MM:PF]]''' || Coil || Jet (attack) || -- || -- |
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+ | |- |
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+ | | '''[[Mega Man 8|MM8]]''' || -- || Jet (scrolling) || [[#Rush Question|#Rush Surprise]], [[#Rush Bike]], <br/>[[#Rush Bomber]], <br/>[[#Rush Charger|#Rush Recharge]] || -- |
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+ | |- |
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+ | | '''[[Mega Man & Bass|MM8B]]''' || -- || -- || [[#Rush Search]] || Beat, [[#Eddie]], [[#Treble]] |
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+ | |- |
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+ | | '''[[Mega Man 9|MM9]]''' || Coil || Jet (fwd) || -- || -- |
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+ | |- |
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+ | | '''[[Mega Man 10|MM10]]''' || Coil || Jet (fwd) || -- || -- |
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+ | |- |
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+ | | '''[[Street Fighter X Mega Man|SFxMM]]''' || -- || Jet (scrolling) || -- || -- |
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+ | |} |
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− | <br style="clear: left;"/> |
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===Other games=== |
===Other games=== |
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[[File:Rush.png|thumb|220px|Rush next to Fox McCloud in ''Super Smash Bros. for Wii U''.]] |
[[File:Rush.png|thumb|220px|Rush next to Fox McCloud in ''Super Smash Bros. for Wii U''.]] |
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− | Rush also appears in crossovers featuring Mega Man, like ''[[Marvel vs. Capcom: Clash of Super Heroes]]'' and ''[[Marvel vs. Capcom 2: New Age of Heroes]]. He appears as a card in ''[[SNK vs. Capcom: Card Fighters (series)|SNK vs. Capcom: Card Fighters' Clash]]'' and ''[[SNK vs. Capcom: Card Fighters (series)|SNK vs. Capcom: Card Fighters 2 Extend Edition]]'', and has cameo appearances in ''[[Super Gem Fighter: Mini Mix]]'' and ''[[Wikipedia:Capcom World 2|Capcom World 2]]''. |
+ | Rush also appears in crossovers featuring Mega Man, like ''[[Marvel vs. Capcom: Clash of Super Heroes]]'' and ''[[Marvel vs. Capcom 2: New Age of Heroes]]''. He appears as a card in ''[[SNK vs. Capcom: Card Fighters (series)|SNK vs. Capcom: Card Fighters' Clash]]'' and ''[[SNK vs. Capcom: Card Fighters (series)|SNK vs. Capcom: Card Fighters 2 Extend Edition]]'', and has cameo appearances in ''[[Super Gem Fighter: Mini Mix]]'' and ''[[Wikipedia:Capcom World 2|Capcom World 2]]''. |
− | In ''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Wii U]]'', Rush appears with the inclusion of Mega Man becoming a newly featured playable character. He is part of one of Mega Man's moves |
+ | In ''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Wii U]]'', Rush appears with the inclusion of Mega Man becoming a newly featured playable character. He is part of [[Rush#Rush Coil|one of Mega Man's moves]]. |
In ''[[Otoranger]]'', Rush, Tango, Beat, and Eddie can combine into Right Great. |
In ''[[Otoranger]]'', Rush, Tango, Beat, and Eddie can combine into Right Great. |
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|jpdislike=Remodeling operations |
|jpdislike=Remodeling operations |
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}} |
}} |
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− | |||
<br style="clear: left;"/> |
<br style="clear: left;"/> |
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+ | |||
+ | ===''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' Trophy=== |
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+ | {| |
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+ | |'''Rush Coil''' |
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+ | |- |
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+ | |A faithful robotic dog created by Dr. Light, he can transform into vehicles and even fuse with Mega Man. You can use Mega Man's up special to call Rush to your side, bouncing off his built-in spring and flying high into the air. Rush will hang around for a bit, so spring up again if you want! |
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+ | |} |
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==Functions== |
==Functions== |
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{{Nihongo|'''Rush Coil'''|ラッシュコイル|}} is a coil platform that emerges from Rush's body and propels Mega Man to a higher level. In ''[[Mega Man 3]]'' and ''[[Mega Man II]]'', the Rush Coil used three units of weapon energy per jump. In later games, it only used two units. |
{{Nihongo|'''Rush Coil'''|ラッシュコイル|}} is a coil platform that emerges from Rush's body and propels Mega Man to a higher level. In ''[[Mega Man 3]]'' and ''[[Mega Man II]]'', the Rush Coil used three units of weapon energy per jump. In later games, it only used two units. |
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+ | In ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', he appears as Mega Man's up special move. Like in the original games, when Mega Man jumps over him, he gains a very high altitude upon jumping. However, unlike in the games, he can be used mid-air, so he can be used as a recovery move, and it doesn't leave Mega Man [http://supersmashbros.wikia.com/wiki/Helpless helpless] upon using it. Bouncing off him a second time makes Mega Man jump higher. Opponents can also jump over him, even when mid-air. After a while, Rush teleports away, and can be used again. It acts similar to Sonic's Spring (his up Special move) from ''Super Smash Bros. Brawl''.<ref>[http://www.youtube.com/watch?v=vQD1yJinzeQ At 4:30 Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U]</ref> It can be customized by swapping it out for two variants: [[Tornado Hold]] and [[Beat]]. However, they must be unlocked before it can be swapped out. |
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⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
− | *''[[Mega Man 4]]'': No prerequisites. |
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− | *''[[Mega Man |
+ | *''[[Mega Man 3]]'': no prerequisites. |
− | *''[[Mega Man |
+ | *''[[Mega Man 4]]'': no prerequisites. |
− | *''[[Mega Man |
+ | *''[[Mega Man 7]]'': no prerequisites. |
− | *''[[Mega Man |
+ | *''[[Mega Man 9]]'': no prerequisites. |
− | *''[[Mega Man |
+ | *''[[Mega Man 10]]'': no prerequisites. |
− | *''[[Mega Man |
+ | *''[[Mega Man II]]'': defeat [[Crash Man]]. |
− | *''[[Mega Man |
+ | *''[[Mega Man III]]'': defeat [[Snake Man]]. |
− | *''[[ |
+ | *''[[Mega Man IV]]'': defeat [[Toad Man]]. |
⚫ | |||
⚫ | |||
+ | *''[[Rockman & Forte: Mirai Kara no Chousensha]]'': shop item. |
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⚫ | |||
+ | *[[Super Smash Bros. for Nintendo 3DS / Wii U]]: Up special move. |
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====New Rush Coil==== |
====New Rush Coil==== |
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{{Nihongo|'''New Rush Coil'''|ニューラッシュコイル|}} is a modification of the Rush Coil that only appeared in ''[[Mega Man 5]]''. The coil appears below Rush, and Rush is propelled with Mega Man. Mega Man can leap off Rush to reach his target, allowing even higher jumps. Each jump uses four units of weapon energy. |
{{Nihongo|'''New Rush Coil'''|ニューラッシュコイル|}} is a modification of the Rush Coil that only appeared in ''[[Mega Man 5]]''. The coil appears below Rush, and Rush is propelled with Mega Man. Mega Man can leap off Rush to reach his target, allowing even higher jumps. Each jump uses four units of weapon energy. |
||
− | '''Appearances''' |
+ | '''Appearances:''' |
− | *''[[Mega Man 5]]'': |
+ | *''[[Mega Man 5]]'': no prerequisites. |
===Rush Jet=== |
===Rush Jet=== |
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In ''Mega Man 3'' and ''Mega Man II'', Rush Jet will stay underneath Mega Man under any circumstances unless he hits a wall. He acts as more of a personal hover device instead of a jet, allowing Mega Man to move in any direction, or stand still entirely and Rush Jet will stay beneath him. Also, Rush Jet's energy will only deplete if Mega Man is currently ''standing'' on him. Because of this, if a player continuously jumps, large pits can be crossed while using little or no energy. |
In ''Mega Man 3'' and ''Mega Man II'', Rush Jet will stay underneath Mega Man under any circumstances unless he hits a wall. He acts as more of a personal hover device instead of a jet, allowing Mega Man to move in any direction, or stand still entirely and Rush Jet will stay beneath him. Also, Rush Jet's energy will only deplete if Mega Man is currently ''standing'' on him. Because of this, if a player continuously jumps, large pits can be crossed while using little or no energy. |
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− | In ''Mega Man 4'' and later games, Rush Jet becomes more of a ''jet'', his energy continually drains, and he will continuously move in the same direction (will make slight variations in vertical movement at the player's discretion), acting much more like Item-2 from ''[[Mega Man 2]]''. This change was made because once Rush Jet was acquired in ''Mega Man 3'', it could be used to bypass situations where Rush Coil or Rush Marine were required and did so more effectively and easily than they could. |
+ | In ''Mega Man 4'' and later games, Rush Jet becomes more of a ''jet'', his energy continually drains, and he will continuously move in the same direction (it will make slight variations in vertical movement at the player's discretion), acting much more like [[Item-2]] from ''[[Mega Man 2]]''. This change was made because once Rush Jet was acquired in ''Mega Man 3'', it could be used to bypass situations where Rush Coil or Rush Marine were required and did so more effectively and easily than they could. The jumping exploit was fixed by having him teleport out immediately after Mega Man jumps off. |
− | When Rush appears in ''[[Mega Man 2: The Power Fighters]]'', he will turn |
+ | When Rush appears in ''[[Mega Man 2: The Power Fighters]]'', he will turn into Rush Jet and hit the boss when Mega Man uses a charged attack. Mega Man can also leap higher into the air should he jump on Rush's back (Rush Coil). |
− | In ''[[Mega Man 8]]'' there are two |
+ | In ''[[Mega Man 8]]'', there are two Rush Jet segments in total. The first one is seen in [[Tengu Man]]'s stage and the last is seen in Wily's castle stage 2. During these segments, Rush Jet behaves similarly to how it acted in ''Mega Man 3'', but lasts until the end of the section, turning gameplay into a shoot-em-up akin to ''Gradius''. These sections also featured giant [[Party Ball]]s which contain power ups; the list of character powerups is [[Beat]], [[Eddy]], [[Auto]], and a cannon for Rush. |
⚫ | |||
'''Mega Man 3 specifications:'''<ref name="R20">[[R20 Rockman & Rockman X Official Complete Works]]</ref> |
'''Mega Man 3 specifications:'''<ref name="R20">[[R20 Rockman & Rockman X Official Complete Works]]</ref> |
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*'''Length:''' 120 cm |
*'''Length:''' 120 cm |
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*'''Max. speed:''' 300 km/h (1120 m/s in the manga ''[[Mega Man Megamix]]'') |
*'''Max. speed:''' 300 km/h (1120 m/s in the manga ''[[Mega Man Megamix]]'') |
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− | '''Appearances''' |
+ | '''Appearances:''' |
− | *''[[Mega Man 3]]'': |
+ | *''[[Mega Man 3]]'': defeat [[Needle Man]] |
− | *''[[Mega Man 4]]'': |
+ | *''[[Mega Man 4]]'': defeat [[Drill Man]] |
− | *''[[Mega Man 5]]'': |
+ | *''[[Mega Man 5]]'': defeat [[Gyro Man]] |
− | *''[[Mega Man 7]]'': |
+ | *''[[Mega Man 7]]'': buy from [[Auto]] '''or''' find in [[Junk Man]]'s stage |
− | *''[[Mega Man 9]]'': |
+ | *''[[Mega Man 9]]'': defeat five bosses. |
− | *''[[Mega Man 10]]'': |
+ | *''[[Mega Man 10]]'': defeat four bosses. |
− | *''[[Mega Man II]]'': |
+ | *''[[Mega Man II]]'': defeat [[Air Man]]. |
− | *''[[Mega Man III]]'': |
+ | *''[[Mega Man III]]'': defeat [[Dust Man]]. |
− | *''[[Mega Man IV]]'': |
+ | *''[[Mega Man IV]]'': defeat [[Charge Man]]. |
− | *''[[Mega Man V]]'': |
+ | *''[[Mega Man V]]'': defeat [[Saturn]]. |
*Rush takes this form for certain portions of two stages from ''[[Mega Man 8]]''. |
*Rush takes this form for certain portions of two stages from ''[[Mega Man 8]]''. |
||
*In ''[[Mega Man 2: The Power Fighters]]'', Rush Jet is an attack. |
*In ''[[Mega Man 2: The Power Fighters]]'', Rush Jet is an attack. |
||
*Rush Jet has cameo appearances in ''[[Mega Man: The Power Battle]]'' and ''[[Super Adventure Rockman]]''. |
*Rush Jet has cameo appearances in ''[[Mega Man: The Power Battle]]'' and ''[[Super Adventure Rockman]]''. |
||
− | *Rush Jet also appears in other media, like the [[Mega Man ( |
+ | *Rush Jet also appears in other media, like the [[Mega Man (Ruby-Spears)|Mega Man]]'' animated series, ''[[Mega Man: Upon a Star]]'', the ''[[Mega Man (Archie Comics)|Mega Man]]'' comic series, ''[[Mega Man Megamix]]'', and the ''[[Rockman (manga)|Rockman]]'' manga series.'' |
===Rush Marine=== |
===Rush Marine=== |
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{{Nihongo|'''Rush Marine'''|ラッシュマリン|}} transforms Rush into a mini-submarine that can move freely in all directions underwater. It only functions in water, but is able to fire buster shots. In ''Mega Man 3'', the Rush Marine can jump from the water and move on land by jumping continuously. Rush is unable to jump out of water in other games. |
{{Nihongo|'''Rush Marine'''|ラッシュマリン|}} transforms Rush into a mini-submarine that can move freely in all directions underwater. It only functions in water, but is able to fire buster shots. In ''Mega Man 3'', the Rush Marine can jump from the water and move on land by jumping continuously. Rush is unable to jump out of water in other games. |
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− | There is a bug with Rush Marine in ''Mega Man 4'' that causes it not to move with the rising/falling action of the water in |
+ | There is a bug with Rush Marine in ''Mega Man 4'' that causes it not to move with the rising/falling action of the water in Dive Man's stage; however, this was accounted for by placing death spikes immediately following the section. |
+ | |||
+ | The Rush Marine function is briefly utilized in Mega Man Issue 46 by Mega Man and Rush in order to traverse the sewers of Wily Castle 3. |
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'''Mega Man 3 specifications:'''<ref name="R20"/> |
'''Mega Man 3 specifications:'''<ref name="R20"/> |
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*'''Max. speed:''' 80 knot |
*'''Max. speed:''' 80 knot |
||
− | '''Appearances''' |
+ | '''Appearances:''' |
− | *''[[Mega Man 3]]'': |
+ | *''[[Mega Man 3]]'': defeat [[Shadow Man]] |
− | *''[[Mega Man 4]]'': |
+ | *''[[Mega Man 4]]'': defeat [[Toad Man]] |
− | *''[[Mega Man II]]'': |
+ | *''[[Mega Man II]]'': defeat [[Metal Man]] |
*Rush Marine also has cameo appearances in the cartoon series and ''[[Super Adventure Rockman]]''. |
*Rush Marine also has cameo appearances in the cartoon series and ''[[Super Adventure Rockman]]''. |
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*Rush Marine star in its own game called ''[[Mega Man Rush Marine]]'' for mobile phone. |
*Rush Marine star in its own game called ''[[Mega Man Rush Marine]]'' for mobile phone. |
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{{Nihongo|'''Rush Space'''|ラッシュスペース|}} is an adaptation of Rush used in some of the Game Boy games that allows Mega Man to quickly travel through space. In ''[[Mega Man V]]'', Mega Man uses this version of the Rush Jet in the stage he goes to the [[Wily Star]] and fights against the Skull Blazer. Its appearance appears to be a combination of the Rush Jet and Rush Marine. |
{{Nihongo|'''Rush Space'''|ラッシュスペース|}} is an adaptation of Rush used in some of the Game Boy games that allows Mega Man to quickly travel through space. In ''[[Mega Man V]]'', Mega Man uses this version of the Rush Jet in the stage he goes to the [[Wily Star]] and fights against the Skull Blazer. Its appearance appears to be a combination of the Rush Jet and Rush Marine. |
||
− | The Rush Space can charge shots and fire them like the New Mega Buster, and it can get a speed boost by pressing |
+ | The Rush Space can charge shots and fire them like the New Mega Buster, and it can get a speed boost by pressing '''A'''. The speed boost count is unlimited. |
+ | In the Archie Comics series, Mega Man used the Rush Space function on Rush to reach an abandoned asteroid base that the renegade Wily/Light Robot Masters were presumed to be hiding at. |
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⚫ | |||
+ | |||
⚫ | |||
====Rush Power Adaptor==== |
====Rush Power Adaptor==== |
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{{weapondata |
{{weapondata |
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|sprite = [[File:Powermeg.png]] |
|sprite = [[File:Powermeg.png]] |
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}} |
}} |
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− | + | Rush junctions with Mega Man to become Power Mega Man. Power Mega Man is able to break blocks and penetrate enemy shields by charging punches. These punches act as energy projectiles that travel a short distance, with each form becoming more powerful the longer the FIRE button is held down (though stronger shots have less range). Power Mega Man can also push enemies back, penetrate the shields of [[Knight Man]] and [[Shield Attacker GTR]], destroy otherwise-invulnerable enemies, and can even push blocks in certain stages. Mega Man cannot slide in this form, however. |
|
+ | |||
− | + | There is a bug with the partially charged shot's damage value. The partly-charged shot cannot pierce shields but deals more damage than either the fully charged shot or the uncharged shot, and has the range of the uncharged shot. It deals 3 damage to bosses that would otherwise take 2 from the fully charged shot, including [[Blizzard Man]] and [[Knight Man]]. |
|
− | '''Appearances''' |
+ | '''Appearances:''' |
− | *''[[Mega Man 6]]'': |
+ | *''[[Mega Man 6]]'': defeat [[Flame Man]] |
{{clr}} |
{{clr}} |
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Rush junctions with Mega Man to become Jet Mega Man. Jet Mega Man is able to use weapon energy to fly, and the energy rapidly recharges when he touches ground. Mega Man cannot charge his Buster or slide while using this form. |
Rush junctions with Mega Man to become Jet Mega Man. Jet Mega Man is able to use weapon energy to fly, and the energy rapidly recharges when he touches ground. Mega Man cannot charge his Buster or slide while using this form. |
||
− | '''Appearances''' |
+ | '''Appearances:''' |
− | *''[[Mega Man 6]]'': |
+ | *''[[Mega Man 6]]'': defeat [[Plant Man]] |
− | |||
− | <br style="clear: both;"/> |
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====Super Adaptor==== |
====Super Adaptor==== |
||
+ | |||
[[File:Rush Super Adapter.jpg|left|SA]][[File:MegamanS7.jpg|150px|thumb|Super Mega Man]] |
[[File:Rush Super Adapter.jpg|left|SA]][[File:MegamanS7.jpg|150px|thumb|Super Mega Man]] |
||
− | The {{Nihongo|'''Super Adaptor'''|スーパーアダプター}} is a combination of the Rush Power Adaptor and the Rush Jet Adaptor. Its only appearance was in ''[[Mega Man 7]]'', and is obtained by collecting the R, U, S, and H [[plate]]s. They can be found in the stages of |
+ | The {{Nihongo|'''Super Adaptor'''|スーパーアダプター}} is a combination of the '''Rush Power Adaptor''' and the '''Rush Jet Adaptor'''. from ''Mega Man 6''. Its only appearance was in ''[[Mega Man 7]]'', and is obtained by collecting the R, U, S, and H [[plate]]s. They can be found in the stages of the first 4 robot masters: [[Cloud Man]], [[Junk Man]], [[Freeze Man]], and [[Burst Man]]. |
+ | |||
+ | While equipped with the Super Adaptor, the Mega Buster is replaced by a variant of the [[Mega Arm#Mega Arm|Mega Arm]] from ''[[Mega Man V]]'', a flying fist attack similiar to [[Hard Knuckle]] utilising the intigrated properties of both the Rush Power- and Jet Adaptors. |
||
+ | |||
+ | The flying ability was removed, instead replaced by a double-jump using the rocket plates on the suit. Mega Man can't slide while equipped with this Adaptor because it's too bulky. [[Proto Man]] also gives a hint about this Adaptor in [[Turbo Man]]'s stage. |
||
− | There is an upgrade of the '''Super Adaptor''' called Hyper Rocket Buster that can be bought in Auto's shop after obtaining his Hyper Bolt, or found in [[Turbo Man]]'s stage, use Rush Search in the platform where lies the third Trio the Wheel. Use Rush Search on the platform when the enemy isn´t there anymore in order to obtain the upgrade. The Hyper Rocket Buster allows Mega Man to shoot his arm with a homing effect. |
+ | There is an upgrade of the '''Super Adaptor''' called ''Hyper Rocket Buster'' that can be bought in Auto's shop after obtaining his Hyper Bolt, or found in [[Turbo Man]]'s stage, use Rush Search in the platform where lies the third Trio the Wheel. Use Rush Search on the platform when the enemy isn´t there anymore in order to obtain the upgrade. The Hyper Rocket Buster allows Mega Man to shoot his arm with a homing effect, just like the upgraded Mega Arm from MMV. |
[[Bass]] stole the plans of the '''Super Adaptor''' from [[Dr. Light]], and Wily created a [[Treble#Super Adaptor|Super Adaptor for Bass.]] |
[[Bass]] stole the plans of the '''Super Adaptor''' from [[Dr. Light]], and Wily created a [[Treble#Super Adaptor|Super Adaptor for Bass.]] |
||
− | '''Appearances''' |
+ | '''Appearances:''' |
− | *''[[Mega Man 7]]'': |
+ | *''[[Mega Man 7]]'': find the R, U, S and H plates. The Hyper Rocket Buster can be found in [[Turbo Man]]'s stage or bought from Auto after finding his Hyper Bolt. |
− | *Although the Super Adaptor has not made an appearance in the ''Mega Man'' Archie Comics series proper, it played a vital part it the climax of the crossover arc [[Worlds Collide]], where it bolstered Mega Man's energy reserves to allow him to confront Doctors' Wily and Eggman. Sonic the Hedgehog, upon hearing the phrase "Super Adaptor," got the idea to use the [[Chaos Emeralds]] powering the Genesis Wave Generator to undergo transformations into their super forms. |
+ | *Although the Super Adaptor has not made an appearance in the ''Mega Man'' Archie Comics series proper, it played a vital part it the climax of the crossover arc [[Worlds Collide]], where it bolstered Mega Man's energy reserves to allow him to confront Doctors' Wily and Eggman. Sonic the Hedgehog, upon hearing the phrase "Super Adaptor," got the idea to use the [[Chaos Emeralds]] powering the Genesis Wave Generator to undergo [[Super transformation|transformations into their super forms]]. Although it wasn't created at the time, it also appeared in [[Worlds Unite]]. |
+ | *Created by Auto in ''[[Mega Man Gigamix]]''. |
||
+ | *Present in the ''[[Rockman 7 (manga)|Rockman 7]]'' and ''[[Rockman 8 (manga)|Rockman 8]]'' manga. |
||
− | '''Damage Data Chart''' |
+ | '''Damage Data Chart:''' |
*Known damage values in units for ''[[Mega Man 7]]''. |
*Known damage values in units for ''[[Mega Man 7]]''. |
||
{| align="center" border="1" cellpadding="3" cellspacing="0" style="width: 300px; border-collapse:collapse; font-size: 95%; line-height: normal; border: 2px solid #D40000;" |
{| align="center" border="1" cellpadding="3" cellspacing="0" style="width: 300px; border-collapse:collapse; font-size: 95%; line-height: normal; border: 2px solid #D40000;" |
||
− | | colspan="2" style="text-align: center; font-size: 17px; background-color: #D40000; vertical-align: middle; width: 130px;"|[[File:MM7-SuperAdapter-Icon.png]] '''<font color="white">Super |
+ | | colspan="2" style="text-align: center; font-size: 17px; background-color: #D40000; vertical-align: middle; width: 130px;"|[[File:MM7-SuperAdapter-Icon.png]] '''<font color="white">Super Adaptor</font>''' |
|- |
|- |
||
|style="text-align: center; font-size: 14px; background-color: #FFCCDA; vertical-align: middle; width: 100px;"|'''Boss''' |
|style="text-align: center; font-size: 14px; background-color: #FFCCDA; vertical-align: middle; width: 100px;"|'''Boss''' |
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===Rush Search=== |
===Rush Search=== |
||
[[File:Rush Search Spritesheet.jpg|thumb|240px|The process of Rush Search with some of the possible results]] |
[[File:Rush Search Spritesheet.jpg|thumb|240px|The process of Rush Search with some of the possible results]] |
||
− | {{Nihongo|'''Rush Search'''|ラッシュサーチ|}}, also called '''Search Rush''', teleports Rush in front of Mega Man's location and he digs for items.<ref>'''''Mega Man & Bass'', [[Auto]]:''' "Rush will dig out a hidden item for you. Believe me, he is a good Digger!"</ref> If he is hit, he will teleport away, and sometimes he only finds garbage, such as apple cores, old boots, and even a rag doll. Several of the CDs in ''[[Mega Man & Bass]]'' can only be recovered using Rush Search, and the CD Finder upgrade helps locate them. In ''Mega Man 7'', he will bark when close to a secret area. In [[Junk Man]]'s stage, there is an easter egg |
+ | {{Nihongo|'''Rush Search'''|ラッシュサーチ|}}, also called '''Search Rush''', teleports Rush in front of Mega Man's location and he digs for items.<ref>'''''Mega Man & Bass'', [[Auto]]:''' "Rush will dig out a hidden item for you. Believe me, he is a good Digger!"</ref> If he is hit, he will teleport away, and sometimes he only finds garbage, such as apple cores, old boots, and even a rag doll. Several of the CDs in ''[[Mega Man & Bass]]'' can only be recovered using Rush Search, and the CD Finder upgrade helps locate them. In ''Mega Man 7'', he will bark when close to a secret area. In [[Junk Man]]'s stage, there is an easter egg: if Rush Search is used at the very beginning of the stage, he will dig up a Game Boy. This has been a source of much humor in the ''Mega Man'' franchise. |
[[File:Mega Man 7 Hidden Gameboy|thumb|left|300px|Hidden Gameboy in Junk Man's stage.]] |
[[File:Mega Man 7 Hidden Gameboy|thumb|left|300px|Hidden Gameboy in Junk Man's stage.]] |
||
{{clr}} |
{{clr}} |
||
− | '''Appearances''' |
+ | '''Appearances:''' |
− | *''[[Mega Man 7]]'': |
+ | *''[[Mega Man 7]]'': buy from [[Auto]] or find in [[Freeze Man]]'s stage. |
− | *''[[Mega Man & Bass]]'': |
+ | *''[[Mega Man & Bass]]'': buy from [[Auto]] after defeating five Robot Masters. |
+ | === ''Mega Man 8'' exclusive === |
||
− | ===Rush Question=== |
+ | ====Rush Question==== |
{{Nihongo|'''Rush Question'''|ラッシュクエスチョン|}} makes Rush teleport to Mega Man's location and toss a random item to him. |
{{Nihongo|'''Rush Question'''|ラッシュクエスチョン|}} makes Rush teleport to Mega Man's location and toss a random item to him. |
||
− | '''Appearances''' |
+ | '''Appearances:''' |
− | *''[[Mega Man 8]]'': |
+ | *''[[Mega Man 8]]'': defeat [[Sisi Roll]] in [[Clown Man]]'s stage. |
− | ===Rush Bike=== |
+ | ====Rush Bike==== |
[[File:Rush Cycle.jpg|left|MM8]] |
[[File:Rush Cycle.jpg|left|MM8]] |
||
{{Nihongo|'''Rush Bike'''|ラッシュバイク|}} transforms Rush into a motor-bike. Mega Man can fire weak projectiles from Rush's mouth and the extra speed allows for longer jumps to be made. While riding Rush, Mega Man doesn't take damage, but Rush's energy gauge depletes when hit. |
{{Nihongo|'''Rush Bike'''|ラッシュバイク|}} transforms Rush into a motor-bike. Mega Man can fire weak projectiles from Rush's mouth and the extra speed allows for longer jumps to be made. While riding Rush, Mega Man doesn't take damage, but Rush's energy gauge depletes when hit. |
||
− | '''Appearances''' |
+ | '''Appearances:''' |
− | *''[[Mega Man 8]]'': |
+ | *''[[Mega Man 8]]'': defeat [[Ururuun]] in [[Grenade Man]]'s stage. |
− | ===Rush Bomber=== |
+ | ====Rush Bomber==== |
{{Nihongo|'''Rush Bomber'''|ラッシュボンバー|}} makes Rush bombard enemies while flying across the screen in Rush Jet form. |
{{Nihongo|'''Rush Bomber'''|ラッシュボンバー|}} makes Rush bombard enemies while flying across the screen in Rush Jet form. |
||
− | '''Appearances''' |
+ | '''Appearances:''' |
− | *''[[Mega Man 8]]'': |
+ | *''[[Mega Man 8]]'': defeat [[Gearna Eye]] in [[Sword Man]]'s stage. |
− | ===Rush Charger=== |
+ | ====Rush Charger==== |
{{Nihongo|'''Rush Charger'''|ラッシュチャージャー|}} makes Rush drop health items while flying across the screen in his Rush Jet form. |
{{Nihongo|'''Rush Charger'''|ラッシュチャージャー|}} makes Rush drop health items while flying across the screen in his Rush Jet form. |
||
− | '''Appearances''' |
+ | '''Appearances:''' |
− | *''[[Mega Man 8]]'': |
+ | *''[[Mega Man 8]]'': defeat [[Gorone]] in [[Aqua Man]]'s stage. |
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
===Rush Roadstar=== |
===Rush Roadstar=== |
||
− | [[File:RushRoadster. |
+ | [[File:ZX RushRoadster.png|right|Rush Roadster in ''Mega Man ZX''.]] |
+ | {{Main|Rush Roadstar}} |
||
− | '''Rush Roadstar''' is Mega Man's vehicle in ''[[Mega Man: Battle & Chase]]''. While not outright confirmed, it is hinted that this is a transformation of Rush, or at least a part of the car.<ref>"Iku zo, Rush!" (roughly "Here we go, Rush!"), one of Mega Man's quotes when selected in Versus or Time Attack.</ref> It is a balanced machine that can use the [[Mega Buster]]. |
||
+ | ===Others=== |
||
− | [[File:ZX RushRoadster.png|left|Rush Roadster in ''Mega Man ZX''.]] |
||
⚫ | |||
− | Rush Roadstar also appears in the ''[[Mega Man ZX (video game)|Mega Man ZX]]'' [[Area C|Area C-3]] as a toy car (named Rush Roadster in the game), belonging to one of the two twins. The other twin is in possession of the [[Proto Man|Red Striker]] toy. In ''[[Mega Man ZX Advent]]'', Rush Roadstar is one of the vehicles used by the player in the mini-game from the [[Highway (Mega Man ZX)|Highway]]. |
||
⚫ | |||
− | |||
⚫ | |||
− | In ''[[Mega Man Gigamix]]'', [[Auto]] combined Rush and [[Item-2]] into the Rush Roadstar to participate in the Battle & Chase. However, doing so left Mega Man without a transport, and as he was in a hurry, he took the Rush Roadstar. |
||
− | ===Rush Drill=== |
+ | ====Rush Drill==== |
[[File:Megaman-drill.gif|left|151px|Rush Drill]] |
[[File:Megaman-drill.gif|left|151px|Rush Drill]] |
||
{{Nihongo|'''Rush Drill'''|ラッシュドリル|}} is a transformation used in ''Marvel vs. Capcom'', where Rush takes the form of a drilling machine and run over enemies. |
{{Nihongo|'''Rush Drill'''|ラッシュドリル|}} is a transformation used in ''Marvel vs. Capcom'', where Rush takes the form of a drilling machine and run over enemies. |
||
Line 294: | Line 350: | ||
Rush Drill was originally planned to appear in ''Mega Man 3'', but the idea was scrapped.<ref>[http://www.themechanicalmaniacs.com/articles/mm3mysteries.php The Mechanical Maniacs: Megaman 3 Mysteries]</ref> |
Rush Drill was originally planned to appear in ''Mega Man 3'', but the idea was scrapped.<ref>[http://www.themechanicalmaniacs.com/articles/mm3mysteries.php The Mechanical Maniacs: Megaman 3 Mysteries]</ref> |
||
− | === |
+ | ===Other media=== |
⚫ | |||
⚫ | |||
+ | ====''[[Mega Man (Ruby-Spears)|Mega Man]]'' (Ruby-Spears)==== |
||
⚫ | |||
[[File:Cartoonrush.jpg|thumb|left|Rush from the cartoon show]] |
[[File:Cartoonrush.jpg|thumb|left|Rush from the cartoon show]] |
||
+ | {{See also|Mega Man cartoon equipment#Rush}} |
||
+ | In the animated series, Rush looked like his game counterpart, but he was made more for comedic relief than for practical purposes. Still, he is able to help Mega Man and is mainly used as a transport, having several forms available. Rush loves to eat Battery Biscuits, which serve as a source of energy for him, and has a speech impediment, tending to pronounce most words as if they begin with an "R". |
||
+ | |||
⚫ | |||
+ | |||
+ | ====''[[Captain N: The Game Master]]''==== |
||
[[File:Cntgmrush.jpg|thumb|Rush from Captain N: The Game Master]] |
[[File:Cntgmrush.jpg|thumb|Rush from Captain N: The Game Master]] |
||
+ | Rush appeared in episode 32 of the cartoon. His design was similar to the game counterpart, though with a different color scheme. |
||
⚫ | Rush appeared in |
||
+ | |||
+ | ====''[[Mega Man (Archie Comics)|Mega Man]]'' ([[Archie Comics]])==== |
||
+ | {{main|Rush/Archie Comics}} |
||
+ | |||
+ | ====''[[Mega Man Megamix]]''==== |
||
+ | Dr. Light created Rush and gave him to Mega Man in the ''[[Mega Man Gigamix]]'' story Asteroid Blues. The canine support robot is capable of assuming multiple useful forms to assist Mega Man, including a jet form that Mega Man often uses to travel through the air. Though he was created to be a simple support robot, Rush became a cherished member of Dr. Light's family. |
||
+ | ====Other appearances==== |
||
− | In Captain N: The Game Master, his design was similar to the game counterpart, though with a different color scheme. In the animated series, Rush looked as if ripped straight from the artwork. In the show, Rush was more made for comedic relief than a practical purpose, but he still serves a practical purpose. A popular meme is Rush biting Guts Man's leg before being kicked off. |
||
⚫ | |||
==Gallery== |
==Gallery== |
||
Line 312: | Line 381: | ||
NewRushCoil.jpg|Image of New Rush Coil from ''Mega Man 5''. |
NewRushCoil.jpg|Image of New Rush Coil from ''Mega Man 5''. |
||
RushJet.jpg|Image of Rush Jet from ''Mega Man 3''. |
RushJet.jpg|Image of Rush Jet from ''Mega Man 3''. |
||
+ | MegaMan&Rush.jpg|Mega Man and Rush in ''Mega Man 3''. |
||
+ | MM3MegaMan&Rush.jpg|Mega Man and Rush in ''Mega Man 3''. |
||
RushAction.jpg|Rush in action. |
RushAction.jpg|Rush in action. |
||
RushMM7.jpg|Rush from ''Mega Man 7''. |
RushMM7.jpg|Rush from ''Mega Man 7''. |
||
RushSearch.jpg|Image of Rush Search from ''Mega Man 7''. |
RushSearch.jpg|Image of Rush Search from ''Mega Man 7''. |
||
ChibiRush.png|A chibi Rush from ''Mega Man 8''. |
ChibiRush.png|A chibi Rush from ''Mega Man 8''. |
||
+ | MM3RushDrill.jpg|Concept of the Rush Drill from ''Mega Man 3''. |
||
+ | SSBRushCoil.jpeg|Rush Coil as it appears in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. |
||
+ | SFXACRush.png|Rush in ''[[Street Fighter x All Capcom]]''. |
||
+ | SFXACRushCoil.png|Rush Coil in ''Street Fighter x All Capcom''. |
||
+ | ZombieCafe Rush.png|Rush in ''[[Zombie Cafe]]''. |
||
+ | </gallery> |
||
+ | |||
⚫ | |||
+ | <gallery widths="120"> |
||
RushPWC.png|Rush transformed into a PWC in the ''Mega Man'' animated series. |
RushPWC.png|Rush transformed into a PWC in the ''Mega Man'' animated series. |
||
RushGlider.png|Rush transformed into a hang glider in the ''Mega Man'' animated series. |
RushGlider.png|Rush transformed into a hang glider in the ''Mega Man'' animated series. |
||
RushSnowmobile.jpg|Rush transformed into a snowmobile in the ''Mega Man'' animated series. |
RushSnowmobile.jpg|Rush transformed into a snowmobile in the ''Mega Man'' animated series. |
||
File:Rushactionfigure.jpg|Rush action figure from the ''Mega Man'' animated series. |
File:Rushactionfigure.jpg|Rush action figure from the ''Mega Man'' animated series. |
||
⚫ | |||
+ | MegaManArchieC041-1.jpg|Rush Space in the ''Mega Man'' comic. |
||
+ | R7RushJetItem.png|Rush Jet item in the ''Rockman 7'' manga. |
||
+ | R7RushJet.png|Rush Jet in the ''Rockman 7'' manga. |
||
R8RushCycle.jpg|Rush Cycle in the ''Rockman 8'' manga. |
R8RushCycle.jpg|Rush Cycle in the ''Rockman 8'' manga. |
||
R8RushItem.jpg|Rush giving an item for Mega Man in the ''Rockman 8'' manga. |
R8RushItem.jpg|Rush giving an item for Mega Man in the ''Rockman 8'' manga. |
||
− | + | RM7-01-1.jpg|Super Mega Man (1) |
|
− | RM7- |
+ | RM7-03-1.jpg|Super Mega Man (2) |
− | RM7-03-1.jpg|Super Mega Man(2) |
||
⚫ | |||
</gallery> |
</gallery> |
||
==Trivia== |
==Trivia== |
||
− | * |
+ | *Possible influences for Rush's name include the Capcom game ''[[w:c:capcom:The Speed Rumbler|Rush & Crash]]'', the iconic dog {{Nihongo|[[Wikipedia:Lassie|Lassie]]|ラッシー|Rasshī}}, and the dog {{Nihongo|[[Wikipedia:A Dog of Flanders|Patrasche]]|パトラッシュ|Patorasshu}}.<ref>[http://kobun20.interordi.com/2015/05/15/r-u-s-h/ The Reploid Research Lavatory: Robotic Utility Support Hound]</ref> |
*Rush's character concept appears to be loosely based on Friender, a support unit of [http://en.wikipedia.org/wiki/Neo-Human_Casshern Neo-Human Casshern], a Tatsunoko character, since Friender has the same ability of transforming into various vehicles for Casshern. Friender can be seen [http://www.youtube.com/watch?v=iFnRUBlJKfY transforming] into a jet, a drill-tank, and a submarine similar to Rush. |
*Rush's character concept appears to be loosely based on Friender, a support unit of [http://en.wikipedia.org/wiki/Neo-Human_Casshern Neo-Human Casshern], a Tatsunoko character, since Friender has the same ability of transforming into various vehicles for Casshern. Friender can be seen [http://www.youtube.com/watch?v=iFnRUBlJKfY transforming] into a jet, a drill-tank, and a submarine similar to Rush. |
||
− | |||
⚫ | *In the Ruby Spears cartoon, Rush is modeled after Scooby-Doo, as is evident from his goofy antics, garbled English and his love of "Battery Biscuits" (the cartoon's equivalent of "Scooby Snacks") to |
||
− | |||
*Rush Bike may have been inspired by Rush Cycle and/or Rush Cannon, two entries submitted in a contest for fans to design a Robot Master.<ref>[http://www.themmnetwork.com/2012/08/22/looking-back-nintendo-power-covers-mega-man/ The Mega Man Network: Looking Back: Nintendo Power Covers Mega Man]</ref> |
*Rush Bike may have been inspired by Rush Cycle and/or Rush Cannon, two entries submitted in a contest for fans to design a Robot Master.<ref>[http://www.themmnetwork.com/2012/08/22/looking-back-nintendo-power-covers-mega-man/ The Mega Man Network: Looking Back: Nintendo Power Covers Mega Man]</ref> |
||
− | |||
*One of the reasons why Rush Drill was removed from ''Mega Man 3'' is probably because the player could skip most parts of the level using it. |
*One of the reasons why Rush Drill was removed from ''Mega Man 3'' is probably because the player could skip most parts of the level using it. |
||
+ | *Although it may be a glitch, Rush will immediately appear to teleport under Mega man and allow him to jump if Mega man takes damage, strangely this only happens in [[Megaman 4|Mega Man 4]] with the Rush Coil and when he has warped down. |
||
⚫ | *In ''[[Mega Man Battle Network 6]]'', [[MegaMan.EXE]] would say "No Rush Coil!" should the player attempt to use cheat codes in the game, a reference to the fact that ''Mega Man 6'' was the only NES game without the utility. Oddly, he only says it in certain locations.<ref>[http://tcrf.net/Mega_Man_Battle_Network_6#No_Rush_Coil.21 The Cutting Room Floor: Mega Man Battle Network 6]</ref> |
||
⚫ | *In the Ruby Spears cartoon, Rush is modeled after Scooby-Doo, as is evident from his goofy antics, garbled English and his love of "Battery Biscuits" (the cartoon's equivalent of "Scooby Snacks") to coerce him into performing the tasks given to or pleaded of him by the characters. The series' first episode showed Rush possessed a wide variety of transformation abilities not seen in the games, although he rarely transformed into anything besides his jet form throughout the series. He is shown capable of removing his helmet, although this was not shown in full capacity. Rush also had his own theme music, which was considerably goofier compared to the rest of the show's soundtrack. |
||
− | *In ''Mega Man: Upon A Star |
+ | *In ''Mega Man: Upon A Star'' and the Ruby-Spears series, it is shown that Rush can speak and that he alternates between making typical dog sounds and speaking, but most of the time he only parrots other characters and also appears to have a limited ability for independent speech. This is possibly why in Rush's ''Mega Man & Bass'' CD data he has a quote, while Rush's counterpart Treble only says "Grrrrrrr". This may be due in some part to the fact that dogs can be taught limited speech while wolves, the basis of Treble's design, neither have patience nor capacity to do so. |
− | |||
− | *The preferred English spelling is "adapter", but the game manuals consistently use "adaptor", which is an acceptable alternate spelling. |
||
⚫ | *In ''[[Mega Man Battle Network 6]]'', [[MegaMan.EXE]] would say "No Rush Coil!" should the player attempt to use cheat codes in the game, a reference to the fact that ''Mega Man 6'' was the only NES game without the utility. Oddly, he only |
||
− | |||
⚫ | |||
− | <references/> |
||
==External links== |
==External links== |
||
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*[[w:c:sonic:Rush (character)|Rush]] at Sonic News Network |
*[[w:c:sonic:Rush (character)|Rush]] at Sonic News Network |
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⚫ | |||
+ | {{Reflist}} |
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{{-}} |
{{-}} |
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{{classic}} |
{{classic}} |
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+ | {{RS}} |
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+ | {{SSB4}} |
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[[es:Rush]] |
[[es:Rush]] |
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[[de:Rush]] |
[[de:Rush]] |
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+ | [[Category:Rockman Strategy]] |
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[[Category:Mega Man characters]] |
[[Category:Mega Man characters]] |
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[[Category:Mega Man items]] |
[[Category:Mega Man items]] |
Revision as of 02:25, 29 April 2016
This article is about the robot Rush. For his Mega Man Battle Network counterpart, see Rush (program) |
Rush (ラッシュ Rasshu) is Mega Man's faithful robotic dog, created by Dr. Light to assist Mega Man in his travels.
Video game appearances
Mega Man series
Rush debuted in Mega Man 3. Initially, Rush was able to transform into a coil, a hoverboard, and a submarine. Since then, Rush appeared in most games related to the original Mega Man series. The Rush Coil and Rush Jet functions are available in most of the games he appears, from Mega Man 3, Mega Man 4, Mega Man 5 (Rush Coil being modified into the New Rush Coil), Mega Man 7, Mega Man 9, Mega Man 10, Mega Man II to Mega Man V, and Mega Man: The Wily Wars.
In Mega Man 6, Rush was upgraded and gained the ability to fuse with Mega Man to turn him into Power Mega Man or Jet Mega Man. In Mega Man 7, his jet and coil abilities returned, but he now had Rush Search, an item detection mode. Also, both of his transformations were combined into one, turning Mega Man into Super Mega Man. In Mega Man 8, he has four new abilities, including a transformation into a motorcycle and healing abilities, and Mega Man uses Rush Jet in one part of Tengu Man's stage and the Wily Tower. He also appears in Rockman Strategy as a member of Mega Man's team.
Summary table
Mega Man | Rush Coil | Rush Jet | Other Rush | Other gauges |
---|---|---|---|---|
MM1 | -- | -- | -- | Magnet Beam |
MM2 | -- | Item-2 | -- | Item-1, Item-3 |
MMw1 | -- | -- | -- | Carry |
MM3 | Coil | Jet (360°) | #Rush Marine | -- |
MMw2 | Coil | Jet (360°) | Rush Marine | -- |
MM4 | Coil | Jet (fwd) | #Rush Marine | Balloon, Wire |
MMw3 | Coil | Jet (fwd) | -- | -- |
MM5 | #New coil | Jet (fwd) | -- | Beat, Super Arrow |
MMw4 | Coil | Jet (fwd) | -- | Beat |
MM6 | -- | #Jet (pack) | #Rush Power | Beat |
MMw5 | Coil | Jet (fwd) | #Rush Space | Tango |
MM7 | Coil | Jet (fwd) | Super Rush, #Rush Search | -- |
MM:PF | Coil | Jet (attack) | -- | -- |
MM8 | -- | Jet (scrolling) | #Rush Surprise, #Rush Bike, #Rush Bomber, #Rush Recharge |
-- |
MM8B | -- | -- | #Rush Search | Beat, #Eddie, #Treble |
MM9 | Coil | Jet (fwd) | -- | -- |
MM10 | Coil | Jet (fwd) | -- | -- |
SFxMM | -- | Jet (scrolling) | -- | -- |
Other games
Rush also appears in crossovers featuring Mega Man, like Marvel vs. Capcom: Clash of Super Heroes and Marvel vs. Capcom 2: New Age of Heroes. He appears as a card in SNK vs. Capcom: Card Fighters' Clash and SNK vs. Capcom: Card Fighters 2 Extend Edition, and has cameo appearances in Super Gem Fighter: Mini Mix and Capcom World 2.
In Super Smash Bros. for Wii U, Rush appears with the inclusion of Mega Man becoming a newly featured playable character. He is part of one of Mega Man's moves.
In Otoranger, Rush, Tango, Beat, and Eddie can combine into Right Great.
Data
Mega Man & Bass CD data
|
Super Smash Bros. for Nintendo 3DS / Wii U Trophy
Rush Coil |
A faithful robotic dog created by Dr. Light, he can transform into vehicles and even fuse with Mega Man. You can use Mega Man's up special to call Rush to your side, bouncing off his built-in spring and flying high into the air. Rush will hang around for a bit, so spring up again if you want! |
Functions
Rush Coil
RC Rush Coil (ラッシュコイル) is a coil platform that emerges from Rush's body and propels Mega Man to a higher level. In Mega Man 3 and Mega Man II, the Rush Coil used three units of weapon energy per jump. In later games, it only used two units.
In Super Smash Bros. for Nintendo 3DS / Wii U, he appears as Mega Man's up special move. Like in the original games, when Mega Man jumps over him, he gains a very high altitude upon jumping. However, unlike in the games, he can be used mid-air, so he can be used as a recovery move, and it doesn't leave Mega Man helpless upon using it. Bouncing off him a second time makes Mega Man jump higher. Opponents can also jump over him, even when mid-air. After a while, Rush teleports away, and can be used again. It acts similar to Sonic's Spring (his up Special move) from Super Smash Bros. Brawl.[1] It can be customized by swapping it out for two variants: Tornado Hold and Beat. However, they must be unlocked before it can be swapped out.
Appearances:
- Mega Man 3: no prerequisites.
- Mega Man 4: no prerequisites.
- Mega Man 7: no prerequisites.
- Mega Man 9: no prerequisites.
- Mega Man 10: no prerequisites.
- Mega Man II: defeat Crash Man.
- Mega Man III: defeat Snake Man.
- Mega Man IV: defeat Toad Man.
- Mega Man V: defeat Venus.
- Rockman & Forte: Mirai Kara no Chousensha: shop item.
- Rush Coil is also used in Mega Man 2: The Power Fighters and RockBoard.
- Super Smash Bros. for Nintendo 3DS / Wii U: Up special move.
New Rush Coil
New Rush Coil (ニューラッシュコイル) is a modification of the Rush Coil that only appeared in Mega Man 5. The coil appears below Rush, and Rush is propelled with Mega Man. Mega Man can leap off Rush to reach his target, allowing even higher jumps. Each jump uses four units of weapon energy.
Appearances:
- Mega Man 5: no prerequisites.
Rush Jet
MM8 Rush Jet (ラッシュジェット) transforms Rush into a flying sled which Mega Man can ride. Its usage differs greatly from Mega Man 3 to Mega Man 4 and onward.
In Mega Man 3 and Mega Man II, Rush Jet will stay underneath Mega Man under any circumstances unless he hits a wall. He acts as more of a personal hover device instead of a jet, allowing Mega Man to move in any direction, or stand still entirely and Rush Jet will stay beneath him. Also, Rush Jet's energy will only deplete if Mega Man is currently standing on him. Because of this, if a player continuously jumps, large pits can be crossed while using little or no energy.
In Mega Man 4 and later games, Rush Jet becomes more of a jet, his energy continually drains, and he will continuously move in the same direction (it will make slight variations in vertical movement at the player's discretion), acting much more like Item-2 from Mega Man 2. This change was made because once Rush Jet was acquired in Mega Man 3, it could be used to bypass situations where Rush Coil or Rush Marine were required and did so more effectively and easily than they could. The jumping exploit was fixed by having him teleport out immediately after Mega Man jumps off.
When Rush appears in Mega Man 2: The Power Fighters, he will turn into Rush Jet and hit the boss when Mega Man uses a charged attack. Mega Man can also leap higher into the air should he jump on Rush's back (Rush Coil).
In Mega Man 8, there are two Rush Jet segments in total. The first one is seen in Tengu Man's stage and the last is seen in Wily's castle stage 2. During these segments, Rush Jet behaves similarly to how it acted in Mega Man 3, but lasts until the end of the section, turning gameplay into a shoot-em-up akin to Gradius. These sections also featured giant Party Balls which contain power ups; the list of character powerups is Beat, Eddy, Auto, and a cannon for Rush.
Mega Man 3 specifications:[2]
- Length: 120 cm
- Height: 48 cm
- Max. speed: 300 km/h (1120 m/s in the manga Mega Man Megamix)
Appearances:
- Mega Man 3: defeat Needle Man
- Mega Man 4: defeat Drill Man
- Mega Man 5: defeat Gyro Man
- Mega Man 7: buy from Auto or find in Junk Man's stage
- Mega Man 9: defeat five bosses.
- Mega Man 10: defeat four bosses.
- Mega Man II: defeat Air Man.
- Mega Man III: defeat Dust Man.
- Mega Man IV: defeat Charge Man.
- Mega Man V: defeat Saturn.
- Rush takes this form for certain portions of two stages from Mega Man 8.
- In Mega Man 2: The Power Fighters, Rush Jet is an attack.
- Rush Jet has cameo appearances in Mega Man: The Power Battle and Super Adventure Rockman.
- Rush Jet also appears in other media, like the Mega Man animated series, Mega Man: Upon a Star, the Mega Man comic series, Mega Man Megamix, and the Rockman manga series.
Rush Marine
Rush Marine (ラッシュマリン) transforms Rush into a mini-submarine that can move freely in all directions underwater. It only functions in water, but is able to fire buster shots. In Mega Man 3, the Rush Marine can jump from the water and move on land by jumping continuously. Rush is unable to jump out of water in other games.
There is a bug with Rush Marine in Mega Man 4 that causes it not to move with the rising/falling action of the water in Dive Man's stage; however, this was accounted for by placing death spikes immediately following the section.
The Rush Marine function is briefly utilized in Mega Man Issue 46 by Mega Man and Rush in order to traverse the sewers of Wily Castle 3.
Mega Man 3 specifications:[2]
- Length: 135 cm
- Height: 65 cm
- Max. speed: 80 knot
Appearances:
- Mega Man 3: defeat Shadow Man
- Mega Man 4: defeat Toad Man
- Mega Man II: defeat Metal Man
- Rush Marine also has cameo appearances in the cartoon series and Super Adventure Rockman.
- Rush Marine star in its own game called Mega Man Rush Marine for mobile phone.
Rush Space
Rush Space (ラッシュスペース) is an adaptation of Rush used in some of the Game Boy games that allows Mega Man to quickly travel through space. In Mega Man V, Mega Man uses this version of the Rush Jet in the stage he goes to the Wily Star and fights against the Skull Blazer. Its appearance appears to be a combination of the Rush Jet and Rush Marine.
The Rush Space can charge shots and fire them like the New Mega Buster, and it can get a speed boost by pressing A. The speed boost count is unlimited.
In the Archie Comics series, Mega Man used the Rush Space function on Rush to reach an abandoned asteroid base that the renegade Wily/Light Robot Masters were presumed to be hiding at.
Rush Adaptors
Rush Power Adaptor
Rush junctions with Mega Man to become Power Mega Man. Power Mega Man is able to break blocks and penetrate enemy shields by charging punches. These punches act as energy projectiles that travel a short distance, with each form becoming more powerful the longer the FIRE button is held down (though stronger shots have less range). Power Mega Man can also push enemies back, penetrate the shields of Knight Man and Shield Attacker GTR, destroy otherwise-invulnerable enemies, and can even push blocks in certain stages. Mega Man cannot slide in this form, however.
There is a bug with the partially charged shot's damage value. The partly-charged shot cannot pierce shields but deals more damage than either the fully charged shot or the uncharged shot, and has the range of the uncharged shot. It deals 3 damage to bosses that would otherwise take 2 from the fully charged shot, including Blizzard Man and Knight Man.
Appearances:
- Mega Man 6: defeat Flame Man
Rush Jet Adaptor
Rush junctions with Mega Man to become Jet Mega Man. Jet Mega Man is able to use weapon energy to fly, and the energy rapidly recharges when he touches ground. Mega Man cannot charge his Buster or slide while using this form.
Appearances:
- Mega Man 6: defeat Plant Man
Super Adaptor
The Super Adaptor (スーパーアダプター) is a combination of the Rush Power Adaptor and the Rush Jet Adaptor. from Mega Man 6. Its only appearance was in Mega Man 7, and is obtained by collecting the R, U, S, and H plates. They can be found in the stages of the first 4 robot masters: Cloud Man, Junk Man, Freeze Man, and Burst Man.
While equipped with the Super Adaptor, the Mega Buster is replaced by a variant of the Mega Arm from Mega Man V, a flying fist attack similiar to Hard Knuckle utilising the intigrated properties of both the Rush Power- and Jet Adaptors.
The flying ability was removed, instead replaced by a double-jump using the rocket plates on the suit. Mega Man can't slide while equipped with this Adaptor because it's too bulky. Proto Man also gives a hint about this Adaptor in Turbo Man's stage.
There is an upgrade of the Super Adaptor called Hyper Rocket Buster that can be bought in Auto's shop after obtaining his Hyper Bolt, or found in Turbo Man's stage, use Rush Search in the platform where lies the third Trio the Wheel. Use Rush Search on the platform when the enemy isn´t there anymore in order to obtain the upgrade. The Hyper Rocket Buster allows Mega Man to shoot his arm with a homing effect, just like the upgraded Mega Arm from MMV.
Bass stole the plans of the Super Adaptor from Dr. Light, and Wily created a Super Adaptor for Bass.
Appearances:
- Mega Man 7: find the R, U, S and H plates. The Hyper Rocket Buster can be found in Turbo Man's stage or bought from Auto after finding his Hyper Bolt.
- Although the Super Adaptor has not made an appearance in the Mega Man Archie Comics series proper, it played a vital part it the climax of the crossover arc Worlds Collide, where it bolstered Mega Man's energy reserves to allow him to confront Doctors' Wily and Eggman. Sonic the Hedgehog, upon hearing the phrase "Super Adaptor," got the idea to use the Chaos Emeralds powering the Genesis Wave Generator to undergo transformations into their super forms. Although it wasn't created at the time, it also appeared in Worlds Unite.
- Created by Auto in Mega Man Gigamix.
- Present in the Rockman 7 and Rockman 8 manga.
Damage Data Chart:
- Known damage values in units for Mega Man 7.
Rush Search
Rush Search (ラッシュサーチ), also called Search Rush, teleports Rush in front of Mega Man's location and he digs for items.[3] If he is hit, he will teleport away, and sometimes he only finds garbage, such as apple cores, old boots, and even a rag doll. Several of the CDs in Mega Man & Bass can only be recovered using Rush Search, and the CD Finder upgrade helps locate them. In Mega Man 7, he will bark when close to a secret area. In Junk Man's stage, there is an easter egg: if Rush Search is used at the very beginning of the stage, he will dig up a Game Boy. This has been a source of much humor in the Mega Man franchise.
Appearances:
- Mega Man 7: buy from Auto or find in Freeze Man's stage.
- Mega Man & Bass: buy from Auto after defeating five Robot Masters.
Mega Man 8 exclusive
Rush Question
Rush Question (ラッシュクエスチョン) makes Rush teleport to Mega Man's location and toss a random item to him.
Appearances:
- Mega Man 8: defeat Sisi Roll in Clown Man's stage.
Rush Bike
Rush Bike (ラッシュバイク) transforms Rush into a motor-bike. Mega Man can fire weak projectiles from Rush's mouth and the extra speed allows for longer jumps to be made. While riding Rush, Mega Man doesn't take damage, but Rush's energy gauge depletes when hit.
Appearances:
- Mega Man 8: defeat Ururuun in Grenade Man's stage.
Rush Bomber
Rush Bomber (ラッシュボンバー) makes Rush bombard enemies while flying across the screen in Rush Jet form.
Appearances:
- Mega Man 8: defeat Gearna Eye in Sword Man's stage.
Rush Charger
Rush Charger (ラッシュチャージャー) makes Rush drop health items while flying across the screen in his Rush Jet form.
Appearances:
- Mega Man 8: defeat Gorone in Aqua Man's stage.
Rush Roadstar
Others
Rush Vision
Rush Vision (ラッシュビジョン) is a holographic projector used by Rush in Mega Man 8 and Marvel vs. Capcom to enable Mega Man to communicate with Dr. Light. In Mega Man 9, Mega Man uses Rush's projector to show Wily his defeats from previous games.
Rush Drill
Rush Drill (ラッシュドリル) is a transformation used in Marvel vs. Capcom, where Rush takes the form of a drilling machine and run over enemies.
Rush Drill was originally planned to appear in Mega Man 3, but the idea was scrapped.[4]
Other media
Mega Man (Ruby-Spears)
- See also: Mega Man cartoon equipment#Rush
In the animated series, Rush looked like his game counterpart, but he was made more for comedic relief than for practical purposes. Still, he is able to help Mega Man and is mainly used as a transport, having several forms available. Rush loves to eat Battery Biscuits, which serve as a source of energy for him, and has a speech impediment, tending to pronounce most words as if they begin with an "R".
In the animated series Rush has new transformations that were not used in the games, including a personal water craft, a hang glider and a snowmobile.
Captain N: The Game Master
Rush appeared in episode 32 of the cartoon. His design was similar to the game counterpart, though with a different color scheme.
Mega Man (Archie Comics)
Mega Man Megamix
Dr. Light created Rush and gave him to Mega Man in the Mega Man Gigamix story Asteroid Blues. The canine support robot is capable of assuming multiple useful forms to assist Mega Man, including a jet form that Mega Man often uses to travel through the air. Though he was created to be a simple support robot, Rush became a cherished member of Dr. Light's family.
Other appearances
Rush appeared in the three episodes of the OVA Mega Man: Upon a Star, in most of Shigeto Ikehara's Rockman manga, Rockman 8 manga, Rockman & Forte manga, and Rockman 4Koma Dai Koushin.
Gallery
Other media:
Trivia
- Possible influences for Rush's name include the Capcom game Rush & Crash, the iconic dog Lassie (ラッシー Rasshī), and the dog Patrasche (パトラッシュ Patorasshu).[5]
- Rush's character concept appears to be loosely based on Friender, a support unit of Neo-Human Casshern, a Tatsunoko character, since Friender has the same ability of transforming into various vehicles for Casshern. Friender can be seen transforming into a jet, a drill-tank, and a submarine similar to Rush.
- Rush Bike may have been inspired by Rush Cycle and/or Rush Cannon, two entries submitted in a contest for fans to design a Robot Master.[6]
- One of the reasons why Rush Drill was removed from Mega Man 3 is probably because the player could skip most parts of the level using it.
- Although it may be a glitch, Rush will immediately appear to teleport under Mega man and allow him to jump if Mega man takes damage, strangely this only happens in Mega Man 4 with the Rush Coil and when he has warped down.
- In Mega Man Battle Network 6, MegaMan.EXE would say "No Rush Coil!" should the player attempt to use cheat codes in the game, a reference to the fact that Mega Man 6 was the only NES game without the utility. Oddly, he only says it in certain locations.[7]
- In the Ruby Spears cartoon, Rush is modeled after Scooby-Doo, as is evident from his goofy antics, garbled English and his love of "Battery Biscuits" (the cartoon's equivalent of "Scooby Snacks") to coerce him into performing the tasks given to or pleaded of him by the characters. The series' first episode showed Rush possessed a wide variety of transformation abilities not seen in the games, although he rarely transformed into anything besides his jet form throughout the series. He is shown capable of removing his helmet, although this was not shown in full capacity. Rush also had his own theme music, which was considerably goofier compared to the rest of the show's soundtrack.
- In Mega Man: Upon A Star and the Ruby-Spears series, it is shown that Rush can speak and that he alternates between making typical dog sounds and speaking, but most of the time he only parrots other characters and also appears to have a limited ability for independent speech. This is possibly why in Rush's Mega Man & Bass CD data he has a quote, while Rush's counterpart Treble only says "Grrrrrrr". This may be due in some part to the fact that dogs can be taught limited speech while wolves, the basis of Treble's design, neither have patience nor capacity to do so.
External links
References
- ↑ At 4:30 Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U
- ↑ 2.0 2.1 R20 Rockman & Rockman X Official Complete Works
- ↑ Mega Man & Bass, Auto: "Rush will dig out a hidden item for you. Believe me, he is a good Digger!"
- ↑ The Mechanical Maniacs: Megaman 3 Mysteries
- ↑ The Reploid Research Lavatory: Robotic Utility Support Hound
- ↑ The Mega Man Network: Looking Back: Nintendo Power Covers Mega Man
- ↑ The Cutting Room Floor: Mega Man Battle Network 6
Rockman Strategy | |
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Characters | |
Mega Man • Beat • Rush • Dr. Light • Roll Proto Man • Duo • Auto • Eddie • Fan • Dr. Wily | |
Bosses | |
Aries • Taurus • Gemini • Cancer • Leo • Virgo Libra • Scorpio • Sagittarius • Capricorn • Aquarius • Pisces Bass • Treble • Apollo • Luna • Wily Machine α • Wily Capsule α | |
Robot Masters | |
Fire Man • Cut Man• Bomb Man • Flame Man • Ice Man • Frost Man Guts Man • Metal Man • Elec Man • Spark Man • Cloud Man • Heat Man Napalm Man • Bubble Man • Freeze Man • Hard Man • Yamato Man • Tomahawk Man Pharaoh Man • Burst Man • Dive Man • Aqua Man • Stone Man • Astro Man Knight Man •Sword Man •Skull Man | |
Miscellaneous | |
Characters and Enemies • Screws • Dr. Light's Laboratory • Items • Script |
Super Smash Bros. for Nintendo 3DS / Wii U | ||||||||||
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Mega Man's Weapons and Moves | ||||||||||
-Default- | ||||||||||
Mega Buster • Sliding • Mega Upper • Charge Shot • Super Arm • Metal Blade • Leaf Shield • Air Shooter • Crash Bomb Hard Knuckle • Top Spin • Spark Shot • Flame Blast • Slash Claw • Flame Sword | ||||||||||
-Customization- | ||||||||||
Hyper Bomb • Ice Slasher • Shadow Blade • Skull Barrier • Plant Barrier • Danger Wrap • Tornado Hold | ||||||||||
-Final Smash- | ||||||||||
Mega Legends | ||||||||||
Other properties included in Super Smash Bros Nintendo 3DS / Wii U | ||||||||||
Sega | ||||||||||
- Sonic the Hedgehog - | ||||||||||
Sonic the Hedgehog • Tails • Knuckles the Echidna • Shadow the Hedgehog • Green Hill Zone • Chaos Emeralds • Super transformation Chaos Control | ||||||||||
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- Street Fighter - | ||||||||||
Ryu • Hadoken • Shoryuken | ||||||||||
- Nintendo- | ||||||||||
Super Mario • Donkey Kong • The Legend of Zelda • Kid Icarus • Metroid • Pokémon (also owned by Game Freak and Creature Inc.) Miscellaneous | ||||||||||
Location | ||||||||||
Wily Castle |