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Rockman Perfect Memories (ロックマンパーフェクトメモリーズ Rokkuman Pāfekuto Memorīzu) is a commemorative book celebrating the 15th anniversary of the Rockman franchise published by Futabasha in Japan in December 2002. The book contains information and illustrations of all games from the Rockman games released at the time.

Content summary[]

The first four sections start with a summary about the series and shows the main characters, and ends with a special comic.

Rockman series[]

Covers the main games from the original Rockman series, presenting the story, the eight bosses, and other details from each game:

Also has a list of Special Weapons and details about some Metalls, Wily Machines, and other bosses.

Rockman X & Rockman Zero series[]

Covers the Rockman X series. The presentation is similar to the original series, except that the eight bosses are only listed alongside their weapons, having instead details about some of the other bosses and major characters, like CF-0, the Nightmare Police, Dynamo, and Isoc:

Also gives details of Ride Armors, the Ride Chaser Cheval, armors, and the first Rockman Zero game.

Rockman DASH series[]

Covers the Rockman DASH series, presenting the story and some details from each game:

Also gives additional details about Roll Caskett and Tron Bonne, and presents some of Tron's machines.

Battle Network Rockman.EXE series[]

Covers the Rockman.EXE series:

Also gives some details about the anime and merchandise from all series.

Other Rockman titles[]

Mainly covers games from the original series that, except for Rockman Mega World, has a different gameplay genre:

Rockman World series[]

Covers the five Game Boy games:

Enjoy the Rockman 15th anniversary!![]

Extra content.

Character ranking[]

As the series gained over 200 characters over the years, the book included a ranking with the writer's favorite characters.

Ranking 1st place 2nd place 3rd place
Main character Rockman
(Rockman.EXE)
X
(Rockman X)
Zero
(Rockman Zero)
Heroine Roll
(Rockman)
Meiru Sakurai
(Rockman.EXE)
Iris
(Rockman X)
Rival Zero
(Rockman X)
Forte
(Rockman)
Enzan Ijūin
(Rockman.EXE)
Enemy Kobun
(Rockman DASH)
Metall
(Rockman)
Sniper Joe
(Rockman)
Boss Leviathan
(Rockman Zero)
GateMan
(Rockman.EXE)
Quick Man
(Rockman)
Villain Dr. Wily
(Rockman)
Sigma
(Rockman X)
The three Bonne siblings
(Rockman DASH)
Support Rush
(Rockman)
Data
(Rockman DASH)
Gospel
(Rockman)

Boss Character Tournament[]

A tournament between bosses from the first eight games from the original series, showing who would win if they fought and detailing the battles.

Quarter-finals Semi-finals Final
       
 Fire Man  
 Air Man  Winner  
 Air Man  Winner
     Snake Man    
 Snake Man  Winner
 Toad Man    
 Air Man  
   
   Tengu Man  Winner
 Charge Man  
 Plant Man  Winner  
 Plant Man  
     Tengu Man  Winner  
 Shade Man  
 Tengu Man  Winner  
 

While Tengu Man won the tournament, in the end it is mentioned that different combinations can give different results as everyone has a strong and weak point, giving as example that Tengu Man would lose against Frost Man's Ice Wave, who in turn would lose against Grenade Man's Flash Bomb, and so on. There is no absolute answer as to who is the strongest, having infinitely circumstances and combinations that could determine who would win.

Rockman Fortune Telling[]

A fortune-telling game where the reader selects a number based on the birthday. The result will compare the reader with a character from the series and give additional info. The number is selected in the tables that cover 1961 to 2002. The reader than sums the day he was born to the number, and if the result is higher than 60, subtracts the result by 60 to find the number corresponding to the character. For example, someone born on December 17, 1987 will get 30 from the table, than sum 17, resulting in 47 (Forte).

Character Summary Good point Bad point Lucky item Study
luck
Love
luck
Money
luck
Health
luck
Rockman A leader type Hard worker Too serious Sneakers 6 4 5 5
X Hot-blooded type Sense of justice Unlucky Training wear 4 6 6 3
Blues Brain type Judgment Conceited Muffler, bandana 3 5 5 6
Zero Genius type Genius Has the habit of wasting Silver accessories 6 6 2 4
Forte Charismatic type Ability to take action Selfish Mobile game 4 3 6 5
Roll Idol type Popular Low stamina Handkerchief with a floral pattern 5 6 5 2
GutsMan Guts type Power Stubborn Takoyaki 6 2 4 6
CutMan Entertainer type Creative Tends to be lazy Hat, hair ornaments 4 3 6 5
QuickMan Versatile type Dexterious Poorness Mountain bike 5 5 3 5
WoodMan Popular type Gentle Indecisive Umbrella, rain gear 2 4 4 6
ShadowMan Hard worker type Intelligent Lonely Sunglasses 5 4 5 4
PharaohMan Artistic type Mysterious Emotional Canned coffee 5 4 6 3

The last page includes a compability chart showing two character types that would better fit the reader romantically.

Rockman Glossary[]

Four pages with a glossary containing fifty one terms from the series, such as Air Man type, air pirate, Big Eddie, Charge Shot, curry rice, Cyber Elf, Deflector, Digouter, dog, Energen Crystal, E Can, Hadoken, Ira, Irregular, Life Energy, Mega Armor series, NetBattler, NetNavi, plug in, Repliroid, Rock Ball, Rock'n Arm, Sakugarne, Sigma Virus, Sniper Joe, Special Weapon, Space Rulers, Ultimate Armor, virus, Weapon Energy, Wire, Yashichi, Yellow Devil, and Z Saber.

Rockman in Reality!?[]

Three pages talking about real life robots, presenting robots and competitions such as ASIMO, Robo-One, morph, HRP-2P, and RoboCup.

The book ends by saying that it's been only a few years since robots started walking, and that the accumulation of various studies will lead to more advanced robots, with a robot like Rockman appearing in the future, encouraging those who plan to become researchers that by doing so may make Rockman become a reality sooner.

See also[]


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