|Rockman.EXE Operate Shooting Star|
Rockman.EXE Operate Shooting Star (ロックマンエグゼ オペレート シューティングスター?) is a game released on November 12, 2009 for the Nintendo DS in Japan. It is an advanced port of the first Mega Man Battle Network game with some extras, including a crossover with the Mega Man Star Force series.
Capcom currently has no plans for a release outside of Japan. 
- The Mega Man from the Star Force series is playable during and after his events in the plot.
- A multiplayer mode called Rock Colo (Rockman Star Colosseum), where the player can use the two Mega Men and ProtoMan.EXE.
- Game modes include "Team Battle" and "vs. Forte".
- Some changes to the game mechanics, such as:
- Addition of maps in the lower screen.
- "Arranged" music. (Echoes were added to the original music tracks, nothing beyond that.)
- Voice acting in some parts of the game.
- New mugshots for the main characters.
- A new area with a new boss: ClockMan.EXE.
- Five new Battle Chips (SSRockman, ClockMan V1,V2,V3 and Burai), two new Program Advances (Double Hero 2 and Double Rockman), and changes to the attack value and letter codes of some Chips.
- The invisible paths in ElecMan.EXE's scenario now have small dots that flash periodically.
- The player now runs automatically, and holding the B button makes him walk normally.
- The wood, aqua and heat armors have been removed.
- Players also have the option of fleeing battles, by pressing L unlike the first game.
The game has the same story of the original, the only difference being the addition of two events related to the Mega Man Star Force series:
In the prologue, Harp Note is kidnapped by ClockMan.EXE (a NetNavi able to travel through time by creating warp holes), who escapes to the Mega Man Battle Network era 200 years in the past. Dr. Goodall prepares a warp hole to allow Mega Man to follow them, and warns him that he can only return to his time if he finds ClockMan.
After the battle against ElecMan.EXE, ClockMan captures Roll.EXE, and MegaMan.EXE searches for her in the Internet after hearing that a strange blue Navi was around the area at the time. When he sees Mega Man Star Force, MegaMan.EXE believes he is the one who captured Roll and fights against him, but later realize that he is innocent and the two join forces to fight against ClockMan. After defeating ClockMan, MegaMan SF and Harp Note return to their time, and MegaMan SF gives MegaMan.EXE a program that allows the player to use him and his Battle Chip.
- Although MegaMan SF comes from the time after Mega Man Star Force 3, the music used in his area comes from the original Mega Man Star Force game.
- Using MegaMan SF in battle resemble the combat used in Star Force series, with Mega Man able to use Mega Attack, Auto Charge Buster, and Shield.
- After MegaMan SF 's scenario, the player is able to talk to him using the lower screen, although it resembles the HumrWord program. One of the things Geo says to Lan is that the people from the past have extremely shiny foreheads, showing Yai as an example, and playing the same twinkle sound effect from MegaMan NT Warrior anime.
|Mega Man Star Force series|
| Geo Stelar (Omega-Xis • Mega Man) • Luna Platz (Ophiuca/Vogue • Queen Ophiuca) • Zack Temple (Pedia) • Bud Bison (Taurus • Taurus Fire) |
Sonia Strumm (Harp • Harp Note) • Solo (Laplace • Rogue) A.C. Eos (Acid • Acid Ace) • Patrick Sprigs (Gemini • Gemini Spark)
| Mega Man Star Force • 2 • 3|
Shooting Star Rockman: Wave Change! On Air! • Rockman.EXE Operate Shooting Star
| Mega Man Star Force (anime) • Shooting Star Rockman Tribe|
Shooting Star Rockman (manga) • Laugh Attack On-Air!! Shooting Star Rockmeen!
| Battle Card • BrotherBand • Link Power • EM Being • EM Wave Change • Planet AM • Planet FM • OOPArts • Dealers |
Transer • Star Carrier • Hunter VG • Visualizer • Star Break • Tribe On • Noise Change