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Yamato Man's spear tip
PLEASE NOTE: THE FOLLOWING INFORMATION IS ABOUT MATERIAL THAT HAS NOT BEEN LOCALIZED OR DUBBED OUTSIDE OF JAPAN OR OTHER ASIAN COUNTRIES, AND USES THE ORIGINAL TERMS AND NAMES.
Yamato Man

Rockman.EXE Operate Shooting Star (ロックマンエグゼ オペレート シューティングスター Rokkuman Eguze Operēto Shūtingu Sutā), also written as Rockman EXE Operate Shooting Star,[2] shortened as EXEOSS,[3][4] is a game released on November 12, 2009 for the Nintendo DS in Japan. It is an enhanced port of the first Rockman EXE game with some extras, including a crossover with the Shooting Star Rockman series. The game was only released in Japan, having no plans for a Western release.[5]

In Mega Man Battle Network Legacy Collection's art gallery the game's name was localized as Mega Man Battle Network OSS, with OSS's full meaning is not stated, although a survey held by Capcom on February 6, 2024, confirmed it to be Operate Shooting Star.

New features[]

Rockman Star Colosseum[]

A new mode on the title screen called Rockman Star Colosseum (Rock Colo for short) was created. Players can use Rockman.EXE, Shooting Star Rockman, and Blues in gameplay that takes place on a field map. Completing rounds will award points that can be traded for Battle Chips in the main game.

  • Multiplayer modes include "Team Battle" competing to collect stars and "vs. Forte" where players attempt to delete Forte. "Vs. Forte" is the only mode that can be played in single player.
  • Playing vs. Forte 50 times allow you to play as Forte in the multiplayer.

Main Game[]

  • Story: A new Shooting Star Rockman prologue has been added. The crossover scenario begins after the ElecMan chapter.
  • Shooting Star Rockman: S.S. Rockman is playable during the story and after his events via the "S.S. Program". Like in his games, he can auto-charge (only level 1 charge), has a shield, and can do lock-on attacks. During non-story battles, the battle music will change into Shooting Star Rockman battle music instead. S.S. Rockman also appears on the lower screen in the PET, and when interacted, will play dialogue similar to the Humor Sense Navi Customizer program from later games.
  • New boss: Shooting Star Rockman and ClockMan.
  • New Battle Chips: SSRockman and ClockMan V1, V2, V3. A new event chip: Burai. Also, two new Program Advances: Double Hero 2 and Double Rockman.
  • Dual Screen: In the cyberworld, maps have been added in the lower screen. In the real world, a static picture of Rockman will accompany the player. All areas are named on the lower screen, which also contradicts the old EXE1 guidebooks with a major change in renaming Internet 5 to 16 areas into Ura Internet 1 to 12.
  • Music: A newly composed title screen music and "arranged" in-game music (echoes were added to the original music tracks, nothing beyond that). Some music from the Shooting Star Rockman series have been added to new content.
  • Voice Acting: Voice acting has been added on the title screen, battles, L Button help, and select cutscenes.
  • Visuals: The Start menu and Custom Screen have been redone. New mugshots for the main characters, other characters have updated palettes and minor visual updates. The switch in ElecMan's Comp has been redone.
  • Button Uses: Some button uses have been changed or added on using the Nintendo DS’ extra buttons. The player characters now runs by default and holding the B button makes them walk. On the field, the Start or X buttons open the PET menu. On the battlefield, the R or Y buttons show the Battle Chip’s description.
  • Dungeons: IceMan's Comp has its encounter rate decreased. The invisible paths in ElecMan's Comp now have small dots that flash periodically and batteries won't go empty.
  • Folder: The chip restrictions have been modified; Only 5 of any non-Navi chips and only 1 kind of each Navi Chip, instead of 10 of any non-Navi chips and any 5 Navi Chips. Select button can now empty the entire Folder like in the Shooting Star Rockman games.
  • Battle Chips: The * code and non-elemental icon from later games have been included. Many chips' attack powers and codes have been modified, notably SkullMan now being D code and ShadowMan being T code. Some chips have been rebalanced, such as Area Steal now being unable to take last column enemy panels and Poison Anubis now draining slower.
  • Battles: Later game features have been included. Escaping with L Button from EXE2 and later games is now possible. Hiding the Custom Screen with Select button from later games has been added. Custom Screen size has been reduced from 15 to 10, but now the chip codes are visible without needing to select the chip.
  • Enemies: Many enemies have their HP and attack powers modified. Some drops have been modified, and it's more likely to get better chip drops. Some rebalancing has also been done, such as making SharkMan's Fin attack slower.
  • Armors: The Wood, Aqua, and Heat Armors have been removed, now Leveling Rockman requires completing the Library.
  • Network: Some multiplayer features have been updated. The screen-dimming chip cut in mechanic from EXE4 and later has been added. The 15 turns limit from later games is somewhat implemented by replacing Max Mode mechanic with the sudden-death Final Match mode. The number of turns left in a battle is visible on the Custom Screen, similar to the Shooting Star Rockman games.
  • Many typos have been fixed and has minor text changes, such as changing the hotcakes Haruka made at the start of the game into apple pie.
  • Bugfixes from the international version of Mega Man Battle Network has been added, but some bugs weren't caught and are still in the game. Also, not only were new content bugs were introduced, but previously unbuggy EXE1 content are now bugged. An example is WoodMan's buggy sprite when he uses the Death Forest move.

Story[]

RockmanEXEOSS

The two Rockmen, Roll.EXE, Harp Note and ClockMan.

The game has the same story of the original, the only difference being the addition of two events related to the Shooting Star Rockman series:

In the prologue, Harp Note is kidnapped by ClockMan.EXE (a NetNavi able to travel through time by creating warp holes), who escapes to the Rockman.EXE era 200 years in the past. Dr. Yoirī prepares a warp hole to allow the S.S. Rockman to follow them, and warns him that he can only return to his time if he finds ClockMan.

Some time after the Power Plant incident with ElecMan, Netto receives a phone call from Meiru saying that Roll has been kidnaped by a mysterious Navi and rushes over to her house. Outside he finds Madoi and Count Elec who he then questions why they were at Meiru's house. Madoi says they planned to kidnap her and Roll as revenge, but was stopped by his Navi. Count Elec notes that he has never seen a Navi in the real world before. Netto then questions Meiru who told him the Navi that took Roll is somewhere on the network and prompts him to send Rockman on to the network. On the internet, Netto and Rockman end up following a strange blue Navi until they reach a time gate. While they attempt to question the Navi, the Navi retaliates and attacks Rockman. After a close battle, Rockman enters the time gate and loses contact with Netto. The blue navi then appears before Netto and Meiru and explains the situation, introducing himself as the Rockman 200 years from now, Subaru Hoshikawa, and his ailen partner Warrock. Netto then decides in order to rescue Rockman and Roll, he and Subaru need to work together. The pair locate Clock Data in Dekao's clock and restore Rockman who then joins the group in finding Clock Data thoughout Densan City. Eventually Netto and the group encounter ClockMan, a Navi who steals women from various time periods for his collection. After Netto, Rockman, and Subaru delete ClockMan, they rescue Roll and Subaru's friend Harp Note (Misora Hibiki). Netto then receives a memento from Subaru as a symbol of friendship across time and becomes more determined to stop WWW.

An additional scene was added during the credits showing the Shooting Star Rockman and Harp Note successfully return to their timeline where they are greeted by their friends. Luna gets huffy puffy, seemingly mad for keeping her waiting and worrying.

Credits[]

See also: Rockman.EXE Operate Shooting Star/Credits

Gallery[]

Webcomic[]

Videos[]

Trivia[]

  • The game takes place in 20XX,[1] instead of the original’s 200X.
  • Rockman.EXE Operate Shooting Star is the only Nintendo DS Rockman game that was never released outside of Japan.
  • Buying early copies of the game in selects stores included limited edition cover jackets, “Light ver.” and “Dark ver.”. [6][7]
EXE-StarForce-handshake

Celebratory image for Rockman's 20th, by Shinsuke Komaki.

  • Producer Takeshi Horinouchi stated on the official website that the game’s inspiration is based on a celebratory image drawn by a designer for Rockman’s 20th anniversary.[8]
  • The remixed title theme was done by Masahiro Aoki, who would later do the soundtrack for Rockman Xover.[9]

See also[]

External links[]


References[]


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