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This page is about the Robot Master Quick Man. To find information on his NetNavi counterpart, see QuickMan.EXE.
"Because to destroy you in a glorious battle, that is my aspiration! Then I will be the world's number one robot!"
―Quick Man, Super Adventure Rockman

Quick Man (クイックマン Kuikkuman) is a Robot Master from Mega Man 2. He was created by Dr. Wily using Elec Man's design as a base. His body is made of lightweight materials, allowing him to move at very high speeds, but this can easily cause him to be blown away by weapons like Air Man's Air Shooter. In addition to this, a flaw from within his device also makes him vulnerable to Flash Man's Time Stopper which can easily stop him in his tracks and slowly drain his health. Although his top running speed is unknown, Quick Man is one of the fastest Robot Masters in the Mega Man series. His Special Weapon is the Quick Boomerang, small razor-edged boomerangs that he can rapidly fire from the launcher on his right arm. In Super Adventure Rockman and other media, he is shown to be also able to wield a larger boomerang like a sword.

Appearance[]

X8NavigatorAlertIconEdit This section requires expansion.

Quick Man is a humanoid robot who seemingly wears a black suit, a red torso with a yellow boomerang on front of it, red hands, red leg armors, red feet, and red helmet with a long yellow boomerang on the front. His eyes are blue.

Personality[]

Quick Man is a cunning Robot Master who is confident in his abilities, and particularly proud of his speed. Whilst he is an accomplished decision-maker, he is also impulsive, possessing a tendency to act on a whim. He is an early riser, tends to get bored very quickly by slowness, and is shown to be a huge fan of motor racing, both as a spectator and a competitor. Due to the similar emphasis on speed in their designs, Quick Man is shown to have a friendly rivalry with Turbo Man.

Video game appearances[]

Mega Man 2[]

Quick Man is one of the 8 Robot Masters created by Dr. Wily to combat Mega Man. Defeating him will grant the player his Quick Boomerang weapon.

Attack Pattern[]

Quick Man is easily the hardest Robot Master to fight, no matter what weapon you're fighting him with. His arena has 3 elevations, shaped like a hill but with a gap in the middle. Quick Man’s pattern is to jump 3 times and then run at the player before jumping again. His jumps are either a high jump to land on Mega Man, a medium jump to land ahead of Mega Man, or a short jump to get close to Mega Man. On the second jump, he will throw 3 Quick Boomerangs. These will either all clump up together or spread out. They are aimed in Mega Man’s general direction, and once they miss, they will stop and re-aim themselves at Mega Man’s new position. It should be noted that his fight is actually bugged: Quick Man will glitch inside the farthest walls/corners of the arena (you can see his feet clip inside the floor very briefly), which eats up his jumps and incidentally shifts his pattern order, thus making it seem like he is random.

Quick Man also has a tendency to block projectiles that he is immune against (and extremely rarely the Mega Buster), which will put him in a guard state that stops his current movement. After a short second of guarding, he will start a new pattern of attacks.

The rematch room is completely flat, making the fight somewhat easier.

In The Wily Wars, Quick Man is much slower and does not have any pattern order, even without clipping inside the wall. He can now jump up to 5 times and even turn around while running. These factors along with Wily War's longer boss i-frames make him almost impossible to defeat with the Mega Buster, plus the fact that it now does just 1 damage.

Weaknesses[]

Quick Man's primary weakness is Time Stopper. Whereas every other boss will stay frozen by the weapon, Quick Man will get frozen and slowly lose health as he's frozen. However, he loses 14 HP from a full Time Stopper bar regardless of difficulty, meaning that another weapon will have to be used. His other big weakness is Crash Bomb, which will kill him in 4/7 hits. Although all bombs are enough to kill him, using the multi-hitting explosion can do even more damage. Lastly, Quick Man is weak to a fully charged Atomic Fire, and takes 20/10 damage from it. His secondary weaknesses are the Mega Buster and Air Shooter, doing 4/2 damage.

In The Wily Wars, Quick Man takes 1 damage from the Mega Buster, removing it as a weakness.

Mega Man 3[]

In Mega Man 3, the second Doc Robot from Spark Man's stage copies Quick Man's moves, and before the battle, Quick Man has a cameo appearance as program data copied by Doc Robot. This Doc Robot is weak against Gemini Laser and Search Snake, unlike the original Quick Man boss room, Doc Robot's boss room is completely flat rather than having an elevated floor with a small gap in the middle of the room.

Mega Man: Dr. Wily's Revenge[]

Quick Man is part of the second wave of 4 Robot Masters, all of which come from Mega Man 2. However, the second wave do not have their own stages, but are part of a mini-gauntlet fought via teleport systems in the Wily Castle.

Attack Pattern[]

Quick Man's pattern from Mega Man 2 has been simplified. He always starts his fight running forward, which is followed by 2 jumps that cycle back to his running. These 2 jumps have 2 types of height which are randomly chosen, though Quick Man always jumps to the player's general position. He may also throw 3 Quick Boomerang during one of his jumps, which always move in one of the 8 directions for both movements. Quick Man's choice of when to throw his boomerangs is random: he may do it during the first jump, the second jump, or for none of the jumps. The Quick Boomerangs themselves do less damage than Quick Man himself, so tanking those boomerangs should be prioritized if push comes to shove. Defeating him rewards the player with a big health pickup.

Weaknesses[]

Quick Man has 2 weaknesses: Time Stopper and Atomic Fire. Time Stopper has the same logic as in Mega Man 2; freeze Quick Man in place and cut his entire HP by half. Atomic Fire at full charge will also obliterate half of his health, doing 10 damage. However, Atomic Fire in this game will prematurely shoot the charge if the player gets hit, so using this weapon on Quick Man is a big gamble.

Mega Man 2: The Power Fighters[]

"Quick Man is very agile. You'll have to get used to his speed. Judging from his speed, he must be very light. Blow him away!"
Dr. Light

Quick Man is one of the six bosses from the "Recover the new parts!" course. Like Mega Man 2, Quick Man moves around the area at high speed while jumping and using Quick Boomerang. After losing half of his energy (depending of game difficulty and boss order), he will also attack by dashing in the player's direction. His weakness is the Air Shooter.

Mega Man: Battle & Chase[]

Quick Man is a playable racer in Mega Man: Battle & Chase, where he entered the competition to race against Turbo Man, but Turbo Man himself wasn't able to participate due to suffering from mechanical problems.

In his ending, Quick Man goes after Turbo Man to race with him. In his original Japanese ending, Turbo Man calls Quick Man and says he saw the race on TV, congratulating his victory. Coughing, Turbo Man explains why he could not participate and invites Quick Man for a race in the G-1 Circuit, where they can run at top speed.

Sonic Formula
Vehicle
Sonic Formula (ソニックフォーミュラ)
Game description
Good acceleration. Slide Move and Quick Turbo are available.
Maximum speed
480 km/h (on normal roads)
Parts Game description
Body Turbo Body
("Arrow Turbo Body" in Japan)
The sliding drive and "Quick Turbo" is available. However, there is no attacking ability.
Engine Dash Engine Maximum speed is not very great, but has good acceleration.
Wing Rocket Wing After you start, each ability is enhanced for certain amount of time.
Tire On-Road Tire This is very helpful when driving on normal roads.

Losing quotes:

  • This is embarrassing... I mean, I'm Quickman!
  • My pride... You've hurt me where I can be hurt the most!

Super Adventure Rockman[]

In Super Adventure Rockman, Quick Man and Dr. Wily's other robots from Mega Man 2 and Mega Man 3 were rebuilt by Ra Moon. Quick Man is the first robot activated by Wily, who inserts his I.C. chip in his head, and Wily gives Quick Man the remaining chips for him to activate the other robots.

Later, Quick Man finds Mega Man and prepares to fight, but Mega Man tries to convince Quick Man that Wily's plan is causing harm to the robots around the world and could harm him too. Quick Man doesn't believe him in the beginning, attacking Mega Man as he tried to convince him not to fight. However, when Shadow Man appears, Quick Man seems to have a change of heart, sacrificing himself to protect Mega Man from a Shadow Blade by blocking it using his own body. He succumbs to the attack, which enrages Mega Man, who in turn attacks Shadow Man with full power. After Shadow Man is destroyed, a dying Quick Man tells Mega Man that if what he was saying is true, Wily is being used, collapsing before saying it was by Ra Moon. Mega Man buries Quick Man and offers a prayer at his makeshift grave.

Near the end of the game, Quick Man and Wily's other robots (except for Shadow Man) were revived, but Ra Moon betrays Dr. Wily and his robots are attacked, weakening them. If the player is defeated by the New Yellow Devil, Mega Man can ask the tired robots to help him by giving all their remaining energy. The robots shut down after doing so, and their bodies are apparently destroyed in the explosion of Ra Moon's temple.

Other appearances[]

MMACMM2Load

Mega Man 2 loading screen in Mega Man Anniversary Collection

Data[]

Mega Man & Bass CD data[]

Quick Man CD data card

Rockman Complete Works data[]

ワイリーメカで、ダントツのきどうりょくをほこる。あのスピードにかてるか?地形をりようして、攻撃しよう。

Mega Man Legacy Collection translation: By far the most mobile of Dr. Wily's robots. Can you match his speed? Use the terrain to your advantage when attacking.

Rockman Battle & Fighters data[]

エレキマンのノウハウをうけついだ、もっともすばやいせんとうロボット。そのたかいジャンプりょくとはっしゃするブーメランのせいかくなサーチりょくによりこうげきのしかくはまったくない。 とくしゅぶきはクイックブーメランじゃ。

Translation: The quickest fighting robot that inherited the know-how of Elec Man. His high jumping power and the accurate search power of the boomerangs he fires leave no blind spot for attacks. His special weapon is Quick Boomerang.

Stage[]

Main article: Quick Man Stage

Damage data chart[]

Amount of damage in units that Quick Man receives from each Special Weapon in Mega Man 2.

Mega Man 2
Mode Mega Buster Metal Blade Air Shooter Bubble Lead Quick Boomerang Crash Bomber Time Stopper Atomic Fire Leaf Shield
Normal 4 0 4 0 0 8 14 4:12:20 0
Difficult 2 0 2 0 0 4 14 2:6:10 0

Amount of damage in units that Quick Man receives from each Special Weapon in Mega Man: The Wily Wars.

Mega Man: The Wily Wars
Mega Buster Metal Blade Air Shooter Bubble Lead Quick Boomerang Crash Bomber Time Stopper Atomic Fire Leaf Shield
1 0 2 0 0 4 13 2:6:10 0

Other media[]

Mega Man (Ruby-Spears)[]

"Gotcha Mutt! Now it's your turn!"
―Quick Man, The Day the Moon Fell
No012quickman

Quick Man in the cartoon show.

Quick Man appeared in the episodes The Day the Moon Fell and Robo-Spider of Ruby-Spears' Mega Man animated series. Although his appearance is more-or-less exactly as he appears in the games, Quick Man's boomerangs are made of energy and he has a habit of talking very quickly.

In "The Day the Moon Fell", Quick Man appears at the beginning helping Proto Man, Cut Man, and Shadow Man steal a helicopter to pick up Guts Man and Dark Man in a laboratory, and they stay in Wily's Skull Fortress until Mega Man breaks in to take the tachyon capacitor that was being used by Wily to control the Moon. He and the other robots follow him to Dr. Light's lab, where Mega Man fools them with holographic copies and takes Dark Man's weapon, using it to capture the others and throw them into Wily's Skullker. They escape after this, and the Moon is placed back into its orbit.

In "Robo-Spider", Quick Man first appeared when Wily ordered his robots to stop Mega Man. Quick Man damaged Roll's skycycle and Rush's jet with his boomerangs, so they had to return to Dr. Light on foot. When Mega Man entered a robot museum to hide from them, Roll used a fake Mega Man to fool Quick Man, temporarily defeating him by dropping a heavy statue on him while he was distracted. Mega Man copied his Quick Boomerang and used it to defeat Proto Man. Quick Man is later seen inside Wily's Robo-Spider with the other robots, to assist in attacking the military base that housed Dr. Light's supercomputer. Mega Man entered the base to stop Wily and defeated Bright Man, using his power to blind the other Robot Masters; in the resulting confusion, Guts Man punched Cut Man, causing Cut Man to fire on Quick Man and Quick Man to fire on Guts Man, causing them to all knock each other out at once.

Captain N: The Game Master[]

Quick Man appeared in episode 20 of Captain N: The Game Master, where he and other Robot Masters from Mega Man 2 play football against the main characters. Due to his coloration and altered proportions, he looked more like an insect, in particular a praying mantis. He also resembles the Alien boss from Mega Man 2.

Mega Man Megamix[]

Quick

Quick Man in Mega Man Megamix.

In Mega Man Megamix, Rockman Remix and Mega Man Gigamix, Quick Man's body is bulkier and he wields a large Quick Boomerang like a sword. Although he doesn't use normal-sized Quick Boomerangs in the stories, his manga profile shows he's able to shoot them from his arm. Quick Man is able to accelerate time in his immediate proximity, which results in the illusion that Quick Man is moving extremely fast, but the acceleration is limited from 2 to 4 times that of his surroundings. Despite this limitation, Quick Man's acute reasoning and combat skills have extended the time acceleration system's usefulness beyond initial expectations. Quick Man is the only robot that is damaged by Flash Man's Time Stopper because it reduces the speed of light to nearly zero, infinitely increasing Quick Man's mass and thus creating a powerful gravitational field. The result is an effect similar to a black hole, the gravitational force of which then damages Quick Man.

In "Mega Man's Birth", Quick Man and Wily's other robots, cloaked and still incomplete, are briefly seen in Wily's mobile base. After Yellow Devil's defeat, Quick Man cut Mega Man's arm with his boomerang to save Wily, and covered his escape from the base.

In "R Orders to Destroy", Quick Man is in Wily's castle and damaged Elec Man after Wood Man's defeat. When Mega Man tried to stop one of Wily's skull satellite before it left the atmosphere, Quick Man used the Mecha Dragon to reach the satellite. He prepared to attack, but Flash Man interfered with Time Stopper and said he would take care of Mega Man.

Quick Man and Flash Man attacked Mega Man at the same time, but Quick Man cut Flash Man and the Mecha Dragon apart with his boomerang, saying he doesn't want interferences and will take Mega Man alone. The satellite later exploded, but Mega Man was able to escape using Flash Man's Time Stopper.

Quick Man is later seen damaged, leaving the debris of the satellite. A severely damaged Flash Man is also shown buried under some debris, vowing that Quick Man will pay for what he did to him, in turn hinting at a rivalry between the two.

Quick Man also appeared as a racer in the story "Burning Wheel" from Mega Man Gigamix volume 1, and fights against the original Duo in volume 2, allowing Dr. Wily to escape. Quick Man plays a key role in defeating the rampaging Duo, as the single strike he manages to make creates the weak point which ends up being its undoing. Quick Man later returns with the Mecha Dragon to assist Shadow Man against the Stardroids, destroying Mercury.

Mega Man (Archie Comics)[]

Rockman: Dr. Wily no Inbou[]

Quick Man is the last of Dr. Wily eight robots to be fought by Mega Man. At first Mega Man can do no harm to Quick Man, as he is able to dodge any attack with his high speed. After trying four Special Weapons and being hit several times, Mega Man tries the Time Stopper, which stops Quick Man. Mega Man takes the opportunity to change his position and attacks Quick Man when the Time Stopper's energy ends. Quick Man is confused by what happened, and is defeated by Mega Man's next attack. Later, Mega Man fights against a backup Quick Man inside Wily's base, but he is quickly defeated with the Time Stopper.

Rockman World[]

Quick Man, alongside Flash Man, Bubble Man, and Heat Man, simultaneously attack Mega Man inside Dr. Wily's base. At first they have numeric advantage, but Mega Man defeats Flash Man and takes his Time Stopper, using it to stop the other three robots and destroy them.

Other appearances[]

As a member of the Wily Patrol, Quick Man appeared briefly in two panels from Rockman: Yomigaeru Blues. Quick Man also appeared in the manga Rockman wo Tsukutta Otokotachi - Rockman Tanjou Densetsu, Rockman 4Koma Dai Koushin, Rock'n Game Boy, and the manhua Rockman Battle & Chase. He has a cameo appearance in Novas Aventuras de Megaman.

Gallery[]

Mugshots[]

Trivia[]

RockBoard sprite
  • Quick Man was planned to appear in Wily & Right's RockBoard: That's Paradise, his sprites being present in the game, but he was not included for unknown reasons.[1]
  • Quick Man is one of the bosses of the Mega Man franchise that can not be fully killed by the weapon he is weak against. This weapon, the Time Stopper, even at full power will only drain half of his life bar. Aqua Man, Cold Man, and Magma Man are other examples.
  • In Tatsunoko vs. Capcom: Ultimate All-Stars, Quick Man is mentioned by Roll by her win quote to Viewtiful Joe: "Wow, I've never seen a Quick Man cosplay before!"
    • Also in Tatsunoko vs. Capcom: Ultimate All-Stars, the character Casshan has an alternate costume similar to Quick Man.
  • In Super Adventure Rockman, Quick Man is shown to be able to transform his hand into a buster.
  • Quick Man is one of the few Robot Masters to take 2 damage from the Mega Buster regardless of difficulty setting (he takes 4 damage from the buster in the NES version's normal mode).
  • When playing on normal mode, Quick Man does not take double damage to the Time Stopper, unlike every other weapon, presumably because it would destroy him in one hit from the beginning of the battle.
  • In Mega Man: The Wily Wars, Quick Man loses 1HP after every second unit of weapon energy is drained from the Time Stopper, with the last remaining unit doing zero damage, thus taking off a maximum of only 13HP instead of 14HP. Additionally, his "weakness" to the buster was removed, making all buster shots do 1HP worth of damage (this also happened with Cut Man and Flash Man). Lastly, any weapons which he was immune to on the Famicom/NES version, such as Metal Blades, would stop Quick Man from moving for a short time while the item bounced off. This does not happen in Mega Man: The Wily Wars.
  • Quick Man's icon on the Robot Master selection screen for Mega Man 2 is unique. The boomerang crest on his helmet actually appears outside the bordering and overlaps it, while the mugshots of the other Robot Masters are contained within the four borders. Keiji Inafune requested this alteration to distinguish Quick Man as explicitly difficult compared against the other seven robots in the game. In Mega Man: The Wily Wars, the boomerang on his helmet does not appear on top of the border.
  • Quick Man appeared in the most episodes of the Ruby-Spears cartoon out of all the Mega Man 2 Robot Masters
  • In Mega Man Megamix Volume 1, Quick Man is described to be faster than light by Elec Man after their short battle, making this the first time his actual speed was ever revealed.

References[]


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