|Mega Man using Pharaoh Shot.|
Pharaoh Shot (ファラオショット Farao Shotto?) is Pharaoh Man's special weapon straightforward or diagonally. It fires a small fireball. This is the only weapon besides the Mega Buster that can be charged in Mega Man 4 and Mega Man IV. While charging, a large fireball forms over Mega Man's head, which can damage enemies who comes into contact with it without draining the weapon's energy or canceling the charged attack. However, if the fireball is not fully charged, it will cancel the fireball. In Mega Man 4, the fireball will plow through any enemies with 3 or less health, but disappears if it hits an enemy with more than 3 health. In Mega Man IV, it disappears when it hits something, but keeps appearing while the attack button is held, being able to be used several times without using energy. When charged, Mega Man can fire the large fireball by releasing the attack button, and the fireball on his head disappears if it is still present. Skull Man is immune to the Pharaoh Shot.
Like the Shadow Blade, Pharaoh Shot can be fired in six directions.
It also appears in Mega Man 9, when Rush shows Wily his defeat scene in the fourth game, Mega Man being equipped with it.
Damage Data ChartEdit
Known damage values in units for Mega Man 4.
- For Pharaoh Shot, the first number is when the weapon is fired normally; the second is when it is fully charged.
In both Mega Man 4 and Mega Man IV, an uncharged shot uses 1 weapon energy unit, and a fully charged shots use 2 units, and can still be charged if only 1 unit remains. With a full weapon energy gauge, Mega Man can fire a total of 28 normal shots or 14 charged shots in Mega Man 4, and 19 normal shots or 10 charged shots in Mega Man IV.
There is a glitch however in Mega Man 4's programming. The player can use Pharaoh Shot without ever wasting a bar of energy. The player must first start holding the attack button as they select the weapon initially. Mega Man will begin gathering energy overhead without wasting a shot first. The player should then NOT fire the energy, but must simply carry it. If it hits something and gets deflected, the player must pause the game and unpause, and Mega Man will begin charging up another ball of energy. This can be done over and over and never waste a bar of Weapon Energy, as the energy doesn't get taken from the player's WE meter until they release the shot. So long as the player holds the shot button, the energy is saved. Also, if it does get deflected, the player CAN still fire off a fully charged shot even though it doesn't appear to be there anymore. A similar glitch occurs when the screen scrolls in any direction. The Pharaoh Shot will still need to be charged, but fires off the shot without wasting any energy. These glitches may have been due to the similarity in terms of gameplay mechanics between the Super Mega Buster's charge shot and the Pharaoh Shot.
Bosses weak against Pharaoh ShotEdit
- Mega Man 4: Ring Man, Cockroach Twin and Wily Capsule
- Mega Man IV: Ring Man, Napalm Man, Wily Capsule
Mega Man uses a form of Pharaoh Shot in the Mega Man animated series. Pharaoh Man is seen using the weapon in a beam form as well as its original.
|Atomic Fire • Break Dash • Homing Sniper • Magma Bazooka • Noise Crush • Pharaoh Shot • Wild Coil|
|Fire Special Weapons and Techniques|
|Mega Man Classic series|| Atomic Fire • Fire Storm • Flame Blast • Flame Mixer • Flame Shower • Flame Sword •|
Magma Bazooka • Pharaoh Shot • Pharaoh Wave • Scorch Wheel • Solar Blaze • Torch Arm • Wave Burner • Yoga Inferno
|Mega Man X series||Circle Blaze • Fire Wave • Ground Fire • Magma Blade • Melt Creeper • Rising Fire • Speed Burner|
|Mega Man X series||Bakuenjin • Enkoujin • Enkoukyaku • Fire Wave • Quake Blazer • Ryūenjin • Shouenzan|
|Mega Man Zero series||Blast Shot • Burning Shot • Burst Shot • Flame Fang • Soul Launcher • Split Heavens • Tenshouzan|