MMKB

When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN. Please use the talk pages to provide these sources before editing!

READ MORE

MMKB
Register
Advertisement

Number Soul (ナンバーソウル Nanbā Sōru) is the Double Soul MegaMan.EXE performs with NumberMan.EXE by sacrificing a Plus-based Battle Chip. It appears only in Mega Man Battle Network 4: Blue Moon and Mega Man Battle Network 5: Team Colonel.

Appearance[]

X8NavigatorAlertIconEdit This section requires expansion.

Number Soul MegaMan wears a clear helmet, has a white body with a black area on the middle, a light green torso, black arms, a light green hands, an orange part on the back and light green boots.

Abilities[]

  • All non-elemental chips gain 10 attack.
  • Number Open: Custom Screen capacity is expanded to 10 chips as long as the Soul is active.
  • Charge Shot: Dice Bomb (サイコロボム Saikoro Bomu, mistranslated as Cyclo Bomb in European Mega Man Battle Network 4 manual) (This is thrown 3 panels ahead, and after a bit of time, explodes, covering a 3x3 area. The power is equivalent to the number on the dice x10. In MMBN5, the multiplier increases by 5 for each additional Buster level. However, if the dice lands directly on an enemy, it only damages that enemy and its power is always at its lowest.)
  • Weakness: Charge Shot has a long charge rate, takes some time to detonate, and is too dependent on the die roll.
  • Bosses to use against:
    • Any boss - Having 10 chips to select is always helpful. Number Chaos' Charge Shot is also devastating when used in conjunction with chips that hit multiple times, particularly the Infinite Vulcan Program Advance.

Competitive Play[]

  • While its charge shot is unreliable, Number Soul's +10 to non-elemental chips is a nice passive boost to popular non-elemental chips that are likely already being used.
  • The Number Open ability is very powerful in seeking out combos or find a way out of an enemy's trap.

CNumberEmo Number Chaos[]

ChaosNumber

Number Chaos

MegaMan's Charge Shot becomes Dark Plus, which grants +50 attack to the next chip or Program Advance (if applicable). However, this boost will not stack with any other boosts (like those from Atk +10 or Color Point), with exception to Number Soul's innate +10 to non-elemental chips. This is best used with the Infinite Vulcan Program Advance since this attack hits between 20 to 28 times, and the nature of the Program Advance prevents attack-boosting chips from being used with it.

As a side note, Party Battle System has interaction people need to watch out for. If Number Man uses his Dice Bonus ability, if the player uses Dark Plus on top of it all, the bonus of Dice Bonus will be replaced with Dark Plus' +50 regardless if the number is higher.

Gallery[]

Mega Man Battle Network 4[]

Mega Man Battle Network 5[]

MegaMan NT Warrior Axess[]


Double Souls
Mega Man Battle Network 4/MegaMan NT Warrior Axess Red Sun Fire SoulGuts SoulRoll SoulWind SoulSearch SoulThunder Soul
Blue Moon Aqua SoulNumber SoulMetal SoulWood SoulJunk SoulProto Soul
Mega Man Battle Network 5 Team ProtoMan Magnet SoulGyro SoulNapalm SoulSearch SoulMeddy Soul • Proto Soul
Team Colonel Knight SoulShadow SoulTomahawk SoulNumber SoulToad SoulColonel Soul
Rockman EXE Stream Gyro Soul
Advertisement