This article is about the NetNavi NumberMan.EXE. For his anime counterpart, see NumberMan.EXE (anime). For his Zoanoroid counterpart, see Zoano NumberMan.EXE. |
NumberMan.EXE (ナンバーマン.EXE[1] Nanbāman Eguze) is a NetNavi from the Mega Man Battle Network series operated by Higsby. Both were originally members of the criminal organization known as WWW.
Appearance[]
NumberMan is a robotic NetNavi with yellow eyes. He has a lime green head shaped like a light bulb, slim black neck, a green cylindrical torso with a 3-digit LCD screen on the front, a black lower torso, white cream arm, green hands with three gray fingers and orange linings, cream white legs, orange lining between the legs and lower torso, and green feet.
His Navi mark has blue surrounding and represents a dark green right triangle with a small yellow cube in the right-bottom corner of the triangle shown in a light green background.
History[]
Mega Man Battle Network[]
NumberMan is the second boss of the first game, but he and Higsby turn over a new leaf due to MegaMan and Lan's influence. Afterwards, Higsby opens up a Battle Chip shop in ACDC Town and NumberMan is effectively the mascot.
Locations[]
- NumberMan (ナンバーマン), 500 HP:
Located at the end of the School Comp 5. - NumberMan V2 (ナンバーマンV2[2]), 600 HP:
Machine with NumberMan data in Higsby's after defeating NumberMan. - NumberMan V3 (ナンバーマンV3[2]), 700 HP:
Machine with NumberMan data in Higsby's or challenge Higsby in the WWW Research Facility after defeating NumberMan V2.
Mega Man Network Transmission[]
NumberMan appears as a merchant in the outer area and will sell Lan and MegaMan Sub Chips, HP Memories, Battle Chips, and PowerUps. His stock will increase over time, allowing more of a variety.
Mega Man Battle Network 2[]
Higsby has gone on a 'quest' to find new and rare battle chips across the world. His NetNavi, NumberMan, can be found on the internet in certain areas, offering to sell MegaMan chips that he's collected.
Mega Man Battle Network 4[]
NumberMan appears in the City Battle Tournament as a random opponent in the Blue Moon version, and MegaMan can acquire the Number Soul. Before they battle, Lan and MegaMan must complete a sidequest in which they spread word about Higsby's shop in order to boost sales enough to keep the shop from being bought out.
Locations[]
- NumberMan (ナンバーマン Nanbāman), known as NmbrM in-game, 500 HP:
Can be encountered as an opponent on the Den Battle Tournament (Game 1 only; Navi Traded with the opposite version).
- NumberMan Alpha (NmbrMα), known as NumberMan V2 (ナンバーマンV2) in Japan, 900 HP:
Ghost Navi Set Encounter in the Town Area 4 after defeating NumberMan on the Den Battle Tournament (Game 1 only; Navi Traded with the opposite version); Can be encountered as an opponent on the City Battle Tournament (Game 2 only).
- NumberMan Beta (NmbrMβ), known as NumberMan V3 (ナンバーマンV3) in Japan, 1300 HP:
Ghost Navi Set Encounter in the Town Area 4 after defeating NumberMan on the City Battle Tournament (Game 2 and 3+ only); Can be encountered as an opponent on the City Battle Tournament (Game 3+ only).
- NumberMan Omega (NmbrMΩ), known as NumberMan SP (ナンバーマンSP) in Japan, 1600 HP:
Ghost Navi Random Encounter in the Town Area 4 after defeating normal form (Game 1; Navi Traded with the opposite version) or Alpha (Game 2) or Beta (Game 3+).
- NumberMan Dark Soul (NumMDS) (ナンバーマンDS Nanbāman Dāku Souru), known as in-game, 1400 HP:
The first mirror in the Black Earth 2 (Game 3+ only).
Mega Man Battle Network 5[]
NumberMan joins Team Colonel in order to gain self-confidence. Higsby's Chip Shop is used as a base of operations in either version, and MegaMan can acquire the Number Soul again.
Other appearances[]
Rockman EXE 4.5 Real Operation[]
NumberMan is one of the four playable starter Navis along with Rockman, Roll and GutsMan. His theme does not seem to be based on any remix, so it is original.
Each day, before pluging in, NumberMan will challenge its operator to solve a series of mathematical calculations known as Calculation Drill (計算ドリル Keisan Doriru). He can increase his max HP if the player beats all the daily calculations and if the player solves them in the minigames that can be found in Mystery Data.
He also appears as one of the opponents in the first Everyday Tournament area (Internet2 - ElecStoveComp) and in the Silver Tournament.
Locations[]
- NumberMan V3 (ナンバーマンV3), 1300 HP:
Located in Internet 1 on Mondays after defeating NumberMan.
- NumberMan SP (ナンバーマンSP), 1600 HP:
Can be encountered as an opponent on the Ura Tournament.
Anime[]
Much like his video game counterpart, NumberMan serves as the NetNavi of Higsby, with the two of them starting out as minor antagonists before reforming and becoming allies with Lan Hikari, MegaMan, and the rest of their friends.
Abilities[]
- Die Bomb[3][4][5]/Dice Bomb[6] (サイコロボム Saikoro Bomu):
NumberMan throws a Die Bomb into the player's area. If it is not destroyed after a set time, it explodes, hitting a 3x3 area around it, and inflicting damage to the player depending on the dice roll result multiplied by ten. In BN1, it hits the whole field instead, one column at a time. Also known as Doom Dice in the MegaMan NT Warrior dub.
- Number Ball (ナンバーボール Nanbā Bōru):
NumberMan sends three balls down all three rows. Each ball displays how much damage it will do and how much damage is required to destroy it.
- Number Trap (ナンバートラップ Nanbā Torappu):
NumberMan sets a trap on a random panel in the player's area. If it is set off, one of the following will happen:- A Time Bomb is set.
- Area Grab will be used by NumberMan.
- A 2x2 eraser block will fall on the player. A shadow of it will be seen before it lands.
Mega Man Battle Network[]
- Time Bomb, known in Japan as
Count Bomb (カウントボム Kaunto Bomu):
NumberMan summons a Time Bomb. If it is not destroyed in time, it will hit the whole field, one column at a time.
Mega Man Battle Network 4 and Rockman EXE4.5 Real Operation[]
- Number Ruler (ナンバールーラー Nanbā Rūrā):
NumberMan throws a Set Square onto the player's area. After a while, it will move off, turning at the player in a right angle.
Mega Man Battle Network 5[]
- Number Check (ナンバーチェック Nanbā Chekku):
NumberMan's Liberation Mission ability. He can claim items and clear traps from Dark Panels without liberating them.
- Dice Bonus, known in Japan as Dice Plus (サイコロプラス Saikoro Purasu):
NumberMan's BN5DS Support ability. Time to time, NumberMan will roll 2 dice, then those digits will determine how much additional attack power the next chip will gain.
Battle Chips[]
NumberMan has two types of Battle Chips, the NumberMan (ナンバーマン Nanbāman) Navi Chips and the Number Ball (ナンバーボール Nanbā Bōru) Battle Chips.
Mega Man Battle Network[]
ID | Image | Battle Chip | Description | Attack | Code(s) | Rarity | |
---|---|---|---|---|---|---|---|
140 | NumbrMan (ナンバーマン) |
DieRollx10 damage to enemy area |
- | N | ⋆⋆⋆•• | ||
141 | NumbrMn2 (ナンバーマンV2) |
DieRollx20 damage to enemy area |
- | N | ⋆⋆⋆⋆• | ||
142 | NumbrMn3 (ナンバーマンV3) |
DieRollx30 damage to enemy area |
- | N | ⋆⋆⋆⋆⋆ |
Mega Man Battle Network 4[]
ID | Image | Battle Chip | Description | Attack | Code(s) | MB | Rarity | |
---|---|---|---|---|---|---|---|---|
MegaChip 22 (Blue Moon) Secret 42 (Red Sun) |
NumbrMan (ナンバーマン) |
Bomb 3 ahead! Hits 9sq |
30 | N | 33 | ⋆⋆⋆⋆• | ||
MegaChip 23 (Blue Moon) Secret 43 (Red Sun) |
NumbMnSP (ナンバーマンSP) |
Bomb 3 ahead! Hits 9sq |
??? (40~90)* |
N | 66 | ⋆⋆⋆⋆⋆ | ||
MegaChip 24 (Blue Moon) Secret 44 (Red Sun) |
NumbMnDS (ナンバーマンDS) |
Bomb 3 ahead! Hits 9sq |
??? | N | 66 | ⋆⋆⋆⋆⋆ | ||
Secret 22 |
NumbrBl1 (ナンバーボール1) |
3-shot ball atk reduce HP |
??? (0~99)** |
E, L, W | 28 | ⋆⋆••• | ||
Secret 23 |
NumbrBl2 (ナンバーボール2) |
4-shot ball atk reduce HP |
??? (0~99)** |
A, E, P | 35 | ⋆⋆⋆•• | ||
Secret 24 |
NumbrBl3 (ナンバーボール3) |
5-shot ball atk reduce HP |
??? (0~99)** |
L, T, Y | 42 | ⋆⋆⋆⋆• |
*40 initially, 90 is the max power achieved by S-ranking NumberMan Omega in under 10 seconds.
**Damage is equal to the last two digits in MegaMan's HP per ball.
Rockman EXE4.5 Real Operation[]
ID | Image | Battle Chip | Description | Attack | MB | Rarity | |
---|---|---|---|---|---|---|---|
Standard 172 |
Number Ball 1 (ナンバーボール1) |
2れんしゃのボール 攻撃力はそのときの HPの下2ケタ! |
??? (0~99)* |
28 | ⋆⋆••• | ||
Standard 173 |
Number Ball 2 (ナンバーボール2) |
2れんしゃのボール 攻撃力はそのときの HPの下2ケタ! |
??? (0~99)* |
35 | ⋆⋆⋆•• | ||
Standard 174 |
Number Ball 3 (ナンバーボール3) |
2れんしゃのボール 攻撃力はそのときの HPの下2ケタ! |
??? (0~99)* |
42 | ⋆⋆⋆⋆• | ||
MegaClass 40 |
NumberMan (ナンバーマン) |
3マス前方にボム! 攻撃力は出目しだい 9マス分にばくはつ |
30 | 33 | ⋆⋆⋆⋆• | ||
MegaClass 41 |
NumberMan SP (ナンバーマンSP) |
3マス前方にボム! 攻撃力は出目しだい 9マス分にばくはつ |
??? (65) |
66 | ⋆⋆⋆⋆⋆ | ||
MegaClass 42 |
NumberMan DS (ナンバーマンDS) |
3マス前方にボム! 攻撃力は出目しだい 9マス分にばくはつ |
??? (40~90) |
66 | ⋆⋆⋆⋆⋆ |
*Damage is equal to the last two digits in the player's HP per ball.
Mega Man Battle Network 5[]
NumberMan chips can only be obtained in the Team Colonel version. They can be traded with the Team ProtoMan version, where they are Secret Chips.
ID | Image | Battle Chip | Description | Attack | Code(s) | MB | Rarity | |
---|---|---|---|---|---|---|---|---|
MegaChip 04 |
NumbrBl (ナンバーボール) |
Last 2 HP digits = atk pwr |
??? (0~99)* |
N | 69 | ⋆⋆⋆⋆• | ||
MegaChip 28 (Colonel) Secret 07 (ProtoMan) |
NumbrMan (ナンバーマン) |
Bomb 3 ahead! Hits 9sq |
30 | N | 33 | ⋆⋆⋆•• | ||
MegaChip 29 (Colonel) Secret 08 (ProtoMan) |
NumbrMnS P (ナンバーマンS P) |
Bomb 3 ahead! Hits 9sq |
40 (40~90)** |
N | 66 | ⋆⋆⋆⋆• | ||
MegaChip 30 (Colonel) Secret 09 (ProtoMan) |
NumbrMnD S (ナンバーマンD S) |
Bomb 3 ahead! Hits 9sq |
??? | N | 66 | ⋆⋆⋆⋆• | ||
Special Chip | NumTrap (ナンバートラップ) |
Set a trap 2 sq ahead |
140 | N | - | - |
*Damage is equal to the last two digits in MegaMan's HP per ball.
**40 initially, 90 is the max power achieved by S-ranking NumberMan Omega in under 10 seconds.
Mega Man Battle Network 6[]
ID | Image | Battle Chip | Description | Attack | Code(s) | MB | Rarity | |
---|---|---|---|---|---|---|---|---|
Standard 104 |
NumbrBl (ナンバーボール) |
Last 2 HP digits = atk pwr |
??? | N | 69 | ⋆⋆⋆⋆⋆ |
*Damage is equal to the last two digits in MegaMan's HP per ball.
Mega Man Battle Chip Challenge[]
ID | Image | Battle Chip | Attack | HP | AP | MB | Acc | Dodge | Prior | Description | Rarity | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
208 | NumbrMan (ナンバーマン) |
AllAddX (DiceBomb) |
400 | 10 | 120 (basic) 280 (max)* |
B | C | 0 | All Bchip Atk ✕? | ⋆⋆⋆⋆⋆ |
*120 initially, 280 is the max memory achieved by clearing Class Z (Chaos).
Rockman.EXE N1 Battle[]
ID | Image | Battle Chip | Attack | HP | SP | CS | Acc | Description | Rarity | ||
---|---|---|---|---|---|---|---|---|---|---|---|
098 | NumberMan (ナンバーマン) |
All Add X (全ツイカX) |
400 | 20 | 160 MB |
B | サイコロボム 攻撃力ランダムへんか 全バトルチップついか攻撃 (Saikoro Bomb Additional attack with random power to all Battle Chips) |
⋆⋆⋆⋆⋆ |
Gallery[]
Trivia[]
- In early drafts of NumberMan, he was known as CurricularMan (カリキュラマン Karikyuraman).[7]
- The inspiration for NumberMan's design and color came from bean sprouts, although Ishihara admits he is unsure why the team was convinced that bean sprouts made one smarter;[7] the likely conclusion would be that bean sprouts represent in metaphor power in numbers, as bean sprouts come in bunches unlike other individual yet divisible vegetables.
References[]
- ↑ Rockman EXE 4.5 Real Operation
- ↑ 2.0 2.1 Battle Network Rockman EXE Official Guidebook, page 170
- ↑ Mega Man Battle Network
- ↑ Mega Man Battle Network 4
- ↑ Mega Man Battle Network 5
- ↑ Mega Man Battle Chip Challenge
- ↑ 7.0 7.1 Mega Man Battle Network Official Complete Works page 68 and 128
The Den Battle/City Battle Tournament | |
---|---|
Competitors | |
Lan Hikari and MegaMan • Yuko and Ponta • Tetsu and HeelNavi • Tensuke Takumi and TopMan • Terry Jomon and SparkMan • Dex Oyama and GutsMan • Mr. Match and FireMan • Shuko Kido and AquaMan • Higsby and NumberMan |
Team Colonel | |
---|---|
Leaders | |
Baryl and Colonel.EXE | |
Mega Man Battle Network 5 | Lan Hikari and MegaMan.EXE • Princess Pride and KnightMan.EXE • Dusk and ShadowMan.EXE • Dingo and TomahawkMan.EXE • Higsby and NumberMan.EXE • Ribitta and ToadMan.EXE |
MegaMan NT Warrior (manga) | Lan Hikari and MegaMan.EXE • ShadowMan.EXE • Dingo and TomahawkMan.EXE • Higsby and NumberMan.EXE |
Rockman EXE 4.5 Real Operation | |
---|---|
NetNavis | |
Starter Playable NetNavis | Rockman • Roll • GutsMan • NumberMan |
Unlockable Playable NetNavis | FireMan • WoodMan • WindMan • SearchMan • AquaMan • ThunderMan • MetalMan • JunkMan • Blues |
Battle Chip Gate Playable NetNavis | StarMan • NapalmMan • IceMan • ElecMan • PlantMan • KnightMan • ShadowMan • Forte |
Non-Playable NetNavis | NormalNavi • HeelNavi • TopMan • SparkMan • VideoMan • BurnerMan • KendoMan • ColdMan • ShadeMan • LaserMan |
Mega Man Battle Network | |
---|---|
Main characters | |
Lan • Mayl • Chaud • Dex • Yai • Dr. Hikari • Wily • MegaMan • Roll • ProtoMan • GutsMan • Glyde • Bass | |
Bosses | |
FireMan.EXE • NumberMan.EXE • GutsMan.EXE • StoneMan.EXE • IceMan.EXE • ColorMan.EXE • ElecMan.EXE ProtoMan.EXE • BombMan.EXE • MagicMan.EXE • Life Virus -Optional bosses- WoodMan.EXE • SkullMan.EXE • SharkMan.EXE • ShadowMan.EXE • PharaohMan.EXE • Bass.EXE | |
Enemies | |
Ammonicule • Beetank • Big Snake • Billy • CanDevil • Canodumb • Cloudy • ColdBear • Fanner • Fishy • Flappy Floshell • Gaia • Handy • HardHead • Jelly • Megalian • Mettaur • Miney • Mosqurito • Piranha • Poitton Popper • Prog • Puffy • Ratty • Rush • Satella • Spooky • Swordy • Twisty • VolGear | |
Miscellaneous | |
List of Battle Chips • List of Upgrades • Walkthrough • Script |