Gaming
 

Navi Customizer

From MMKB

The Navi Customizer (NaviCust) is a customization program built by Dr.Hikari. It was made for the Plug-in PET, Advanced PET, Progress PET, andLink PET. In MegaMan Battle Network 3, if you used a program the the current Style did not support and rebooted MegaMan.EXE, you'd get an error, MegaMan would not be able to boot up, unless remedied with an Extra Code. In the 4th, 5th, and 6th game, however the errors disappeard due to Alpha's forced overloading of MegaMan.EXE. In doing so, he nearly killed him, but when Lan gives Dr. Hikari Tadashi Hikari's letter, MegaMan.EXE is back from Alpha's body. However, his letter removed the Style Change. So, Double Soul was made as a suitable replacement.

The Navi Customizer consists of a set area, and a Command Line running through the centre of the area. Through all of its incarnations, it has three basic rules:

  • Solid programs must be placed with at least one block on the Command Line.
  • Textured programs must be placed OFF the Command Line.
  • No two programs of the same color can touch each other.

Breaking any of these rules will result in bugs happening to MegaMan, and each bug has different effects depending on the part(s) that violate the rules.

Each NaviCust piece is a combination of blocks, and is either completely solid or completely textured. If the player possesses the Spin item of a piece's color, he is able to rotate all pieces of the same color with the L or R buttons - a valuable asset when it comes to maximizing the use of the NaviCust's limited space.

The NaviCust is always at a tiny 4x4 area the moment you receive it. To expand it, you need to find "ExpMemory" items, which will boost the space to a 5x4, and eventually a 5x5 area, allowing for maximal programs to be installed.

The NaviCust always comes with the Undershirt, Attack+1, and Speed+1 programs.

[edit] Extra Codes

In Battle Network 3, different Styles are compatible with different NaviCust program colours. If any of the programs are of an incompatible color, the NaviCust will bring up an error, and MegaMan will not be able to boot up, unless the player can remedy this using an Extra Code.

To use the Extra Code, press Select in the NaviCust when the system reports an error or says "OK!". You will be brought up with a series of alphabets and numbers. By inputting the correct sequence, you can remedy the error and allow MegaMan to boot up. If no incompatibility error is present, the Extra Code can be input to give MegaMan extra abilities. Be warned that some abilities have side effects.

[edit] Compression Codes

Your programs can be reduced by a few squares by inputting a Compression Code. Doing so will shrink it, allowing for more programs to be inserted. Each program has its own unique compression code in each game. In Battle Network 3, to input the compression code, highlight the program you want compressed, hold select, and input the commands. In Battle Network 5 and 6, highlight the program, hold right, and input the commands.

[edit] Other Rules

In Battle Network 4 onwards, the color compatibilities have been removed. Instead, MegaMan can now equip parts of any color, as long as he does not equip more than four different colours at the same time. Bugs will ensue if this rule is broken, too.

In Battle Network 6, parts can now be placed OFF the Navi Customizer's main area, on the condition that at least one block of the part is left in the main area. Also, regardless of whether or not a block is on the main memory map, no blocks can be placed on the outside corners of the map (i.e. off-map areas only extend off the main map and do not allow corners outside of the map). This has resulted in the total space available being almost doubled. The Command Line is also capable of reading "hidden" parts, too, as long as they're aligned with the main Command Line. However, placing parts off the main area will, once again, result in bugs.