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This article is about the Robot Master Napalm Man. For other versions, see Napalm Man (disambiguation).
"Feel the power of destruction!"
―Napalm Man

Napalm Man (ナパームマン Napāmuman) is a Robot Master from Mega Man 5 created by Dr. Wily to help defend and protect his secret weapons factory, where he would spend his spare time collecting and searching for weapons as strong or stronger than his own.

Napalm Man is a weapons enthusiast equipped with an array of explosive weapons all over his body - he is equipped with Napalm Bomb launchers in his arms, a large missile launcher in his head, and also launch six smaller homing missiles from silos concealed in his shoulders. He has treads on his feet and can increase his speed with a rocket booster on his back.

Appearance[]

Napalm Man is a humanoid robot with an Air Man-type design. He has a black body, a purple torso, his eyes is located on the torso, a large missile cannon on top of his head, purple parts on each shoulders with three missiles on each of them, purple arm cannon of each arms, a yellow area on the center of his black body, purple legs and threads for feet.

Personality[]

Napalm Man is generally considered to be a walking weapon, so even his allies feel uncomfortable near him, resulting in his lack of friends. He is, however, very loyal and more intelligent and diplomatic than his appearance would suggest, being an expert in the fields of both weaponry and negotiation.

Video game appearances[]

Mega Man 5[]

Napalm Man is one of the eight Robot Masters, and defeating him rewards the player with Napalm Bomb.

Attack pattern[]

Napalm Man only has two attacks, but the specific one he chooses is based on distance. If the player is far away from him, Napalm Man will fire missiles from his head to travel forward in a straight line, always shooting 3 missiles one by one. They only explode if they come in contact with the player, otherwise passing through the wall. If player is close to him, Napalm Man will shoot up two Napalm Bombs at an arc in the air so they land close to Mega Man's position. Once the Napalm Bombs touch a surface, they will explode. In between attacks, Napalm Man always moves by jumping to close the distance, doing his next attack as soon as he lands. Using this knowledge, his pattern becomes very exploitable by simply making him only attack with Napalm Bomb.

Weakness[]

Napalm Man is weak to Crystal Eye, though unlike other weaknesses, it only does 3 damage, both for the big and small projectiles. Although it may seem more obvious to bounce the weapon off the wall so the smaller projectiles can hit him multiple times, it is difficult to pull off and Mega Man can't shoot another Crystal Eye during this time. As such, it is more recommended to attack Napalm Man with the bigger projectile. As with all bosses, Napalm Man takes 3 damage from a fully-charged buster shot.

Mega Man IV[]

Napalm Man is part of the second wave of 4 Robot Masters, which all come from Mega Man 5.

Attack pattern[]

Napalm Man's attack pattern is almost completely unchanged from before, with the only differences being that he has a slower attack rate for both of his attacks, he jumps much higher, and the distance proximity has been shortened to accommodate for the screen crunch.

Weakness[]

Napalm Man has 2 weaknesses: Crystal Eye and Pharaoh Shot. Crystal Eye will defeat him in 7 hits, and due to the smaller arena, hitting him with the small projectiles is actually viable. With Pharaoh Shot, a charged version does 6 damage and kills him in just 4 hits, or 3 charged shots and 1 uncharged. Speaking of, the uncharged version does 2 damage as well. As with most other bosses, Napalm Man takes 3 damage from a fully-charged buster shot.

Mega Man (Game Gear)[]

Napalm Man also inherits the same attacks in this game, but now he is weak to the effects of the Flash Stopper.

Mega Man: The Power Battle and Mega Man 2: The Power Fighters[]

"Concentrate more on avoiding Napalm Man's attack. If you could short out Napalm Man's body, he'll become weak."
Dr. Light

In both games, Napalm Man uses his previous attacks and the homing missiles from his shoulders. He can also speed up using the treads on his feet and a small rocket on his back. He is weak to Gemini Laser in both games, due to its ability to short out the firing mechanisms of his weaponry.

Mega Man: Battle & Chase[]

Napalm Man uses the Patriot Bomber, a resistant tank-like vehicle able to attack with bombs and other explosive weaponry. He wants to use the prize money to create his own Weapons Museum, and if the player wins using him, he successfully builds and stocks the museum with the prize money, but no one visits it. After waiting for a while, one guest visits the museum, but says it's boring. Angered by the comment, Napalm Man accidentally blows up the museum with his own weapons.

Patriot Bomber
Vehicle
Patriot Bomber
Game description
Has powerful weapons. Can put bombs behind or throw them away.
Maximum speed
436 km/h
Parts Game description
Body Full Metal Body Can shoot the Napalm bomb forward and backward. Possesses great destructive power.
Engine Device Engine
("Mega Torque Engine"
in Japan)
The acceleration plate's effect will last longer for this engine.
Wing Counter Wing Grants you more points and thus makes it easier to obtain items.
Tire E-Guard Tire Not affected by the deceleration area. More effective on dirt road.
Losing quotes
  • "That was a good strategy..."
  • "My parts..."

Rockman Strategy[]

Napalm Man appears in Rockman Strategy as a recurring enemy, appearing first in Indonesia in a volcanic caldera. He was dispatched by Dr. Wily to aid Leo, along with Heat Man; later he appears as part of a "tribe" with Tomahawk Man and Pharaoh Man. He has ten missiles on his shoulders instead of six, and does not have the rocket on his back.

Other appearances[]

Napalm'sHead

Napalm's Head from Rockman X DiVE

  • Napalm Man has a cameo appearance in Mega Man 10 as data of the Weapons Archive. His data's weakness is the Rebound Striker.
  • Napalm Man appeared in an event from Otoranger.
  • While he doesn't appear physically in Mega Man X DiVE, the weapon Napalm's Head (known as Napalm Head (ナパームヘッド Napāmu Heddo) in Japanese) is based on Napalm Man.

Data[]

Mega Man & Bass CD data[]

Napalm Man CD data card

Rockman Complete Works data[]

ワイリーのひみつへいきこうじょうをまもるロボット。ナパームボムのばくふうは、みためより攻撃はんいがせまい。落ちついてよけよう。

Mega Man Legacy Collection text: A robot who protects Dr. Wily's secret munitions factory. The explosive range of his Napalm Bombs isn't as wide as it appears to be. So don't worry, and just dodge.

Rockman Battle & Fighters data[]

  • Power Battle: ひみつへいきこうじょうのしゅびをもくてきにつくられたロボット。こうじょうをみまわりながらじぶんにあったぶきをさがしだしてはそうびする。とくしゅぶきは、ナパームボムじゃ。
  • Power Fighters: PBにもとうじょうしたナパームマンは、ロックマン5からとうじょう。こうじょうでじぶんにあったぶきをそうびしていくためほとんどがミサイルによるこうげきがメインじゃ。とくしゅぶきナパームボムはいちどにこうはんいをこうげきできるため、とくにきをつけるのじゃ。

Translation:

  • Power Battle: A robot built for the purpose of defending a secret munitions factory. While patrolling the factory, he finds and equips weapons that suit his needs. His special weapon is Napalm Bomb.
  • Power Fighters: Napalm Man, who also appeared in PB, first appeared in Rockman 5. He is equipped with weapons that fit his needs at the factory, so most of his attacks are with missiles. Be especially careful with his special weapon, Napalm Bomb, because it can attack a wide area at once.

Stage[]

Main article: Napalm Man Stage

Damage data chart[]

Displays the amount of damage in units that Napalm Man will receive from each Special Weapon in Mega Man 5.

Mega Man 5
Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
1:3 0 1 1 1 1 0 1 3 1 1

Other media[]

Mega Man (Ruby-Spears)[]

Napalm Man ruby spears

Napalm Man in the Mega Man cartoon opening.

Napalm Man has a brief cameo appearance in the opening of the Mega Man animated series, but never appeared in any episode. He was also seen in the show's pilot commercial firing all of his missiles. The commercial and the brief cameo in the cartoon intro was Napalm Man's only involvement in the series.

Napalm Man has a slightly more humanoid design here compared to his game counterpart, with a distinct head.

Mega Man: Upon a Star[]

The Mega Man 5 bosses have short appearances fighting against Mega Man or helping Wily in the three episodes from the OVA.

Mega Man Megamix[]

Napalm Man is a combat robot who is essentially a walking armory. Aside from numerous missiles, Napalm Man also has Napalm Bombs installed on his arms. Napalm, which is a mixture of fuel and thickening agents, is accompanied by several mini-bombs in each of Napalm Man's Napalm Bombs. Upon impact, the napalm and mini-bombs are scattered around the area and the resulting explosion, known as the Fire Storm, spreads intense fire over a wide area. To account for the powerful effects and huge range of the Fire Storm, the Napalm Bombs have a built-in time delay feature to give Napalm Man a chance to avoid damage from his own attack. The Fire Storm is more effectively used as a wide range trap than it is as a focused attack aimed at a specific target.

Napalm Man first appeared in the story "Holiday of Soldiers", where the eight Robot Masters from Mega Man 5 have a part-time job at an amusement park to earn money for Wily. He works at the box office.

In Mega Man Gigamix, he participates in the Battle & Chase competition, but is defeated by the Gilliam Knights that attacked the competitors, allowing Roll to escape. Later, Auto and Bass find Napalm Man unconscious and plan to use his vehicle's parts to catch up with the other racers, when they find out the Fifth Numbers were pedaling energy into the vehicle, which leads to Bass and Auto remarking to pretend they didn't see it.

Mega Man (Archie comics)[]

OmegaNapalm

Napalm Man in Worlds Collide

"Hahaha! You're doomed! None can stand against a walking arsenal like me!"
―Napalm Man, Worlds Collide

Napalm Man first appeared in the Worlds Collide arc in Sonic Universe Issue 53 and Sonic the Hedgehog Issue 250. In the latter issue, he attacked Shadow with his Napalm Bombs during the fight against the time-cloned Robot Masters, overwhelming him and causing him to brag about Shadow being no match for a "walking arsenal." However, he is then knocked away by E-123 Omega, who was unimpressed with his "pea-shooter" weapons.

In Mega Man #54, Napalm Man's arms and legs can be seen among the several robot parts Dr. Wily is working on.

Rockman Battle & Chase[]

Napalm Man is one of the racers. He captures Chill Penguin during the race, and Chill Penguin tries to escape by attacking him several times. Angry, Napalm Man throws him off his car, but he's rescued by Mega Man.

Other appearances[]

Napalm Man appeared in the manga Rockman 5 and Rockman 4Koma Dai Koushin.

Gallery[]

Mugshots[]

Trivia[]

  • Napalm Man is one of two Robot Masters in Mega Man 5 to not make an appearance in any episodes of the 1994 animated Mega Man series (except for his brief cameo in the opening). The other is Charge Man.
  • Although Napalm Man is purple in his official artwork, he is blue in Mega Man 5 (both his mugshot and in-game sprites) due to color limitations. In every other game he was featured in (minus Mega Man 10), he was purple.
  • Due to his appearance in the intro as well as the series' cancellation after two seasons, Napalm Man may have been planned to appear in a third season of the Ruby-Spears Mega Man cartoon. However, Mega Man: Upon a Star, which is based on the Ruby-Spears cartoon, features Napalm Man.
  • Napalm Man's interview quote in Mega Man: Battle & Chase, "I'll be back.", is a reference to a recurring line from The Terminator franchise. It is also the only one of the quotes to be stated in English instead of Japanese.
  • The description given of Napalm Man in his Japanese Mega Man & Bass data and in the Mega Man: Robot Master Field Guide mentions his weapons museum, as well as the fact that no one visited it.
  • The Rockman 5 Japanese game commercial's music was a remix of Napalm Man's theme.
  • Napalm Man dislikes metal detectors because his body is full of hidden weapons, which metal detectors are designed to find.
  • In Mega Man 5, before Napalm Man fires missiles from his head, his shoulder launchers brighten up, as if he was also firing from them. Of note, Napalm Man has unused missile sprites that match the design from his shoulders, which may be related with the animation oddity.[1]

References[]


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