I am having an issue with the user Brainman55 who is turning the XBONE abbreviations in the code sections for Alia, Layer, and Pallette into XBOX for those sections. I need for you to pass judgement to keep this from happening a third time to avoid a potential edit war.
Something you might find interesting is the new links I set up for X Legacy Collection 1 & 2 which link to Nintendo have their own version of the launch trailer for each game individually and also has some exclusive footage not found in the standard launch trailer for both games.
While that was the good news, the bad news that those videos are exclusive to that site and was never uploaded on Youtube by their official account which instead used the standard trailer.
With the release of the new game X Legacy Collection games, the secret code sheets need to be updated. Using the first version I got for the Nintendo Switch, since the Switch controls are practically the same as the PS/PS2 controls I was able to use those fundamentals to get the codes to work.
Right now I have confirmed the secret codes for X6 and X8 do work, using the Switch's controls, however due to the difference in buttons I will need some help in adding new sections for the codes that require different buttons. I can at least modify some of the earlier codes if you want me to using the PS4 and NS insignias only for the ones that have the same codes as the original for X Legacy Collection releases. Also as I don't own an XBox system and have a laptop that lacks Steam features, I have no idea how the XBox One/Steam control buttons work.
Also on the side I was thinking of adding in a frame box for Alia, Layer, Pallette, and the Sigma Blade areas with the secret codes. Also another idea I had in a similar move to Mega Man 7 is also add a code sub-section to the games that have them.
Just finished X4 and X5's game code analysis on the Nintendo Switch. While X5 is no different than the Gamecube X Collection release, for X4 however it is the same as the Gamecube version but with ZR replacing Z. For Black Zero however, compared to the Gamecube version, it uses B instead of X for the Switch version (and + in place of Start). Despite some difficulties on a Switch Joystick controller, I'll admit it took some time to get it to work because of this.
Also at this point I consider the whole codes thing to be the last major project for the Mega Man X Legacy Collection.