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  • I live in the Solar System
A FANDOM user
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  • I am having an issue with the user Brainman55 who is turning the XBONE abbreviations in the code sections for Alia, Layer, and Pallette into XBOX for those sections. I need for you to pass judgement to keep this from happening a third time to avoid a potential edit war.

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    • A FANDOM user
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  • Here is a news article from Anime News Network which mentions an upcoming Mega Man 11 manga https://www.animenewsnetwork.com/news/2018-09-12/mega-man-11-game-gets-26-page-manga-by-nt-warrior-manga-artist/.136674

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    • A FANDOM user
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  • Is my edit good enough

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    • Yes. Also sorry for undoing your edit. I don't like when the term Mechaniloid or Reploid is used for enemies if they were not called as such anywhere, even if it looks obvious that it is one.

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    • A FANDOM user
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  • Hello Quick. Can you please find the Japanese name for Kerosh .

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  • Something you might find interesting is the new links I set up for X Legacy Collection 1 & 2 which link to Nintendo have their own version of the launch trailer for each game individually and also has some exclusive footage not found in the standard launch trailer for both games.

    While that was the good news, the bad news that those videos are exclusive to that site and was never uploaded on Youtube by their official account which instead used the standard trailer.

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    • A FANDOM user
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  • Question, are the articles here allowed to reference the translation differences between the EN/JPN versions of each game?

    I'm asking on behalf of a friend, concerning certain bits of info in Zero's page on X6.

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    • Depends on how different it is. The "die Wily" quote from Mega Man 7 and Sunstar are two examples.

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    • I see.

      The info here involves Zero's line from X6, the one that goes 'I hid myself to repair myself' in English, and how it's slightly different in the Japanese version.

      https://pastebin.com/E3z4LCs2

      Quick note, this Jisho guy from the link is the translator that my contact knows, so I'm just passing the message along. 

      In any case, is it worth mentioning for Zero's page?

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    • Just checked out the page, my thanks for the edit btw.

      I'll keep in touch in case some other folks find some more differences in translations? 

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    • A FANDOM user
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  • Today 2 brand new characters and 3 more Echo Fighters have been revealed. Here is some links to help this along.

    https://www.youtube.com/watch?v=P-kQWJrjRV4

    This second link will have their official character trailers that have their official numbers

    https://www.youtube.com/watch?v=WKwon3FoWLE

    I will work on update the character list but one hint from one of these new characters can be considered as a reference in a sense to Captain N in regards to reference to Mega Man.

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    • One thing I would like to ask is could you update the picture on the Super Smash Bros. Ultimate page with the characters if you can as an updated version has been revealed with all the new characters?

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    • Thanks and make sure to note that the video did lightly mention a few more fighters will be announced later.

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    • A FANDOM user
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  • Just to give you the heads up, Capcom not too surprisingly released a launch trailer upon the release of both X Legacy Collection games.

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    • A FANDOM user
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  • With the release of the new game X Legacy Collection games, the secret code sheets need to be updated. Using the first version I got for the Nintendo Switch, since the Switch controls are practically the same as the PS/PS2 controls I was able to use those fundamentals to get the codes to work.

    Right now I have confirmed the secret codes for X6 and X8 do work, using the Switch's controls, however due to the difference in buttons I will need some help in adding new sections for the codes that require different buttons. I can at least modify some of the earlier codes if you want me to using the PS4 and NS insignias only for the ones that have the same codes as the original for X Legacy Collection releases. Also as I don't own an XBox system and have a laptop that lacks Steam features, I have no idea how the XBox One/Steam control buttons work.

    Also on the side I was thinking of adding in a frame box for Alia, Layer, Pallette, and the Sigma Blade areas with the secret codes. Also another idea I had in a similar move to Mega Man 7 is also add a code sub-section to the games that have them.

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    • Just finished X4 and X5's game code analysis on the Nintendo Switch. While X5 is no different than the Gamecube X Collection release, for X4 however it is the same as the Gamecube version but with ZR replacing Z. For Black Zero however, compared to the Gamecube version, it uses B instead of X for the Switch version (and + in place of Start). Despite some difficulties on a Switch Joystick controller, I'll admit it took some time to get it to work because of this.

      Also at this point I consider the whole codes thing to be the last major project for the Mega Man X Legacy Collection.

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    • A FANDOM user
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  • Just a quick note, but since Mega Man X Legacy Collection 2 now has its own page, its link on the main page of this site is also in need of an upgrade.

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    • A FANDOM user
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