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Mega Man Zero locations

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Locations from the Mega Man Zero series:

Locations

Cyberspace

Cyberspace (サイバー空間?) is a "location" from Mega Man Zero 3. According to a member of the Resistance, the doorways to this world appeared upon Omega's arrival. Nearly all levels in the game have entrances to the Cyberworld. Upon entry, all Fusion Cyber-elves marked with A are automatically activated, with no penalties. However, entering Cyberspace adds to the penalty itself.

Zero goes to a teleporter circuit that Zero comments is "just like Cyberspace" in one stage of Mega Man Zero 4. Here he fights against the protection program that was prohibiting teleporter access to Ragnarok.

Resistance territories

Main article: Resistance

The Resistance is a group of Reploids opposing Neo Arcadia. Known territories include two bases and a trailer.

Neo Arcadia's territories

Main article: Neo Arcadia

Neo Arcadia is both the metropolis and government that much of the activities in the Mega Man Zero series takes place in. The latter is the main antagonistic force throughout the series. Known territories include Area X, Area X-2, Neo Arcadia Shrine, Neo Arcadia Tower, Train of Neo Arcadia, Sub Arcadia, Teleporter Base and Yggdrasil.

Frontline Ice Base

The Frontline Ice Base (氷の前線基地 Koori no Zensen Kichi?) is a base the Neo Arcadian forces built in the tundra to the north of the Resistance Base in Mega Man Zero 3 to attack the Resistance. Most, but not all, of this base is underwater. Zero was sent to the base to stop the Neo Arcadian units before they are ready to attack, fighting against Blizzack Staggroff R inside the base. With the defeat of their leader, the Neo Arcadians in the area retreat.

Aegis Volcano Base

The Aegis Volcano Base, known as Agnes Volcano Base (アグニス火山の基地 Agunisu Kazan no Kichi?) in Japan, is a missile support base for the army of Neo Arcadia that is located in an active volcano that erupts endlessly. In Mega Man Zero 3, Zero was sent to scout the area when the Neo Arcadian army gathered at the base. The Resistance discovers that a giant missile is being built outside the base, and Zero attacks the base to buy time for the Resistance to analyze the route to the Missile Factory, fighting against Blazin' Flizard during the mission. The giant missile is not destroyed, but its construction is delayed. The Resistance begins to analyze the missile's route as fast as possible. When the Dark Elf is discovered in Area-3079 and Neo Arcadia is preparing to launch the missile, Zero asks to be sent to the Missile Factory, even though the analysis is not complete, making the transfer dangerous.

Underground Forest

The Underground Forest is a frontline base that used to belong to a resistance group, but now it is being used by Weil's army. It is covered with plant-like nanomachines that thrive on geothermal energy, absorbing the nutrients from the earth and causing erosion. Zero is sent to the area to stop the erosion before it engulfs Area Zero, and defeats Noble Mandrago. The weather of the stage can be set to sunny or overcast.

Disposal Center

The Disposal Center is a facility used by Neo Arcadia to dispose of anyone they consider to be "Mavericks". In the first Mega Man Zero game, Ciel asks Zero to destroy the facility to avoid the retirement of innocent Reploids. Zero manages to rescue three Reploids from Aztec Falcon. Later, Hittite Hottide attacks the Resistance Base from the Disposal Center.

Computer Zone

The Computer Zone, known as the "South Pole's Computer Facility" (南極のコンピュータ施設 Nankyoku no Konpyūta Shisetsu?) in Japan, is a computer facility in Antarctica that controls Neo Arcadia's defense system. In Mega Man Zero 2, Elpizo sends Zero to the facility to sabotage the computer room protected by Poler Kamrous, weakening Neo Arcadia's defense for Operation Righteous Strike. Although most of the base was destroyed, some systems still worked. Elpizo went to the facility to obtain a secret code to unlock a high security door in Neo Arcadia. Zero goes after Elpizo and fights against Leviathan during his search.

Missile Factory

The Missile Factory is a factory in Mega Man Zero 3 where a missile big enough to house Omega were built. It has several scout patrols around the area. After the mission in the Aegis Volcano Base, the Resistance began analyzing the route to the factory. When the Dark Elf was discovered in Area-3079, a Neo Arcadian human residential district, Omega was sent on board one of the missiles to get the Dark Elf. Although the analysis was not complete, Zero risked a transfer to the factory to stop the missile, managing to get inside safely. When the missile is launched, Zero jumps into it to stop it and Omega while he is immobile. However, the Baby Elves protect Omega and Zero is not able to stop them in time. The missile destroys the district and Omega obtains the Dark Elf while Zero retreats.

Weapons Repair Factory

The Weapons Repair Factory (兵器再生工場 Heiki Saiseikoujou?) is a Neo Arcadian factory where broken weapons and Mechaniloids are constantly being reconstructed. Scrap metal can be found scattered everywhere. The production has doubled in Mega Man Zero 3, and Zero is sent to destroy the factory to reduce Neo Arcadia's military power, defeating Hellbat Schilt.

Derelict Spacecraft

Z3 scene02

Derelict Spacecraft

Main article: Derelict Spacecraft

Derelict Spacecraft, roughly known as Damaged Spacecraft (壊れた宇宙船 Kowareta Uchuusen?) in Japan, is the first stage of Mega Man Zero 3, a mysterious spacecraft that crash-landed in a snowy field. It was emitting the same energy readings as the Dark Elf. Neo Arcadia and the Resistance went to investigate the area, and found Omega within the destroyed craft, which was emitting the energy.

Giant Elevator

The Giant Elevator was created by Neo Arcadia in Mega Man Zero 3. Zero is sent to the area to investigate the purpose of the elevator. After defeating Tretista Kelverian, it is revealed the elevator was being used to carry mass amounts of Energy Crystals from deep underground. It was not revealed what Dr. Weil wanted to do with the energy, but it can be assumed that it is to power the area he used to control all Reploids around the world with Omega and the Dark Elf.

Hanging Gardens

The Hanging Gardens is Weil's floating fortress in Mega Man Zero 4. It is capable of generating special clouds that can cause acid rain and lightning to damage the surface below. Zero is sent to destroy the acid rain generators in the fortress and defeats Pegasolta Eclair. The weather of the stage can be set to overcast or sunny.

Magnetic Zone

The Magnetic Zone is an area generated by a building that causes irregularities in electromagnetic fields. It was created in point B-1 in Mega Man Zero 4 for the purpose of destroying Area Zero's environmental control system with electromagnetic pulses. Zero stops Mino Magnus and the electromagnetic pulses. The weather of the stage can be set to a storm or overcast.

Particle Beam

Particle Beam is a large solar powered particle beam cannon that was placed at point A-4 in Mega Man Zero 4 by Weil's army. It can fire intermittent laser beams used to destroy the surroundings. Zero is sent to stop it before it's in Area Zero's range, defeating Heat Genblem. The weather of the stage can be set to a sunny or overcast.

Power Room

The Power Room (動力炉 Douryokuro?) supplies energy for the Neo Arcadian weapon manufacturing plant in a city situated at about 100 km north of the new Resistance Base. In Mega Man Zero 2 Elpizo sends Zero to the building to destroy it, stopping the nearby factory and reducing the number of enemy soldiers. After destroying all four power reactors inside, Zero fights against Phoenix Magnion.

Neutral constructions

Underground Laboratory

The Underground Laboratory is a facility built to house Zero, who was discovered to be the source of the Sigma Virus outbreak. For at least half a century, Zero was used in many Sigma Virus-related experiments. This laboratory is also where Ciel's ancestors studied Cyber-elves, and where Dr. Weil created Omega. After the Elf Wars, Zero sealed himself again in the laboratory. Because all records of its existence were wiped from history by Neo Arcadia, only a select few still know where it is located. About 100 years later, Ciel found Zero in stasis in the beginning of the first game and awakened him. Zero helps Ciel escape from the Neo Arcadian army in the abandoned laboratory and joins the Resistance. If the Retrieve Data mission is taken, Zero returns to the laboratory to retrieve data about him and fights against Maha Ganeshariff. The laboratory is destroyed after the battle, and Cerveau creates the Triple Rod by analyzing the data Zero was able to retrieve.

In Mega Man Zero 3, an abandoned laboratory close to the Underground Laboratory is the place Zero fight against Omega in his final form. It is of the same build as the Underground Laboratory, and Weil once used it for his researches. Zero discovers the truth about his body being a copy while Omega has his real body. The laboratory was apparently destroyed after Omega's explosion.

The Underground Laboratory also appears in Mega Man ZX as a data-like vision in the background of Omega's room, suggesting that his room in Area N is the local he was destroyed.

Subway

The Subway Ruins (地下鉄跡 Shika Tetsuato?) is the ruins of a subway system that is no longer in use. Its tunnels and rails run deep into the earth, reminders of a more prosperous time. In Mega Man Zero, Neo Arcadian transport train stopped at an old platform loading cargo near the Abandoned Factory and Ciel asks Zero to destroy it to disrupt their supplies. Zero destroyed the train's engine chamber and the explosion damaged the trails, cutting the supply route. Zero also rescued a Cyber-elf that was stolen from the Resistance. Later, Zero rescues Colbor from Sage Harpuia.

Abandoned Factory

The remote Abandoned Factory (辺境の廃工場 Henkyou no Hai Koujou?) used to be a Reploid assembly plant built around an E-Crystal mining facility in a more prosperous time. Once Neo Arcadia was faced with the energy crisis, all of the Reploids that were working at the factory were dubbed Mavericks and destroyed, and the factory was shut down. Even now, many E-Crystals can be found there, making it a valuable reservoir of energy. In Mega Man Zero, Ciel asks Zero to help occupy the factory for the Resistance to provide energy, as their stock is running out and there is a Mechaniloid protecting it. Zero defeats Guard Orotic and the Resistance has access to its energy. Later, Hidden Phantom planted eight bombs to destroy the factory, and Zero searches the factory to deactivate them.

Secret Base

The Secret Base, also known as the Underground Fortress (地下要塞 Chika Yousai?), is an old research facility used by Repliforce marines long ago to investigate oceanic geological features, for the purposes of oceanic development and early detection of volcano eruptions. The large caverns leading to the depths of the ocean came to double as a sort of natural fortress for their military base of operations. In the Mega Man Zero series, captured Reploids were organized and shipped to Neo Arcadia from this locale to be used as test subjects in experiments or for extra parts. Zero found an entrance to the base in the desert and rescued seven Reploids from Blizzack Staggroff in this area. Later, six computers in the base are used to hack into the Resistance Base. Zero destroyed the computers and battled Fairy Leviathan.

Energy Facility

The Energy Facility was originally though to be an energy plant, but when it was shut down and sealed, Ciel asked Zero to investigate it. The facility was transformed into a Dark Elf copy factory run by Cubit Foxtar to create mass-produce Baby Elves for Dr. Weil, being sealed to avoid suspicion. When Zero destroyed Cubit Foxtar, the room stopped functioning and all Baby Elves died before activation, leaving no proof of what it was being used for. However, Cubit states it is of no importance as Weil has Dark Elf with him, which is enough for his plans.

Living City

Living City is a large city where humans were said to live before the Maverick Wars. It boasts a very tight security system, and was used as a gathering place for those living in hiding on the surface until it was taken over by Weil. The whole city became sentient due to a virus, and now indiscriminately attacks anyone that tries to enter its borders. Zero defeats Popla Cocapetri here. The weather of the stage can be set to sunny or snowy.

Hibernation Chamber

The Hibernation Chamber is a Cyber-elf research center that was destroyed in the past, over a century ago. The area still contains many scrapped elves and failed experiments in hibernation since the war, and have started to awake in Mega Man Zero 4, some of them being very dangerous. Zero stops the Scrap Elves and defeats Fenri Lunaedge. The weather of the stage can be set to snowy or sunny.

Oceanic Highway Ruins

The Oceanic Highway Ruins (海上のハイウェイ跡地 Kaijou no Haiwei Atochi?) are the remains of a highway that runs along the surface of the ocean, connecting the continents. Badly dilapidated, most of the highway has become submerged, and cracks have appeared around the way. In Mega Man Zero 3, Zero and Childre Inarabitta search for the Dark Elf in the highway.

Old Residential Area

The Old Residential Area (旧居住区 Kyuu Kyojuuku?) used to be a residential area for humans. In Mega Man Zero 3, heavy flora overgrowth hides some of the paths and alleys from view. The Baby Elves escaped into this area where Deathtanz Mantisk found them. Weil convinced the Baby Elves to follow him.

Old Surface City

The Old Surface City (旧地上都市 Kyuuchijoutoshi?) is a ghost city abandoned years before Mega Man Zero. Reploids labelled as Mavericks hide under the buildings of the city. Hittite Hottide passes through the city to destroy the Resistance Base.

Sunken Library

The Sunken Library (水没した図書館 Suibotsu shita Toshokan?) is the ruins of an ancient library that is mostly submerged. In Mega Man Zero 3, Zero goes to the library to search if there is data on Dr. Weil and Omega, finding four files with information: File #650326 (Dr. Weil), File # 815156 (Omega), File #351848 (Dark Elf) and File #945388 (Elf Wars). After collecting the files, Zero is attacked by Volteel Biblio and defeats him, retrieving the past data files to the Resistance analyze and figure out what Weil is attempting to do.

Natural locations

Area Zero

Main article: Area Zero

Area Zero (エリアゼロ Eria Zero?) is the location the space colony Eurasia crashed.

Artificial Sun

Artificial Sun is an artificial sun in point A-2 made for the purposes of weather control. Weil's forces took control of it in Mega Man Zero 4 and it was altered drastically to overheat, scorching the area and turning its surroundings into a desert. The desertification is spreading towards Area Zero, and Zero is sent to stop it, destroying Sol Titanion. The weather of the stage can be set to sunny or overcast.

Desert

The Desert is a large desert near the Resistance Base in the first Mega Man Zero. When abducted Reploids hijacked a Neo Arcadian transport to escape and it crash-landed in the desert, Zero went to the area to search for survivors. Zero fights against Anubis Necromancess the Third and brings back one survivor, which informs that Neo Arcadia is planning a large scale attack to the Resistance Base from the desert. Later, Fighting Fefnir leads the assault and fights against Zero.

Crystal Cave

Crystal Cave is a cave in Mega Man Zero 2 located near the Resistance Base. The bombardment aircraft used by Neo Arcadia to attack the Resistance Base crashed here. Elpizo went to the airship's remains to obtain an IFF beacon, a device that discerns between allies and enemies on radar, to help in his plan to infiltrate Neo Arcadia. Some Resistance soldiers went after Elpizo and were taken under control. Zero later goes to the area and fights against Harpuia.

Deep Sea

Deep Sea is a location in the bottom of the sea where, in Mega Man Zero 4, a giant drill submarine filled with explosives was being used to drill into the earth and explode, breaking a tectonic plate to start a strong earthquake. Zero is sent to the area to stop the drill, and defeats Tech Kraken. In addition, because of the depth the Drill Submarine was at, Zero will end up steadily taking damage from the oceanic pressure, eventually being destroyed after a certain amount of time has passed.[1] The weather of the stage can be set to snowy or sunny. Its theme is called "Deep Blue."

Forest of Anatre

The Forest of Anatre (アナトレーの森 Anatorē no Mori?, meaning "East Forest", from the Ancient Greek "ἀνατολή/anatolē") is a dense forest that the Neo Arcadian army tried to traverse to lay siege to the Resistance Base in Mega Man Zero 3. An ancient ruin lies somewhere within this forest. Zero fights against Hanumachine R.

Forest of Dysis

The Forest of Dysis (デュシスの森 Dushisu no Mori?, meaning "West Forest", from the Ancient Greek "δύσις/dýsis") is a deep forest in Mega Man Zero 2 that grows around the ruins that play host to a Baby Elf, as if to protect it. Humans and Reploids alike find it difficulty to traverse this dense forest. Elpizo sent some soldiers to retrieve the Baby Elf, but they got lost and almost died. Zero rescued them and fought against Hyleg Ourobockle to retrieve the Baby Elf.

Forest of Notus

The Forest of Notus (ノトスの森 Notosu no Mori?, meaning "South Forest", from "νότος/nótos") is a forest maintained by Neo Arcadia that hides the ruins of an ancient civilization. The forest is considered sacred to the people of Neo Arcadia. In Mega Man Zero 2, Zero goes after Elpizo in this forest, and fights against Burble Hekelot.

Twilight Desert

The Twilight Desert (ゆうやみの砂ばく Yuuyami no Sabaku?) is a desert to the south of the Resistance Base. When Neo Arcadia prepares to attack the Resistance in Mega Man Zero 3, Neo Arcadian units are detected moving in the area and Zero is sent to intercept them, fighting against Anubis Necromancess V. With the defeat of their leader, the Neo Arcadians in the area retreat.

Inhabitants

See also

References

  1. Tech Kraken mission opening: T:Ciel  : There should be an enemy submarine in the Deep Sea. Even for you, there is a limit to how much water pressure you can handle, so I will try to find you a route. Get in before the count in the upper right runs out.


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