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Mega Man Xtreme Damage Data Chart

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Standard Data Chart

Mega Man Xtreme

X-Buster Shotgun Ice Electric Spark Storm Tornado Speed Burner Rolling Shield Silk Shot Magnet Mine Spin Wheel Hadouken Shouryuken
Vile 2:3:4:4* 1:2 1:2 1:2 1:2 -- -- -- -- -- --
Chill Penguin 1:1:2:3 0:0 1:1 1:1 3:4 1:1 1:1 1:1 1:1 4 5
Spark Mandrill 1:1:2:3 3:4 0:0 1:1 1:1 1:1 1:1 1:1 1:1 4 4
Storm Eagle 1:1:2:3 1:1 1:1 0:0 1:1 1:1 1:1 1:1 3:4 4 4
Flame Stag 1:1:2:3 1:1 1:1 3:4 0:0 1:1 1:1 1:1 1:1 4 4
Armored Armadillo 1:1:2:3 1:1 3:4 1:1 1:1 1:1 1:1 1:1 1:1 4 4
Morph Moth 1:1:2:3 1:1 1:1 1:1 3:4 3:4 1:1 1:1 1:1 4 4
Magna Centipede 1:1:2:3 1:0 1:1 1:1 1:1 1:1 3:4 0:0 1:1 4 4
Wheel Gator 1:1:2:3 1:1 1:1 1:1 1:1 1:1 1:1 3:4 0:0 4 4
Zain 1:1:2:3 3:4 0:0 0:0 0:0 0:1 0:0 0:0 0:0 -- --
Geemel 1:1:2:3 1:1 1:1 1:1 3:4 1:1 1:1 1:1 1:1 -- --
Zain
2nd Encntr.
1:1:2:3 3:4 0:0 0:0 0:0 0:1 0:0 0:0 0:0 -- --
Geemel
2nd Encntr.
1:1:2:3 1:1 1:1 1:1 3:4 1:1 1:1 1:1 1:1 -- --
Bospider 1:1:2:3 3:4 1:1 1:1 1:1 1:1 1:1 3:4 1:1 -- --
Serges 1:1:2:3 1:1 1:1 1:0 3:4 3:4 1:1 1:1 1:1 4 0
Sigma
1st Phase
1:2:2:3 1:1 3:4 1:1 3:4 1:1 1:1 1:1 1:1 5 4
Sigma
2nd Phase
1:1:2:2 0:0 0:0 0:0 0:0 3:4 0:0 0:0 3:4 4 4


Zero Scramble Program Chart

Mega Man Xtreme

Dash Rising Earth Gaizer Final
Vile -- -- -- --
Chill Penguin 1 1 1 10
Spark Mandrill 1 1 1 10
Storm Eagle 1 1 1 10
Flame Stag 1 1 1 10
Armored Armadillo 1 1 1 10
Morph Moth 1 1 1 10
Magna Centipede 1 1 1 10
Wheel Gator 1 1 1 10
Zain 0 0 0 8
Geemel 1 1 1 10
Zain
2nd Encntr.
0 0 0 8
Geemel
2nd Encntr.
1 1 1 10
Bospider 1 1 1 10
Serges 2 2 2 10
Sigma
1st Phase
1 1 1 10
Sigma
2nd Phase
0 0 4 4

Notes

  • For X-Buster, the four damage values are listed according to how long the weapon is charged. The first number is damage done with uncharged shots; the second number is when the weapon is charged slightly (cyan); third number is when the X-Buster is charged some more (white). Fourth number is damage done when the X-Buster is charged all the way (pink).
  • For Vile, in order to inflict damage on him with a level-4 X-Buster shot or the the Special Weapons obtained from Normal Mode (Shotgun Ice, Electric Spark, Storm Tornado, Speed Burner), the player must have saved their game after completing such mode and then starting Hard Mode from that save file -- these Special Weapons will otherwise be unavailable for the player if they begin Hard Mode from the title screen.
  • For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.


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