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Mega Man Xtreme, known as Rockman X: Cyber Mission (ロックマンX サイバーミッション) in Japan, is a spin-off title in the Mega Man X game series developed by Capcom for the Game Boy Color. Mega Man Xtreme takes place chronologically between Mega Man X2 and Mega Man X3, borrowing heavily from the original Mega Man X and X2,and featuring Mavericks from them. The graphics and music are presented in 8-bit quality due to the Game Boy Color's limits and has been praised for showing what the Mega Man X series would have been like on the NES. Until March 2023, this game was available for download on the 3DS Nintendo eShop.

Mega Man Xtreme was followed by Mega Man Xtreme 2, also for the Game Boy Color.

Gameplay[]

The game features similar gameplay as its predecessors. An action-platformer, players attempt a series of stages, collect various power-ups, and defeat the boss of each stage, assimilating its signature weapon. Mega Man Xtreme also features stages, enemies, and bosses from both Mega Man X and Mega Man X2.

Story[]

X1CMComputer

Mother Computer

It is the year 21XX, where humans and Reploids coexist. Peace has returned to the world thanks to the efforts of the Maverick Hunters. But one day, the Mother Computer of Hunter Base, the Maverick Hunters' headquarters, has been hacked by an unknown source. All of its data was overwritten in an instant, and the resulting fake data has sent the whole world spiraling into chaos. The command center sends X out, with the technician Reploid Middy giving him assistance from the base, to face the as-yet unidentified enemy, who has resurrected Maverick data from the past.[1]

Normal Mode[]

X wakes up and finds himself back on the Highway from Sigma's first uprising. After a rematch with Vile, X is woken up by Zero who explains that the Mother Computer has been hacked and that four retired Mavericks have been revived using their data. X is introduced to Middy and enters the Mother Computer to fight the resurrected data. Meanwhile, Geemel and Techno watch X's progress from the Shadow Hunter base, and Zain volunteers to hunt X down and stop him before he gets too far. X battles Zain in a secret room in Flame Stag's Volcanic Zone Stage, which results in him running away.

Having defeated the four resurrected Mavericks, the Mother Computer's core is made accessible. X fights Zain again and defeats him, angering Geemel. He then proceeds to the core where he finds Sigma, the true mastermind of the operation, and defeats him as well, discovering the location of Geemel and Techno, causing Geemel to flee and abandon Techno.

X heads to the base and confronts Techno, destroying his hacking terminal, which also kills Techno. Middy appears and reveals that he is Techno's brother and that they share the CPU, meaning that he will also die. He encourages X to never give in and to move forward, and X confronts Sigma, defeating him.

Hard Mode[]

Despite having saved the Mother Computer, X soon finds himself on the Highway again. When he wakes up, Zero explains to that someone else has hacked the Mother Computer, and now there are more data reconstructions of Mavericks guarding the core. X enters the Mother Computer once more.

After defeating two Mavericks, it is revealed that Geemel has returned and is attempting to get revenge on X. The Hunter defeats the remaining Mavericks and makes his way to the core where he is ambushed by Geemel, who attacks him but is destroyed. Once he enters the core, X learns that Sigma is back again, and defeats him both in the core and at the ruins of the Shadow Hunters' base.

Main characters[]

Bosses[]

MMXtremeStageSelect

Stage Select Screen in Extreme Mode.

Opening Stage:

Stage Select Screen bosses:

Normal Mode:

Stage Boss Weapon Weakness
Snowfield Chill Penguin Shotgun Ice Speed Burner
Power Plant Spark Mandrill Electric Spark Shotgun Ice
Airport Storm Eagle Storm Tornado Spin Wheel
Volcanic Zone Flame Stag Speed Burner Storm Tornado

Hard Mode:

Stage Boss Weapon Weakness
Dinosaur Tank Wheel Gator Spin Wheel Magnet Mine
Central Computer Magna Centipede Magnet Mine Silk Shot
Gallery Armored Armadillo Rolling Shield Electric Spark
Scrap Plant Morph Moth Silk Shot Speed Burner/Rolling Shield

Extreme Mode: Contains all eight Maverick bosses.

Sigma Stages:

Name Weakness
Zain Shotgun Ice
Geemel Speed Burner
Bospider Shotgun Ice
Serges Tank Speed Burner/Rolling Shield
Sigma Electric Spark/Speed Burner
Wolf Sigma Spin Wheel/Rolling Shield

Development[]

As a last minute decision by Capcom, the Japanese version of the game made its initial, inconspicuous debut as a playable demo at the Electronic Entertainment Expo (E3) in May 2000.[2] The game was later shown again at the Tokyo Game Show the following fall.[3]

Haruki Suetsugu was the sole artist responsible for the game's character designs and cover art. The entirety of the game's cover illustration was done in Painter, forgoing the usual cell painted look of central figures, as Suetsugu wanted to give the whole image "a sense of summary as well as luxury." His only regret regarding the piece was that he didn't use crisper colors. The twins Middy and Techno were designed so that if one's helmet was turned 90 degrees, its shape would mirror the other's. Additionally, Middy was illustrated with soft, round lines, and Techno was given sharper, pointed angles, to better reflect their personalities. Going by his instructions to make "armor" characters, Suetsugu designed Zain and Geemel in contrast to one another by giving them heavy and light armor plating, respectively. Initially, he felt their illustrations would be too complex for the Game Boy Color's graphical capabilities, but he was greatly impressed with the outcome, praising the skills of the game's graphics designers.[1]

Gallery[]

For this subject's image gallery, see Mega Man Xtreme/Gallery

See also[]

Trivia[]

  • Erroneously, Vile was referred to as his Japanese name, "VAVA" in the North American version. This error was not corrected in the Virtual Console re-release.
  • Like Mega Man V before it, Mega Man Xtreme was originally going to have Super Game Boy functionality, but the feature was scrapped for unknown reasons.[4]

External links[]

References[]

  1. 1.0 1.1 Mega Man X Official Complete Works, UDON Entertainment Corp. 2009. pg.78-79. Retrieved on September 15, 2011.
  2. Harris, Craig (May 22, 2000). "Mega Man Xtreme". IGN. Retrieved September 15, 2011.
  3. GameSpot Staff (August 14, 2000). "TGS Third-party Lineup". GameSpot. Retrieved September 15, 2011.
  4. Mega Man Xtreme - The Cutting Room Floor - Unused SGB Palettes


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