Mega Man X: Corrupted

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Please note that this is an article about a FAN-MADE MEDIA, and is neither licensed nor endorsed by Capcom, and is not canon.

Title Screen logo

Mega Man X: Corrupted is an unofficial, fan-made game by John K. Bacchus (also known as JKB) coded in AS3 using Flex compiler on Flash Develop. The game is modeled after the MMX series' features and gameplay, in the graphic style of the SNES Mega Man X games, with a non-linear open world environment, and skill trees to enhance characters and weapons.


Very little has been revealed about the story, though JKB has confirmed that the game will take place as an alternate time line after Mega Man X5, thus Axl will not make an appearance.


  • Graphics made to mimic the style the Super Nintendo Mega Man X games, using all new tilesets and enemies.
  • The game's soundtrack is composed by Dominic Ninmark and is made to give the same feel as the SNES games but with a remixed touch.
  • X and Zero are both playable characters, with X relying entirely on his X-Buster and Zero on his Z-Saber. You can switch between X and Zero once you begin the main game.
  • The game takes place on a huge world map rather than in stages.
    • Certain areas will unavailable to the player with their starting equipment, much like a Metroidvania [1].
  • It features an elaborate skill system for upgrading character abilities and weapons.
  • Zero will have a special combo system, allowing him to easily string together attacks.
  • Much like a standard Mega Man X game, this one features upgrade capsules, hidden heart tanks, ride armors, and mini-bosses.
  • This game builds on the ability in Mega Man X8 to mix armor parts with this game's Phoenix and Hydra armors for X, whose pieces can be equipped and used immediately as they are found. It also features the Ultimate Armor, a separate armor used in X's intro stage.
    • Zero will have the ability to choose between his traditional "Black Armor", or the special "Viral Armor". He can not swap armors, picking one will make the other uncollectible.
  • Inspired by the original Mega Man X title, terrain on the world map will be altered when certain bosses are defeated.
  • Multiple levels of difficulty for challenge-seekers.
  • Instead of, "sitting in their boss room waiting to be killed", bosses will have their own missions that they will complete if the player hasn't stopped them, making the game harder.[1]
  • Fullscreen mode. [2]
  • Twelve different endings [1].


Eight Mavericks


X Weapon Zero Technique
Warfare Milodon Homing Missiles Sensōtan (戦争炎)
Sparkling Scorpio EMP Spark Dentenseki (電天刺)
Crystal Rafflar Crystal Bomb Suishōzan (水晶斬)
Plasma Puffer Plasma Bouncer Chōjin (跳刃)
Force Starfish Force Breaker Ryokuhaken (力破拳)
Warp Vulpex Warp Vortex Jikūgeki (時空撃)
Hurricane Hoatzin Cyclone Razor Shippūzan (疾風斬)
Neurohack Mosquito Neuro Spike Geneijin (幻影陣)

Other Bosses

  • Strike
  • ???


X's Armors:

  • Ultimate Armor - X kept this armor after the events of X5 and uses it during his intro stage, but loses it later on.
  • Phoenix Armor - Fire-attribute armor. Designed for maximum offensive power in any situation. Parts can be mixed with the Hydra Armor.
  • Hydra Armor - Water-attribute armor. Offers new strategic approaches to situations. Parts can be mixed with the Phoenix Armor.
  • ???

Zero's Armors:

  • Black Zero - Hidden armor that grants Zero moves and abilities from previous games.
  • Viral Zero - Armor that can be acquired through certain events. Its abilities are varied.
  • ???


  • The part mixing system only works for the Phoenix and Hydra Armors. The Ultimate Armor and Zero's armors do not have piece mixing.

External links


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