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This chart is for damage values for Zero in Mega Man X7.

Damage Data Chart (Japanese Version)[]

Mega Man X7
Z-Saber Raijinshou Suiretsusen Bakuenjin Zankourin Hieijin Souenbu Hadangeki Gokumonken
Mega Scorpio 8:6:6:8 -- -- -- -- -- -- -- --
Tornado Tonion 4:3:3:4 12 5:4:5/8 4 4:2 4:6 3:2:2:2:3/2:3 4:8 24
Splash Warfly 4:3:3:4 18 5:4:5/8 4 4:2 4:6 3:2:2:2:3/2:3 4:8 --
Flame Hyenard 4:3:3:4 12 5:4:5/12 4 4:2 4:6 3:2:2:2:3/2:3 4:8 16
Ride Boarski 4:3:3:4 12 5:4:5/8 6 4:2 4:6 3:2:2:2:3/2:3 4:8 16
Snipe Anteator 4:3:3:4 12 5:4:5/8 4 6:3 4:6 3:2:2:2:3/2:3 4:8 16
Wind Crowrang 4:3:3:4 12 5:4:5/8 4 4:2 6:9 3:2:2:2:3/2:3 4:8 16
Vanishing Gungaroo
(Ride Armor)
4:3:3:4 12 5:4:5/8 4 4:2 4:6 3:2:2:2:3/2:3 4:8 16
Vanishing Gungaroo 4:3:3:4 12 5:4:5/8 4 4:2 4:6 3:2:2:2:3/2:5 4:8 16
Soldier Stonekong 4:3:3:4 12 5:4:5/8 4 4:2 4:6 3:2:2:2:3/2:3 6:11 16
Mole Bore 8:6:6:8 24 10:8:10/16 8 8:4 8:12 6:4:4:4:6/3:6 8:15 32
Red 4:3:3:4 12 5:4:5/8 4 4:2 4:6 3:2:2:2:3/2:3 6:11 --
Sigma
1st Phase
4:3:3:4 12 5:4:5/8 4 4:2 4:6 3:2:2:2:3/2:5 4:8 16
Sigma
2nd Phase
4:3:3:4 12 5:4:5/8 4 4:2 4:6 3:2:2:2:3/2:3 6:11 --

Damage Data Chart (English US Version)[]

Mega Man X7
Z-Saber Raijinshou Suiretsusen Bakuenjin Zankourin Hieijin Souenbu Hadangeki Gokumonken
Mega Scorpio 6:4:4:6 -- -- -- -- -- -- -- --
Tornado Tonion 3:2:2:3 9 4:3:4/6 3 3:2 3:5 2:2:2:2:2/1:2 3:6 24
Splash Warfly 3:2:2:3 14 4:3:4/6 3 3:2 3:5 2:2:2:2:2/1:2 3:6 --
Flame Hyenard 3:2:2:3 9 4:3:4/9 3 3:2 3:5 2:2:2:2:2/1:2 3:6 12
Ride Boarski 3:2:2:3 9 4:3:4/6 5 3:2 3:5 2:2:2:2:2/1:2 3:6 12
Snipe Anteator 3:2:2:3 9 4:3:4/6 3 5:2 3:5 2:2:2:2:2/1:2 3:6 12
Wind Crowrang 3:2:2:3 9 4:3:4/6 3 3:2 5:7 2:2:2:2:2/1:2 3:6 12
Vanishing Gungaroo
(Ride Armor)
3:2:2:3 9 4:3:4/6 3 3:2 3:5 2:2:2:2:2/1:2 3:6 12
Vanishing Gungaroo 3:2:2:3 9 4:3:4/6 3 3:2 3:5 2:2:2:2:2/2:3 3:6 12
Soldier Stonekong 3:2:2:3 9 4:3:4/6 3 3:2 3:5 2:2:2:2:2/1:2 5:8 12
Mole Bore 6:4:4:6 18 7:6:7/12 6 6:3 6:9 4:3:3:3:4/2:4 6:11 24
Red 3:2:2:3 9 4:3:4/6 3 3:2 3:5 2:2:2:2:2/1:2 5:8 --
Sigma
1st Phase
3:2:2:3 9 4:3:4/6 3 3:2 3:5 2:2:2:2:2/2:3 3:6 12
Sigma
2nd Phase
3:2:2:3 9 4:3:4/6 3 3:2 3:5 2:2:2:2:2/1:2 5:8 --

Notes[]

  • Japanese, Europe(English(UK)/French/Italian/German/Spanish) and 2004 Korean PC versions use the first damage chart. English(US) version use the second damage chart. This is also applied to Legacy Collection version.
  • All damage values listed here are the same regardless of difficulty level.
  • Damage values listed on this chart assume the player does not have any parts that increase attack powers of the Z-Saber and Special Techniques—such as Power Plus α, Power Plus β, Master Saber—equipped for Zero.
  • Sometimes, hitting a boss will not cause it to go into their invincibility period, this is more of a glitch that often occurs, so if this happens, Zero's slashes/techniques can inflict multiple hits.
  • For Z-Saber, the numbers in order is damage done with first, second, third, and fourth slash. Air slash, dash slash, crouch slash and wall slash deal the same damage as the first slash. Also, if Zero is equipped with Saber Combo+ parts, the fifth and sixth slash deal the same damage as the third and fourth slash.
  • For Suiretsusen, Souenbu, the first set of number is damage done with D-Glave/V-Hanger weapon, the second set of number is damage done with their special techniques.
  • For Hadangeki, Hieijin, Zankourin, Souenbu, the first number is damage done with the Z-Saber/V-Hanger itself; second number is damage from the projectile that come from it.
  • For Mega Scorpio, reflecting a laser shot back to it does 2 units of damage.
  • For Flame Hyenard, reflecting a fireball back to him does 2 units of damage.
  • For Sigma's 2nd form, reflecting a fireball or Spark Seek back to him does 6 units of damage.


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