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Mega Man X7 Damage Data Chart (Zero)

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This chart is for damage values for Zero in Mega Man X7.

Z-Saber

Mega Man X7 - Z-Saber
First Slash Second Slash Third Slash Fourth Slash Mid-Air Slash Dash Slash
Mega Scorpio 8 6 6 8 8 8
Tornado Tonion 4 3 3 4 4 4
Splash Warfly 4 3 3 4 4 4
Flame Hyenard 4 3 3 4 4 4
Ride Boarski 4 3 3 4 4 4
Snipe Anteator 4 3 3 4 4 4
Wind Crowrang 4 3 3 4 4 4
Vanishing Gungaroo
(Ride Armor)
4 3 3 4 4 4
Vanishing Gungaroo 4 3 3 4 4 4
Soldier Stonekong 4 3 3 4 4 4
Mole Bore 8 6 6 8 8 8
Red 4 3 3 4 4 4
Sigma
1st Phase
4 3 3 4 4 4
Sigma
2nd Phase
4 3 3 4 4 4

D-Glaive

Mega Man X7 - D-Glaive
First Slash Second Slash Third Slash Mid-Air Slash Dash Slash
Tornado Tonion 5 4 5 5 5
Splash Warfly 5 4 5 5 5
Flame Hyenard 5 4 5 5 5
Ride Boarski 5 4 5 5 5
Snipe Anteator 5 4 5 5 5
Wind Crowrang 5 4 5 5 5
Vanishing Gungaroo
(Ride Armor)
5 4 5 5 5
Vanishing Gungaroo 5 4 5 5 5
Soldier Stonekong 5 4 5 5 5
Mole Bore 10 8 10 10 10
Red 5 4 5 5 5
Sigma
1st Phase
5 4 5 5 5
Sigma
2nd Phase
5 4 5 5 5

V-Hanger

Mega Man X7 - V-Hanger
First Slash Second Slash Third Slash Fourth Slash Fifth Slash Mid-Air Slash Dash Slash
Tornado Tonion 3 2 2 2 3 3 3
Splash Warfly 3 2 2 2 3 3 3
Flame Hyenard 3 2 2 2 3 3 3
Ride Boarski 3 2 2 2 3 3 3
Snipe Anteator 3 2 2 2 3 3 3
Wind Crowrang 3 2 2 2 3 3 3
Vanishing Gungaroo
(Ride Armor)
3 2 2 2 3 3 3
Vanishing Gungaroo 3 2 2 2 3 3 3
Soldier Stonekong 3 2 2 2 3 3 3
Mole Bore 6 4 4 4 6 6 6
Red 3 2 2 2 3 3 3
Sigma
1st Phase
3 2 2 2 3 3 3
Sigma
2nd Phase
3 2 2 2 3 3 3

Special Techniques

Mega Man X7 - Special Techniques
Raijinshou Suiretsusen Bakuenjin Zankourin Hieijin Souenbu Hadangeki Gokumonken
Tornado Tonion 12 8 4 4:2 4:6 2:3 4:8 24
Splash Warfly 18 8 4 4:2 4:6 2:3 4:8 --
Flame Hyenard 12 12 4 4:2 4:6 2:3 4:8 16
Ride Boarski 12 8 6 4:2 4:6 2:3 4:8 16
Snipe Anteator 12 8 4 6:3 4:6 2:3 4:8 16
Wind Crowrang 12 8 4 4:2 6:9 2:3 4:8 16
Vanishing Gungaroo
(Ride Armor)
12 8 4 4:2 4:6 2:3 4:8 16
Vanishing Gungaroo 12 8 4 4:2 4:6 2:5 4:8 16
Soldier Stonekong 12 8 4 4:2 4:6 2:3 6:11 16
Mole Bore 24 16 8 8:4 8:12 4:6 8:15 32
Red 12 8 4 4:2 4:6 2:3 6:11 --
Sigma
1st Phase
12 8 4 4:2 4:6 2:5 4:8 16
Sigma
2nd Phase
12 8 4 4:2 4:6 2:3 6:11 --

Notes

  • All damage values listed here are the same regardless of difficulty level.
  • Damage values listed on this chart assume the player does not have any parts that increase attack powers of the Z-Saber and Special Techniques—such as Power Plus α, Power Plus β, Master Saber—equipped for Zero.
  • Sometimes, hitting a boss will not cause it to go into their invincibility period, this is more of a glitch that often occurs, so if this happens, Zero's slashes/techniques can inflict multiple hits.
  • For Z-Saber, if Zero is equipped with Saber Combo+ parts, the fifth and sixth slash deal the same damage as the third and fourth slash.
  • For Hadangeki, Hieijin, Zankourin, Souenbu, the first number is damage done with the Z-Saber/V-Hanger itself; second number is damage from the projectile that come from it.
  • For Mega Scorpio, reflecting a laser shot back to it does 2 units of damage.
  • For Flame Hyenard, reflecting a fireball back to him does 2 units of damage.
  • For Sigma's 2nd form, reflecting a fireball or Spark Seek back to him does 6 units of damage.


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