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Mega Man X7 Damage Data Chart (X)

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This chart is for damage values for X in Mega Man X7.

PC\PS2 Japanese version

Mega Man X7
X-Buster Volt Tornado Splash Laser Circle Blaze Moving Wheel Sniper Missile Wind Cutter Explosion Gaea Shield Giga Crash
Tornado Tonion 2:4:6:8:2 6:1 4:6 2:2 2:2:2 6:6:2 3:1 9:9 2:9 16
Splash Warfly 2:4:6:8:2 9:1 4:6 2:2 2:2:2 6:6:2 3:1 9:9 1:6 16
Flame Hyenard 2:4:6:8:2 6:1 6:9 2:2 2:2:2 6:6:2 3:1 9:9 1:6 16
Ride Boarski 2:4:6:8:2 6:1 4:6 3:3 2:2:2 6:6:2 3:1 9:9 1:6 16
Snipe Anteator 2:4:6:8:2 6:1 4:6 2:2 3:3:2 6:6:2 3:1 9:9 1:6 16
Wind Crowrang 2:4:6:8:2 6:1 4:6 2:2 2:2:2 9:9:2 3:1 9:9 1:6 16
Vanishing Gungaroo
(Ride Armor)
2:4:6:8:2 6:1 4:6 2:2 2:2:2 6:6:2 3:1 9:9 1:6 16
Vanishing Gungaroo 2:4:6:8:2 6:1 4:6 2:2 2:2:2 6:6:2 5:2 9:9 1:6 16
Soldier Stonekong 2:4:6:8:2 6:1 4:6 2:2 2:2:2 6:6:2 3:1 14:14 1:6 16
Mole Bore 3:8:12:16:3 12:1 8:12 4:4 4:4:4 12:12:4 6:2 18:18 2:12 16
Red 2:4:6:8:2 6:1 4:6 2:2 2:2:2 6:6:2 3:1 14:14 1:6 16
Sigma
1st Phase
2:4:6:8:2 6:1 4:6 2:2 2:2:2 6:6:2 5:2 9:9 1:6 16
Sigma
2nd Phase
2:4:6:8:2 6:1 4:6 2:2 2:2:2 6:6:2 3:1 14:14 1:6 16

PS2 English version

Mega Man X7
X-Buster Volt Tornado Splash Laser Circle Blaze Moving Wheel Sniper Missile Wind Cutter Explosion Gaea Shield Giga Crash
Tornado Tonion 1:3:5:6:1 6:0 3:5 2:2 2:2:2 5:5:2 2:1 7:7 2:7 16
Splash Warfly 1:3:5:6:1 9:0 3:5 2:2 2:2:2 5:5:2 2:1 7:7 1:5 16
Flame Hyenard 1:3:5:6:1 6:0 5:7 2:2 2:2:2 5:5:2 2:1 7:7 1:5 16
Ride Boarski 1:3:5:6:1 6:0 3:5 3:3 2:2:2 5:5:2 2:1 7:7 1:5 16
Snipe Anteator 1:3:5:6:1 6:0 3:5 2:2 2:2:3 5:5:2 2:1 7:7 1:5 16
Wind Crowrang 1:3:5:6:1 6:0 3:5 2:2 2:2:2 7:7:2 2:1 7:7 1:5 16
Vanishing Gungaroo
(Ride Armor)
1:3:5:6:1 6:0 3:5 2:2 2:2:2 5:5:2 2:1 7:7 1:5 16
Vanishing Gungaroo 1:3:5:6:1 6:0 3:5 2:2 2:2:2 5:5:2 3:1 7:7 1:5 16
Soldier Stonekong 1:3:5:6:1 6:0 3:5 2:2 2:2:2 5:5:2 2:1 10:10 1:5 16
Mole Bore 2:6:9:12:2 12:0 6:9 4:4 3:3:4 9:9:3 4:1 13:13 2:9 16
Red 1:3:5:6:1 6:0 3:5 2:2 2:2:2 5:5:2 2:1 10:10 1:5 16
Sigma
1st Phase
1:3:5:6:1 6:0 3:5 2:2 2:2:2 5:5:2 3:1 7:7 1:5 16
Sigma
2nd Phase
1:3:5:6:1 6:0 3:5 2:2 2:2:2 5:5:2 2:1 10:10 1:5 16

Notes

  • All damage values listed here are the same regardless of difficulty level.
  • Damage values listed on this chart assume the player does not have any parts that increase attack powers of the X-Buster—such as Power Plus α, Power Plus β -- equipped for X
  • For X-Buster, the first number is damage done with uncharged shots; the second number is when the weapon is charged to the first level; the third number is when the weapon is charged to the second level; the fourth number is when the X-Buster is fully charged. The fifth number is damage from the homing bullets when X is equipped with Glide Armor's Buster part.
    • Damages values for the X-Buster field are the same whether the player plays as X without any armor, or is equipped with the Glide Armor.
  • For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.
    • For Circle Blaze, the flame shot and the explosion that it generates deal the same damage. This applies for both uncharged and charged version.
    • For Moving Wheel, the third number is damage from the explosion that it generates when fired in charged state.
    • For Sniper Missile, the third number is damage from the explosion that it generates when fired in charged state. The explosion will sometimes deal three units of damage instead of two.
  • Sometimes, hitting a boss will not cause it to go into their invincibility period, this is more of a glitch that often occurs, so if this happens, some Special Weapons can inflict multiple hits.


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