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This chart is for damage values for Zero in Mega Man X5. For damage values for Mega Man X, see: Mega Man X5 Damage Data Chart (X).

Z-Saber

Mega Man X5 - Z-Saber

First Slash Second Slash Third Slash Crouch Slash Turn Slash Mid-Air/Wall Slash
Magma Dragoon 2 2 3 3 2 2
Sigma Head 3 3 2 5 3 5
Crescent Grizzly 2 2 5 5 2 4
Tidal Whale 2 2 5 5 2 4
Volt Kraken 2 2 5 5 2 4
Shining Firefly 2 2 5 5 2 4
Dark Necrobat 2 2 5 5 2 4
Spiral Pegasus 2 2 5 5 2 4
Burn Dinorex 2 2 5 5 2 4
Spike Rosered 2 2 5 5 2 4
U-555
(Head)
4 -- 4 -- -- 4
U-555
(Tail)
4 4 4 6 6 4
U-555
(Top)
4 -- 4 -- -- 4
Prism Guardian 4 6 4 6 6 4
Pteranoid 2 2 3 3 2 2
Dynamo 2 2 5 5 2 4
Shadow Devil 2 2 4 5 2 4
Rangda Bangda W (Green Eye) -- -- -- -- -- 4
Rangda Bangda W (Red Eye) 2 -- 5 -- -- 4
Rangda Bangda W (Blue Eye) 2 2 5 5 2 4
Rangda Bangda W (Sun) 2 2 5 5 2 4*
Mega Man X 2 2 5 5 2 4
Sigma
1st Phase
2 2 5 5 2 4
Sigma
2nd Phase
2 2 5 5 2 4

Z-Buster and Special Techniques

Mega Man X5 - Z-Buster/Special Techniques

Z-Buster C-Sword F-Splasher E-Blade C-Flasher Dark Hold W-Shredder Quake Blazer Twin Dream
Magma Dragoon 1 -- -- --:-- -- -- -- -- --
Sigma Head 1 -- -- --:-- -- -- -- -- --
Crescent Grizzly 2 0 3 5:1 8 0 5 5 8
Tidal Whale 2 8 0 5:1 8 0 5 5 4
Volt Kraken 2 5 8 0:0 8 0 5 5 4
Shining Firefly 2 5 3 8:5 0 0 5 5 4
Dark Necrobat 2 5 3 5:1 10 0 5 5 4
Spiral Pegasus 2 5 3 5:1 8 * 0 5 4
Burn Dinorex 2 5 3 5:1 8 0 8 0 4
Spike Rosered 2 5 3 5:1 8 0 5 8 0
U-555
(Head)
-- 8 0 8:0 4 0 -- 0 5
U-555
(Tail)
1 8 0 8:0 4 0 8 0 5
U-555
(Top)
1 8 0 8:0 4 0 8 0 5
Prism Guardian 4 3 6 8:3 4 0 0 8 5
Pteranoid 1 2 4 1:0 1 0 2 0 3
Dynamo 2 6 0 0:0 8 0 8 0 0
Shadow Devil -- 5 0 8:5 8 0 0 0 0
Rangda Bangda W (Green Eye) -- 8 0 0:0 0 0 -- 0 0
Rangda Bangda W (Red Eye) -- 6 0 8:0 0 0 -- 0 0
Rangda Bangda W (Blue Eye) 2 5 0 0:0 0 0 5 8 0
Rangda Bangda W (Sun) --/2* 5 8 --/0:0* --/0* --/0* --/5* 0 0
Mega Man X 2 5 3 5:3 8 0 5 8 4
Sigma
1st Phase
2 6 0 8:5 0 0 0 0 0
Sigma
2nd Phase
2 6 6 0:3 0 0 0 0 8

Notes

  • All damage values listed here are the same regardless of difficulty level.
  • Damage values listed on this chart assume the player does not have any parts -- especially "Buster Plus" or "Z-Saber Plus" -- equipped for Zero.
    • The chart also assumes Zero is not equipped with his Black Zero armor upgrade as well.
  • Once C-Sword has been learned, it will permanently replace Zero's mid-air slash for the remainder of the game.
  • For Z-Buster, the player will only be allowed to use this weapon if they select Zero from the character select screen upon starting a new game. Doing so otherwise by selecting X instead will permanently lock out the Z-Buster for the rest of the game.
  • For E-Blade, the first number is damage inflicted from the actual electric blade; the second number is damage inflicted from the streams of electricity that follow it.
  • For Dark Hold, Spiral Pegasus is the only boss that is vulnerable to it, thus more damage can be inflicted on him with this weapon using the Z-Saber than with other bosses.
  • For Twin Dream, the hologram will inflict the same amount of damage regardless of which move or technique it copies from Zero.
  • For Rangda Bangda W's Sun component, since the floor becomes lined with spikes when Zero fights it, he is only allowed to preform few of his techniques and Saber slashes under normal circumstances. If the player intentionally makes Zero make contact with the Sun component and take damage, however, they can actually use some of Zero's ground-based techniques by taking advantage of the temporary invincibility to the spikes before it wears off and gets immediately killed from the spikes thereafter.


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