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This damage data chart is for the original Mega Man X. For damage values for its remake, Mega Man Maverick Hunter X, see: Mega Man Maverick Hunter X Damage Data Chart (X).

Mega Man X
X-Buster Shotgun Ice Electric Spark Rolling Shield Homing Torpedo Boomerang Cutter Chameleon Sting Storm Tornado Fire Wave Hadouken
Chill Penguin 1:2:3:3 1:2 1:2 1:2 1:2 1:2 1 1:2 3:4 32
Spark Mandrill 1:2:3:3 3:4 1:2 1:2 1:2 1:2 1 1:2 1:2 32
Armored Armadillo 1:1:1:1 1:2 3:6 1:2 1:2 1:2 1 0:2 0:2 32
Launch Octopus 1:2:3:3 1:2 1:2 3:4 1:2 1:2 1 1:2 0:0 32
Boomer Kuwanger 1:2:3:3 1:2 1:2 1:2 3:4 1:2 1 1:2 1:2 32
Sting Chameleon 1:1:2:2 1:2 1:2 1:2 1:2 3:4 1 1:2 1:2 32
Storm Eagle 1:1:2:2 1:2 1:2 1:2 1:2 1:2 3 1:2 1:2 32
Flame Mammoth 1:1:2:2 1:2 1:2 1:2 1:2 1:2 1 3:4 1:2 32
Vile 1:2:4:4 2:8 2:6 4:4 3:3 2:6 2 1:4 1:1 32
Bospider 1:2:3:3 3:4 1:2 1:2 1:2 1:2 1 1:2 1:2 32
Rangda Bangda 1:1:2:2 1:2 1:2 1:2 1:2 1:2 3 1:2 1:2 11*
D-Rex 1:1:2:2 1:2 1:2 1:2 1:2 3:4 1 1:2 1:2 32
Velguarder 1:2:3:3 3:4 1:2 1:2 1:2 1:2 1 1:2 1:2 32
Sigma 1:1:1:1 1:1 2:3 1:1 1:1 1:1 1 1:1 1:1 32
Wolf Sigma 0:0:0:1 0:0 0:0 2:2 0:0 0:0 0 0:0 0:0 0

Notes

  • For X-Buster, the four damage values are listed according to how long the weapon is charged. The first number is damage done with uncharged shots; the second number is when the weapon is charged slightly (cyan); third number is when the X-Buster is charged even more (yellow); fourth number is when the X-Buster is fully charged (pink).
    • Sometimes, an uncharged shot will inflict two units of damage instead of one, if a boss has just started moving or if X fires a shot while he is dashing.
  • For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.
    • For Chameleon Sting, as the weapon's secondary fire renders X invincible and is incapable of inflicting damage on enemies and bosses, the damage values list only the normal fire of this weapon.
  • For Homing Torpedo, Boomerang Cutter, Storm Tornado and Fire Wave: the secondary fire for these weapons are capable of inflicting multiple hits on a target, so the values listed on the second number is the amount of damage done per hit, not the total amount of damage done.
  • For Vile, the damage data values are for when X fights Vile after Zero's destruction in Sigma Palace.
  • For Rangda Bangda, shooting a Hadouken Fireball at one of its eye components (while it is red or blue) will instantly destroy it, reducing 11 units of energy from the boss's total health meter.


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