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Mega Man Volnutt's equipment

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MMLRockPartsA

Concept art of Mega Man Volnutt's equipment.

Mega Man Volnutt can equip upgrades to his body for easier tasks, such as battle and travelling purposes. Such additions include weapons, built in roller skates for higher speed, helmets, different levels of body armor, and upgrades for his health. This page contains his equipment from the games Mega Man Legends, Mega Man Legends 2, Rockman DASH: 5tsu no Shima no Daibouken!, Namco × Capcom and Tatsunoko vs. Capcom.

Arm Parts

Mega Man can equip different weapons in his arms, and with the Lock-on function he can automatically target the nearest enemy.

Mega Buster

MML2WBuster

The Mega Buster, known as Rock Buster (ロックバスター?) in Japan, is Mega Man's main weapon, a rapid firing arm cannon equipped in his left arm. It can be improved with Buster Parts, which modify four stats: Attack, Energy, Range and Rapid. MegaMan is only allowed 2 Buster Parts at a time, but upon obtaining the item Adapter Plug, he can equip 3 parts.


Special Weapons

MML2DevelopmentRoom

Development Room in Mega Man Legends 2.

Main article: Special Weapon

Special Weapons (特殊武器 Tokushu Buki?) are Mega Man's secondary weapons, attached to his right arm. They are developed by Roll Caskett with objects found by Mega Man, and she is able to improve their abilities. Mega Man can carry only one Special Weapon with him at a time, so he must decide which weapon to take with him. To change weapons, Mega Man must talk with Roll in the Support Car or in the Flutter (and also in Nino Island during the attack of the Birdbots). He can equip or unequip weapons in the pause screen.

Special Weapons have limited energy, shown in the Special Weapon Gauge to the right of the screen. In Mega Man Legends 2, the Special Weapon Gauge has two bars instead of one, a green bar to the left showing the energy currently in use and a blue bar to the right with reserve energy. The green bar decreases when the weapon is used, recharging automatically when not firing by taking energy from the blue bar. When the energy of a weapon ends, it must be recharged with Data or with the items Hyper Cartridge and Special Weapon Recharge Cube. Note that in Mega Man Legends 2 those will only recharge the blue bar, but both the green and blue bars are recharged when Mega Man leaves the Development Room. The downside to this is that even if the Energy is infinite, the green bar will still deplete on some weapons (which might've been implemented to prevent "spamming" or rapidly firing weapons).

In the first game, most special weapons make Mega Man stand still while in use, the exceptions being the Grenade Arm and Machine Buster. In the second game, Mega Man can move and attack at the same time with 7 of the 15 weapons available, those being the Ground Crawler, Homing Missile, Hunter Seeker, Machine Gun Arm, Reflector Arm, Shield Arm and Spread Buster.

List of Special Weapons

There is a large variety of Special Weapons in the games with varying abilities, such as a powerful bazooka-like weapon, machine guns, explosives, an energy blade, an energy shield for protection, a drill to break down walls, and a vacuum to collect Refractor shards.

In the first game and on Rockman Dash: Episode 1, Mega Man's special weapons are colored to his color scheme, blue with some gray. In the second game, the Special Weapons now have colors different from Mega Man.


Special WeaponDescriptionAppearances
MMLWActiveBuster Active Buster
(アクティブバスター)
Fires homing missiles. It is the most expensive weapon to fully upgrade in the first game, requiring over 1 million Zenny for all upgrades. But when fully upgraded, it is one of the most powerful weapons in the game, surpassed only by the Shining Laser. Mega Man Legends
MML2AquaBlaster
Aqua Blaster
(アクアブラスター)
Releases water to extinguish fires. Given by Roll in the beginning of the game when the Flutter caught fire. It deals no damage and can only extinguish small flames, being useless against strong fire sources such as flamethrowers. Mega Man Legends 2
MMLWBladeArm
MML2BladeArm
Blade Arm
(ブレードアーム)
Creates an energy blade for close-range combat. Mega Man Legends
Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
MML2BusterCannon
Buster Cannon
(バスターキャノン)
A powerful cannon with good firepower and range. Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
Namco × Capcom
MML2Crusher
Crusher
(クラッシュボム,
Crush Bomb)
Throws powerful electro-magnetic bombs. Mega Man Legends 2
Namco × Capcom
MMLWDrillArm
MML2DrillArm
Drill Arm
(ドリルアーム)
Short-range drill that can be used to destroy certain types of walls. Mega Man Legends
Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
Namco × Capcom (Skill)
Tatsunoko vs. Capcom
MMLWSplashMine Grand Grenade
(グランドグレネード)
Throws bombs that can crack certain walls. The Grand Grenade and the Powered Buster are the only weapons that can destroy the cracked ceiling in the Clozer Woods Sub-Gate. Mega Man is immune to the explosions. Mega Man Legends
MMLWSplashMine Grenade Arm
(グレネードアーム)
Throws bombs with a delayed explosion. The bombs bounce on walls and can be kicked. Explodes immediately if touched. Mega Man is immune to the explosions. Mega Man Legends
MML2GroundCrawler
Ground Crawler
(アースクリーパー,
Earth Creeper)
Releases a bomb that rolls along the ground and explode when it touches an enemy. Mega Man Legends 2
MML2HomingMissile
Homing Missile
(ホーミングミサイル)
Like the Active Buster, it fires homing missiles, the main difference being that its tracking ability is more effective, but has a smaller rapid rating. Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
Namco × Capcom
MML2HunterSeeker
Hunter Seeker
(リモートチャージ,
Remote Charge)
Launches an independent probe that homes in on the target Mega Man is locked on to. Mega Man requires a Class S License to obtain one of the items used to develop it. Mega Man Legends 2
MML2HyperShell
Hyper Shell
(ハイパーシェル)
A bazooka-like weapon that causes an explosion in the area it hits, spreading damage over a large area. Mega Man Legends 2
Namco × Capcom
MMLWMachineBuster Machine Buster
(マシンバスター)
A machine gun made with the arm parts of a Blumebear. Mega Man Legends
Tatsunoko vs. Capcom
MML2MachineGunArm
Machine Gun Arm
(マシンガンアーム)
Weapon with a high rate of fire. Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
Namco × Capcom
MMLWPoweredBuster Powered Buster
(パワードバスター)
Weapon with good firepower and range, but with low speed and amount of energy. The Powered Buster and the Grand Grenade are the only weapons that can destroy the cracked ceiling in the Clozer Woods Sub-Gate. Mega Man Legends
MML2ReflectorArm
Reflector Arm
(リフレクトアーム,
Reflect Arm)
Fires spheres that bounce off walls and explode. Mega Man Legends 2
MMLWShieldArm
MML2ShieldArm
Shield Arm
(シールドアーム)
Creates an energy shield to protect Mega Man from enemy attacks. Mega Man Legends
Mega Man Legends 2
Namco × Capcom
Tatsunoko vs. Capcom
MMLWShiningLaser
MML2ShiningLaser
Shining Laser
(シャイニングレーザー)
The most powerful weapon in the Mega Man Legends series. Fires high-powered laser beams. When fully upgraded, has unlimited energy and is strong enough to defeat bosses in few seconds. Mega Man Legends
Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
Namco × Capcom
Tatsunoko vs. Capcom
MMLWSplashMine Splash Mine
(スプラッシュマイン)
The first weapon obtained in Mega Man Legends. Mega Man plants a mine on the ground that explodes after some time or when touched. The mines can harm Mega Man. Mega Man Legends
MMLWSpreadBuster
MML2SpreadBuster
Spread Buster
(スプレッドバスター)
Fires multiple explosives simultaneously, covering a wide range. Mega Man Legends
Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
MMLWVacuumArm
MML2VacuumArm
Vacuum Arm
(バキュームアーム)
A vacuum that sucks nearby Refractors, Energy Cubes and Special Weapon Recharge Cubes. Has no offensive power, being used to collect money. Mega Man Legends
Mega Man Legends 2
Namco × Capcom (Skill)

Normal Arm

MMLWNormalArm
MMLWIcon01NormalArm

Normal Arm (ノーマルアーム Nōmaru Āmu?) is Mega Man's normal arm without weapons. When not using a weapon, Mega Man can kick with his right leg in Mega Man Legends and lift objects in Mega Man Legends 2.

Kick

MMLCan

Mega Man kicking an empty can.

Kick (キック Kikku?) is an attack from Mega Man Legends. It is used with the right leg when Mega Man is not equipped with a Special Weapon and with the left leg when he is in areas that the Mega Buster can't be used. In Mega Man Legends 2 it can only be used with the left arm, as the right arm function was replaced by the Lifter.

Volnutt also uses this kick as an attack in Tatsunoko vs Capcom.

Lifter

Lifter (持ち上げ Mochi age?) is an action from Mega Man Legends 2 used by Mega Man with the right arm when he isn't equipped with a Special Weapon. He is able to lift light objects and enemies and throw them, causing damage to other enemies hit. Mega Man can lift enemies that cause negative status by contact, like burn and freeze from some Horokkos and Frongels, without receiving the status.

The objects, characters, and enemies Mega Man can lift are Horokko, Frongel, Mirumijee, Jakko, Gorbesh, Kuruguru, Miroc, King Miroc, Skaritt, Taburu, Snorubit, Otamarn, Koni, Kalmare, Servbots, Birdbots, Johnny, the gunners in Nino Island, the twins Appo and Dah, Shu, rabbits, pigs, bombs, and crates.

When holding a Jakko, Mega Man will descent slowly if the jump button is held. Snorubit is the only enemy that can escape from Mega Man when hold. If Mega Man attempts to lift Roll Caskett in the Calinca tundra, she will slap him.

Equipment

Mega Man can equip upgrades to his body for easier tasks, such as battle and travelling purposes. Such additions include built in roller skates for higher speed, helmets, different levels of body armor, and upgrades for his health and buster.

Helmet

MMLKeyItem02

When Mega Man is hit, sometimes he may hit his head in the floor, causing 8 damage to him. The helmet protects his head from this extra damage. Some helmets prevent him from being knocked down or allow him to automatically roll out of danger when he takes multiple hits.

In Mega Man Legends there is only one helmet, which is developed by Roll with the item Safety Helmet found in the box near the Junk Shop in Yass Plains. In Mega Man Legends 2 there is more than one helmet and they can be bought in Junk Shops.

NameDescriptionItem/Price
Helmet
(ヘルメットパーツ
Helmet Parts)
Protects head. Roll develops this helmet with the Safety Helmet in Mega Man Legends.
Normal Helmet
(ノーマルヘルメット)
Guards against knockback.5000 Ƶ (Mega Man Legends 2)
Padded Helmet
(ガードヘルメット
Guard Helmet)
In Mega Man Legends 2 it makes Mega Man roll automatically when hit multiple times.
In Rockman DASH: 5tsu no Shima no Daibouken! it protects against knockback like the Normal Helmet.
10000 Ƶ (Mega Man Legends 2)
400 Ƶ (5tsu no Shima no Daibouken!)
Snipe Scope
(スナイプスコープ)
Lock-on response +1800 Ƶ (5tsu no Shima no Daibouken!)
Snipe Scope +
(スナイプスコープ+)
Lock-on response +22000 Ƶ (5tsu no Shima no Daibouken!)
Snipe Scope SP
(スナイプスコープSP)
Lock-on response +36000 Ƶ (5tsu no Shima no Daibouken!)
Guard Scope
(ガードスコープ)
Lock-on response +1. Protects against knockback. 2000 Ƶ (5tsu no Shima no Daibouken!)
Guard Scope +
(ガードスコープ+)
Lock-on response +2. Protects against knockback. 4000 Ƶ (5tsu no Shima no Daibouken!)
Guard Scope SP
(ガードスコープSP)
Lock-on response +3. Protects against knockback. 8800 Ƶ (5tsu no Shima no Daibouken!)

Body Parts

Mega Man's body parts can be replaced by sturdier parts to increase his defense. In the first Mega Man Legends game, only the Flak Jacket is available, upgrades becoming available when the weaker version is bought. Once upgraded, the armor can't return to its previous version, but Mega Man is able to unequip his current armor. The second game has several armors available.

NameDescriptionPrice
MMLKeyItem05A
Flak Jacket
(アーマードボディ
Armored Body)
Reduces damage by 1/4 9500 Ƶ (Mega Man Legends)
MMLKeyItem05B
Kevlar Jacket
(アーマードボディプラス
Armored Body Plus)
Reduces damage by 1/2 36000 Ƶ (Mega Man Legends)
MMLKeyItem05C
Kevlar Jacket Ω
(アーマードボディSP
Armored Body SP)
Reduces damage by 3/4 120000 Ƶ (Mega Man Legends)
Normal Armor
(ノーマルアーマー)
Increases defense and guards against knockdown. 3500 Ƶ (Mega Man Legends 2)
1800 Ƶ (5tsu no Shima no Daibouken!)
Padded Armor
(ファストアーマー
First Armor)
Reduces damage from enemy attacks by 25%. 15000 Ƶ (Mega Man Legends 2)
7500 Ƶ (5tsu no Shima no Daibouken!)
Padded Armor Ω
(ファストアーマーSP
First Armor SP)
Reduces damage from enemy attacks by 25% and guards against knockdown. 25000 Ƶ (Mega Man Legends 2)
12500 Ƶ (5tsu no Shima no Daibouken!)
Link Armor
(セカンドアーマー
Second Armor)
Reduces damage from enemy attacks by 50%. 40000 Ƶ (Mega Man Legends 2)
20000 Ƶ (5tsu no Shima no Daibouken!)
Link Armor Ω
(セカンドアーマーSP
Second Armor SP)
Reduces damage from enemy attacks by 50% and guards against knockdown. 60000 Ƶ (Mega Man Legends 2)
25000 Ƶ (5tsu no Shima no Daibouken!)
Kevlar Armor
(サードアーマー
Third Armor)
Reduces damage from enemy attacks by 75%. 80000 Ƶ (Mega Man Legends 2)
30000 Ƶ (5tsu no Shima no Daibouken!)
Kevlar Armor Ω
(サードアーマーSP
Third Armor SP)
Reduces damage from enemy attacks by 75% and guards against knockdown. 100000 Ƶ (Mega Man Legends 2)
35000 Ƶ (5tsu no Shima no Daibouken!)

Foot Parts

MMLKeyItem03 MMLKeyItem04 By swapping foot parts Mega Man can improve his mobility, being able to dash to move faster and increase his jump height. Separate parts can be attached simultaneously to the areas around the calf and below the ankle to allow for multiple power ups. In the second game some parts protect him from hazardous floors.

In the first two games the skates are developed by Roll.

Jump Parts (ジャンプパーツ) made with Spring Set (スプリングセット) found in Cardon ruins, chest in high area before the barrier.

ImageNameDescriptionItems / Price
MML2S1JetSkatesJet Skates
(ダッシュパーツ, Dash Parts in Rockman DASH and Rockman DASH 2 Episode 1.
ダッシュシューズ, Dash Shoes in Rockman DASH 2 Episode 2 and other games)
In Mega Man Legends and Mega Man Legends 2 it enables high-speed jet roller skates by holding the circle button. It can't be used underwater.

In Namco × Capcom the Jet Skates is an equipment that increases the movement of the user by 1.
Rollerboard and Old Hoverjets (Mega Man Legends and Mega Man Legends 2)
2500 Ƶ (5tsu no Shima no Daibouken!)
Buy in shop by 800 (Namco × Capcom)
MML2S2HydrojetsHydrojets
(アクアシューズ, Aqua Shoes)
An aquatic version of the Jet Skates that can be used underwater. Unusable in dry land.Aqua Chip (Mega Man Legends 2)
MML2S3AsbestosShoesAsbestos Shoes
(レジストシューズ, Resist Shoes)
Prevents damage from hot and cold surfaces.Resistor Chip (Mega Man Legends 2)
10000 Ƶ (5tsu no Shima no Daibouken!)
MML2S4CleatedShoesCleated Shoes
(スパイクシューズ, Spike Shoes)
Allows Mega Man to walk on icy surfaces without slipping. Spike Chip (Mega Man Legends 2)
6000 Ƶ (5tsu no Shima no Daibouken!)
MML2S5HoverShoesHover Shoes
(ライトシューズ, Light Shoes)
Prevents numbness when walking over electrified floors. Light Chip (Mega Man Legends 2)
5000 Ƶ (5tsu no Shima no Daibouken!)
Jump Shoes
(ジャンプシューズ)
Increases power of jump.15000 Ƶ (5tsu no Shima no Daibouken!)
Dash Shoes SP
(ダッシュシューズSP)
Has the function of both Jet Skates (Dash Shoes) and Jump Shoes. 40000 Ƶ (5tsu no Shima no Daibouken!)
Safety Shoes
(セーフティーシューズ)
Has the function of both Asbestos Shoes and Hover Shoes. 30000 Ƶ (5tsu no Shima no Daibouken!)

Miscellaneous parts and items

Other parts and items that increase Mega Man's survival chances.

NameFunction
Life Gauge (Mega Man Legends)
Bionic Parts (Mega Man Legends 2)
Life Parts (ライフパーツ, Japan)
Increases Mega Man's Life Gauge by 16 HP. Can be bought five times, doubling his HP from 80 to 160 after buying all parts.
Flame Barrier
(フレイムバリア)
Protects Mega Man from fire attacks and puts him out after stepping off a fire panel. In Namco × Capcom is increases the Flame resistance of the user by 2 points.
Light Barrier
(ライトバリア)
Protects Mega Man from electric attacks and nullifies the paralyzes special damage. In Namco × Capcom is increases the Electric resistance of the user by 2 points.
RebreatherAllows Mega Man to breath underwater.
MMLKeyItem01
Energy Canteen
(エネルギーボトル,
Energy Bottle in Japan)
Allows Mega Man to refill his Life Gauge. Extra packs increase how much it can store.
Medicine Bottle
(メディスンボトル)
Restores Mega Man's status to normal. Extra packs increase how much it can store.
Shield Repair
(リペアシールド,
Repair Shield in Japan)
Repairs damaged Life Shield.
Hyper Cartridge
(ハイパーカートリッジ)
Restores Special Weapon energy.
Chameleon Net
(カモフラージュバリア,
Camouflage Barrier in Japan)
Camouflages Mega Man for limited time.
Defense Shield
(ディフェンスシールド)
Makes Mega Man invulnerable for limited time.

Life Shield

MMLLifeGauge

Life Shield (ライフシールド Raifu Shīrudo?) is a feature from the first Mega Man Legends game that reduces the damage Mega Man receives from enemy attacks. When the Life Gauge is bright red, the shield is disabled, but it will normally recharge itself after a while. However, if it takes a strong enough hit, the shield will break and stay red, requiring to be repaired with Data or the item Shield Repair. The shield will always break when Mega Man's health reach 0 (also saving him from a fatal attack), regardless of the strength of the attack received.

Alarm Lamp

Alarm Lamp (警報ランプ?), also known as Warning Light, is a lamp below Mega Man's Life Gauge that lights up when an enemy is nearby.

Other media

In the Rockman DASH 2 4Koma Gag Battle, some comics involve Mega Man's equipment. Below are some of them.

Gallery


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