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Mega Man V

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Mega Man V
MMGB5-Promo-Art
Japanese promo art for Rockman World 5.
This page is about the Game Boy game Mega Man V. For the NES game, see Mega Man 5.

Mega Man V, known in Japan as Rockman World 5 (ロックマンワールド5?), is the last game from the original Mega Man series for Game Boy. The game has Super Game Boy support, and at one time was considered for a port to the Game Boy Color for Q4 1998,[Citation needed] but the project was eventually abandoned, as players can play this game on a Game Boy Color or Game Boy Advance for full color. Unlike previous Game Boy titles, the game was not a touched-up port of a NES title, but a completely new game with its own storyline, new assets and a full series of new bosses and weapons. This game marked the introduction of the Stardroids. This game is currently available for download on the 3DS Nintendo eShop.

Story

MMGB5-AmericanBoxArt

Mega Man V box art.

From the game's opening scene:

In the year 20XX AD, the world is at peace thanks to Mega Man. Dr. Wily's fourth attempt at world domination has failed and his name has once again faded from the minds of the citizens of the world. A few months later...
(Rock and Roll are walking through a field and suddenly a mysterious robot appears in front of them.)
Terra: "So, you are the famous Mega Man! I am Terra - and you will soon be my slave!"
(Roll retreats and Rock turns into Mega Man to fight against Terra, but even the charged shot doesn't work on him, and is defeated.)
Mega Man: "What?! My Mega Buster has no effect on him..."
A few hours later, the world was attacked by warrior robots from space.
Mega Man (awakening): "Where am I?"
Dr. Light found Mega Man and equipped him with the new "Mega Arm". The most powerful weapon ever devised.
Why have the Stardroids come here!?

Dr. Light: "Mega Man, our world is once again in chaos. The alien robots call themselves "Stardroids" and have conquered most of our major cities. They are constructed of alien material which render our weapons useless. But, I have done some analysis and constructed a new weapon for you. It will replace your Super Mega Buster. It is called the "Mega Arm" and it allows you to charge energy in your fist before you fire it. I have also created a new assistant for you. His name is "Tango". I'll enhance this item replicator to make powerful items for you. Collect as many P Chips as possible and return to my lab to exchange them for power-up items. Good luck, Mega Man."

Bosses

Instead of using eight bosses from two NES games like the previous Game Boy games, all eight main bosses from Mega Man V are new and unique.

First Four Stardroids

Model No. Name Weapon Weakness
SRN-002 Mercury Grab Buster Black Hole
SRN-003 Venus Bubble Bomb Photon Missile
SRN-004 Mars Photon Missile Salt Water
SRN-009 Neptune Salt Water Spark Chaser

Intermediate Boss

Name Weakness
Dark Moon Photon Missile

Second Four Stardroids

Model No. Name Weapon Weakness
SRN-005 Jupiter Electric Shock Bubble Bomb
SRN-006 Saturn Black Hole Electric Shock
SRN-007 Uranus Deep Digger Break Dash
SRN-008 Pluto Break Dash Grab Buster

Final Stages

Model No. Name Weapon Weakness
SRN-001 Terra (Stardroids' leader) Spark Chaser Deep Digger
MKN-001 Enker (from Mega Man: Dr. Wily's Revenge) Mirror Buster* Mega Arm
???-??? Quint (from Mega Man II) Sakugarne* Photon Missile
MKN-002 Punk (from Mega Man III) Screw Crusher* Salt Water
MKN-003 Ballade (from Mega Man IV) Ballade Cracker* Bubble Bomb/Photon Missile
Varies Rematch against eight Stardroids Varies Varies
Name Weakness
Skull BlazerRush Space
L. Knuckle and R. Knuckle Salt Water
Brain Crusher (Dr. Wily) Spark Chaser (Form 2)
Sunstar (Final boss) None

*The weapons from the Mega Man Killers and Quint cannot be obtained in Mega Man V.

†The Skull Blazer is fought between Terra and Enker.

Weapons

Image English name Japanese name Stardroid Description
BlackHole Black Hole ブラックホール Saturn It creates a large black hole above the user's head which sends out a damaging deluge of projectiles through the screen.
BreakDash Break Dash ブレイクダッシュ Pluto A close range attack. Mega Man must charge up the Mega Arm (provided the Break Dash is selected) to use it, using a dash that can break certain blocks.
BubbleBomb Bubble Bomb バブルボム Venus It sends out bubbles that slowly float up and roll through the ceiling before exploding. But if an enemy touches them, they'll explode instantly.
DeepDigger Deep Digger ディープディガー Uranus It lifts up certain blocks to throw at enemies. Mega Man must be above the blocks to lift them.
ElectricShock Electric Shock エレクトリックショック Jupiter It sends out an short range electrical bolt from Mega Man's hand, damaging anything that gets in its wake.
GrabBuster Grab Buster スナッチバスター
(Snatch Buster)
Mercury It sends a shot that can actually steal energy from the enemy itself.
PhotonMissile Photon Missile フォトンミサイル Mars It sends out a missile that delays for a second before launching. This is perfect for setting up traps.
SaltWater Salt Water ソルトウォーター Neptune It sends out a large orb of water that, when it hits something, will split and bounce into three smaller balls.
SparkChaser Spark Chaser スパークチェイサー Terra (Earth) It is a laser weapon that can change direction and can hit multiple times.
Tangosprite Tango タンゴ Initial Charging the Mega Arm while Tango is selected will make him appear and roll toward enemies.
RushCoilGB Rush Coil ラッシュコイル Venus Rush can be used as a spring to make Mega Man jump higher.
RushJetGB Rush Jet ラッシュジェット Saturn Rush turns into a jet to be used as transport.

Reception

Overall critical reception for Mega Man V has been average to positive. While many aspects of the game were commended, critics found very little change from previous installments in the series.[1][2][3][4] VideoGames summarized, "If you don't have a Mega Man game for your Game Boy, this one is a good as any. It's entertaining...it's Mega Man. If you're thinking 'rehash', you might be right and it's still a pretty fun game, though."[4] Nintendo Power was impressed by its gameplay and graphics, but felt that the game is too short, "especially when you sit down with the Super Game Boy and cruise".[3] GamePro was contrastingly unimpressed with the controls on the SNES, considering the use of Game Boy much simpler.[2]

In 2008, Nintendo Power listed Mega Man V as the 14th best Game Boy or Game Boy Color video game, praising it as the best of a quality series of portable Mega Man games.[5] Game InformerTemplate:'s Ben Reeves called it the 11th best Game Boy game due to its relative ambition compared to its Game Boy predecessors.[6] Mega Man V was available for the similarly named Nintendo Power cartridge service in Japan on April 13, 2001 alongside its four Game Boy Mega Man predecessors.[7] Outside of Japan, the game is considered to be quite rare.[8][9] All five games on the Game Boy were to be released as part of a Game Boy Advance compilation in 2004 titled Mega Man Anniversary Collection, but it was delayed indefinitely, renamed Mega Mania, and eventually cancelled.[10] In 2011, IGN listed the game among titles they wished to see downloadable from the Nintendo eShop for Nintendo 3DS.[11] On July 18, 2013, it was confirmed that Mega Man V is planned for release on the 3DS Virtual Console;[12] it came out November 6, 2013 in Japan and on May 22, 2014 in North America.[13]

Screenshots

Video

Mega Man V commercial
MegaMan V (Gameboy) Rare American Promo00:29

MegaMan V (Gameboy) Rare American Promo

See also

Trivia

  • Like Sunstar, the Stardroids are robots from an alien civilization that Dr. Wily found in some ancient ruins. Dr. Wily then reprogrammed these robots to use them for his world domination scheme.[14]
  • The names for the Stardroids are taken from the names for the Planets of our Solar System. At the time the game was made, The 9th planet: Pluto was considered a part of our planet, 12 years before NASA came up with the category: Dwarf Planets which Pluto is currently a part of.

References

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  12. Classic Game Boy Mega Man Titles Coming To 3DS Virtual Console
  13. http://www.nintendo.com/eshop/mega-may Nintendo
  14. Saishinban Rockman Super Daihyakka, Kodansha, May 1997, ISBN 4-06-103310-7, Page 102.


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