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This section of MMKB is under construction.
Content is subject to change at any moment.

This chart is for damage values for X in Mega Man Maverick Hunter X. For damage values for Vile's weapons, see: Mega Man Maverick Hunter X Damage Data Chart (Vile).

Mega Man Maverick Hunter X

X-Buster Z-Buster Shotgun Ice Electric Spark Rolling Shield Homing Torpedo Boomerang Cutter Chameleon Sting Storm Tornado Fire Wave Hadouken
Vile 2:?:?:8 2:?:?:16 2:8 4:4 4:4 3:2 2:12 2 1:1 1:1 ?
Chill Penguin 1:2:3 1:?:?:4 1:2 1:2 1:2 1:2 1:2 1 1:2 3:4 32
Spark Mandrill 1:2:3 1:?:?:4 3:4 1:2 1:2 1:2 1:2 1 1:2 1:2 32
Armored Armadillo 1:1:1 1:?:?:4 1:2 3:6 1:2 1:2 1:2 1 1:2 1:2 32
Launch Octopus 1:2:3 1:?:?:4 1:2 1:2 3:4 1:2 1:2 1 1:2 0:0 32
Boomer Kuwanger 1:2:3 1:?:?:4 1:2 1:2 1:2 3:4 1:2 1 1:2 1:2 32
Sting Chameleon 1:1:2 1:?:?:4 1:2 1:2 1:2 1:2 3:4 1 1:2 1:2 32
Storm Eagle 1:1:2 1:?:?:4 1:2 1:2 1:2 1:2 1:2 3 1:2 1:2 32
Flame Mammoth 1:1:2 1:?:?:4 1:2 1:2 1:2 1:2 1:2 1 3:4 1:2 32
Bospider 1:2:3 1:?:?:4 3:4 1:2 1:2 1:2 1:2 1 1:2 1:2 32
Rangda Bangda 1:1:2 1:?:?:4 1:2 1:2 1:2 1:2 1:2 3 1:2 1:2 11*
Vile 1:2:4 1:?:?:4 2:8 2:6 4:4 3:3 2:6 2 1:2 1:1 32
D-Rex 1:1:2 1:?:?:4 1:2 1:2 1:2 1:2 3:4 1 1:2 1:2 32
Velguarder 1:2:3 1:?:?:4 3:4 1:2 1:2 1:2 1:2 1 1:2 1:2 32
Sigma
1st Phase
1:1:1 1:?:?:4 1:1 2:3 1:1 1:1 1:1 1 1:1 1:1 32
Sigma
2nd Phase
0:0:0:1 1:?:?:4 0:0 0:0 2:2 0:0 0:0 0:0 0:0 0:0 32

Notes

  • For X-Buster, the three damage values are listed according to how long the weapon is charged. The first number is damage done with uncharged shots; the second number is when the weapon is charged slightly (blue); third number is when the X-Buster is fully charged (yellow or pink).
    • For Sigma's second phase, he will only take one unit of damage when the X-Buster is charged all the way (pink).
  • For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.
  • For Homing Torpedo, Boomerang Cutter, Storm Tornado and Fire Wave: the secondary fire for these weapons are capable of doing multiple hits on a target, so the values listed on the second number is the amount of damage done per hit, not the total amount of damage done.
  • For Chameleon Sting, as the weapon's secondary fire renders X invincible and is incapable of inflicting damage on enemies and bosses, the damage values listed for this weapon is for the normal fire of this weapon.
  • For Rangda Bangda, shooting a Hadouken Fireball at one of its eye components (while it's red or blue) will instantly destroy it, reducing 11 units of energy from the boss's total health meter.