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Mega Man Maverick Hunter X Damage Data Chart (Vile)

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This chart is for damage values for Vile's weapons in Vile Mode. For damage values for X, see: Mega Man Maverick Hunter X Damage Data Chart (X).

Because there are a total of 45 weapons for Vile to choose from, the damage data charts are split into three according to the type of weapons Vile can attack with: Arm Weapons, Shoulder Weapons, and Leg Weapons.

Arm Weapons

Vulcans

Cherry Blast Zip Zapper Buckshot Dance Distance Needler Triple 7
Mega Man X 1 1 1 4 1
Chill Penguin 1 1 1 3 1
Spark Mandrill 1 1 1 6 1
Armored Armadillo 1 1 1 3 1
Launch Octopus 1 4 1 3 1
Boomer Kuwanger 1 1 1 3 1
Sting Chameleon 1 1 1 3 1
Storm Eagle 1 1 1 3 1
Flame Mammoth 1 1 1 3 1
Bospider 1 1 1 6 1
Rangda Bangda 1 1 1 3 1
Mega Man X 1 1 1 2* 1
Zero 1 1 1 2 1


Missiles

Humerus Crush Popcorn Demon Banzai Beetle Lost Lamb Serotinal Bullet
Mega Man X 2 2 2 2 3
Chill Penguin 2 2 2 2 3
Spark Mandrill 2 2 2 2 6
Armored Armadillo 2 2 2 2 3
Launch Octopus 2 2 2 2 2
Boomer Kuwanger 6* 6* 6* 8* 6*
Sting Chameleon 2 2 2 2 3
Storm Eagle 2 2 2 2 2
Flame Mammoth 2 2 6 2 2
Bospider 2 2 2 2 6
Rangda Bangda 2 2 2 2 2
Mega Man X 1 1 1 1 1
Zero 1 1 1 3 1


Rocket Punches

Go-Getter Right Spoiled Brat Egoistic Pill Golden Right Infinity Gig
Mega Man X 8 2 8 24 2
Chill Penguin 3 1 3 6 2
Spark Mandrill 3 1 3 6 6
Armored Armadillo 8 3 8 12 6
Launch Octopus 3 1 3 3 2
Boomer Kuwanger 3 1 3 6 2
Sting Chameleon 3 1 3 6 2
Storm Eagle 3 1 3 6 2
Flame Mammoth 3 1 3 6 2
Bospider 3 1 3 6 6
Rangda Bangda 3 1 3 6 2
Mega Man X 2* 1 2* 3* 1
Zero 2 1 2 3 1

Shoulder Weapons

Cannons

Front Runner Trident Line Fatboy Fire Murrain Longshot Gizmo
Mega Man X 4 4 8 4 3
Chill Penguin 2 2 3 2 2
Spark Mandrill 2 2 3 2 2
Armored Armadillo 2 2 3 2 2
Launch Octopus 2 2 3 6 2
Boomer Kuwanger 2 2 3 2 2
Sting Chameleon 2 2 3 2 2
Storm Eagle 2 2 3 2 2
Flame Mammoth 2 2 3 2 3
Bospider 2 2 3 2 2
Rangda Bangda 2 2 3 2 2
Mega Man X 1* 1* 1* 1* 1
Zero 1 1 1 1 1


Lasers

Cerberus Phantom Nervous Ghost Rising Specter Straight Nightmare Necro Burst
Mega Man X 3 8 12 1 1
Chill Penguin 1 3 3 1 1
Spark Mandrill 1 3 3 1 1
Armored Armadillo 1 3 3 1 1
Launch Octopus 3 3 3 1 1
Boomer Kuwanger 1 3 3 1 1
Sting Chameleon 1 3 3 1 1
Storm Eagle 6* 8 8 4 4
Flame Mammoth 1 3 3 4 1
Bospider 1 3 3 1 1
Rangda Bangda 6 8 8 4 4
Mega Man X 1 2* 2* 2 2
Zero 1 1 1 1 1


Cutters

Metal Crescent Quick Homesick Parasite Sword Two Headed Slash Marooned Tomahawk
Mega Man X 2 4 6 3 1
Chill Penguin 2 2 4 3 1
Spark Mandrill 2 6 4 3 1
Armored Armadillo 2 2 4 3 1
Launch Octopus 2 2 4 3 1
Boomer Kuwanger 2 2 4 3 1
Sting Chameleon 6* 6* 6* 6* 6*
Storm Eagle 2 2 4 3 1
Flame Mammoth 2 2 4 3 1
Bospider 2 6 4 3 1
Rangda Bangda 2 2 4 3 1
Mega Man X 1 1* 1* 1 1
Zero 2 2 3 3 2

Leg Weapons

Napalms

Bumpity Boom Rumbling Bang Splash Hit Territorial Pow Bang Away Bomb
Mega Man X 8 1 1 3 4
Chill Penguin 4 1 1 2 2
Spark Mandrill 4 4 1 2 2
Armored Armadillo 4 4 1 2 2
Launch Octopus 4 4 1 2 2
Boomer Kuwanger 4 4 1 2 2
Sting Chameleon 4 4 1 2 2
Storm Eagle 4 4 1 2 2
Flame Mammoth 4 4 6 3 6
Bospider 4 4 1 2 2
Rangda Bangda 4 4 1 2 2
Mega Man X 1* 1 1 2 1*
Zero 1 1 1 1 1


Balls

Deadstar Hug Peace Out Roller Sword Bouquet Hot Icicle Stubborn Crawler
Mega Man X 4 4 1 1 1
Chill Penguin 2 2 1 1 1
Spark Mandrill 2 2 1 1 1
Armored Armadillo 2 6* 1 1 6*
Launch Octopus 6* 2 1 1 6*
Boomer Kuwanger 2 2 1 1 1
Sting Chameleon 2 2 1 1 1
Storm Eagle 2 2 1 1 1
Flame Mammoth 2 2 1 1 1
Bospider 2 2 1 1 1
Rangda Bangda 2 2 1 1 1
Mega Man X 1* 1* 1 1 1
Zero 1 1 1 1 1


Flamethrowers

Wild Horse Kick Dragon's Wrath Green-Eyed Lamp Sea Dragon's Rage Burning Drive
Mega Man X 2 2 4 1 12
Chill Penguin 6* 6* 8* 1 12*
Spark Mandrill 1 1 2 6* 6
Armored Armadillo 1 1 2 1 6
Launch Octopus - - - 1 -
Boomer Kuwanger 1 1 2 1 6
Sting Chameleon 1 1 2 1 6
Storm Eagle 1 1 2 1 6
Flame Mammoth 1 1 2 1 3
Bospider 1 1 2 6 6
Rangda Bangda 1 1 2 1 6
Mega Man X 1 1 2* 1 2*
Zero 1 1 2 1 2

Notes

  • Any damage value marked with a "*" means that the weapon will cause a weakness reaction for that boss.
    • In Mega Man X's case, in his second encounter in Sigma Palace, any damage entries marked with a "*" will break through his Rolling Shield.


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