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Mega Man Legends 2, known as Rockman DASH 2 - Episode 2: Ōinaru Isan (ロックマン DASH 2 エピソード2 大いなる遺産 Rokkuman Dasshu Tsū Episōdo Tsū Ōinaru Isan, Ōinaru Isan meaning "Great Inheritance", the Mother Lode) in Japan, is the sequel to the 3D game Mega Man Legends (Mega Man 64 on Nintendo 64). It was first released in 2000 for the PlayStation. It was later added to the PlayStation Network in North America on April 5, 2016.

Gameplay[]

Mml2cdcover

American box art for Mega Man Legends 2.

Like its predecessor, Mega Man Legends 2 is also in 3D. Some features in this game include:

  • The removal of the Life Shield. While this reduces his defense, the player no longer has to worry about his shield breaking when hit, or repairing it with an item or with Data.
  • The Lock-on system has been enhanced to include a crosshair with four arrows that indicate if MegaMan Volnutt has enough range on the Mega Buster to hit the enemy (yellow for "within range" and red for "out of range", in towns only the arrows, colored blue, are seen). Note that this only applies to the Buster. Special Weapons may be able to hit the enemy even when the arrows are red.
  • MegaMan is also now able to walk while locked-on to an enemy.
  • The kick attack in ruins and caverns is now replaced by a Lifter, an ability that allows MegaMan to lift up certain enemies (and throw them at other enemies for damage) or blocks to reach up higher places. He can still kick in towns with the Square button.
  • The ability to equip new helmets, armors and shoes (Jet Skates, etc.).
  • In the PlayStation version, the player now has to press Select to enter the menu. Pressing Start pauses the game (including the game time). In the PSP version the Start and Select work like its predecessor.
  • The introduction of special damage, resulting in status ailments like paralysis, energy leak, etc.
  • Digger's Tests, which enables MegaMan to obtain more Zenny from enemies and explore more ruins at the expense of making them tougher. They are optional and are no longer obtained as part of the storyline as with the previous game.
  • Digger Class now determine enemies HP. A Class License will increase the enemy HP by 50% and S Class License will double the enemy HP from B Class License. This affect all enemies including Air Pirate Alliance's unit.

Story[]

After recovering from engine failure two years prior, MegaMan Volnutt, Roll Caskett and Data continue their quest for the Mother Lode. Verner Von Bluecher, Professor Barrell's companion, has built an airship named "Sulphur-Bottom", which he claims is strong enough to penetrate the storm hovering over Forbidden Island (an unexplored island that they've attempted to explore before). However, while en route, however an mysterious woman, who has disguised as a reporter, attempts to dissuade Von Bluecher, Barrell and all those on board to enter Forbidden Island. as she failed as she orders Gatz to fire at the Sulphur-Bottom, but what was supposed to be a warning shot severely damages the airship and as it would slowly begin falling towards the island.

as MegaMan and Roll, watching the entire event on TV, as the two fly towards Yosyonke City to ask for help and to learn more about Forbidden Island. After rescuing the Digger by the name Joe from the Abandoned Mine from the outskirts of the city, as two manage to borrow a dropship and set off for Forbidden Island. After fighting numerous Reaverbots and witnessing various sights, the wild snowstorm finally stops, and the Sulphur-Bottom is saved.

On board the Sulphur-Bottom, Von Bluecher and Barrell entrust MegaMan and Roll with the task of looking for and retrieving the Keys to the Mother Lode, lest they be found first by the Air Pirate Alliance who may use them for evil. Along the way they try to find out more the mysterious woman that resembles Roll's mother, Sera, the mysterious girl who was found on Forbidden Island, and MegaMan's forgotten past.

Islands[]

Bosses[]

Abandoned Mine:

Forbidden Island:

Pokte Caverns:

Manda Ruins:

Nino Ruins:

Kito Caverns:

Kimotoma Caverns:

Saul Kada Ruins:

Calinca Ruins:

Sulphur-Bottom:

Elysium:

Special Weapons[]

Episode 1[]

RMDASH-Ep1Title

Title Screen

RMDASH-Ep1Main

Mission Select Screen

Rockman DASH 2 - Episode 1: Roll's Critical Moment (ロックマンDASH2 エピソード1「ロールちゃん危機一髪!」の巻 Rokkuman DASH 2 Episōdo 1 Rōruchan Kiki Ippatsu) is a demo of Mega Man Legends 2 (Episode 2) with four missions that came with the Japanese version of Tron ni Kobun and the PSP version of Rockman DASH 2. The only special weapons available are the Buster Cannon and Homing Missile (which are found in Treasure Chests, surprisingly). Missions 1 and 4 contain elements that were cut from the final game, like one way doorways (which work similar to disposal chutes).

Missions:

  1. Roll's Secret Training (ロールの秘密特訓!): Tutorial in Ruro Town and Ruro Ruins.
  2. Capture Pigs (コブタ捕獲大作戦!): Capture four little pigs to Shu in Calbania Island.
  3. Underground Dungeon (侵入!地下ダンジョン): Explore the Rido Ruins and defeat the boss Jaiwan.
  4. Jagd Krabbe's Assault (ヤクト・クラベ襲撃!): Tron Bonne captured Roll in Pokte Village and MegaMan must fight against Servbots and Tron inside the Jagd Krabbe to rescue her. In the English manual of The Misadventures of Tron Bonne the mission is mistranslated as "YakutoKurabe's Assault".

The English version of The Misadventures of Tron Bonne has three missions from the complete game instead of the original demo, which are the fight against the Jagd Krabbe in Pokte Village, the boss from Saul Kada Ruins, and the Forbidden Island. Despite this, the instruction manual kept the description of the Japanese version.[2]

Gallery[]

Videos[]

Trivia[]

  • The PlayStation version tries to run the game at 30 frames per second (60 fps on menus) when possible, but the framerate lowers in underwater ruins (possibly due to hardware limitations). The underwater stages run at full 30 fps (60 fps on menus) on the PSP version.
  • The original prices for Special Weapon upgrades have been reduced in the PSP version.
  • The Cliffhanger ending was referenced in Issue 41 of the Archie Comics serial of Mega Man comics, where Auto jokingly told Mega Man (who was on his way to the Hydroponics asteroid) to not crash land and get stuck on the moon while cheering him on. The ending section of Issue 55 even has Mega Man Volnutt mention that he is still stuck on the moon.

See also[]

External links[]

References[]


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