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Mega Man 9

From MMKB

Mega Man 9's "virtual box art," a homage to the classic art from Mega Man and Mega Man 2.

Mega Man 9, known in Japan as Rockman 9: The Ambition's Revival!! (ロックマン9野望の復活!! Rokkuman 9 Yabou no Fukkatsu!!?), is the official 9th installment in the classic Mega Man series. The game was developed by Inti Creates and is confirmed to be released as a digital download on the Nintendo Wii, Microsoft Xbox 360 and the Sony PlayStation 3.

This is the latest non side-story game in the classic series released since 1996/1997's Mega Man 8, and latest non-licensed game released in the classic series (not counting remakes and collections) since 1998/2002's Mega Man & Bass.

According to Capcom's own Keiji Inafune, who was working closely with Inti Creates on the project, the game was developed using an 8-bit graphics and music engine to bring back the nostalgia of the NES-era Mega Man games. Like Mega Man and Mega Man 2, Mega Man is unable to slide and will not have a chargeable Mega Buster; this was done to make the game's challenge and handling more in-line with the first two games in the series. While cutscenes are used to tell the story, they are 8-bit in nature. According to Inafune, the game is "just as much a new Mega Man game as it is a new NES game." Interestingly, the game features the first female Robot Master since Roll, Splash Woman.

Contents

[edit] Release Dates

Wii (WiiWare)

  • North America: September 22, 2008
  • Japan: September 24, 2008
  • Europe: September 26, 2008

Playstation 3 (PlayStation Network)

  • North America: September 25, 2008
  • Europe: September 25, 2008
  • Japan: June 24, 2009

Xbox 360 (Xbox Live Arcade)

  • North America: October 1, 2008
  • Europe: October 1, 2008
  • Japan: June 24, 2009

[edit] Story

Rockman 9 box art.

It is the year 20XX. Since Dr. Wily's last defeat, the Blue Bomber has seen peace return.

Just when people forgot all about Dr. Wily, robots all over the world began going crazy! It soon became apparent that these robots were those created by Dr. Light! As phone calls came pouring in to Light Labs, Dr. Wily interrupted all television programs to announce that these robotic riots were not his doing. He then continued to show video evidence that proved Dr. Light's involvement in the recent violent outbreaks. To make matters worse, Wily gave the account number to his personal bank account and announced that he would accept donations to build his own robot army to counter that of Light. Mega Man quickly volunteered to clear Light's name and was sent out to investigate the source of the problem...

Before long, the police came to Light Labs to arrest the good doctor, but Light went along quietly to prove his innocence. Meanwhile, Mega Man went after the Robot Masters and, after he defeated a few of them, discovered that they were scheduled to be decommissioned and sent to the junkyard because they had reached the expiration date assigned to them by the government. Once the final Robot Master had been taken down, Mega Man brought back one of the robot's internal memory units to Auto for investigation. As it turned out, Dr. Wily had convinced the robots, who were scheduled for demolition, to rise up against their human masters rather than be destroyed. All the robots wanted to do was have a purpose, and they certainly did not want to be sent to the scrap heap!

After they had viewed the video, Dr. Wily burst into their lab and stole the memory circuit and then withdrew to his newly constructed Skull Castle! Mega Man had to make his way through the fortress, fighting powerful robots built with the money Wily received from donations from those concerned with the robot uprisings. In the end, Mega Man defeated Wily once again, and showed him footage of every single defeat he had dealt Wily. Although Wily seemed contrite and apologetic, he tricked Mega Man into thinking that Dr. Light was, in fact, imprisoned in a jail cell in the next room. Although Proto Man warned him that it was a trap, Mega Man went to investigate the cell and was electrocuted and Wily's lab self-destructed. Thankfully, Proto Man returned and teleported Mega Man out of the lab just in time.

In the end, Light was released from prison and then found useful purposes for all of the Robot Masters he had designed but which had reached their expiration dates.

Although the Ending States the Dr. Wily was nowhere to be found after the destruction of his base, the credits show Concrete Man chasing him.

[edit] Bosses

Robot Masters:

Model No.NameWeaponWeakness
DRN. 065Concrete ManConcrete ShotLaser Trident
DRN. 066Tornado ManTornado BlowPlug Ball
DRN. 067Splash WomanLaser TridentHornet Chaser
DRN. 068Plug ManPlug BallJewel Satellite
DRN. 069Jewel ManJewel SatelliteBlack Hole Bomb
DRN. 070Hornet ManHornet ChaserMagma Bazooka
DRN. 071Magma ManMagma BazookaTornado Blow
DRN. 072Galaxy ManBlack Hole BombConcrete Shot
?Fake ManNone GivenJewel Satellite

Wily Castle bosses:
Unfortunately, there is no source that include names of bosses, so at this point, all boss names below are guessed.

  1. "Spike Shooters"
  2. "Shark Submarine"
  3. "Twin Devil"
  4. Rematch against the eight Robot Masters, Wily Machine, Wily Capsule

Special Stage boss:

[edit] Downloadable Content

Mega Man 9 Downloadable Contents:

ModePriceRelease dateDescription
Proto Man Mode200 Wii PointsOctober 6th, 2008This mode gives the player the ability to play as Proto Man, who has the "Proto Buster," the ability to slide, and use his "Proto Shield" for defense. However, Proto Man takes twice the damage, has twice the recoil, fires slightly lower shots (he can hit enemies Mega Man would normally miss on the ground) and cannot access Dr. Light's Lab to purchase supplies. There is no story for this version of the game.
Endless Attack300 Wii PointsOctober 6th, 2008Mega Man must make his way through an "endless" version of Dr. Wily's fortress, facing difficult enemies, challenging rooms, and all eight of the Robot Masters. Players start out with no extra lives, parts or energy tanks, but have all of the special weapons. There are 42 levels of about 3 screens each, including boss areas, and the game randomly determines how these are generated.
Special Stage100 Wii PointsOctober 20th, 2008Mega Man must make his way through the city, confronting several mini-bosses and bosses (including the elephant, dragon, rock, and shark sub) in order to confront Dr. Light's "arresting officer," Fake Man.
Hero Mode100 Wii PointsOctober 20th, 2008Alters the enemy placement in the game by adding enemies to new places. It also alters the placement of some of the special environment gimmicks like portals or rising/lowering blocks. The enemies and bosses themselves won't be affected.
Superhero Mode100 Wii PointsOctober 20th, 2008Alters the enemy placement in the game by adding enemies to even more places. It also alters the placement of some of the special environment gimmicks like portals or rising/lowering blocks. The enemies and bosses themselves won't be affected.

[edit] Challenges

If certain challenges in the game are accomplished, then you gain the following recognition for it.

No.ChallengeRequirement
01WaltzClear the game in 120 minutes or less.
02TangoClear the game in 90 minutes or less.
03JitterbugClear the game in 60 minutes or less.
04Bust A MoveDon't miss with the Mega Buster and clear the game.
05HeadbangingDefeat 8 bosses without your helmet.
06Bunny HopClear any stage jumping 50 times or less.
07Mr. Trigger HappyClear the game with more than 500 Mega Buster shots.
08Double TroubleVisit all stages twice and clear the game.
09Mr. PerfectClear the game without getting damaged.
10InvincibleClear the game without dying.
11Almost InvincibleClear the game without continuing.
12No Coffee BreakClear the game without using any energy or mystery tanks.
13Air ShoesClear the game without falling into any holes.
14Mega DietClear the game without picking up more than 8 energy pellets.
15EncoreClear 4 stages using the same special weapon.
16PeacekeeperClear the game by defeating the fewest number of enemies possible.
17ConservationistClear the game by using the least amount of weapon energy possible.
18Farewell To ArmsClear 4 stages without using a special weapon.
19Gamer's DayClear the game 5 times in 1 day.
20Daily DoseClear the game once a day for 3 days.
21Whomp Wily!Clear the game once.
22Truly Addicted!Clear the game for the 10th time.
23Truly Hardcore!Clear the game for the 30th time.
24ConquerorDefeat your 100th enemy.
25VanquisherDefeat your 500th enemy.
26DestroyerDefeat your 1000th enemy.
27World WarriorDefeat every type of enemy.
28Trusty SidearmDefeat the 8 bosses with the Mega Buster.
29Pack RatCollect 999 screws.
30Valued CustomerPurchase all items.
31Shop A HolicPurchase 30 items or more.
32Last Man StandingDefeat all bosses with one pixel of energy left.
33SurvivorDefeat one boss with only one pixel of energy left.
34Hard RockReach a boss' room without getting damaged.
35Heavy MetalReach a boss' room without shooting.
36Speed MetalReach a boss' room without stopping once.
37Fantastic 9Accumulate 9 lives.
38Fully UnloadedHit a boss with all special weapons before defeating it.
39Blue BomberDefeat a boss without getting damaged.
40Eco FighterDefeat a boss with only the Mega Buster.
41Marathon FightFight a boss for 10 minutes.
42Quick Draw GDefeat Galaxy Man in 10 seconds or less.
43Quick Draw CDefeat Concrete Man in 10 seconds or less.
44Quick Draw SDefeat Splash Woman in 10 seconds or less.
45Quick Draw HDefeat Hornet Man in 10 seconds or less.
46Quick Draw JDefeat Jewel Man in 10 seconds or less.
47Quick Draw PDefeat Plug Man in 10 seconds or less.
48Quick Draw TDefeat Tornado Man in 10 seconds or less.
49Quick Draw MDefeat Magma Man in 10 seconds or less.
50Quick Draw XDefeat the final boss in 180 seconds or less.

[edit] Reception

Mega Man 9 has received highly positive critical reception. IGN gave the game an 8.6 and awarded it with an Editor's Choice award. It was praised for 'having some of the best level design in the series'. [1] GamesRadar & WiiWare World gave the game 9/10.[2][3] Gamespot gave the Wii and PS3 versions 8.5 out of 10. [4]

[edit] Gallery

[edit] Trivia

  • Most of the Robot Masters introduced in this game have their appearances inspired by other characters from the classic (and, in certain cases, the "future" series).
  • Perhaps more than any other game, each boss's weakness has a detrimental effect besides causing more damage (eg: Jewel Satellite negates all of the boss's projectiles, Tornado Blow cripples the boss's weaponry).
  • Bass does not appear directly in the game. However in the game's ending he makes a cameo appearance. In the background, his blueprints can be seen on Dr. Wily's computer. Despite this, Treble was absent from the game entirely.
  • The song that plays in the ending is a remix of the stage select theme from Mega Man 2.
  • The number to Dr. Wily's "Swiss Bank" account shown in the intro, is actually the release date for the first Mega Man game in Japan.
  • This is the first numbered console game in the Mega Man series to feature Proto Man as a playable character.
  • In the opening scene, the news reporter bears a resemblance to Chun-Li, a character from Capcom's Street Fighter series.
  • This is the second Mega Man game with downloadable content, the first being Mega Man Powered Up.
  • This is the first Mega Man game to have two harder difficulty settings.

[edit] See also

[edit] References

Mega Man series
Main characters
Mega ManRollDr. LightDr. WilyProto ManBassDuoDr. CossackKalinka
KingAutoRushTrebleEddieBeatTangoCut ManGuts ManRobot Masters
Main games
Mega Man23456789
Mega Man: Dr. Wily's RevengeMega Man IIIIIIVV
Mega Man & BassMega Man: The Power BattleMega Man 2: The Power Fighters

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