|Mega Man 8-bit Deathmatch|
|A screenshot of Cut Man's level|
The game was released on October 8, 2010, at 8PM Greenwich Mean Time. The newest version, Version 5, was released on July 29, 2016.
The story of the single-player mode of the game takes place one year after the events of Mega Man 6. The player is not Mega Man, but rather Maestro, a "tournament robot" of customizable name and appearance that serves no purpose but to police the tournament. In fact, Mega Man even appears as an enemy in some stages.
After Mega Man defeated Dr. Wily for the sixth time, the real Mr. X was found and rescued. In celebration of his heroic efforts, Mr. X hosted the second annual robot master tournament with new rules and arenas. With permission from Dr. Light, each robot would have to be reprogrammed use the weapon swapping abilities of Mega Man to keep the competition fair.
During the final announcement of the second tournament, Mega Man and Dr. Light's television is interrupted by Dr. Wily. He states that the tournament is a great idea, and that he wishes to prove his genius by entering all his robots to prove once and for all that Dr. Wily is superior to Dr. Light. With no leads on where Dr. Wily could be hiding, or what he could be plotting, Dr. Light decides to enter Mega Man and his other creations to the tournament to ensure Dr. Wily doesn't have anything hidden up his sleeves. Later on, Maestro discovers Wily's true plans of world domination during the Mega Man 3 chapter.
After fighting through the stages of the Robot Master from Mega Man 4-6, Maestro finds Dr Light, Tango, and Mr. X in a cage. A trapdoor opens up under his/her feet, dropping him/her into a new arena where he/she re-battles the Robot Masters up to Mega Man 6 (including Time and Oil Man) as well as a restored Gamma. After Gamma's defeat, Wily is jailed, but soon escapes from prison and continues entering his own robots into the tournament long after in a series of bonus chapters, based on the events of Mega Man 7 and 8. After fighting off Bass, engaging in a brief duel with Duo, and entering the finals of the tournament with 8's Robot Masters, the Evil Robot breaks in, catching the attention of the robots. Maestro watches in the background as the Robot Masters argue with the Evil Robot and eventually attempt to battle him, resulting in the Evil Robot snatching their powers and flying off into space. Maestro finds Duo behind a structure, and bravely agrees to go after the Evil Robot alone in outer space, taking along Duo's Energy Fist. After a difficult fight, Maestro defeats the Evil Robot and returns to Earth.
A scene shows Dr. Wily fuming about a second robot foiling his plans in his laboratory with Bass and Treble, who states that "Phase 1" may be ruined, but quickly announces that they'll be going into "Phase 2".
Dr. Light's robots and other forces searched the Wily Tower that the Evil Robot broke into, but could not find a trace of the evil doctor anywhere. A year later, Dr. Light sees a news report reporting a new controversial law being brought into place in which robots would be assigned arbitrary expiration dates, however, the transmission is suddenly hijacked by King, asking robots to join his army and fight for their freedom. Dr. Light at first tells Mega Man that King's heart is in the right place, but that something is off, and sends him to ensure no hostilities take place. Elsewhere, Bass hears of King, and sets off to fight his forces, claiming that he hasn't had any action in a while.
Dr. Light sends Maestro out to fight King's forces alongside Mega Man and Bass. Eventually, they fight their way to King's Palace, but Mega Man and Bass both end up being incapacitated, leaving Maestro to face King alone. Maestro defeats King, who then realises the former's courage and strength to defend humankind. He attempts to stop the war that he started, but then the Genesis Unit suddenly smashes through the window into the room, incapacitating both King and Maestro. Buster Rod G insults King, stating that "what dumb king bows before his subjects", and that Mega Water S reveals that the war needs to go on for their master, and that they would take over since he would feel that King was not up to it. Hyper Storm H proceeds to throw King out the window to his (presumed) death, before they all leave.
Dr. Light sends Cut Man and the other Light Numbers to recover Maestro, Mega Man, and Bass. Maestro then sets off to continue fighting Wily's robots along with the Light Numbers whilst repairs are made on Mega Man and Bass. After fighting Wily's army, as well as defeating each of the Genesis Unit one by one, Maestro reaches Wily Tower, where Dr. Wily reveals that the Evil Robot was in his lab, and that he had some "fun things" planned had it not have broken out. He also explains that he still has samples of the Evil Energy and that it's stored in another castle, and that Maestro would not live to see the plan in action and join King in the scrap heap. He sends the Genesis Unit united to fight Maestro, but they end up defeated. He then tricks Maestro into picking up an explosive grenade in the shape of a score ball item from the first Mega Man game, and appears before them in a battle suit. However, Maestro uses their Mega Buster to destroy Wily's suit with one hit, prompting them to chase Wily out of the exploding tower and through a field. Wily eventually trips up, but is then rescued by his saucer, which then flies off.
Several weeks later, it is revealed that King had survived, and is seen conversing with Dr. Light, trusting him with money to repair damage from his war, and that he declines the offer to become allies with Light and that he would carve his own path.
Eventually, the Robot Masters from Mega Man 9 are due to be scrapped, but they suddenly rebel against the law. Dr. Light summons Maestro to stop them and return them to his laboratory, where it was discovered that Dr. Wily had tampered with them. Dr. Light locates Wily's base and sends Maestro, Tornado Man, and Splash Woman to infiltrate it. Maestro eventually catches Dr. Wily on his downtime, but Wily realises that Maestro is unaware of a bigger crisis in progress at New Metropolis. Maestro is shown a live news cast reporting that robots are malfunctioning and attacking everything in sight, with Proto Man being among those affected. Since Dr. Wily can't go to jail with the city under attack, Maestro has no choice but to side with Wily, and heads into New Metropolis, where they are attacked by police robots.
Maestro eventually tracks down Proto Man and battles him. After being incapacitated, Proto Man tells Maestro to finish him off before it's too late. Mega Man appears and asks what was going on, when the Mega Mecha Shark flys over their heads. Proto Man reveals that the robot is spreading a virus before fainting. At this point, Mega Man and Maestro split up to carry out seperate tasks — one of them goes out to destroy the Mega Mecha Shark, while the other escorts Proto Man back to Dr. Light's lab to cure him. The shark is eventually destroyed, but the virus continues to spread. Dr. Wily, watching it all unfold on the news, gloats that his plans are working and that Maestro and their friends will soon become mindless killing machines.
Back at the lab, Dr. Light is despondent, for Mega Man and Proto Man are both infected, and every attempt to cure them causes the virus to adapt. Meanwhile, Galaxy Man detects a space-time anomaly near the lab and asks Maestro to investigate. It is discovered that the source of the anomaly is Quint, who claims he's supposed to be the hero, but the timeline is all wrong, and Maestro must be erased in order to fix it. After a lengthy battle across time, Quint is eventually destroyed by Maestro.
Long after the events of the game, after Maestro's expiration date has passed, he/she is refitted with gold compartments due to his/her heroic efforts and displayed in the Robot Master Museum for centuries to come, with new heroes looking back at the past to remember the heroic tournament robot's efforts.
The gameplay is similar to classic Doom deathmatch modes, particularly to that of Zandronum. Weapons are found in the various levels, but each level contains a different set. There are over 50 levels, which consist of 8-bit textures & sprites based on past Robot Master's stages. Actions taken place will behave exactly the same as they do in the classic Mega Man games, but in a 3D perspective (with some minor exceptions). The player may opt to play as Mega Man, Roll, Proto Man, Bass, Duo, Bad Box Art Mega Man, the Mega Man Killers, the Genesis Unit and any Robot Master from the first eight Mega Man titles (including Powered Up and Mega Man & Bass). Players may also download custom skins and apply them to emulate playing as certain characters. Differences regarding abilities and weaknesses are not added, meaning all players are balanced in terms of skill and do not use their respective weaponry except the common Buster unless they pick up a new weapon on the battlefield.
In Version 4, in the chapter based off of Mega Man & Bass, the player teams up with Mega Man and Bass to fight against King's army in several team-based deathmatches as opposed to the usual free-for-all deathmatch format. Likewise, in the following chapter based off of Wily Tower from Mega Man: The Wily Wars, the player is teamed up with two of the Light Numbers per match against several of Wily's robots.
This is the trailer of Mega Man 8-bit Deathmatch, showing off more levels, gameplay, modes of play, singleplayer bosses and more.
Mega Man 8-bit Deathmatch was released on October 8, 2010. Available for download here.
- Nearly every stage features a Yashichi hidden somewhere, usually in a tiny hidden alcove or in an out-of-reach location. The Yashichi is purely for aesthetic purposes and does nothing; if the player uses cheats or other methods to reach the Yashichi, it cannot be picked up.