Mega Man 7 Damage Data Chart
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A chart that lists damage values for each boss in Mega Man 7.
| Mega Man 7 | ||||||||||||
| Mega Buster | Freeze Cracker | Junk Shield | Danger Wrap | Thunder Bolt | Wild Coil | Slash Claw | Noise Crush | Scorch Wheel | Super Adapter | |||
| Freeze Man | 1:2 | +4:+4 | 4 | 1 | 1 | 1:1 | 1 | 1:2 | 3 | 2 | ||
| Junk Man | 1:2 | 1:1 | 0 | 1 | 4 | 1:1 | 2 | 1:2 | 0 | 2 | ||
| Burst Man | 1:2 | 4:3 | 1 | 0 | 1 | 1:1 | 1 | 1:2 | 4 | 0 | ||
| Cloud Man | 1:2 | 1:1 | 0 | 4 | 2 | 1:1 | 1 | 1:2 | 1 | 3 | ||
| Spring Man | 1:2 | 1:1 | 1 | 1 | 0 | 0:0 | 4 | 1:2 | 1 | 2 | ||
| Slash Man | 1:2 | 6:4 | 1 | 0 | 1 | 1:1 | 1 | 1:2 | 4 | 2 | ||
| Shade Man | 1:2 | 1:1 | 1 | 1 | 1 | 3:6 | 1 | 0:0 | 1 | 4 | ||
| Turbo Man | 1:2 | 1:1 | 1 | 1 | 0 | 1:1 | 1 | 3:6 | 0 | 2 | ||
| Mash | 1:2 | 1:1 | 0 | 4 | 2 | -- | -- | -- | -- | 3 | ||
| Bass | 1:2 | 2:1 | 1 | 2 | 2 | 1:2 | 1 | 2:2 | 2 | 6 | ||
| Guts Man G | 1:2 | 0:0 | 0 | 0 | 0 | 0:0 | 2* | 0:0 | 0 | 2 | ||
| Super Bass | 1:2 | 2:1 | 1 | 2 | 2 | 1:2 | 1 | 2:2 | 2 | 4 | ||
| Gameriser | 1:2 | 0:0 | 1 | 1* | 0 | 2:3 | 0 | 0:0 | 0 | 0 | ||
| HannyaNED² | 1:2 | 0:0 | 2 | 0 | 2 | 0:0 | 3 | 2:4 | 0 | 0 | ||
| Wily Machine 7 | 1:2 | 1:1 | 0 | 0 | 2 | 0:0 | 0 | 0:0 | 2 | 1 | ||
| Wily Capsule | 0:1 | 1:1 | 0 | 0 | 0 | 0:2 | 0 | 0:0 | 0 | 1 | ||
Notes
- For Mega Buster, Wild Coil and Noise Crush, the first number is the damage done when the weapon is fired normally; the second number is damage done when the weapon is charged up.
- For Freeze Cracker, the first number is when the shot is whole; the second number is after it splits.
- For Guts Man G, reflecting a rock using Slash Claw does 4 units of damage (as opposed to 2 if used directly).
- For Gameriser, when Danger Wrap is used to wrap up the mini Gamerisers and are then collided against Gameriser himself, the weapon will inflict 8 units of damage.
- Hitting Freeze Man with the Freeze Cracker will recover his health by four units.