Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|This article requires cleanup.|
You can help MMKB by improving it.
Although it is possible to complete the eight main levels in any order, this Mega Man 6 walkthrough provides a recommended order that will make defeating bosses and some enemies easier. However, there is no need to follow the order given, and each level strategy can be read alone.
The Robot Masters
Oil Field: Flame Man
Since we’ll need Power Adaptor, we’ll start with Flame Man first. Head right and kill the Mets. Slide when you get to the point where you have to slide since there is no Power Adapter yet, keep heading right and kill as many of the Fire Tellys (the robots who drop flames and ignite the oil and create a fire that kill you instantly) as possible. Climb the ladder then kill the turrets and keep climbing. Move right and take out the Pookers (mortars) with charged shots. Knock one into the oil and you can use it as a hovercraft across the oil without harm from the fire if any. Keep moving and killing any enemies in the way till you reach a ladder and climb down. Kill the Wall Blaster 2s (turrets) and continue down. Now you got to deal with Cyber Gabyoalls who thrust at you if on your level. You also got some Fire Boys (Fire Flingers) to worry about too since they also ignite oil. Make your way to an E-Tank and keep moving right and kill as many enemies as possible till you reach the gate. Flame Man’s moves are tricky but once you learn how to dodge them, he’s done for. When he does the Flame Blast, where he sends his flame pillars at you, jump towards him and you’ll be unharmed. But you have to be quick. He’ll jump and may do the flame buster, where he will either throws one to three fireballs at you or send one or two fire pillars at you then jump again. There is also a safe spot in the middle of the pillars so try to land there if possible. Hang in there and the Flame Blast and Power Adapter are yours.
Frozen Island: Blizzard Man
Description of stage: This large island is a mysterious area, that has a hidden icy base. There are rumors that something is hidden deep underground, but only it is unknown.
It is a cinch that Blizzard Man is next since fire can work on ice since it actually works both ways in real life. Move right and kill the Aurk-Aurks (Sealbots) and Propeller Eyes (Monitor bots). Use Flame Blasts to get the 1-UP and carefully jump out of the corner or the 1-up will be all for naught if you don’t have the Jet Adaptor but still possible to jump to safety. Now hop across the Countdown Bombs to the top path and get the large life-up and drop down and steer left. Kill the Propeller Eye and destroy the crack ice block with the Power Adapter for the 1-Up, then drop down. Kill the Curlingers (Puckbots) and Shield Attacker GTRs and climb down. That cracked ice block on the way holds a large life up. Kill Squidon by getting next to it and pumping slugs in him then climb down into a frozen hangar and head right. You’re now on a rising and sinking submarine. Take out the ice blocks and Joe Cannons as you go and be careful to avoid the spikes above and below the screen. If you got guts, destroy the ice block and return to normal and when the sub rises, slide to the right to get to the small life ups and Energy Tank at the end then head back the same way. At the end of the sub, hop across the Countdown Bombs and climb the ladder. Go for the ladder in this room and climb up then detonate the time bomb platform to reach the gate. Blizzard Man loves to ski around. When he dances back and forth, he'll do the Blizzard Attack, where snowflakes form and home in on you. When he does the rolling slider, where he rolls into a ball, be prepared for a spin attack that will hit you if you are not hugging the wall when jumping over it. 7 Flame Blasts will put him on ice.
Forgotten Area: Plant Man
Description of stage: This jungle base has been forgotten about, so mainly nobody knows about it. It seems to have been invaded, and must be saved.
Two Heli Butons and two Bata Battans (grasshoppers) await you at the beginning. Kill them and break the cracked wood block for a life-up and 1-up. Climb the ladder, Watch out for Power Slam (the stomper) as you head for the ladder and climb up. Avoid the Propeller Eyes and kill the Tadahous as you drop down to receive an item from Eddie. When you drop, you’ll face a Gorilla Tank who rolls towards you and shoots either his fists or pellets at you. Shoot his wheels to back him up and aim charged shots at his eyes. Move right and take out the Heli Butons and Bata Battans and maneuver across the springs. Hold jump to jump higher but do not jump higher when underneath the spikes. Head right and fight another Gorilla Tank. Kill it with 8 charged shots as before and move along the springs again. Watch out for Jet Butons (different beetles) charging in from the right and also watch out for Gabgyo (piranhas) hopping out of the pits. There are machines that become platforms when you shoot them, do so and gather the small energy ups that the flowers hold. Watch out for Tadahous that bounce too. Soon you’ll be able to face Plant Man. Plant Man is way too easy. He activates his Plant Barrier, jumps around and throws it at you. Hit him with your Blizzard Attacks to kill him.
Restricted Area: Tomahawk Man
Stage Description: This area is said to be a normal desert, but this is actually an underground facility that the government is trying to conceal from existence. It has been broken into, and precious information may be stolen from it.
With Plant Man gone, you now have the Jet Adapter. Head right, and kill the Coltons (gun-totting robots) and destroy the very last barrel for an E-Tank. Drop down and kill another Colton and continue falling. Avoid the Shield Attacker GTR and kill the Metall Potton and keep moving. Kill the Moliers (drillbots) and Met and climb up to get Eddie’s item and continue climbing. Fly up to the ladder and make it to the end to gater some useful items and drop down. If you go the other way, you'll face lots of Hotchkiss'n (stapler copters). Anyway, kill the Twin Roader (the rolling robot) and drop down and avoid the Power Slam and move right. Kill the Met Machine and climb the ladder and climb up and destroy the cracked block and get the Energy Balancer from Proto Man and head back and climb back down and back to the spot where the Shield Attacker GTR was. Fly over it and head for the ladder. Climb up and move right and take the top path and enter the gate to fight the real boss. Tomahawk Man moves by jumping and uses Silver Tomahawk, where he throws tomahawks forward in a slight arc, or Feather Dart, where he throws feathers from his headdress. Get close to Tomahawk Man and use up all your Plant Barriers when he is not stunned so you can get the victory.
Impregnable Fortress: Yamato Man
Head right and kill the Shigarakys (the raccoons) and destroy a cracked area and a Ben K (the spear-throwing robot). Destroy another cracked block and drop down. Head right and kill Gamarn and Gamadayu (the humanoid and the frog) by shooting the eyes of Gamadayu and proceed to the ladder and get the E-Tank and head up. Good shortcut wasn’t it? Head right and kill the Shigarakys and fly up to the top ladder and climb up. Knock out the Cyber Gabyoall and fly to the ladder. If you go the other way, you'll face some Katonbyons (bomb-dropping dragonflies) and a Dachone. Anyway, Kill the Ben K and head right. Fly to the wheels and kill the Spring Head Bombs and get ready for battle against the real Yamato Man. Yamato Man uses Yamato Spear, where he spins his spear and sends an arrowhead at you. He will run to retrieve it. Take advantage of him and hit him with a Silver Tomahawk. In Yamato Man’s other attack he jumps and throws three arrowheads at you. 7 hits will do him in.
Capital of Science: Knight Man
Drop down and kill the Twin Roader and get the 1-UP with the Power Adapter. Drop down again and kill the Brown (the launcher) by shooting it then shooting the head that comes out. Move right and kill the Molier and be careful of the rising and falling spiked ceiling. Get to the safe spot then when it’s safe, make a break for it and kill the Molier. Climb the ladder a few screens up, and kill the Skull Walker (the skull crawler that you may have seen if you went the other way in Tomahawk Man's stage) on the way. At the top, head right and kill the launchers and climb the ladder for Eddie’s item then climb up. Move right and kill the Brain Breaks (the nerds) who get mad after you knock their glasses off and drop down. Avoid the SW-525 (the spider-like bot) and keep falling down. Bounce around the floor and ceiling as you go right and avoid the Cyber Gabyoalls. Destroy the block and drop down. Do the same for the Cyber Gabyoall and the other blocks and face the real Knight Man. Knight Man can use the Knight Crush, where he throws his mace at you, and guard himself all he wants but the Yamato Spear pierces his shield. Take no prisoners and beat this sucker.
Ancient City: Centaur Man
This place reminds us of what Atlantis might have been like. Head right and kill the Pelicanus and SRU-21B (falling jellyfish) and drop down. Kill the Gabgyo and drop down some more. Head right and time your jumps carefully as you kill the Wall Blaster 2 and Gabgyo. Maneuver through the zigzag part and drop down to a strange area where the water rises up and down above you. Kill the Chokeros (aquabots) and wait for the water to be low so you can clear the spikes since the water still works the same way as in other games. Climb up, get Eddie’s item, and keep climbing. Head right and avoid the Hidden Submarines (submarines) as much as possible and climb the ladders. Let the SRU-21B drop and keep climbing. Kill the Giant Squid or take damage and run through it and fly to the gate to fight the real Centaur Man. Centaur Man trots around and uses Centaur Split, where he shoots bullets that will split when it hits a wall. Just stay grounded and you won’t be hit. Centaur Man is slick too. He likes to vanish and reappear on the screen and his Centaur Flash freezes you. Take him out with Knight Crushers. You should have all 4 BEAT letters now.
Mechanical Tower: Wind Man
Last of the 8 robots to go. Head right and kill the Panditas(Pandas) and climb up a few screens taking out the enemies. At the top, avoid the Cyber Gabyoalls and at the end of the trail, just fall onto the fan or the fan will blow you into the spikes if you jump. Head right and jump on the platform and jump to the other side so it can catch you. Do the same thing with the other platforms till you get to a point where you fly and slide to the items and then climb up the ladder. Slide under the Cyber Gabyoall and climb up and head right and kill all enemies as you travel as you drop down as well. Head right and kill the Panditas and carefully move through the fans. Fall onto the first fan and let the second fan lift you up to the ladder and the Pandita will miss its shot. Fly to the items if needed and get ready for a showdown with Wind Man. Just hit Wind Man with Centaur Flashes when he is not stunned. Wind Man will try to suck you towards him or use Wind Storm, where he throws Blades at you. All your Centaur Flashes will win the fight for you.
Mr. X Stage 1
Run right and wait for the Tatebos to launch a ball then shoot them before they shoot a ball then climb the ladder. Knock out the Cyber Gabyoall and climb the other ladder. Throw a Silver Tomahawk at the Cannopeller (exploding-ball gun) and fly to the ladder and climb up. Take out the Cyber Gabyoall and gun and climb up. Instead of flying up the ladder, arm your Power Adapter and hop onto the two switching platforms and on the top one run left instead of jumping to land on the lower platform and hop onto the higher platform again and knock out the cracked wall. Knock out the Bata Battans and the cracked blocks in your way. The last cracked block contains 4 1-Ups. Now climb the ladder and enter the gate to the right. The 'Rounder 2s (the two Zip line bosses) are tricky to hit. They attack by sending shots at you from their hatches. The best thing to do is stay in the middle and hit them on the sides with the Knight Crusher or the Yamato Spear. In the middle, you can jump over them as they pass by and not take much damage.
Mr. X Stage 2
Run right and kill the Moliers and Mets in your way. Be sure to collect the weapon ups too. Jump carefully between the spikes. On the next screen, just run through the falling platforms and fly to over the spikes to the next screen. In this section, watch out for the hidden gaps marked by a yellow strip on the walls. The first pit is safe to fall into as you can fly out of them but the other pits will kill you. Keep killing enemies in the next two screens and you’ll meet your next Mr. X boss, Power Piston (the Walker). Take out your Silver Tomahawks here and watch out for its Piston Bullets and the rocks that fall down and have an inch radius upon contact with the ground. When Power Pistion is high then move to the left and shoot your Silver Tomahawks so that they will float up to hit it in its core (the flashing red dot). If it’s low, move right until the Tomahawks can hit it.
Mr. X Stage 3
Description of stage: This entire area is like a buffer to the many boilers and the main boiler here. Mr. X's supplies are also stored here. Apparently, the control room for the main boiler is at the top, but an experimental machine guards the controls.
Get the 1-up if you want it but be prepared to fight off the Cyber Gabyoalls. Take the left ladder for an E-Tank then just fall down. Now climb the right ladder and kill the Ben K and climb the ladder. Head right and it’s best to fly here to make it safely through the platform. Be sure to knock out the launcher then return to Jet Adapter and head right. Watch out for the spikes above. Knock out the Fire Tellys and move take the lower path and knock out the blocks and Cyber Gabyoalls and climb the ladder. Shoot the Gun and climb the ladder. Alternate between the Jet and Power Adapters as you head for the gate and just fly over the last Fire Telly to meet the boss in the main control area. Mettonger Z is a Met that has read too much manga and watched too much anime (it's in a giant robot). It rolls around and will either bounce energy balls at you or shoot them forward in threes. If it shoots forward then stay grounded. If it bounces the balls then try to maneuver under each one. The best weapon to use here is the Blizzard Attack. It’ll take all of your Blizzard Attacks to beat it if you have a full Bar.
Mr. X Stage 4
Climb up and get the weapon up and climb the ladder on the left. Kill the Wall Blaster 2s by climbing the ladder halfway then shooting to the left then dropping down and flying to the top ladder. Take out the turrets and take the top sliding path and knock out the block below for an E-Tank. You can also take the top path to get the weapon ups out the blocks. Hit the blocks over the columns to prevent Peats (birds that look like an evil version of Beat) from coming out. Make it to the ladder and knock out the blocks and avoid the Wall Blaster 2 as you climb up. Kill the enemies and you have the option of going up or going right. The top path takes you through SW-525 and a 1-up before you drop down. Going right takes you through tough jumps and Coltons. At the end of either path, drop down and head right. Knock the walls forward and there is an E-Tank you can get immediately, you have to move forward and backtrack to get it. Juke and Jive through the Peats and turrets and face Mr. X. This battle is (to quote Mai Shiranui’s win quote from the game King of Fighters 99’) “Too easy you ask, you’re too weak to be easy.” Just stay on the very left and jump only over his energy balls since he will not touch you while he is swinging left to right. 7 Flame Blasts and Murder is all she wrote. After the battle, Mr. X will reveal himself to be none other than “Guess Who?” That’s right, it’s Dr. Wily. LOL at the fact that he misspelled failed. He claims he still has enough power to destroy and says let the final battle begin. He’s right because this is the last NES game.
Wily Stage 1
Description of stage: This is an entrance to Wily's castle. A huge wall prevents intruders from entering. Luckily, there is a long but dangerous decent which leads to a main way to the castle gates. There is only one way to enter the castle unauthorized, and that's to destroy the guardian of the castle gate. And no intruder has destroyed it yet...
Maneuver through Mets and Fire Tellys and fly to the end and drop down. Destroy the Tatebos and keep falling. Knock out the Cyber Gabyoall and kill the Cannopeller and get the life up if you need it and drop down. Kill the Cannopeller through the fans and drop down. Kill the Tatebos here and be prepared for a tricky part. Fall 2 screens through the middle then steer right and land on the fans. Kill the Cannopellers and drop down to the left and kill the Joe Cannon. This is a tough spot, grab your Jet Adapter and jump then hit the Fly Button (jump button in air), you dip a little bit then rise up and steer left to fly across the ceiling and drop down. Run right and hit Fly to dip as you fall to the right and move left and drop down. Head right and take the hit from the Ben K if you can afford it and run right, same goes for the Giant Squid and soon you’re at the gate which is guarded by another Joe Cannon. Kill it and go through the gate. The Mechazaurus (A robot resembling the Loch Ness Monster) awaits you. Hop onto the rising platforms and hop off of them before they reach the ceiling and shoot its eyes with the Yamato Spear. Be sure to avoid the fireballs it spits out too.
Wily Stage 2
Description of stage: This frozen area appears to be where Wily stores his machines and weapons. It is also said that there is a large containment room where something dangerous is kept under lockage.
Knock out the wall behind you for an E-Tank then run right. Kill the Curlingers and the Shield Attacker GTRs and climb the ladder. Now for the Yoku Blocks (reappearing/disappearing blocks), hop left two blocks, then up two blocks in which you’re at the top then wait for a Yoku Block to appear next to the slide area then slide to the ladder and climb up. Run right and kill the Brain Breaks and drop down 2 screens. Run right and kill the Brain Breaks and enter the gate to the deepest containment room. Tank-CS2 rolls on all fours (it looks like it has three wheels) and lobs bullets and shoots bubbles at you. Aim your Wind Storms at the middle of the tank and kill it in 7 shots.
Wily Stage 3
Description of stage: This short water area leads to Wily's latest teleport system, where the 8 Robot Masters (either the originals or copies) reappear.
Kill the Gabgyo and avoid the spikes. The S-R300 (fan/wind hybrid) can help you or hurt you. Make it to the ladder and climb up to kill the Wall Blaster 2s and fly to the ladder. Get ready for the traditional 8 boss Teleport System battles. Here is the order of bosses.
Use Wind Storm on Flame Man.
Wily Stage 4
Drop down and steer left and get the weapon up for Silver Tomahawk. Drop to the floor and head right and kill the Mettaur Potton. Get one last item from Eddie and enter the gate. Use all the Silver Tomahawks as you can on all 3 forms (Tank, Damaged Tank, and Escape Pod) then switch to Mega Buster for the rest of the battles. In the end, you finally catch Wily and off to jail he goes.
All weapons: B6, D4, F2, F4, F6