Mega Man 6 Damage Data Chart
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A chart that lists damage values for each boss in Mega Man 6.
| Mega Man 6 | ||||||||||||
| Mega Buster | Blizzard Attack | Centaur Flash | Flame Blast | Knight Crush | Plant Barrier | Silver Tomahawk | Wind Storm | Yamato Spear | Rush Power Adapter | Beat | ||
| Blizzard Man | 1:3 | 1 | 0 | 4 | 1 | 0 | 1 | 1 | 1 | 2:3:2 | 0 | |
| Centaur Man | 1:3 | 1 | 0 | 1 | 4 | 0 | 1 | 1 | 1 | 2:3:2 | 0 | |
| Flame Man | 1:3 | 1 | 0 | 1 | 1 | 0 | 1 | 4 | 1 | 2:3:2 | 0 | |
| Knight Man | 1:3 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 4 | 2:3:2 | 0 | |
| Plant Man | 1:3 | 4 | 0 | 2 | 1 | 0 | 1 | 1 | 1 | 2:3:2 | 0 | |
| Tomahawk Man | 1:3 | 1 | 0 | 1 | 1 | 4 | 1 | 1 | 1 | 2:3:2 | 0 | |
| Wind Man | 1:3 | 1 | 4 | 1 | 1 | 0 | 1 | 1 | 1 | 2:3:2 | 0 | |
| Yamato Man | 1:3 | 1 | 0 | 1 | 1 | 0 | 4 | 1 | 1 | 2:3:2 | 0 | |
| Rounder II | 1:3 | 2 | 0 | 4 | 3 | 4 | 3 | 2 | 2 | 2:3:4 | 0 | |
| Power Piston | 1:3 | 1 | 0 | 1 | 2 | 1 | 3 | 1 | 2 | 2:3:4 | 0 | |
| Metonger Z | 1:3 | 3 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 2:3:4 | 0 | |
| X Crusher | 1:3 | 1 | 0 | 4 | 1 | 1 | 1 | 1 | 1 | 2:3:4 | 0 | |
| Mechazaurus | 1:3 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 4 |
2:3:4/1* | 0 | |
| Tank CSII | 1:3 | 1 | 0 | 1 | 1 | 1 | 1 | 4 | 2 | 2:3:4 | 0 | |
| Wily Machine 6 1st Phase | 1:3 | 1 | 0 | 1 | 2 | 1 | 4 | 1 | 1 | 2:3:4 | 0 | |
| Wily Machine 6 2nd Phase | 1:3 | 1 | 0 | 1 | 2 | 1 | 4 | 1 | 1 | 2:3:4 | 0 | |
| Wily Capsule | 1:3 | 1 | 0 | 1 | 2 | 1 | 4 | 1 | 1 | 2:3:4 | 0 | |
Notes
- For Mega Buster, the first number is when the weapon is fired normally; the second is when it is fully charged.
- For Rush Power Adapter, the first number is with uncharged shots; the second number is damage inflicted from partially charged shots; third number is when it is fully charged.
- Damage values listed in gray are those obtained though cheat devices or in the game's coding itself, and are therefore not accessible during normal gameplay.
- Robot Masters struck with a fully-charged Power Adaptor shot will be knocked backwards, often interrupting their attack.
- After Plant Man fires his barrier, he will be frozen in a specific pose until the barrier leaves the screen. Striking him with a fully-charged Power Adapter shot will interrupt this code and cause him to jump again, without a barrier. When he lands, the barrier firing sound will play again and he will resume his attack pose.
- Power Piston changes its direction when hit with a fully-charged Power Adaptor shot.
- For Mechazaurus, a fully-charged Power Adapter shot can be used to deflect its platforms at it, inflicting 1 unit of damage against it.