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Mega Man 5/Data

< Mega Man 5

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Miscellaneous data of Mega Man 5.

Gameplay Stats

For a description of what these stats mean, see the Stat Explanation page.

Open Menu: No
Charge Up: No
Lose Charge: Yes
Horizontal Recoil: 1 block
Vertical Recoil: 6 blocks
Shots On Screen: Yes
Fall Off Ladder: No

Enemy Stats

List of Enemies

Hits Data Chart

Mega Man 5
Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
ENEMY

Damage Data Chart

This chart lists the amount of damage inflicted against enemies with two health points or more.

Mega Man 5
Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
Apache Joe 1:1:3 1 1 1 2 1 1 2 2 2 2
B Bitter 1:1:3 1 1 1 1 1 1 1 1 1 1
Bomb Thrown 1:1:3 1 1 1 1 1 2 2 2 2 3
Bounder 1:1:3 1 3 1 3 1 1 1 1 3 2
Cocco 1:1:3 1 -- 2 2 2 -- 3 2 2 3
Crystal Joe 1:1:3 1 1 1 3 1 1 3 2 1 2
Dachone 1:1:3 0 -- 1 1 2 -- 2 1 1 2
Foojeen 1:1:3 1 1 1 2 1 1 2 2 3 3
Graviton 1:1:3 1 -- 1 3 1 -- 3 2 3 3
Metall Cannon 1:1:3 1 1 1 2 1 1 2 2 2 4
Mizzile 1:1:3 1 1 1 1 1 1 1 1 3 1
Mousubeil 1:1:3 1 1 1 2 1 1 2 2 2 2
New Shield Attacker 1:1:3 0 1 1 2 1 0 3 2 2 6
Nobita 1:1:3 1 2 1 1 1 1 2 2 2 2
Power Muscler 1:1:3 1 1 1 4 3 1 4 2 3 4
Pukapucker (Head) 1:1:3 1 1 1 3 1 1 3 2 3 3
Pukapucker (Body) 1:1:3 1 1 1 2 1 -- 2 2 2 2
Pukapelly 1:1:3 2 1 1 2 2 2 1 2 2 2
Rock Thrown 1:1:3 1 1 1 3 1 1 3 2 3 3
Rolling Drill 1:1:3 0 3 3 3 3 0 3 3 0 0
Rounder 1:1:3 1 5 1 2 1 -- 1 2 1 3
Sumatran 1:1:3 1 1 1 1 1 2 2 1 1 2
Suzy G 1:1:3 1 1 1 1 1 3 1 2 2 3
Tatepakkan 1:1:3 1 1 1 1 1 1 1 1 2 1
Toss Machine 1:1:3 0 1 1 1 2 1 2 2 3 2
Twin Cannon 1:1:3 1 1 1 1 1 1 1 1 1 1
Yudon 1:1:3 1 -- 2 2 1 -- 5 2 3 3

Boss Stats

List of Bosses

Damage Data Chart

See: Mega Man 5 Damage Data Chart

Special Weapons

Special Weapons Chart

MM5MegaBuster
Mega Buster
MM1-Normal-Sprite
Obtained From: Available from start.
Description: Allows Mega Man to fire small energy bullets from his arm cannon. Can also be charged for larger, more powerful shots.
Attack Power: 1 (normal); 1 (partially charged); 3 (fully charged)
Cost: 0 units
Capacity: ∞ uses
Effective: Enemies:
Bosses:
Ineffective:
Gravityholdicon
Gravity Hold
MM5-GravityHold-Sprite
Obtained From: Gravity Man
Description: Allows Mega Man to
Attack Power: 1
Cost: 4 units
Capacity: 7 uses
Effective: Enemies:
Bosses: Gyro Man
Ineffective:
Waterwaveicon
Water Wave
MM5-WaterWave-Sprite
Obtained From: Wave Man
Description: Allows Mega Man to
Attack Power: 1?
Cost: 2 units
Capacity: 14 uses
Effective: Enemies:
Bosses: Star Man
Ineffective:
Powerstoneicon
Power Stone
MM5-PowerStone-Sprite
Obtained From: Stone Man
Description: Allows Mega Man to
Attack Power: 1?
Cost: 1 unit
Capacity: 28 uses
Effective: Enemies:
Bosses: Charge Man
Ineffective:
Gyroattackicon
Gyro Attack
MM5-GyroAttack-Sprite
Obtained From: Gyro Man
Description: Allows Mega Man to
Attack Power: 2?
Cost: 1 unit
Capacity: 28 uses
Effective: Enemies:
Bosses: Crystal Man
Ineffective:
Starcrashicon
Star Crash
MM5-StarCrash-Sprite
Obtained From: Star Man
Description: Allows Mega Man to
Attack Power: 1? (as shield); 1? (as projectile)
Cost: 3 units (as shield); 2 units (as projectile)
Capacity: 10 uses (as shield); 14 uses (as projectile)
Effective: Enemies:
Bosses: Gravity Man
Ineffective:
Chargekickicon
Charge Kick
MM5-ChargeKick-Sprite
Obtained From: Charge Man
Description: Allows Mega Man to
Attack Power: 1?
Cost: 1 unit
Capacity: 28 uses
Effective: Enemies:
Bosses: Wave Man
Ineffective:
Napalmbombicon
Napalm Bomb
MM5-NapalmBomb-Sprite
Obtained From: Napalm Man
Description: Allows Mega Man to
Attack Power: 2?
Cost: 1 unit
Capacity: 28 uses
Effective: Enemies:
Bosses: Stone Man
Ineffective:
Crystaleyeicon
Crystal Eye
MM5-CrystalEye-Sprite
Obtained From: Crystal Man
Description: Allows Mega Man to
Attack Power: 2? (large Crystal Eye); 2? (fragments)
Cost: 1 unit
Capacity: 28 uses
Effective: Enemies:
Bosses: Napalm Man
Ineffective:

Support Weapons

MM5-SuperArrow-Icon
Super Arrow
S. arrow
Obtained From: Star Man
Description: Allows Mega Man to create an arrow-like plunger that can be used to attack and create platforms, as it sticks to walls for a short time. It can also be ridden and used to cover distances.
Attack Power:
Cost: ? units
Capacity: ? uses
Effective: Enemies:
Bosses: Dark Man 2, Dark Man 3, Wily Machine 5
Ineffective:
BeatIcon
Beat
MM1-Normal-Sprite BeatSprite
Obtained From: Collecting the M, E, G, A, M, A, N, and V plates in each Robot Master stage.
Description: Allows Mega Man to summon Beat, a bird-like robot that can home in on enemies to attack them.
Attack Power:
Cost: 2 units
Capacity: 14 uses
Effective: Enemies:
Bosses: Dark Man 1, Dark Man 2, Dark Man 3, Dark Man 4, Wily Capsule II
Ineffective:

Special Weapon Strength Comparison

Coming soon.


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