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Mega Man 4/Data

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Miscellaneous data of Mega Man 4.

Gameplay Stats

For a description of what these stats mean, see the Stat Explanation page.

Open Menu: No
Charge Up: No*
Lose Charge: No
Horizontal Recoil: 1 block
Vertical Recoil: 9 blocks
Shots On Screen: Yes
Fall Off Ladder: Yes

Enemy Stats

List of Enemies

Hits Data Chart

Coming soon.

Damage Data Chart

This chart lists the amount of damage inflicted against enemies with two health points or more.

Mega Man 4
Mega Buster Flash Stopper Rain Flush Drill Bomb Pharaoh Shot Ring Boomerang Dust Crusher Dive Missile Skull Barrier Wire
Battonton 1:1:3 * 2 2 2:2 2 1 1 1 1
Docron (Hatch) 1:1:3 * 4 2 2:4 1 1 4 1 1
Gachappon 1:1:3 * 4 6 2:6 3 3 1 1 ?
Garyoby 0:0:0 * 1 2 1:3 3 2 1 0 --
Jumbig 1:1:3 * 4 8 2:5 2 3 2 1 1
Mantan 1:1:3 * 2 2 2:2 1 1 1 1 ?
Minoan 1:1:3 * 2 2 1:2 1 1 0 1 1
Mono Roader 1:1:3 * 3 2 1:3 1 2 1 1 ?
Mummira 1:1:3 * 2 3 6:6 2 3 6 2 ?
Puyoyon 1:1:3 * 2 2 1:2 1 1 2 2 ?
Rackaser 1:1:3 * 4 4 4:4 4 4 4 4 ?
Ratton 1:1:3 * 2 2 2:2 2 2 2 2 ?
Sasoreenu 1:1:3 * 4 0 2:4 2 2 2 2 ?
Shield Attacker 1:1:3 * 4 4 2:4 2 2 2 4 ?
Skeleton Joe 0:0:3 1* 0 0 0:3 0 0 0 0 ?
Skullmet 1:1:3 * 1 1 2:3 1 2 1 1 ?
Super Ball Machine Jr. 1:1:3 * 4 4 2:4 2 2 2 2 ?
Swallown 1:1:3 *
Taketento 1:1:3 *
Tom Boy 1:1:3 * 3 6 3:6 6 3 3 3 ?
Totem Polen 1:1:3 * 8 2 3:8 1 2 1 ?
Wall Blaster 1:1:3 * 5 2 3:5 1 3 1 ?
Escaroo 1:1:3 * 0 2 2:6 3 1⅓ 2 ? ?
Kabatoncue 1:1:3 * 3 2 2:6 1 1⅓ 2 1 ?
Moby 1:1:3 * 1 2 1:3 1 1.4 1 1 ?
Whopper 1:1:3 * 3 5 3:9 3 1⅛ 3 1 ?

Boss Stats

List of Bosses

Damage Data Chart

See: Mega Man 4 Damage Data Chart

Special Weapons

Weapons Chart

MM4MegaBuster
Mega Buster
MM1-Normal-Sprite
Obtained From: Available from start.
Description: Allows Mega Man to fire small energy bullets from his arm cannon. Can also be charged for larger, more powerful shots.
Attack Power: 1 (normal); 1 (partially charged); 3 (fully charged)
Cost: 0 units
Capacity: ∞ uses
Effective: Enemies:
Bosses:
Ineffective:
Flashstoppericon
Flash Stopper
MM4-FlashStopper-Sprite
Obtained From: Bright Man
Description: Allows Mega Man to freeze time and enemies with an intense flash of light. For seven seconds, Mega Man can then attack immobilized enemies with his Mega Buster.
Attack Power: 0*
Cost: 4 units
Capacity: 7 uses
Effective: Enemies: Skeleton Joe
Bosses: Pharaoh Man
Ineffective:
Rainflushicon
Rain Flush
MM4-RainFlush-Sprite
Obtained From: Toad Man
Description: Allows Mega Man to damage all enemies on the screen by firing a pod that creates acid rain.
Attack Power: 4?
Cost: 4 units
Capacity: 7 uses
Effective: Enemies: Imorm, Wall Blaster, Kabatoncue, Sasoreenu, Shield Attacker, Super Ball Machine Jr., Swallown, Taketento, Totem Polen, Battonton, Puyoyon, Mantan, Minoan, Mono Roader, Rackaser, Ratton
Bosses: Bright Man
Ineffective:
Drillbombicon
Drill Bomb
MM4-DrillBomb-Sprite
Obtained From: Drill Man
Description: Allows Mega Man to fire a drill-like rocket that explodes upon hitting a wall or enemy. It can be used to destroy certain walls and can even be detonated early by pressing the FIRE button again.
Attack Power: 2? (direct hit); ? (explosion only)
Cost: 1 unit
Capacity: 28 uses
Effective: Enemies: Imorm, Gachappon, Shield Attacker, Jumbig, Super Ball Machine Jr., Swallown, Taketento, Tom Boy, Battonton, Moby, Rackaser, Ratton, Whopper
Bosses: Toad Man, Cockroach Twins, Wily Machine 4 (phase 2)
Ineffective:
Pharaohshoticon
Pharaoh Shot
MM4-PharaohShot-Sprite
Obtained From: Pharaoh Man
Description: Allows Mega Man to throw small fireballs that can be charged up to be larger, more powerful fireballs over his head. Can be thrown straight or diagonally.
Attack Power: ? (uncharged); ? (charged)
Cost: 1 unit (normal); 2 units (charged)
Capacity: 28 uses (normal); 14 uses (charged)
Effective: Enemies: (when fully charged) Imorm, Wall Blaster, Escaroo, Gachappon, Kabatoncue, Garyoby, Sasoreenu, Shield Attacker, Super Ball Machine Jr., Skullmet, Skeleton Joe, Swallown, Taketento, Totem Polen, Tom Boy, Battonton, Puyoyon, Mummira, Mantan, Mono Roader, Moby, Rackaser, Ratton, Whopper, Metall EX (spinning)
Bosses: Ring Man, Wily Capsule
Ineffective:
Ringboomerangicon
Ring Boomerang
MM4-RingBoomerang-Sprite
Obtained From: Ring Man
Description: Allows Mega Man to shoot a ring-like boomerang.
Attack Power: 2?
Cost: 1 unit
Capacity: 28 uses
Effective: Enemies: Imorm, Escaroo, Garyoby, Taketento, Battonton, Moby, Rackaser, Ratton
Bosses: Dust Man, Mothraya, Cockroach Twins, Metall Daddy, Tako Trash, Wily Machine 4 (phase 1 )
Ineffective:
Dustcrushericon
Dust Crusher
MM4-DustCrusher-Sprite
Obtained From: Dust Man
Description: Allows Mega Man to fire a block of scrap metal that explodes upon striking an enemy.
Attack Power: ?
Cost: 1 unit
Capacity: 28 uses
Effective: Enemies:
Bosses: Skull Man
Ineffective:
Divemissileicon
Dive Missile
MM4-DiveMissile-Sprite
Obtained From: Dive Man
Description: Allows Mega Man to fire missiles that lock on and home in on enemies.
Attack Power: ?
Cost: 1 unit
Capacity: 28 uses
Effective: Enemies:
Bosses: Drill Man
Ineffective:
Skullbarriericon
Skull Barrier
MM4-SkullBarrier-Sprite
Obtained From: Skull Man
Description: Allows Mega Man to create a shield of energy skulls to protect him.
Attack Power: ?
Cost: 2 units
Capacity: 14 uses
Effective: Enemies:
Bosses: Dive Man
Ineffective:


Special Weapon Strength Comparison

Coming soon.


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