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A chart that lists damage values for each boss in Mega Man 3.

Mega Man 3
Mega Buster
(P)
Needle Cannon
(NE)
Magnet Missile
(MA)
Gemini Laser
(GE)
Hard Knuckle
(HA)
Top Spin
(TO)
Search Snake
(SN)
Spark Shock
(SP)
Shadow Blade
(SH)
Needle Man 1 4 1 7 0 1 1 0 2
Magnet Man 2 1 4 2 2 1 1 7 7
Gemini Man 1 1 2 4 2 2 5 1 2
Hard Man 1 0 4 1 4 0 0 0 0
Top Man 2 2 1 0 7 4 1 1 1
Snake Man 1 4 0 1 2 2 4 1 2
Spark Man 1 2 0 1 2 1 0 4 4
Shadow Man 1 1 1 1 2 7 1 1 4
Proto Man 1 1 2 1 4 0 0 0 2
Doc Robot
(Metal Man)
1 0 4 1 4 0 0 2 2
Doc Robot
(Quick Man)
1 1 2 4 1 1 4 1 2
Doc Robot
(Air Man)
2 1 4 2 2 1 2 4 0
Doc Robot
(Crash Man)
2 2 1 0 7 4 1 1 1
Doc Robot
(Flash Man)
1 4 1 4 0 1 1 0 2
Doc Robot
(Bubble Man)
1 2 0 1 2 1 0 4 4
Doc Robot
(Wood Man)
1 4 0 1 2 2 4 1 2
Doc Robot
(Heat Man)
1 2 1 1 2 7 1 1 4
Break Man 1 0 0 0 0 0 0 0 0
Kamegoro Maker 1 1 1 1 3 3 3 0 3
Yellow Devil MK-II 1 1 1 1 5 0 0 0 3
Holograph Mega Mans 1 1 0 1 4 7* 7 0 2
Wily Machine 3
1st phase
1 0 1 0 7 0 4 7 2
Wily Machine 3
2nd phase
1 1 2 1 7 0 4 0 2
Gamma
1st phase
0 0 0 0 4 0 0 0 2
Gamma
2nd phase
0 0 0 0 0 2* 2 0 0

Notes

  • These damage values were recorded from the original Nintendo Entertainment System version of this game. Values for the version in Mega Man: The Wily Wars may vary.
  • For Top Spin, more or less damage is inflicted depending on the proximity of the hit.
  • For Kamegoro Maker, a certain amount of damage will be taken from the health meter for each of the five Kamegoros produced, regardless of which weapon the player uses against them. For this reason, damage values apply to each Kamegoro.
  • Although Proto Man is technically a mid-boss, he is listed here for comparison with his boss appearance as Break Man.


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