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This article is about the 10th game in the original Mega Man series. For articles titled Mega Man X, see Mega Man X.

Mega Man 10, known as Rockman 10: Uchū kara no Kyōi!! (ロックマン10 宇宙からの脅威!! Rokkuman 10 Uchū kara no Kyōi!!, which means, "Rockman 10: Threat From Outer Space!!") in Japan, is a game from the original Mega Man series. Like its predecessor, Mega Man 9, it is a downloadable title and is based on the look and feel of the early NES titles. It was announced by Nintendo Power in December 9, 2009 and was released in March 2010 for the WiiWare service, Xbox Live Arcade, and PlayStation Network.[1] With the closure of the Wii Shop Channel,[2] the purchase of Mega Man 10 and all DLC on Nintendo's Wii system and the Wii U (via backwards compatibility) was officially discontinued on January 30, 2019.

Story[]

In the year 20XX, an outbreak of a robotic virus known as the "Roboenza" (ロボットエンザ Robottoenza) runs rampant across the globe, infecting and disabling robots, hampering daily life for humans. Roll becomes infected with the virus, and the situation becomes worse as time passes and a cure is not found. One month after the outbreak, several infected robots become berserk and attempt to take over the world. One day, Dr. Wily appears in Dr. Light's lab with his capsule damaged and asks for help. Mega Man saves Wily from crashing and Wily says that Roboenza-infected robots attacked his spaceship and stole the parts to a medicine-making machine he had been working on to cure the virus. Mega Man agrees to retrieve the stolen parts from the eight Robot Masters. Before he begins, Proto Man arrives to help Mega Man, believing the job to be too big for just one of them and the two join forces to acquire the cure.

After taking down four Robot Masters, Dr. Wily presents what he claims is a prototype cure for Roll and asks if Mega Man is feeling Roboenza symptoms, to which Mega Man says he's feeling fine. After the last one is defeated, Mega Man comes down with Roboenza and is nearly incapacitated as Dr. Wily reveals that it was him behind the disease and that all robots who want the cure must serve under him. Roll gives her sample of the cure to Mega Man, who recovers and goes after Wily. During the fortress raid, Proto Man comes down with Roboenza as well, only to be saved by Mega Man who acquired an extra sample of the cure.

After chasing Wily out of his new fortress into his space base and defeating him once again, it is eventually discovered that, ironically, Wily had become dangerously sick himself (perhaps with real human influenza). Unable to allow Wily to die, he is taken to the hospital, where he escapes a few days later. Surprisingly, perhaps out of debt to having his life saved, Wily leaves behind enough of the cure to restore the infected robots.

New features[]

In Mega Man 10, similar to the later Mega Man X games, players will be able to start off with one of multiple characters, each with their own unique attributes which could potentially add replay value. Similar to Mega Man X4 and Mega Man & Bass, the character of choice is selected at the start of the game and can not be changed. Playable characters include:

Another feature is "Mega Man Challenges", which is a "mode that will allow players to practice-up on their skills and prepare for the hair-raising adventure ahead of them."[3] There are a total of 100 challenges. Most are playable from the challenges menu, while a few must be completed or unlocked in the main game, specifically boss battles of varying difficulty. Proto Man and Bass cannot be used to clear challenges in the challenge mode, but can clear them in the main game.

Like Mega Man 9, Mega Man 10 has three difficulty settings. This time Hard Mode is unlocked by completing the game rather than paying for it. Unlike in Mega Man 9, where difficulty settings only affected the placement of enemies, items and some of the stage elements, in Mega Man 10, many enemies and bosses have different attacks in different difficulty settings. Easy Mode is also added for easier gameplay.

Bosses[]

Rockman 10

Japanese cover.

MM10-StageSelect

Stage Select screen.

Stage Select Screen bosses[]

Model No. Name Stage Weapon Weakness
DWN-073 Blade Man Old Castle Triple Blade Commando Bomb
DWN-074 Pump Man Sewage Water Shield Thunder Wool
DWN-075 Commando Man Minefield Commando Bomb Wheel Cutter
DWN-076 Chill Man Iceberg Chill Spike Solar Blaze
DWN-077 Sheep Man Cyberspace Thunder Wool Rebound Striker
DWN-078 Strike Man Stadium Rebound Striker Triple Blade
DWN-079 Nitro Man Highway Wheel Cutter Chill Spike
DWN-080 Solar Man Artificial Sun Solar Blaze Water Shield

Wily Castle bosses[]

  1. Weapons Archive
  2. Crab Puncher
  3. Block Devil
  4. Rematch with the eight Robot Masters and Wily Machine 10
  5. Wily Capsule

Special Stage bosses[]

Model No. Name Weapon Weakness
MKN-001 Enker Mirror Buster Ballade Cracker
MKN-002 Punk Screw Crusher Mirror Buster
MKN-003 Ballade Ballade Cracker Screw Crusher

Stages[]

The eight stages from the stage select screen have been officially named as Old Castle, Highway, Iceberg, Stadium, Sewage, Minefield, Cyberspace, and Artificial Sun. The first four can be seen on the official English site, and all names are part of the game's internal music data, but Old Castle is called only "Castle" and Artificial Sun only "Sun". Those names are also used in their concept art, except for Chill Man's and Sheep Man's stages, which are respectively named Snow Mountain Stage (雪山ステージ) and Board Factory Stage (基板工場ステージ).

Other stages include the Wily Castle stages and the three downloadable Special Stages.

Downloadable content[]

There were five downloadable content releases for Mega Man 10 over the course of 2010.[4] All of them aimed to add new stages with the exception of the Bass Mode DLC, which added Bass as a playable character. Completing the Special Stages will net the player new weapons that are otherwise unobtainable. In the Mega Man Legacy Collection 2 release, all downloadable content was changed into unlockable content.

Mode Price Release date Description
Bass Mode 200 Wii Points/160 MS Points/$2 April 5–9, 2010 Bass becomes available as a playable character.
Special Stage 1 100 Wii Points/80 MS Points/$1 April 5–9, 2010 Extra stage with Enker as boss.
Special Stage 2 100 Wii Points/80 MS Points/$1 April 26–30, 2010 Extra stage with Punk as boss.
Special Stage 3 100 Wii Points/80 MS Points/$1 April 26–30, 2010 Extra stage with Ballade as boss.
Endless Attack Mode 300 Wii Points/240 MS Points/$3 April 26–30, 2010 Endless stage.

Achievements[]

These are the achievements and trophies for the Xbox 360 and PlayStation 3 versions of Mega Man 10. These are obtained by completing the challenges found in the Challenge 2 section.

Image Name Description PSN Trophy Class Xbox Live
Gamescore
WHOMP WILY! Clear the game once. Bronze 5
BLUE BOMBER
(BLUE LIGHTNING in Japan)
Clear the game in under an hour. Silver 10
SUPERHERO
(Super Hero in Japan)
Clear the game on HARD. Bronze 10
HARD ROCK Make it to a boss room without getting damaged. Silver 20
HEADBANGING Defeat the 8 main bosses without your helmet on. Silver 20
DESTROYER Defeat 1000 enemies. Silver 20
WORLD WARRIOR Defeat one of every type of enemy. Bronze 5
TRUSTY SIDEARM Defeat the 8 bosses with just your default weapon. Bronze 20
NO COFFEE BREAK Clear the game without using any Energy, Mystery, or Weapon Tanks. Bronze 10
TENACIOUS Clear the game without continuing. Silver 20
INVINCIBLE Clear the game without dying. Silver 30
MR. PERFECT Clear the game without getting damaged. Silver 30

See also[]

Other media[]

ArchieMegaMan10

A vision of the game’s events from Mega Man#55.

Mega Man 10 had a short manga adaptation titled Rockman 10 -Extra F-.

Archie Comics[]

Elements of the game were adapted into the Mega Man comic from Archie Comics, though the series went on indefinite hiatus before it could be fully adapted. The Robot Masters made their early debut in the Worlds Collide crossover as part an army under Dr. Wily and Dr. Eggman. Pump Man would later make his official in Mega Man#32, where he aided in the restoration efforts of the planet in the days following Ra Moon's destruction, by pumping out excess water. The time travel stories featured in Mega Man#20 and Mega Man#55 involved Mega Man being shunted forward to the events of the game and Dr. Light experiencing a vision of them but not understanding the cause of so many Robot Masters going haywire.

Gallery[]

Main article: Mega Man 10/Gallery

Videos[]

Trivia[]

  • In the American cover and promotional art, Sheep Man, Solar Man, and Blade Man can all be seen drawn similar to the way Spark Man and Top Man were drawn for the American cover of Mega Man 3, more robot-like than human.
  • The Japanese version's subtitle - "Threat from Outer Space!!" - most probably refers to Dr. Wily's fortress having space-high tower. On the space-segment of the tower some big, probably transparent containers can be seen. This is where Roboenza might be stored.
  • Once a player downloads Bass, the title screen will be altered to feature Bass's face next to Proto Man's, whose image is moved closer to Mega Man to make space.
  • The three Special Stages are remakes of the Mega Man Killers stages from the Game Boy games, with some improvements and different enemies. After beating a boss in the Special Stage, Mega Man exclusively acquires the weapon for the main game permanently.
  • Mega Man 10 has the distinction of being the only game in the classic series that can be played from start to finish with only the Mega Buster without the need of tools or special weapons. Because of the presence of the Mega Man Killers' special weapons, it is also the only game that can be played without ever using the Mega Buster.
  • In the "Vintage" trailer for the game, the music is a remake of the opening stage from Mega Man X with added lyrics.
  • Capcom's official website erroneously used artwork from the fangame Mega Man Unlimited, which was originally called Mega Man 10 at the time.[5]
  • Mega Man 10 is the only game in the classic series to use two different backgrounds for the Wily Fortress.
  • Mega Man 10 also holds the record for the most number of boss themes: one theme for the Robot Masters, one theme for the standard bosses in the Wily Fortress, and one unique theme each for the Wily Machine and the Wily Capsule.
  • The backgrounds/level designs of Pump Man, Commando Man, and Solar Man's stages are reminiscent of Toxic Seahorse, Overdrive Ostrich, and Flame Mammoth's stages, respectively. This is supported by the overall design of the sewer (though in Mega Man X3, either the system doesn't pump as much water or X and Zero are heavy enough to push through the streams of water), the desert area (the construction stripes over a desert base along with occasional sandstorms were the mainstays of Overdrive Ostrich's stage), and the factory stages.
  • The cover art versions of Mega Man and Proto Man later appeared in the Short Circuits for Issue 55 of the Archie Comics Mega Man series, where they are described as "Intentionally Bad Box Art" and "Parallel Hyper-Bit Bros," while the regular Proto Man regards them as screwballs.
  • This is the first game in the series to have more than one Robot Master that has eyes on the chest.
  • Earlier on in the game's development, there was an "Assist Co-op Mode", which was scrapped for unknown reasons.[6] Had this feature made it into the final game, this would have been the first mainline Mega Man game since Mega Man 7 to feature a two-player mode of any kind.

External links[]

References[]


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