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A chart that lists damage values for each boss in Mega Man: The Power Battle.

Mega Man 1-2[]

Buster Super Arm Leaf Shield Atomic Fire Rolling Cutter Ice Slasher Crash Bomber
Guts Man 1:4:10:16 6 1:8 3:4:4:6 3 3 12:8
Wood Man 1:4:10:16 6 1:8 6:8:8:12 3 3 6:4
Heat Man 1:4:10:16 6 1:8 3:4:4:6 3 6 6:4
Cut Man 1:4:10:16 6 2:16 3:4:4:6 3 3 6:4
Ice Man 1:4:10:16 12 1:8 3:4:4:6 3 3 6:4
Crash Man 1:4:10:16 6 1:8 3:4:4:6 6 3 6:4
Yellow Devil 1:4:10:16 12 1:8 3:4:4:6 3 3 6:4
Wily Machine 1:4:10:16 6 1:8 3:4:4:6 6 3 6:4

Mega Man 3-6[]

Buster Napalm Bomb Plant Barrier Gyro Attack Magnet Missile Gemini Laser Dust Crusher
Napalm Man 1:4:10:16 3:2 1:8 4 4 8 6:3
Plant Man 1:4:10:16 3:2 1:8 8 4 4 6:3
Gyro Man 1:4:10:16 6:4 1:8 4 4 4 6:3
Magnet Man 1:4:10:16 3:2 1:8 8 4 4 12:6
Gemini Man 1:4:10:16 3:2 1:8 4 4 4 6:3
Dust Man 1:4:10:16 6:4 1:8 4 4 4 6:3
Yellow Devil 1:4:10:16 3:2 1:8 8 4 4 6:3
Wily Machine 1:4:10:16 3:2 1:8 4 4 4 12:6

Mega Man 7[]

Buster Burning Wheel Slash Claw Thunder Strike Noise Crush Freeze Cracker Junk Shield
Turbo Man 1:4:10:16 4 6 6:6 8:16 3:3 1:6
Slash Man 1:4:10:16 4 6 6:6 4:8 6:6 1:6
Cloud Man 1:4:10:16 8 6 6:6 4:8 3:3 1:6
Shade Man 1:4:10:16 4 12 6:6 4:8 3:3 1:6
Freeze Man 1:4:10:16 4 6 6:6 4:8 3:3 2:12
Junk Man 1:4:10:16 4 6 12:12 4:8 3:3 1:6
VAN Pookin 1:4:10:16 4 6 12:12 4:8 3:3 1:6
Wily Machine 1:4:10:16 4 12 6:6 4:8 3:3 1:6

Notes[]

  • Damage values taken from the CPS versions and may not apply to the Neo Geo Pocket Color port.
  • Damage values calculated based on how many pixels of health are removed from an uncharged Buster shot.
  • Damage values in gray were achieved illegitimately by editing the game.
  • Damage values in bold denote a boss weakness and causes the screen to flash.
  • For the Buster, the first value is an uncharged shot, the second is a half-charged shot, the third is a fully-charged shot, and the last is a fully-charged shot at critical health.
  • For Leaf Shield, Plant Barrier, and Junk Shield, the first value is for when the shield is idle while the second is for launching the shield as a projectile.
    • The shield weapons can hit multiple times when idle.
  • For Atomic Fire, the first value is an uncharged projectile, the second is an uncharged fire plume, the third is a charged projectile, and the last is a charged fire plume.
    • The fire plumes can hit multiple times.
  • For Crash Bomber and Napalm Bomb, the first value is the projectile while the second is the explosion.
    • The explosion can hit multiple times.
  • For Dust Crusher, Freeze Cracker, and Thunder Strike, the first value is for the solid projectile while the second is for the smaller ones that break away after it hits something.
    • It is next to impossible to hit anything with just Thunder Strike's energy waves since there's nothing to split the ball lightning except the enemies, themselves.
  • For Noise Crush, the first value is for an uncharged projectile while the second is for a reflected and absorbed (charged) attack.


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