|Mega Man: Rock Force|
|Title screen of the Game|
Mega Man: Rock Force, is a fangame by GoldwaterDLS. It features 8 original Robot Masters, original music, and new characters. The game have received mixed to positive reviews.
In a recent update, the game has received new difficulty modes as well as other fixes as per critiques on the game provided on its forum.
(The game most likely takes place after Mega Man 10, due to Nitro Man's presence.)
It was the year 20XX and Earth had finally achieved an extended period of peace. Wily had since vanished with Bass and Treble, permitting the world to once again focus on other matters: science, progress, and the ever growing relationship between humans and robots. However, Mega Man, now wary of true everlasting peace, recruited eight willing robot masters and began training them; if evil should dare arise, his team, the Rock Force, would be there to stop it.
The Members of the Rock Force consist of Robot Masters not initially created or modified by Dr. Wily, which include Cut Man, Nitro Man, Tornado Man, Dive Man, Elec Man, Knight Man, Bomb Man and Fire Man.
To aid Mega Man's coaching, Dr. Light created an assistant for Mega Man, Justice Man. This robot, despite being its own entity, matched Mega Man physically in every way and was programmed with a similar sense of justice. Mega Man grew to call Justice Man brother and the two became inseparable over the course of the Rock Force's development.
One day, while the Rock Force was busy training, a mysterious energy surge occurred at a nearby hydroelectric facility, corrupting many of the robots working there. These robots immediately began antagonizing the human workers, prompting Mega Man and Justice Man to intervene. Mega Man, feeling his team was not yet ready for the task, instructed his team to stay behind while he and Justice Man handled the situation.
When Mega Man and Justice Man arrived, they discovered that the human workers had evacuated the plant safely. Believing all the hostile robots to be neutralized, Justice Man was about to sound the all clear, until a rogue Robot Master, Shock Man, attacked him from behind. With Justice Man damaged and incapacitated, Mega Man had to subdue the robot alone. Thankfully, he was successful, but Justice Man had been damaged in an unusual manner.
While the robots at the plant were being repaired and reconditioned to continue work, Dr. Light worked tirelessly on restoring Justice Man. Unfortunately, while Justice Man's bodily functions were not irreparably damaged, his mental matrix had been permanently altered. Dr. Light could not yet surmise how this would affect him, but advised Mega Man to keep an eye open.
Robot Revolution/Rock Force disappearance
Six months later, another incident occurred, even more curious than the last. This time, eight robot masters were rallying against their creators, chasing humans away from their territories and refusing to work. Mega Man, feeling his team had finally completed its training, sent the Rock Force out to capture these rebels and unravel their mysterious behavior. However, once Justice Man and the rest of the team had been sent away, communications were lost. When none from his team updated his progress, Mega Man knew he had to investigate the matter for himself and rescue his friends, which he assumed were being held against their will. Thus began Mega Man's quest to defeat eight of the world's most mysterious robot masters.
After quelling the eight Robot Masters and rescuing all the members of Rock Force. Mega Man finds the partner of Justice Man (the member of the Rock Force depends on which Robot you rescued last), but discovers that Justice Man himself is still missing. Mega Man and the partner then return to Light Labs and informs him of Justice Man's continual AWOL status, with Light also informing Mega Man of some bad news: The Robot Masters that Mega Man had defeated are recombining: In other words, each of the Robot Masters are merging with another to form four Robot Master combos.
Death Man resurfaces
Upon defeating the four combined Robot Masters, they then combined together to form Death Man. Mega Man then proceeded down the Crypt of Crypt Man to fight Death Man.
Upon defeating Death Man, Mega Man found Justice Man: However, Justice Man reveals that he was in fact behind the latest revolt as he wanted to fight for freedom for the robots ever since Justice Man had been electrocuted by Shock Man, where he realized and wished to fulfill the Robot Masters' desire for freedom instead of enslavement. Justice Man then retreated to his castle.
One Last Battle: Mega Man vs Justice Man
After Mega Man fought through the castle's defenses, he then encountered Justice Man in its inner sanctum, and after defeating the other Robot Masters, he fought against Justice Man, who mentioned that he fought for freedom while questioning Mega Man's resolve. After initially being beaten, Justice Man then levitated and started firing beam energies from below the castle and from within him.
Rock Force disbanded (Old/Original Ending)
Upon being defeated, Justice Man, being irreparably damaged, self-destructs, although not before lamenting that there is no justice in the world. Mega Man then keels over in anguish over his having to kill Justice Man. He then left for Light Labs and reflected on his fight against the Robot Masters as well as Justice Man. Roll was harsh regarding Justice Man's death and took her until nightfall to recover. Mega Man, meanwhile, looked out despondently at the city regarding the death of Justice Man, and questioned Dr. Light why he had to fight Justice Man and "silence" the voice they wanted heard. Light then informs him that humanity would not have been ready for robots possessing free will, and that the government would have labelled them as defective and destroyed them anyways.
A New World of Humans and Robots (New/Canon Ending)
Upon being defeated, Justice Man then self-destructs, lamenting that there is no justice in the World. However, Justice Man's I.C. Chip appears to survive the explosion, and Mega Man retrieves it.
At Dr. Light's Laboratory, Dr. Light confirms to Mega Man that all the Rebel Robots can be repaired and can return to their normal lives, but they can choose their own jobs as they want. However, Justice Man could not be repaired, due to his I.C. Chip being permanently damaged. However, Dr. Light explains that even if Justice Man had been responsible for his crimes whilst his mind was altered, he was right about Robots being unfairly destroyed due to their expiry dates, and thus Dr. Light hopes that the Law of Expiration of Robots ends as soon as the world has everlasting peace.
Mega Man, having found new inspiration and belief to overcome his sadness of losing Justice Man, discusses with Dr. Light about forming the Rock Force to bring everyone happiness and to help the World recover from the damage done, and the two hug while thinking about the Future of Peace between Humans and Robots.
|Weapon||Crypt Cloak||Weakness||Photon Flare and Dive Missile|
Crypt Man was created to repel graverobbers from the ancient tomb of a wealthy family. Visitors have noted that he seems to dislike the depressing atmosphere of his workplace and longs for a more uplifting purpose in life. His eloquence and nobility are well known, which is why he serves as main spokesman for the rebels. Despite this, he prefers to work in the shadows and hates when light sabotages his stealthiness. Since his recent refusal to work, the ancient tomb has become infested with many dangerous, thieving robots; though, many boobytraps are still active.
|Good point||Bad point|
|Weapon||Pulse Stopper||Weakness||Virus Outbreak and Rolling Cutter|
An experimental robot, Pulse Man serves as a proof of concept rather than a truly practical robot, an idea he resents. He and several other machines were designed to work with a new hydrogen fuel system that was based on the cardiovascular system. Though this system earned the respect of the scientific community, plans to experiment further fell through, leaving Pulse Man and the self-sustaining machines alone at an abandoned factory. Though the unusual fluid used to power the machines is currently sterile, it is easily contaminated by foreign bodies.
|Good point||Bad point|
|Weapon||Virus Outbreak||Weakness||Charade Clone and Fire Storm|
Virus Man is a disease containment robot and specializes in both human and robotic illnesses. Since Wily has used robotic viruses multiple times in his attempts at world domination, Virus Man was built with a formidable immunity so he could work without worry of being infected himself; however, people have noticed that constant exposure to suffering and disease have weight on him, despite his seemingly sprightly demeanor. His system contains many strands of virulent data, including a bizarre robotic illness that reverses the movements of those it infects. Virus Man was built to focus on one patient at a time, therefore he has trouble focusing on multiple targets.
|Good point||Bad point|
|Weapon||Phantom Fuse||Weakness||Shock Gauntlet and Thunder Beam|
Fuse Man guards a demolitions depot somewhere in the deserts of Arizona. Occasionally, he is used to help with actual demolition works with his powerful Phantom Fuse. Though he was programmed as a bit of a macho man, many can sense a bit of an overcompensation with his neverending manly quotes and mentions of robot women. It's as though constantly working around explosive material has put him on edge, though he would never admit to it. The bomb fuse on his head is purely for aesthetic appeal, but the electronic fuses in his body can be easily disrupted by high voltage attacks.
|Good point||Bad point|
|Weapon||Photon Flare||Weakness||Phantom Fuse and Hyper Bomb|
Photon Man is essentially a walking solar battery, tasked with providing emergency power to facilities that require it. If not out on duty, Photon Man can be found overseeing the functions of his solar power plant, a personal project he constructed in his passion for clean energy. While handling solar power is his expertise, he has expressed interest in studying other forms of renewable, clean energy, though is somewhat displeased that he was built for only one energy type. Still, he is very particular about his solar panels, as extreme concussive force can easily shatter them.
|Good point||Bad point|
|Weapon||Shock Gauntlet||Weakness||Circuit Breaker and Wheel Cutter|
Shock Man was the lead robot at Monsteropolis' main hydroelectric plant and served to temporarily bridge circuits that needed repair. He is capable of conducting and producing shocks of extremely high voltage, which made him incredibly dangerous in his rogue state. After his manufacturers repaired his defects, he was sent back to work; though, many humans that worked alongside him became uneasy when he returned. Ever since, he has longed to pursue other lines of work, or simply be scrapped, since he now lacks human friends and no longer enjoys his job.
|Good point||Bad point|
|Weapon||Circuit Breaker||Weakness||Pulse Stopper and Tornado Man|
Circuit Man is one of the earliest Robot Masters created outside of Light Labs and has worked for many years in a circuit manufacturing plant. His workplace creates many circuits intended for a series of larger machines, but recently these machines have begun going out of style. Circuit Man now fears that he may be scrapped soon once the demand for his specialty circuits completely diminishes. Despite his power to manufacture, lift, and destroy circuits, his older design is somewhat crude and exposing, making even minor electromagnetism a threat to his well being.
|Good point||Bad point|
|Weapon||Charade Clone||Weakness||Crypt Cloak and Knight Crush|
Charade Man is an acting robot that can perfectly imitate the movements and mannerisms of those he studies. He is used to fill in for human actors that have fallen ill or are on temporary leave. He regrets that his creators only made him capable of mimicking other performers, rather than permitting him to add his own flare to the characters. He can only mimick the performances of people or robots he has studied thoroughly through visual cues.
|Good point||Bad point|
(Note: The Fusion Masters and Fortress Bosses will not give their weapons to Mega Man.)
- Plague Man (fusion of Pulse Man and Virus Man) Weapon: Plague Purge
- Flare Man (fusion of Photon Man and Charade Man) Weapon: Flare Burst
- Power Man (fusion of Circuit Man and Shock Man) Weapon: Power Parcel
- Terror Man (fusion of Fuse Man and Crypt Man) Weapon: Terror Spines
- Thermo Man (fusion of Virus Man and Photon Man) Weapon: Lava Launcher
- Thrill Man (fusion of Crypt Man and Pulse Man) Weapon: Thrill Blitz
- Port Man (fusion of Circuit Man and Charade Man) Weapon: Port Interface
- War Man (fusion of Fuse Man and Shock Man) Weapon: War Sword
- Death Man (fusion of all the above) Weapon: Death Scythe
- Fish Man (Weapon: Fish Finder)
- Polar Man (Weapon: Polar Plows)
- Beat is present as an unlockable available after getting the "B" "E" "A" "T" parts following the defeat of any 4 robot masters without taking damage.
- Splash Woman made a cameo within Justice Man's inner sanctum as multiple statues.
- Charade Man mimics the movements of Gemini Man (Easy stage mode only), Toad Man (Easy stage mode only) Shadow Man and Quick Man when he appears as a miniboss within his own stage.
- In the 18/4/2015 update, there were different features edited within stages such as Charade Man and Fuse Man whose theme songs are rearranged, Justice Man's stage is made more difficult, the members of the Rock Force become playable and Charade Man received numerous changes:
- Charade Man's stage layout was changed from shades of blue to purple, blue and dark blue.
- Charade Man can now switch between numerous different mugshots on the stage selection screen, including one where he appears as "Charade Woman".
- In the boss selected intro, Charade Man will sometimes commit suicide, and instead of landing in the middle of the screen, his jump will fail and he'll fall, and the death music is played. The stage itself can be played normally after that.
- Instead of saying "Ready", when you start Charade Man's stage the screen says "Break A Leg".
- Crypt Man's laugh at the beginning of his boss fight is an edit of Ganon's laugh from Zelda II: The Adventure Of Link. This has been confirmed in the forums of Mega Man Rock Force's website.
- If Crypt Man's stage is beaten with energy lost during the stage, Crypt Man will throw a L-tank for the player before the battle.
- This was removed in the 18/4/15 Update.
- Megaman cannot obtain any weapon from the Fusion Masters (Terror Man, Plague Man, Power Man, Flare Man, War Man, Thrill Man, Port Man, Thermo Man, and Death Man) and Fortress Robot Masters (Fish Man and Polar Man) which is similar to the Genesis Unit from Mega Man: The Wily Wars.
- The original Terror Man stage music was originally used from a cancelled fan-made game called "Mega Man Time Tangent", but it was replaced by an original spooky theme song.
- The four merged robot masters depend on what robot master is defeated last. If Pulse Man, Fuse Man, Photon Man, or Circuit Man are defeated last, Terror Man, Plague Man, Power Man, and Flare Man will appear, but if Crypt Man, Virus Man, Shock Man, or Charade Man are defeated last, Thrill Man, War Man, Thermo Man, and Port Man will appear.
- Thrill Man, War Man, Thermo Man and Port Man shares same weaknesses as Terror Man, Plague Man, Power Man, and Flare Man.
- This fan-game was notoriously controversial for its ending, due to it being extremely dark for a Mega Man ending as well as the implication that Justice Man had not done anything wrong despite the violent revolts that were occurring during the main game. The Let's Player Roahm Mythril, who GoldwaterDLS asked for feedback, spoke at length that not only was the ending unnecessarily dark, but also several of the points made in it went against canon in the Mega Man franchise. An update changed the ending to a less sad note of the rebels being rebuilt. However, Justice Man cannot be rebuilt.
- In addition, the motives of the Rebel robots in the new version were also changed, having them specifically rebelling against their bosses for unfair treatment toward them rather than lashing out against humanity as a whole, and in the new version's ending, their bosses treat them more equitably.
- Pulse Man shares a name with the 1994 Sega Genesis game Pulseman, as well as the titular character.
- All bosses from this game (except for Flare Man, Fish Man, and Polar Man which are still work in progress) are playable in Mega Man 8-bit Deathmatch.