|This page is about the Robot Master Magnet Man. To find information on his NetNavi counterpart, see MagnetMan.EXE.|
Magnet Man (マグネットマン Magunettoman?) is a Robot Master created by Dr. Light and Dr. Wily to control powerful magnetic forces. Dr. Wily uses him as a combat robot in Mega Man 3. Magnet Man's Special Weapon is the Magnet Missile, horseshoe magnet-shaped missiles that can home in on nearby enemies, fired from a launcher on his right wrist. He is also capable of drawing his metallic opponents closer to him with his magnetic powers, so he can attack them from close-range.
A good leader and tactician in combat, Magnet Man is skilled in the field of management, but he has quite an abrasive personality, and is often considered by his colleagues to have no sense of direction. He enjoys magnetic therapy and massages, but has to be kept away from floppy disks and any other nearby magnetic storage mediums due to accidentally corrupting them when he is near them. He has been observed to utilise his powers to magnetically stick himself to ceilings when sleeping.
Video game appearances
Magnet Man is one of the eight bosses. He jumps from side to side, which Mega Man can easily avoid by sliding. The player can attack him while he is jumping, but he/she also has to make sure to avoid him when he does a second jump. After that, he has two attacks: First, he may fire three Magnet Missiles, that travel from the ceiling to the floor in an attempt to land on Mega Man. The player has to avoid it by standing close to Magnet Man and by moving to the opposite side of the room by sliding, then shooting at him when he lands. He may also stand still and start pulling Mega Man in. The player has to avoid it by sliding to the opposite side of the room. Magnet Man is invincible to any and all Special Weapons and the Mega Buster while doing so.
Magnet Man's weaknesses are Spark Shock and Shadow Blade, both weapons capable of destroying him in four hits. It is recommended to combine all the strategies above with Spark Shock, as it can hit him easier than the Shadow Blade. Magnet Man is also weak to his own weapon, like all other Robot Masters in Mega Man 3, which can defeat him in seven hits, but this is only possible in the rematch battle against him in the Wily Castle.
Magnet Man is one of the six bosses from the "Mega Man 3~6" course. He uses the same attacks from Mega Man 3, sometimes varying how he uses them, being able to warp between each side of the screen while pulling the player's character.
Magnet Man is one of the robots revived by Ra Moon in the Lanfront Ruins, and appears as the first boss from Episode 3. In battle, he moves around while attacking with Magnet Missile, and he has a barrier around him, which Mega Man must destroy to damage him. After losing half of his health, he will also launch spheres made of scrap and spiked objects. If the player is defeated by him, Bomb Man will appear to save Mega Man, giving him the chance to try again.
Later, Magnet Man and Wily's other robots are revived again near the end of the episode, and they are apparently destroyed alongside Ra Moon's temple.
Translation: A robot to manipulate strong magnetic forces. He can attract enemies and attack with search type missile. Has a rough personality. Because of this, seems to be half asleep (?) when suspended to the ceiling. Special Weapon is Magnet Missile.
Enemies in Magnet Man's stage in Mega Man 3, which contain Appearing Blocks and magnetic forces.
*The enemies in Magnet Man's stage in Mega Man II (Game Boy) are the same, except that Proto Man doesn't appear.
Damage Data Chart
Amount of damage in units that Magnet Man receives from each Special Weapon in Mega Man 3.
|Mega Man 3|
|Arm Cannon||Needle Cannon||Magnet Missile||Gemini Laser||Hard Knuckle||Top Spin||Search Snake||Spark Shock||Shadow Blade|
Mega Man (Ruby-Spears)
Magnet Man appeared in the Mega-Pinocchio episode from the Mega Man animated series. Mega Man is controlled by Wily in this episode, but when he returns to normal, he tricks Magnet Man into doing a high five with him. Mega Man steals Magnet Man's power while touching him and uses it to push him away, being knocked out by the impact.
Magnet Man is never shown using his Magnet Missile - instead, the launchers on his hands are projectors for his magnetic fields. He is shown using it once, before being told by Crash Man to "step aside" so he can finish the job.
Magnet Man appears in the story Metal Heart trying to recover the Yellow Devil MK-II. He also has a short appearance in the story The Strongest Enemy to Date, where Dr. Wily's robots have a party in his hideout.
In Mega Man Gigamix, Magnet Man appears in "Asteroid Blues", "White Nightmare", and "Toward a Bright Tomorrow".
Mega Man (Archie Comics)
Magnet Man first appears in issue 14 of the Mega Man comic. After reviving his eight Robot Masters that had been destroyed, Wily uses Ra Moon to create new robots, Magnet Man being the first to be finished. Magnet Man then informs Dr. Wily that Ra Moon will create his robot army very soon. Later on, Dr. Wily sends him along with Quick Man, Flash Man and Shadow Man to apprehend the intruder breaking into the ruins, who turns out to be Blues.
Magnet Man, alongside Needle Man, Hard Man, Top Man, and several minions, attack Mega Man inside a room from the Wily Castle. Mega Man has a tough battle against the large number of enemies, but manages to defeat them one by one.
Magnet Man is a member of the Wily Patrol. When Mega Man is flying around the city with Rush Jet, he sees Magnet Man, Fire Man, and Top Man fighting against enemy robots and helps them. After only one robot is left, Magnet Man is attacked by Proto Man, who helps the robot escape. Later, Magnet Man is seen briefly alongside other members from the Wily Patrol in the battle against the exposition robots and Dr. Cossack's four robots, the Wily Patrol being defeated off-panel.
Magnet Man appears in some of the shorts. In one of them he tries to pull Mega Man, but as the hero holds on a structure, he increases his magnetic force and ends up pulling several metallic objects, such as a car and a freezer.
- The reason Magnet Man does not like floppy disks is because when a magnet is put on a floppy disk it corrupts the data on the disk.
- The main reason Magnet Man is weak to the Spark Shock may be that the electricity can disrupt magnetic forces. This weakness is quite similar to Junk Man's in that he is weak to Thunder Bolt.
- Torch Man's mugshot from the PC version of the game is an edited version of Magnet Man's mugshot, minus the head-mounted magnet.
- In the song "Don't Mess with Magnetman" by The Megas, Magnet Man is dating Roll ~ and Mega Man finds out.
- Magnet Man's design is similar to that of Metal Man, with his weapon on his forehead.
|Mega Man II|
|The eight bosses|
|Metal Man • Air Man • Crash Man • Wood Man • Needle Man • Magnet Man • Hard Man • Top Man|
|Quint • Wily Machine World No. 2|
|Mega Man's Special Weapons|
|Metal Blade • Air Shooter • Crash Bomber • Leaf Shield • Needle Cannon • Magnet Missile • Hard Knuckle • Top Spin • Sakugarne|
|Mega Man's Support Items|
|Rush Coil • Rush Jet • Rush Marine|
|Mega Man: The Power Battle|
|Mega Man • Proto Man • Bass|
| - Mega Man 1~2 -|
Cut Man • Guts Man • Ice Man • Crash Man • Heat Man • Wood Man
- Mega Man 3~6 -
Magnet Man • Gemini Man • Dust Man • Gyro Man • Napalm Man • Plant Man
- Mega Man 7 -
Freeze Man • Junk Man • Cloud Man • Slash Man • Shade Man • Turbo Man
- Dr. Wily -
| Rolling Cutter • Super Arm • Ice Slasher • Crash Bomber • Atomic Fire • Leaf Shield|
Magnet Missile • Gemini Laser • Dust Crusher • Gyro Attack • Napalm Bomb • Plant Barrier
Freeze Cracker • Junk Shield • Thunder Strike • Slash Claw • Noise Crush • Scorch Wheel
|Super Adventure Rockman|
| Mega Man • Beat • Rush • Dr. Light • Roll • Proto Man • Dr. Wily • Ra Moon|
Cut Man • Guts Man • Ice Man • Bomb Man • Fire Man • Elec Man
| Metal Man • Bubble Man • Heat Man • Flash Man • Quick Man • Shadow Man|
Wood Man • Air Man • Crash Man • Snake Man • Needle Man • Gemini Man
Magnet Man • Hard Man • Top Man • Spark Man • Ra Thor • New Yellow Devil
| Metal Blade • Bubble Lead • Atomic Fire • Time Stopper • Quick Boomerang • Shadow Blade|
Leaf Shield • Air Shooter • Crash Bomber • Search Snake • Needle Cannon • Gemini Laser
Magnet Missile • Hard Knuckle • Top Spin • Spark Shock
|Enemies • Energy Tank • Information Card • Item Box • Lanfront Ruins • Proto Shield|