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Mega Man Zero 2 enemies →

This is a list of enemies from Mega Man Zero.

Table guide[]

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of health an enemy has based on the amount of hits it takes from uncharged Buster shots. Bosses with a health meter will always have an HP value of 32.
Attack Damage: Attack damage Zero takes in bars of health from his life meter.
Special Weapon: The Element Chip Zero can receive after defeating certain bosses.
Weakness: The Element chip that will cause the most damage against a boss in units. For enemies, it will be the Element that takes the least amount of shots to destroy.

Enemies[]

Barrier counter sprite
Barrier Counter
A mechaniloid that flies back and forth. If its energy barrier is attacked, it will retaliate by converting the barrier into bullets
Battle tutle bros sprite.gif
Battle Tutle Bros.
A pair of enemies that work as one. The top one fires shots in an arc while the lower one fires missiles from its mouth.
Cameloid
Cameloid
A camel-like mechaniloid. It spews flames when approached.
Cannon hopper sprite
Cannon Hopper
A small mechaniloid that jumps between ceilings and floors and fires sprays of bullets.
MMZ Carryarm sprite MMZ Carryarm with Spiking MMZ Carryarm with planks
Carryarm
Flies above Zero. Often times, they are carrying Spikings which they will drop when close to Zero. Some Carryarms are found holding planks of wood, which can be used as platforms.
Health Points: 4
Attack Damage: 2 (contact)
Carrybee sprite
Carrybee
An invincible enemy that spawns Pantheons, Kerebos, and Shellcrawlers.
Health Points: N/A
Condoroid sprite
Condoroid
An avian mechaniloid that swoops at Zero when he's in range.
MMZ Contrainer sprite
Contrainer
An enemy that causes the weather to rain, pushing Zero in the direction of said rain.
Health Points: 8
Attack Damage: 1 (contact)
Crush roller sprite
Crush Roller
An enemy that extends its arms to hit Zero with its spiked bar.
Flopper sprite
Flopper
A volatile enemy that flies back and forth. It will violently explode when destroyed.
Health Points: 1
Attack Damage: 4 (contact)
Garm sprite
Garm
A mechaniloid based on a hound. It runs and leaps at Zero, attempting to latch onto him and bite him several times.
Gli-eye sprite
Gli-Eye
A mechaniloid which flies after Zero.
MMZ Gyro Cannon sprite
Gyro Cannon
A flying cannon that can shoot in two directions and drop bombs.
Health Points: 8

4 (propellers)

Attack Damage: 2 (contact)

2 (bullets) 2 (bomb)

Heli Metall RW sprite
Heli Metall RW*
Ancient mechaniloids that fly in a figure-eight pattern and shoot bullets in a downwards "V" angle.
Health Points: 1
Hoppider sprite
Hoppider
Small spider mechaniloids that hop out of Kumōterus in small swarms, and continue hopping forward.
Health Points: 1
Attack Damage: 1 (contact)
Kerberos sprite
Kerberos
Small mechaniloids that attempt to ram Zero at high speeds.
Health Points: 7
Attack Damage: 2 (contact)
Kumouter
Kumōteru
A nest that Hoppiders spawn from.
Health Points: 6
Attack Damage: 2 (contact)
Metall RW sprite
Metall RW*
Ancient mechaniloids from ages passed. Hides under its helmet, from which it will occasionally rise and shoot a bullet forwards.
Health Points: 1
MMZ Pantheon Flyer sprite
Pantheon Flyer
Reploid soldiers that encircle Zero while trying to pelt him with bullets. They can fly into the background to avoid Zero's attacks.
MMZ Pantheon Guardian sprite MMZ Pantheon Guardian (Hidden Base)
Pantheon Guardian
Reploid soldiers that trudge around and attempt to hit Zero in close range. Green ones can make alarms go off and spawn in additional Pantheons.
MMZ Pantheon Hunter sprite
Pantheon Hunter
Reploid soldiers that resemble X. They walk back and forth, occasionally stopping to fire three bullets forward. There are a few in the starting room of the game that simply walk back and forth.
MMZ Pantheon Warrior sprite
Pantheon Warrior
Reploid soldiers that have a large arm they can use to block attacks and punch Zero with.
MMZ Pantheon Zombie sprite
Pantheon Zombie
Quicksand mixer sprite
Quicksand Mixer
A crafty enemy which causes sand to move towards itself.
Raven sprite
Raven
A flying enemy which fires missiles at Zero before charging at him.
Ray Blade sprite
Ray Blade
A rotating trap that spins while switching its rotating lasers on and off.
Health Points: N/A
Z1 SandJaws sprite
Sand Jaws
Hidden traps that rise from the desert sand and attempt to ensnare Zero.
Sand snake sprite
Sand Snake
A mechaniloid that rises from the sand and shoots sand balls at Zero.
Screwdriger solo sprite
Screwdriger
An aquatic mechaniloid that swims around and dashes as Zero when he gets close.
Seal cannon sprite
Seal Cannon
A crawling cannon mechaniloid that creeps along surfaces while taking pot shots at Zero.
Securipider sprite
Securipider
Arachnid mechaniloids that crawl on the ceiling and descend to fire web shots which can hinder Zero.
Health Points: 1
Attack Damage: 1 (contact)

0 (web shot)

Sharkseal sprite
Sharkseal
An aquatic mechaniloid that swims back and forth.
Shell crawler sprite
Shellcrawler
An armored mechaniloid that paces towards Zero, occasionally opening its armor to fire charge shots at him. Its armor can be broken, which will result in it becoming faster and firing smaller bullets at a faster speed.
MMZ Spiking sprite
Spiking
A mechaniloid which rolls back and forth. It can be deployed by Carryarms.
Health Points: 6
Attack Damage: 2 (contact)
Mm7snorkelmetsprite
Swim Metall RW*
Ancient aquatic mechaniloids that swim and fire bullets at Zero.
Health Points: 1
Techtwister sprite
TechTwister
An enemy which envelops itself in a dust devil.
TopGabyoall
Top Gabyoall
A mechaniloid that slowly spins around, accelerating when Zero is on the same surface as it.
Health Points: N/A
MMZ Totem Cannon sprite (all)
Totem Cannon
A cannon that regenerates its segments, which are the components that fire. The top and bottom are invincible.
Health Points: --

6 (yellow segment)

Attack Damage: 1 (contact)

1 (shot)

*Met RW, Heli Met RW and Swim Met RW only appears in game if a specific Cyber-elf is used.


Sub-Bosses[]

Metarook
Metarook
A foe based on a chess rook. It attacks with a flail and projectiles. It must be knocked over before the weak point can be attacked.

Bosses[]

Z1 golem sprite
Golem
A mass-produced combat mechaniloid. Attacks by rushing forward and shooting lasers that cause debris to fall.
Health Points: 32
Weakness: Z-Saber
MMZ Aztec Falcon sprite
Aztec Falcon
A Mutos Reploid based on a falcon. He manages the Disposal Center where Reploids are executed. He attacks by dashing around, shooting lightning arrows (both in spreads and individually), and diving into the ground, releasing lightning waves.
Health Points: 32
Attack Damage: 3 (contact)

3 (lighting arrow) 3 (lighting arrow spread) 1 (contact with the lighting arrow) 3 (ground lighting wave)

Weakness: Ice
MMZ1MahaGaneshariff
Maha Ganeshariff
A Mutos Reploid based on Ganesha. He is able to store data in his body, and is taking data from the lab Zero was found in. He attacks by rolling into a ball until he collides with the wall, swinging across the arena, rapidly slapping the area in front of him, and launching bombs. His EX Skill is throwing his tusks like boomerangs.
Health Points: 64
Attack Damage: 5 (contact)

2 (Tusk Boomerang/Tuskorang) 5 (Rolling) 5 (Hand slap) 4 (bombs)

Weakness: Thunder
MMZ Pantheon Core sprite
Pantheon Core
A computer brain that manages transport routes for Neo-Arcadian trains. In the event of an emergency, a Pantheon can insert itself into the brain to transmit new data. It attacks by spurting a flamethrower in two short bursts, then one long burst and making the pistons on the floor extend into the spikes on the ceiling. Its EX Skill is slowly moving forward while spurting the flamethrower and making a few pistons rise.
Health Points: 96
Attack Damage: 2 (contact)

4 (flamethrower, short) 4 (flamethrower, long) Instant Death (ceiling spikes)

Weakness: Thunder
Guard orotic sprite
Guard Orotic
A sentry Mechaniloid that protects the factory. It switches between four types of heads. The yellow ones bite at the ground. The red ones breathe streams of fire. They blue ones shoot ice. The green ones spew sparks. The core is the weak point. The heads can be destroyed, but they will be replaced after a short while. Its EX Skill is shooting bullets from its core.
Health Points: 96
Weakness: None
Z1 AnubisNecromancess sprite
Anubis Necromancess III/IV
A Mutos Reploid based on Anubis. He attempts to stop Zero from rescuing a resistance soldier who survived a shuttle crash. He attacks by throwing his cane, which will boomerang back to him after he switches sides of the screen, summon Pantheon Zombies, cause pillars of sand to rise out of the ground to try and crush Zero, and teleport. His EX Skill is spinning his cane along the ground.
Health Points: 64
Attack Damage: 4 (contact)

4 (cane) 2 (pillar spikes)

Weakness: Fire
B-SGF
Blizzack Staggroff
A Mutos Reploid based on a White Stag. He guards a hidden base in the desert. He attacks by trying to jump on Zero, jumping and throwing a snowball at Zero, firing his horns in an arc, and use his turbine arm to push Zero away from him, creating snowflakes that impair Zero's jumps. His EX Skill is similar to his turbine attack, but he creates icicles that can damage Zero.
Health Points: 64
Attack Damage: 2 (Frozen Bomb)

4 (contact, stomp) 2 (Ice spikes) 2 (Horn Missile)

Weakness: Fire
MMZ Hittite Hottide sprite
Hittite Hottaid
A large digging mechaniloid that is equipped with a bomb, sent to the resistance base in attempt to destroy it. It attacks by dropping bombs out of its hindmost segment, launches bombs that float to the ground, and spawns Gli-Eyes. Its EX Skill is having one of three Pantheons pop out of a hatch. One will shoot bullets at Zero, the second will launch bombs, and the third will attempt to ensnare Zero in a destructible cage. If the mission is failed, either by aborting or running out of time, the Hanumachine mission immediately follows.
Health Points: 215-247
Attack Damage: Instant Death (Drills)

2 (contact) 2 (bombs) 2 (explosives) 2 (Pantheon Hunter shots) 0 (cage) 2 (Pantheon Grenadier bombs)

Weakness: None
Hanumachine
Hanumachine
A Mutos Reploid based on Hanuman. He infiltrates the resistance base in an attempt to destroy it. He attacks by summoning miniatures of himself which will latch onto Zero and self-destruct, spinning mid-jump and launching fireballs everywhere, and enveloping himself in fire and ricocheting around the room. His EX Skill is striking with his staff after charging it.
Health Points: 64
Weakness: Thunder
Harpuia sprite
Sage Harpuia
One of the four guardians. He leads the Strong Air Battalion. He attacks by slashing three times, each time sending a projectile forwards, dashing up and sending down one or three blades depending on if he's airborne, firing multiple homing projectiles, and grabbing Zero and diving into the ground with him in tow. His EX Skill is creating thunderstorms on both sides of the arena and a cyclone in the middle which pushes Zero to the edges. If he is hit with his weakness, his next attack will always be the triple slash.
Health Points: 96
Weakness: Ice
Fefnir sprite
Fighting Fefnir
One of the four guardians. He leads the Scorched Earth Battalion. He attacks by firing one or three small fireballs or a large one if he is charging, of which he can shoot forwards or upwards, jumping and punching the ground, creating a shockwave, which will be larger if he is charging, and grabbing Zero and shooting him into the air. His EX Skill is shooting twelve fireballs into the sky which later fall downward and spread out.
Health Points: 96
Weakness: Thunder
Leviathan sprite
Fairy Leviathan
One of the four guardians, She leads the Deep Sea Squadron. She attacks by swimming close to the top of the arena, raining down icicles, shooting spearheads from her spears, and firing rotating icicles in ring formations. Her EX Skill is summoning a serpentine dragon made of ice that will chase Zero around until he destroys it.
Health Points: 96
Weakness: Fire
Phantom sprite
Hidden Phantom
One of the four guardians. He leads the Cutting Shadow Squadron. He attacks by dashing while trying to slash Zero, trying to confuse Zero with clones, of which if he hits the wrong one, he will respond with shurikens, and throwing a giant shuriken, which he will either ride and throw down kunai, or it will split apart into kunai in a '+' or 'x' formation. His EX Skill involves shrouding the arena in darkness, blending in, and throwing kunai at him. At the end of his rematch, he will self destruct in an attempted kamikaze attack.
Health Points: 96
Weakness: None
MMZ Pantheon Ace sprite R
Pantheon Ace
A pair of elite Pantheon Flyers that encircle Zero and fire at him. They can fly into the background to avoid Zero's attacks.
Health Points: 33 (each)
Weakness: None
MMZ1AsuraBasura
Asura Basura
A Mutos Reploid based on Asura. He attacks by jumping and slashing his swords, spinning around attempting to ram into Zero, throwing his swords in a pattern. On standby, he blocks with his shield. His EX Skill is juggling his swords in an arc.
Health Points: 64
Attack Damage: 4 (contact)

4 (spin slash) 4 (swords)

Weakness: Thunder
HerculiousAnchortus
Herculious Anchus
A Mutos Reploid based on a Hercules beetle. He attacks by charging at Zero, launching his arms to corner Zero before charging, and firing four energy blasts from his horns. His EX Skill is jumping into the middle of the room, extending his arms, and firing at Zero from them.
Health Points: 64
Attack Damage: 4 (contact, Beet Tackle)

2 (Beet Anchor, arms) 4 (energy orb, small) 6 (energy orb, large) 1 (shot) 4 (arms)

Rainbow devil sprite
Rainbow Devil
A Reploid made from technology from centuries passed. It launches globs of its liquid metal body around the arena, slinks up to Zero trying to strangle him if he gets caught, and jumps around the arena while shaped like a maw, later splitting into smaller bouncing blobs before reforming. Its EX skill is a heavy punch.
Health Points: 96
Attack Damage: 4 (contact)
Weakness: None
CopyX ultimate sprite
Copy X
The tyrannical ruler of Neo Arcadia. He attacks by sliding and dashing via Nova Strike around the arena, shooting three shots either forward or downwards if he jumps, sometimes shooting one charge shot instead, and changing his element, which can allow him to shoot ice, which explodes into smaller chunks upon hitting a wall, homing electric sparks, or waves of fire. His EX Skill allows him to surround himself in an aura which restores his health.
Health Points: 64
Attack Damage: 2 (contact)

4 (Normal Shot) 5 (Reflect Laser) 4 (Nova Strike) 4 (Raging EX Charge) 4 (Ice Shot) 2 (Ice Shot, fragment) 4 (Elec Shot) 4 (Fire Shot)

Weakness: None
CopyX seraph sprite
Copy X (Phase 2)
Copy X's second form, resembling a Seraphim angel. He attacks by firing beams at Zero, launching rings that bind Zero in place, and casting a laser that leaves fire in its wake. His EX Skill has him slam down both walls while launching a ring.
Health Points: 64
Weakness: Ice
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