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List of enemies from Mega Man X and Mega Man Maverick Hunter X.

Enemy table guide[]

[Enemy picture]
Enemy name
Description/background/invincibility frames of an enemy or boss.
Health Points: The amount of HP an enemy has based on all three levels of the basic X-Buster. Note that regular enemies use one of two different tables ([1/2/4] vs [2/4/5]), while bosses use their own custom tables. Special Weapons also check which table the enemy uses, so read the table below to see what each one does to the enemies.
Attack Damage: Attack damage X takes in bars of health from his life gauge.
Special Weapon: The Special Weapon that X can receive after defeating one of the eight bosses.
Weakness: The weapon that will cause the most damage against a boss in units (may also cause a weakness reaction, such as becoming stunned). For enemies, it will be the weapon that takes the least amount of shots to destroy.

List of Special Weapons[]

"Frames" are 1/60th of a second.

Graphic Weapon Boss Normal Attack Charged Version
X1SI Mmxsiceicon Shotgun Ice Chill Penguin Each piece does twice what a LVL 1 Buster Shot would do. 8 Damage to all.
X1ES Mmxesparkicon Electric Spark Spark Mandrill 2 Damage to (1/2/4) enemies.

6 Damage to (2/4/5) enemies.

6 Damage per frame to (1/2/4) enemies.

3 Damage per frame to (2/4/5) enemies.

X1RS Mmxrshieldicon Rolling Shield Armored Armadillo Does quadruple what a LVL 1 Buster Shot would do. Same as the Uncharged version.
X1HT Mmxhomingticon Homing Torpedo Launch Octopus 3 Damage to (1/2/4) enemies.

2 Damage to (2/4/5) enemies.

3 Damage apiece to (1/2/4) enemies.

8 Damage apiece to (2/4/5) enemies.

X1BC Mmxbcuttericon Boomerang Cutter Boomer Kuwanger Does twice what a LVL 1 Buster Shot would do. 6 Damage apiece to (1/2/4) enemies.

10 Damage apiece to (2/4/5) enemies.

X1CS Mmxcstingicon Chameleon Sting Sting Chameleon Each prong does twice what a LVL 1 Buster Shot would do. X becomes invincible for a short while.
X1ST Mmxstormticon Storm Tornado Storm Eagle 1 Damage per frame to all. 4 Damage per frame to (1/2/4) enemies.

1 Damage per frame to (2/4/5) enemies.

X1FW Mmxfirewicon Fire Wave Flame Mammoth 1 Damage every 2 frames to all. 1 Damage every 2 frames to all.


Enemies[]

MMX Amenhopper sprite
Amenhopper
--
Health Points: 2 (1/2/4)
Attack Damage: 2 (contact) 1 (bomb)
Weakness: --
MMX Armor Soldier (red)
Armor Soldier
Health Points: 3 on foot, 16 in Ride Armor (1/2/4)
Attack Damage: 2 on foot, 3 in Ride Armor
Weakness: --
MMX Axe Max sprite
Axe Max
--
Health Points: 8 (1/2/4)
Attack Damage: 3 (contact) 2 (log)
Weakness: --
MMX Ball de Voux sprite
Ball De Voux
--
Health Points: 4 (2/4/5)
Attack Damage: 1 (contact)
Weakness: --
MMX Batton Bone sprite
Batton Bone
--
Health Points: 2 (2/4/5)
Attack Damage: 1 (contact)
Weakness: --
MMX Batton M-501 sprite
Batton M-501
--
Health Points: 2 (2/4/5)
Attack Damage: 1 (contact)
Weakness: --
MMX Bomb Been sprite
Bomb Been
--
Health Points: 2 (1/2/4)
Attack Damage: 2 (contact) 1 (bomb)
Weakness: --
MMX Crag Man sprite
Crag Man
--
Health Points: 8 (1/2/4)
Attack Damage: 2 (contact) 2 (rock)
Weakness: --
MMX Creeper sprite
Creeper
--
Health Points: 1
Attack Damage: 1 (contact)
Weakness: --
MMX Crusher sprite
Crusher
--
Health Points: 4 (2/4/5)
Attack Damage: 4 (contact)
Weakness: --
MMX Dig Labour sprite
Dig Labour
--
Health Points: 8 (2/4/5)
Attack Damage: 2 (pickaxe) 3 (contact)
Weakness: --
MMX Dodge Blaster sprite
Dodge Blaster
--
Health Points: 3 (1/2/4)
Attack Damage: 2 (contact) 2 (shot)
Weakness: --
MMX Flamer sprite
Flamer
--
Health Points: 6 (1/2/4)
Attack Damage: 3 (contact) 2 (fire)
Weakness: --
MMX Flammingle sprite
Flammingle
--
Health Points: 8 4[sawblade] (1/2/4)
Attack Damage: 3 (contact) 2 (sawblade)
Weakness: --
MMX Gulpfer sprite
Gulpfer
--
Health Points: 10 (1/2/4)
Attack Damage: 2 (contact) 2-32 (energy drain)
Weakness: --
MMX Gunvolt sprite
Gun Volt
--
Health Points: 16 (1/2/4)
Attack Damage: 3 (contact) 2 (missile) 2 (sparks)
Weakness: --
MMX Hoganmer sprite
Hoganmer
--
Health Points: 8 (1/2/4)
Attack Damage: 3 (contact) 2 (mace ball)
Weakness: --
MMX Hotarion sprite
Hotarion
--
Health Points: 1
Attack Damage: 2 (contact)
Weakness: --
MMX Iworm sprite
Iworm
--
Health Points: 1
Attack Damage: 1 (contact)
Weakness: --
MMX Jamminger sprite
Jamminger
--
Health Points: 2 (1/2/4)
Attack Damage: 1 (contact)
Weakness: --
MMX Ladder Yadder sprite
Ladder Yadder
--
Health Points: 3 (1/2/4)
Attack Damage: 2
Weakness: --
MMX Lift Cannon sprite
Lift Cannon
--
Health Points: 4 (2/4/5)
Attack Damage: 3 (contact) 2 (shots)
Weakness: --
MMX Mad Pecker sprite
Mad Pecker
--
Health Points: 6 (1/2/4)
Attack Damage: 2 (contact)
Weakness: --
MMX Mega Tortoise sprite
Mega Tortoise
--
Health Points: 16 (1/2/4)
Attack Damage: 4 (contact) 3 (bomb)
Weakness: --
MMX Metall C-15 sprite
Metall C-15
--
Health Points: 2 (1/2/4)
Attack Damage: 2 (contact) 1 (shot)
Weakness: --
MMX Metal Wing sprite
Metal Wing
--
Health Points: 1
Attack Damage: 3 (contact)
Weakness: --

MMX Petitpider sprite
Petitpider
--
Health Points: 1
Attack Damage: --
Weakness: --
MMX Planty sprite
Planty
--
Health Points: 2 (1/2/4)
Attack Damage: 3 (contact)
Weakness: --
MMX Ray Bit sprite
Ray Bit
--
Health Points: 4 (2/4/5)
Attack Damage: 4 (contact) 2 (laser beam)
Weakness: --
MMX Ray Trap sprite
Ray Trap
--
Health Points: --
Attack Damage: --
Weakness: --
MMX Road Attackers sprite
Road Attackers
Health Points: 12 in total (1/2/4): When reaches 7/12 the pilot dies. When reaches 3/12 the engine blows and it stops moving. After some seconds explodes the rest.
Attack Damage: 1 (shot) 2 (contact)
Weakness: --
MMX Rolling Gabyoall sprite
Rolling Gabyoall
--
Health Points: 1 (Immune to all but Rolling Shield)
Attack Damage: 3 (contact)
Weakness: Rolling Shield
MMX Rush Roader sprite
Rush Roader
--
Health Points: 6 (1/2/4)
Attack Damage: 2 (contact)
Weakness: --
MMX Scrap Robo sprite
Scrap Robo
--
Health Points: 8 (2/4/5)
Attack Damage: 3 (contact) 2 (laser)
Weakness: --
MMX Scrap sprite
Scrap
--
Health Points: 12 (2/4/5)
Attack Damage: 3 (fall on you)
Weakness: --
MMX Sea Attacker sprite
Sea Attacker
--
Health Points: 2 (1/2/4)
Attack Damage: 2 (contact)
Weakness: --
MMX Sine Faller sprite
Sine Faller
--
Health Points: 1
Attack Damage: 2 (contact)
Weakness: --
Mmxskyclawsprite
Sky Claw
--
Health Points: 2 (1/2/4)
Attack Damage: 2 (contact) 3 (self-destruct)
Weakness: --
Mmxslidecannonsprite
Slide Cannon
--
Health Points: 6 (2/4/5)
Attack Damage: 2 (contact) 2 (shot)
Weakness: --
MMX Snow Shooter sprite
Snow Shooter
--
Health Points: 8 (2/4/5)
Attack Damage: 3 (contact) 2 (snowball)
Weakness: --
MMX Spiky sprite
Spiky
--
Health Points: 2 (1/2/4; Will always fall over and skid before dying)
Attack Damage: 2 (contact)
Weakness: --
MMX Tombot sprite
Tombot
--
Health Points: 1
Attack Damage: 2 (contact)
Weakness: --
MMX Turn Cannon sprite
Turn Cannon
--
Health Points: 5 (1/2/4)
Attack Damage: --
Weakness: --

Mid-bosses[]

Mmxanglergesprite
Anglerge
0.15 seconds of invincibility frames per hit (Storm Tornado=7 Damage)
Health Points: 64 (2/4/5; No special resistances, and technically weak to Boomerang Cutter)
Attack Damage: 4 (contact)

2 (snakes)

Weakness: Boomerang Cutter does 6 instead of the 4... But Chameleon Sting will hit twice for a total of 8, and Rolling Shield will do 8 because it's that strong.
MMX Bee Blader sprite
Bee Blader
No invincibility frames (Storm Tornado=Dead)
Health Points: 32 (1/2/4)
Attack Damage: 4 (contact)

1 (machine gun) 2 (missile)

Weakness: --
MMXCruizilerSprite
Cruiziler
No invincibility frames (Storm Tornado=Dead)
Health Points: 64 (1/1/2; Resists most weapons)
Attack Damage: 3 (bomb)
Weakness: Storm Tornado does 3 Damage per frame instead of 1.
Deathrogumersprite
Death Rogumer
--
Health Points: --
Attack Damage: --
Weakness: --
Mmxmoleborersprite
Mole Borer
~ 0.083 seconds of invincibility frames per hit (Storm Tornado=15 Damage)
Health Points: 60 (1/2/4; Resists most weapons)
Attack Damage: 2 (contact)

Insta-kill (spiked roller)

Weakness: Fire Wave does 3 Damage per 2 frames instead of 1.
RT-55J
RT-55J
0.5 seconds worth of invincibility frames per hit (Storm Tornado=2 Damage)
Health Points: 64 (1/1/2; Resists most weapons)
Attack Damage: 2 (contact)

2 (arm)

Weakness: Boomerang Cutter does 3 Damage, instead of 2.
MMX Thunder Slimer sprite
Thunder Slimer
0.116 seconds worth of invincibility frames per hit (Storm Tornado=9-10 Damage)
Health Points: 48 (1/2/4; No special weaknesses or resistances)

3 (slime ball)

Attack Damage: 5 (contact)

4 (electricity)

Weakness: None—but a charged Storm Tornado does the most Damage.
MMX Utuboros sprite
Utuboros
No invincibility frames (Storm Tornado=Dead)
Health Points: 72 (1/1/2; Resists most weapons...but Storm Tornado still kills it)
Attack Damage: 4 (contact)
Weakness: Boomerang Cutter does 3 instead of 2... But this enemy lacks invincibility frames, so Storm Tornado is better.

Mavericks[]

MMX Chill Penguin sprite
Chill Penguin
(Icy Penguigo)
An ice-elemental penguin-like Reploid specifically designed for extremely cold regions, formerly of the 13th Polar Battalion.
Health Points: 32 (1/2/3) [Chill Penguin]; 8 (1/2/4) [ice statues]
Attack Damage: 2 (Shotgun Ice); 0 (ice breath); 4 (ice statues); 6 (contact); 6 (slide)
Special Weapon: Shotgun Ice
Weakness: Fire Wave
Smandrillsprite
Spark Mandrill
(Spark Mandriller)
An electric-elemental mandrill-like Reploid who was formally a part of the 17th Battalion.
Health Points: 32 (1/2/3)
Attack Damage: 6 (contact); 6 (Dash Punch); 4 (Electric Spark)
Special Weapon: Electric Spark
Weakness: Shotgun Ice
Aarmadillosprite
Armored Armadillo
(Armor Armarge)
Health Points: 32 (1/1/1)
Attack Damage: 6 (contact); 6 (roll); 6 (counter beams); 4 (head beam)
Special Weapon: Rolling Shield
Weakness: Electric Spark
Loctopussprite
Launch Octopus
(Launcher Octopuld)
Health Points: 32 (1/2/3)
Attack Damage: 4 (contact); 2 (missiles); 2 (Homing Torpedo); 1-15 (Energy Drain)
Special Weapon: Homing Torpedo
Weakness: Rolling Shield
Bkuwangersprite
Boomer Kuwanger
Health Points: 32 (1/2/3)
Attack Damage: 2 (Boomerang Cutter); 4 (contact); 4 (Dead Lift)
Special Weapon: Boomerang Cutter
Weakness: Homing Torpedo
Schameleonsprite
Sting Chameleon
(Sting Chameleao)
Health Points: 32 (1/1/2)
Attack Damage: 4 (contact); 2 (spikes); 2 (Chameleon Sting); 4 (Iron Tongue); 8 (ceiling spikes)
Special Weapon: Chameleon Sting
Weakness: Boomerang Cutter
Seaglesprite
Storm Eagle
(Storm Eagleed)
Health Points: 32 (1/1/2) [Storm Eagle]; 1 [mini birds]
Attack Damage: 4 (contact); 4 (dive); 1 (mini-birds); 0 (Storm Tornado)
Special Weapon: Storm Tornado
Weakness: Chameleon Sting
Fmammothsprite
Flame Mammoth
(Burnin' Noumander)
Health Points: 32 (1/1/2)
Attack Damage: 4 (contact); 2 (fireball); 0 (Oiling); 2 (Fire Wave)
Special Weapon: Fire Wave
Weakness: Storm Tornado

Bosses[]

VileRideArmor-A
Vile
(Highway)
No invincibility frames, but unlimited health
Health Points: 127 (Goes back to 48 every time it hits 0)
Attack Damage: 1 (contact), 3 (Dash Punch)
VileRideArmor-B
Vile
(Sigma's Hideout)
No invincibility frames, but unlimited health
Health Points: 127 (Goes back to 48 every time it hits 0)
Attack Damage: 1 (contact), 3 (Dash Punch)
Vilesprite
Vile
(VAVA)
0.4 seconds of invincibility frames (Storm Tornado=2-4 Damage)
Health Points: 32 (1/2/4; No special weaknesses or resistances)
Attack Damage: 0 (Stun Spheres), 4 (Knee Bombs), 8 (contact)
Weakness: None—but Rolling Shield does the most Damage.
Mmxbospidersprite
Bospider
1 second of invincibility frames (Storm Tornado=1 Damage)
Health Points: 32 (1/2/3) [Bospider]; 1 [mini Bospiders]
Attack Damage: 4 (Petitpiders), 8 (contact)
Weakness: Shotgun Ice
MMX Rangda Bangda sprite
Rangda Bangda
1 second of invincibility frames (Storm Tornado=1 Damage)
Health Points: 32 (1/1/2): 10 [per eye], 12 [nose]
Attack Damage: 2 (Eye Beams), 6 (contact), Instant Death (spikes)
Weakness: Chameleon Sting
MMX D-REX sprite
D-Rex
1 second of invincibility frames (Storm Tornado=1 Damage)
Health Points: 32 (1/1/2)
Attack Damage: 0 (Bottom contact), 4 (Top contact), 6 (Charge), 8 (Energy Bombs), 10 (Drop)
Weakness: Boomerang Cutter
Mmxvelguardersprite
Velguarder
0.4 seconds of invincibility frames (Storm Tornado=2-4 Damage)
Health Points: 32 (1/2/3)
Attack Damage: 4 (Flamethrower), 4 (Energy Blasts), 6 (contact)
Weakness: Shotgun Ice
Mmx1sigmaform1b
Sigma
(1st Phase)
1 second of invincibility frames (Storm Tornado=1 Damage)
Health Points: 32 (1/1/1)
Attack Damage: 8 (Head Beams), 10 (contact), 14 (Lightsaber)
Weakness: Electric Spark
Mmx1WolfSigma
Wolf Sigma
1 second of invincibility frames
Health Points: 32 (1 DMG from LVL 4 Shot and 2 DMG from Rolling Shield. Immune to all else)
Attack Damage: 8 (Claws), 10 (Head contact), 10 (Energy Bombs), 12 (Lightning), 14 (Flamethrower)
Weakness: Rolling Shield



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