List of enemies from Mega Man X and Mega Man Maverick Hunter X .
Enemy table guide [ ]
[Enemy picture]Enemy name
Description/background/invincibility frames of an enemy or boss.
Health Points:
The amount of HP an enemy has based on all three levels of the basic X-Buster . Note that regular enemies use one of two different tables ([1/2/4] vs [2/4/5]), while bosses use their own custom tables. Special Weapons also check which table the enemy uses, so read the table below to see what each one does to the enemies.
Attack Damage:
Attack damage X takes in bars of health from his life gauge.
Special Weapon:
The Special Weapon that X can receive after defeating one of the eight bosses .
Weakness:
The weapon that will cause the most damage against a boss in units (may also cause a weakness reaction, such as becoming stunned). For enemies, it will be the weapon that takes the least amount of shots to destroy.
List of Special Weapons [ ]
"Frames" are 1/60th of a second.
Enemies [ ]
Amenhopper
--
Health Points:
2 (1/2/4)
Attack Damage:
2 (contact) 1 (bomb)
Weakness:
--
Armor Soldier
Health Points:
3 on foot, 16 in Ride Armor (1/2/4)
Attack Damage:
2 on foot, 3 in Ride Armor
Weakness:
--
Axe Max
--
Health Points:
8 (1/2/4)
Attack Damage:
3 (contact) 2 (log)
Weakness:
--
Ball De Voux
--
Health Points:
4 (2/4/5)
Attack Damage:
1 (contact)
Weakness:
--
Batton Bone
--
Health Points:
2 (2/4/5)
Attack Damage:
1 (contact)
Weakness:
--
Batton M-501
--
Health Points:
2 (2/4/5)
Attack Damage:
1 (contact)
Weakness:
--
Bomb Been
--
Health Points:
2 (1/2/4)
Attack Damage:
2 (contact) 1 (bomb)
Weakness:
--
Crag Man
--
Health Points:
8 (1/2/4)
Attack Damage:
2 (contact) 2 (rock)
Weakness:
--
Creeper
--
Health Points:
1
Attack Damage:
1 (contact)
Weakness:
--
Crusher
--
Health Points:
4 (2/4/5)
Attack Damage:
4 (contact)
Weakness:
--
Dig Labour
--
Health Points:
8 (2/4/5)
Attack Damage:
2 (pickaxe) 3 (contact)
Weakness:
--
Dodge Blaster
--
Health Points:
3 (1/2/4)
Attack Damage:
2 (contact) 2 (shot)
Weakness:
--
Flamer
--
Health Points:
6 (1/2/4)
Attack Damage:
3 (contact) 2 (fire)
Weakness:
--
Flammingle
--
Health Points:
8 4[sawblade] (1/2/4)
Attack Damage:
3 (contact) 2 (sawblade)
Weakness:
--
Gulpfer
--
Health Points:
10 (1/2/4)
Attack Damage:
2 (contact) 2-32 (energy drain)
Weakness:
--
Gun Volt
--
Health Points:
16 (1/2/4)
Attack Damage:
3 (contact) 2 (missile) 2 (sparks)
Weakness:
--
Hoganmer
--
Health Points:
8 (1/2/4)
Attack Damage:
3 (contact) 2 (mace ball)
Weakness:
--
Hotarion
--
Health Points:
1
Attack Damage:
2 (contact)
Weakness:
--
Iworm
--
Health Points:
1
Attack Damage:
1 (contact)
Weakness:
--
Jamminger
--
Health Points:
2 (1/2/4)
Attack Damage:
1 (contact)
Weakness:
--
Ladder Yadder
--
Health Points:
3 (1/2/4)
Attack Damage:
2
Weakness:
--
Lift Cannon
--
Health Points:
4 (2/4/5)
Attack Damage:
3 (contact) 2 (shots)
Weakness:
--
Mad Pecker
--
Health Points:
6 (1/2/4)
Attack Damage:
2 (contact)
Weakness:
--
Mega Tortoise
--
Health Points:
16 (1/2/4)
Attack Damage:
4 (contact) 3 (bomb)
Weakness:
--
Metall C-15
--
Health Points:
2 (1/2/4)
Attack Damage:
2 (contact) 1 (shot)
Weakness:
--
Metal Wing
--
Health Points:
1
Attack Damage:
3 (contact)
Weakness:
--
Petitpider
--
Health Points:
1
Attack Damage:
--
Weakness:
--
Planty
--
Health Points:
2 (1/2/4)
Attack Damage:
3 (contact)
Weakness:
--
Ray Bit
--
Health Points:
4 (2/4/5)
Attack Damage:
4 (contact) 2 (laser beam)
Weakness:
--
Ray Trap
--
Health Points:
--
Attack Damage:
--
Weakness:
--
Road Attackers
Health Points:
12 in total (1/2/4): When reaches 7/12 the pilot dies. When reaches 3/12 the engine blows and it stops moving. After some seconds explodes the rest.
Attack Damage:
1 (shot) 2 (contact)
Weakness:
--
Rolling Gabyoall
--
Health Points:
1 (Immune to all but Rolling Shield)
Attack Damage:
3 (contact)
Weakness:
Rolling Shield
Rush Roader
--
Health Points:
6 (1/2/4)
Attack Damage:
2 (contact)
Weakness:
--
Scrap Robo
--
Health Points:
8 (2/4/5)
Attack Damage:
3 (contact) 2 (laser)
Weakness:
--
Scrap
--
Health Points:
12 (2/4/5)
Attack Damage:
3 (fall on you)
Weakness:
--
Sea Attacker
--
Health Points:
2 (1/2/4)
Attack Damage:
2 (contact)
Weakness:
--
Sine Faller
--
Health Points:
1
Attack Damage:
2 (contact)
Weakness:
--
Sky Claw
--
Health Points:
2 (1/2/4)
Attack Damage:
2 (contact) 3 (self-destruct)
Weakness:
--
Slide Cannon
--
Health Points:
6 (2/4/5)
Attack Damage:
2 (contact) 2 (shot)
Weakness:
--
Snow Shooter
--
Health Points:
8 (2/4/5)
Attack Damage:
3 (contact) 2 (snowball)
Weakness:
--
Spiky
--
Health Points:
2 (1/2/4; Will always fall over and skid before dying)
Attack Damage:
2 (contact)
Weakness:
--
Tombot
--
Health Points:
1
Attack Damage:
2 (contact)
Weakness:
--
Turn Cannon
--
Health Points:
5 (1/2/4)
Attack Damage:
--
Weakness:
--
Mid-bosses [ ]
Anglerge
0.15 seconds of invincibility frames per hit (Storm Tornado=7 Damage)
Health Points:
64 (2/4/5; No special resistances, and technically weak to Boomerang Cutter)
Attack Damage:
4 (contact)
2 (snakes)
Weakness:
Boomerang Cutter does 6 instead of the 4... But Chameleon Sting will hit twice for a total of 8, and Rolling Shield will do 8 because it's that strong.
Bee Blader
No invincibility frames (Storm Tornado=Dead)
Health Points:
32 (1/2/4)
Attack Damage:
4 (contact)
1 (machine gun)
2 (missile)
Weakness:
--
Cruiziler
No invincibility frames (Storm Tornado=Dead)
Health Points:
64 (1/1/2; Resists most weapons)
Attack Damage:
3 (bomb)
Weakness:
Storm Tornado does 3 Damage per frame instead of 1.
Death Rogumer
--
Health Points:
--
Attack Damage:
--
Weakness:
--
Mole Borer
~ 0.083 seconds of invincibility frames per hit (Storm Tornado=15 Damage)
Health Points:
60 (1/2/4; Resists most weapons)
Attack Damage:
2 (contact)
Insta-kill (spiked roller)
Weakness:
Fire Wave does 3 Damage per 2 frames instead of 1.
RT-55J
0.5 seconds worth of invincibility frames per hit (Storm Tornado=2 Damage)
Health Points:
64 (1/1/2; Resists most weapons)
Attack Damage:
2 (contact)
2 (arm)
Weakness:
Boomerang Cutter does 3 Damage, instead of 2.
Thunder Slimer
0.116 seconds worth of invincibility frames per hit (Storm Tornado=9-10 Damage)
Health Points:
48 (1/2/4; No special weaknesses or resistances)
3 (slime ball)
Attack Damage:
5 (contact)
4 (electricity)
Weakness:
None—but a charged Storm Tornado does the most Damage.
Utuboros
No invincibility frames (Storm Tornado=Dead)
Health Points:
72 (1/1/2; Resists most weapons...but Storm Tornado still kills it)
Attack Damage:
4 (contact)
Weakness:
Boomerang Cutter does 3 instead of 2... But this enemy lacks invincibility frames, so Storm Tornado is better.
Mavericks [ ]
Chill Penguin (Icy Penguigo)
An ice-elemental penguin-like Reploid specifically designed for extremely cold regions, formerly of the 13th Polar Battalion.
Health Points:
32 (1/2/3) [Chill Penguin]; 8 (1/2/4) [ice statues]
Attack Damage:
2 (Shotgun Ice); 0 (ice breath); 4 (ice statues); 6 (contact); 6 (slide)
Special Weapon:
Shotgun Ice
Weakness:
Fire Wave
Spark Mandrill (Spark Mandriller)
An electric-elemental mandrill-like Reploid who was formally a part of the 17th Battalion.
Health Points:
32 (1/2/3)
Attack Damage:
6 (contact); 6 (Dash Punch); 4 (Electric Spark)
Special Weapon:
Electric Spark
Weakness:
Shotgun Ice
Storm Eagle (Storm Eagleed)
Health Points:
32 (1/1/2) [Storm Eagle]; 1 [mini birds]
Attack Damage:
4 (contact); 4 (dive); 1 (mini-birds); 0 (Storm Tornado)
Special Weapon:
Storm Tornado
Weakness:
Chameleon Sting
Flame Mammoth (Burnin' Noumander)
Health Points:
32 (1/1/2)
Attack Damage:
4 (contact); 2 (fireball); 0 (Oiling); 2 (Fire Wave)
Special Weapon:
Fire Wave
Weakness:
Storm Tornado
Bosses [ ]
Vile (Highway)
No invincibility frames, but unlimited health
Health Points:
127 (Goes back to 48 every time it hits 0)
Attack Damage:
1 (contact), 3 (Dash Punch)
Vile (Sigma's Hideout)
No invincibility frames, but unlimited health
Health Points:
127 (Goes back to 48 every time it hits 0)
Attack Damage:
1 (contact), 3 (Dash Punch)
Vile (VAVA)
0.4 seconds of invincibility frames (Storm Tornado=2-4 Damage)
Health Points:
32 (1/2/4; No special weaknesses or resistances)
Attack Damage:
0 (Stun Spheres), 4 (Knee Bombs), 8 (contact)
Weakness:
None—but Rolling Shield does the most Damage.
Bospider
1 second of invincibility frames (Storm Tornado=1 Damage)
Health Points:
32 (1/2/3) [Bospider]; 1 [mini Bospiders]
Attack Damage:
4 (Petitpiders), 8 (contact)
Weakness:
Shotgun Ice
Rangda Bangda
1 second of invincibility frames (Storm Tornado=1 Damage)
Health Points:
32 (1/1/2): 10 [per eye], 12 [nose]
Attack Damage:
2 (Eye Beams), 6 (contact), Instant Death (spikes)
Weakness:
Chameleon Sting
D-Rex
1 second of invincibility frames (Storm Tornado=1 Damage)
Health Points:
32 (1/1/2)
Attack Damage:
0 (Bottom contact), 4 (Top contact), 6 (Charge), 8 (Energy Bombs), 10 (Drop)
Weakness:
Boomerang Cutter
Velguarder
0.4 seconds of invincibility frames (Storm Tornado=2-4 Damage)
Health Points:
32 (1/2/3)
Attack Damage:
4 (Flamethrower), 4 (Energy Blasts), 6 (contact)
Weakness:
Shotgun Ice
Sigma (1st Phase)
1 second of invincibility frames (Storm Tornado=1 Damage)
Health Points:
32 (1/1/1)
Attack Damage:
8 (Head Beams), 10 (contact), 14 (Lightsaber)
Weakness:
Electric Spark
Wolf Sigma
1 second of invincibility frames
Health Points:
32 (1 DMG from LVL 4 Shot and 2 DMG from Rolling Shield. Immune to all else)
Attack Damage:
8 (Claws), 10 (Head contact), 10 (Energy Bombs), 12 (Lightning), 14 (Flamethrower)
Weakness:
Rolling Shield