Guide | |
---|---|
Health Points: | The amount of health an enemy or boss has. |
Attacks: | The attacks an enemy or boss can perform. |
Weakness: | The weapon that will cause the most damage against a boss and/or cause a weakness reaction (stun). |
Special Weapon: | The weapon(s) that the player will receive after defeating a Maverick boss. |
DNA: | A-Trans ability Axl will gain from copying the enemies DNA. |
Hard Mode: | Changes in an enemies behavior when playing on Hard difficulty. |
MAME-Q Upgrade: | Enhancement and/or extra abilities an enemy will gain from merging with a MAME-Q. |
Stages: | The stage(s) where an enemy or boss can be encountered. |
A list of enemies and bosses appearing in Mega Man X8. Clicking on a characters name will take you to its individual page.
Enemies[]
Batton Bone S | |
Small bat-like Mechaniloids that act as aerial obstacles.
| |
Health Points | |
3 | |
Attacks | |
Contact (2 DMG) | |
Stages | |
Noah's Park, Inferno, Primrose, Pitch Black |
Bindholder | |
Slow-moving hovering Mechaniloids surrounded by an energy field that can capture and restrain the player on contact. Tag Assist is necessary to break free.
| |
Health Points | |
2 | |
Attacks | |
Capture Field (4 DMG, plus an additional 1 DMG for every 1/2 second held) | |
MAME-Q Upgrade | |
Speed x2 | |
Stages | |
Booster Forest, Pitch Black, Jakob |
Bombee | |
Small bee-like Mechaniloids that wait until their target comes close, then quickly dive in to sting.
| |
Health Points | |
2 | |
Attacks | |
Contact (2 DMG) | |
Stages | |
Noah's Park, Jakob |
Bustard | |
Bipedal missile launcher Mechaniloids that attack by firing three missiles at the player when they've come moderately close.
| |
Health Points | |
12 | |
Attacks | |
Contact (4 DMG), Triple Missile (4 DMG) | |
MAME-Q Upgrade | |
Homing Missles, Speed x1.5 | |
Stages | |
Noah's Park, Primrose |
Crab-K | |
Crab-like patrol Mechaniloids. There small size allows them to easily slip under normal shots.
| |
Health Points | |
3 | |
Attacks | |
Contact (2 DMG) | |
Stages | |
Noah's Park |
Dragon-Q | |
The eight and final VR test. A MAME-Q piloting a large, slowly-rotating dragon-like machine that must be destroyed piece by piece.
| |
Health Points | |
32 (core), 32 (head), 32 (rear), 12 (weapons), 6 body segments | |
Attacks | |
Contact (4 DMG), Core Blast Shot (6 DMG), Gear Pulse (6 DMG), Flame Thrower (4 DMG), Vulcan Shot (2 DMG), Laser (4 DMG), Bazooka Shell (4 DMG) | |
Stages | |
Troia Base |
Fla-Q | |
A security MAME-Q that mainly floats about and lights up when the player comes close.
| |
Health Points | |
4 | |
Attacks | |
Contact (4 DMG) | |
Stages | |
Pitch Black |
Flight-Q | |
The second Troia Base VR test. Its attacks change depending on the test difficulty level.
| |
Health Points | |
32 | |
Attacks | |
Contact (2 DMG), 5-Way Shot (2 DMG, middle test only), Missile (4 DMG, hard test only) | |
Stages | |
Troia Base |
Float Gunner | |
A hovering cannon that can attack from any angle.
| |
Health Points | |
6 | |
Attacks | |
Contact (2 DMG), 2-Way Shot (2 DMG) | |
Hard Mode | |
Laser (4 DMG) | |
MAME-Q Upgrade | |
3-Way shot | |
Stages | |
Noah's Park, Booster Forest, Inferno, Pitch Black |
Formation-Q | |
The first Troia Base VR test. These MAME-Q's appear on screen in groups of five in a set repeating pattern in different formations.
| |
Health Points | |
1 | |
Attacks | |
Contact (2 DMG) | |
Stages | |
Troia Base |
Ghost-Q | |
The third VR test. A single MAME-Q that warps around a room with moving platforms and a bottomless pit. Its attacks and room layout depend on the test current difficulty.
| |
Health Points | |
32 | |
Attacks | |
Contact (2 DMG), Shell (2 DMG, middle and hard test only), Shot (2 DMG, hard test only) | |
Stages | |
Troia Base |
Golem | |
Mass-produced Ride Armors piloted by Guardroids. Can deliver powerful punches. The armor can be commandeered if the pilot is destroyed.
| |
Health Points | |
32 | |
Attacks | |
Contact (6 DMG), Mega-Blow (6 DMG), Meteo-Blow (6 DMG) | |
MAME-Q Upgrade | |
Reduces Meteo-Blow charge and will only use that attack. | |
Stages | |
Booster Forest |
Guard Generator | |
A stationary defensive machine that can teleport in enemy attack units or attack by launching purple spheres into the air.
| |
Health Points | |
16 | |
Attacks | |
Contact (2 DMG), Launch Shot (2 DMG) | |
Stages | |
Noah's Park, Metal Valley |
Guardroid | |
Mass-produced, general-purpose Reploid soldiers encountered in many areas. May use a shield to deflect attacks.
| |
Health Points | |
8 | |
Attacks | |
Contact (4 DMG), Shot (2 DMG), Bomb (2 DMG, blast 4 DMG), Saber (4 DMG) | |
DNA | |
Can transform into a Guardroid. | |
Hard Mode | |
Shortened opening between attacks. | |
Stages | |
Inferno, Pitch Black, Jakob, Sigma Palace |
Guardroid σ | |
A type of Guardroid appearing in Sigma Palace that copies Sigma, and attacks with sword slashes or by firing three projectiles. Some of them use a barrier for defense.
| |
Health Points | |
24 | |
Attacks | |
Contact (6 DMG), Blade (8 DMG), 3-Way Shot (4 DMG) | |
Hard Mode | |
Shortened opening between attacks. | |
Stages | |
Sigma Palace |
Guardroid COM | |
Blaster-carrying Guardroids summoned when intruders are caught in the searchlights of the stage Pitch Black.
| |
Health Points | |
8 | |
Attacks | |
Contact (4 DMG), Shot (2 DMG) | |
DNA | |
Can transform into a Guardroid. | |
Hard Mode | |
Shortened opening between attacks. | |
Stages | |
Pitch Black |
Guardroid FIG | |
Saber-wielding Guardroids summoned when intruders are caught in the searchlights of the stage Pitch Black.
| |
Health Points | |
12 | |
Attacks | |
Contact (4 DMG), Saber (4 DMG) | |
DNA | |
Can transform into a Guardroid. | |
Hard Mode | |
Shortened opening between attacks. | |
Stages | |
Pitch Black |
Guardroid FLY | |
Guardroids equipped with jetpacks allowing them limited flight capabilities.
| |
Health Points | |
8 | |
Attacks | |
Contact (4 DMG), Bomb (2 DMG, blast 4 DMG) | |
DNA | |
Can transform into a Guardroid. | |
Hard Mode | |
Shortened opening between attacks. | |
Stages | |
Jakob |
Guardroid HIG | |
Guardroids equipped with heavy firepower. May use a shield to deflect attacks.
| |
Health Points | |
12 | |
Attacks | |
Contact (4 DMG), Bazooka (4 DMG), Missile (4 DMG), Flamethrower (4 DMG), Liquid Nitrogen (4 DMG) | |
DNA | |
Can transform into a Guardroid. | |
Hard Mode | |
Shortened opening between attacks. | |
Stages | |
Booster Forest, Inferno, Sigma Palace |
Guardroid KNI | |
High-ranking Guardroids assigned to protect the Jakob project. May use a shield to deflect attacks.
| |
Health Points | |
12 | |
Attacks | |
Contact (4 DMG), Bazooka (4 DMG), Missile (4 DMG) | |
DNA | |
Can transform into a Guardroid. | |
Hard Mode | |
Shortened opening between attacks. | |
Stages | |
Jakob |
Guardroid LIG | |
Guardroids given sentry duty. May use a shield to deflect attacks.
| |
Health Points | |
10 | |
Attacks | |
Contact (4 DMG), Bomb (2 DMG, blast 4 DMG), Saber (4 DMG), Laser (4 DMG) | |
DNA | |
Can transform into a Guardroid. | |
Hard Mode | |
Shortened opening between attacks. | |
Stages | |
Inferno, Pitch Black, Jakob, Sigma Palace |
Guardroid VR | |
Virtual Guardroids equipped with jetpacks that appears in the seventh virtual reality test. A single hammer-wielding Guardroid VR appears for Easy level tests. It is joined by a Vulcan-carrying Guardroid VR during Middle and Hard tests.
| |
Health Points | |
32 | |
Attacks | |
Contact (6 DMG), Hammer (6 DMG), Vulcan (2 DMG) | |
Hard Mode | |
Shortened opening between attacks. | |
Stages | |
Troia Base |
Jumping-Q | |
The fourth Troia Base VR test. A MAME-Q jumps out of bottomless pits in a room with three spinning gear platforms. In the medium and hard test, there will be a pair with the ability to shoot.
| |
Health Points | |
32 | |
Attacks | |
Contact (2 DMG), Shot (2 DMG) | |
Stages | |
Troia Base |
Kelpie | |
High-speed hover bikes piloted by Guardroids. Attack by ramming into their targets from different angles.
| |
Health Points | |
1 (front attack types), 2 (rear attack types) | |
Attacks | |
Contact (4 DMG) | |
Stages | |
Central White |
Land Torpedo | |
Piranha-like Mechaniloids that attack by leaping from the water.
| |
Health Points | |
2 | |
Attacks | |
Contact (2 DMG) | |
Stages | |
Noah's Park |
MAME-Q | |
The base body for all Q-type Mechaniloids. Can power-up other Mechaniloids by attaching to them.
| |
Health Points | |
4 | |
Attacks | |
Contact (2 DMG) | |
Hard Mode | |
Actively attacks player. | |
Stages | |
Noah's Park, Metal Valley, Central White, Pitch Black, Booster Forest |
Megabyoall | |
Indestructible patrol Mechaniloids capable of traveling on walls and ceilings. Stunned by attacks.
| |
Health Points | |
N/A | |
Attacks | |
Contact (4 DMG) | |
MAME-Q Upgrade | |
Speed x2 | |
Stages | |
Booster Forest, Pitch Black, Inferno |
Metall | |
Construction-worker Mechnaniloids existing since pre-Reploid days. Invincible while ducked under their helmet.
| |
Health Points | |
3 | |
Attacks | |
Contact (2 DMG), Shot (2 DMG) | |
Hard Mode | |
Faster recovery from Guard Break. | |
MAME-Q Upgrade | |
3-Way Shot | |
Stages | |
Noah's Park, Metal Valley |
Metall Army | |
Metalls adapted for military use. Invincible while ducked under their helmets.
| |
Health Points | |
3 | |
Attacks | |
Contact (2 DMG), Shot (2 DMG) | |
Hard Mode | |
Faster recovery from Guard Break. | |
MAME-Q Upgrade | |
3-Way Shot | |
Stages | |
Booster Forest |
Metall GM | |
Metalls equipped with noctovision equipment. Invincible while ducked under their helmets.
| |
Health Points | |
3 | |
Attacks | |
Contact (2 DMG), Shot (2 DMG) | |
Hard Mode | |
Faster recovery from Guard Break. | |
MAME-Q Upgrade | |
3-Way Shot | |
Stages | |
Pitch Black |
Metall Ride | |
Mets piloting a special mining Ride Armor designed specifically for Metalls. The Metall may drop unharmed if the armor is destroyed.
| |
Health Points | |
12 | |
Attacks | |
Contact (4 DMG), Bolt Shot (2~4 DMG) | |
Stages | |
Metal Valley |
Moledig | |
Public service construction Mechaniloids. They charge up and use their shovels to hurls rocks at enemies.
| |
Health Points | |
16 | |
Attacks | |
Contact (6 DMG), Sandsplash (4 DMG) | |
Hard Mode | |
Double Sandsplash, and faster recovery from Guard Break. | |
MAME-Q Upgrade | |
Charge time halved. | |
Stages | |
Booster Forest, Metal Valley |
Protectoral | |
Floating cannons protected by a large indestructible shield. Must lift the shield to attack. Vunerable from behind.
| |
Health Points | |
4 | |
Attacks | |
Contact (4 DMG), Shot (2 DMG) | |
Hard Mode | |
Faster recovery from Guard Break. | |
Stages | |
Noah's Park, Primrose |
Queen Bombee | |
Giant Bombees designed to guard installations. Can release smaller bees to attack when playing on Hard difficulty.
| |
Health Points | |
16 | |
Attacks | |
Contact (4 DMG), 5-Way Stinger Shot (2 DMG) | |
Hard Mode | |
Princess Bee (4 DMG) | |
Stages | |
Noah's Park |
Ravemanta | |
A large aircraft Mechaniloid, shaped like a manta ray. Encountered twice as a sub-boss in the stage Central White.
| |
Health Points | |
64 (1st encounter), 96 (2nd encounter) | |
Attacks | |
Contact (8 DMG), Shot (4 DMG) | |
Stages | |
Central White |
Rolleroid | |
Reploids equipped with tread-feet that allows them to travel safely over deadly spikes.
| |
Health Points | |
8 | |
Attacks | |
Contact (4 DMG), 3-Way Reflect Shot (2 DMG) | |
DNA | |
Can transform into a Rolleroid. | |
Stages | |
Primrose |
Scale-Q | |
The fifth Troia Base VR test. A massive MAME-Q that gets smaller and faster as it receives damage.
| |
Health Points | |
32 | |
Attacks | |
Contact (2 DMG), Relect Shot (2 DMG, middle and hard tests), Earthbreak Shot (2 DMG, hard test only) | |
Stages | |
Troia Base |
Scorpy-Q | |
The sixth VR test. A MAME-Q controlling a scopion-like contraption that tries to force the player agaisnt a spiked wall.
| |
Health Points | |
32 | |
Attacks | |
Contact (2 DMG), Relect Shot (2 DMG, middle and hard tests), Laser (4 DMG, hard test only) | |
Stages | |
Troia Base |
Shou-Q | |
MAME-Qs that appear in pairs with an arc of electricity between them. Destroying one cancels the electric beam.
| |
Health Points | |
1 (Central White), 4 (Jakob) | |
Attacks | |
Contact (2 DMG, 4 in Jakob) Electric Shock (2 DMG, 4 in Jakob) | |
Stages | |
Central White, Jakob |
Siren-Q Attacker | |
Security attack units summoned by Siren-Q Watchers if an intruder wanders into their search beam.
| |
Health Points | |
4 | |
Attacks | |
Contact (2 DMG) | |
Stages | |
Pitch Black |
Siren-Q Watcher | |
MAME-Qs equipped with infra-red search beams. Sounds an alarm and calls in Siren-Q Attacker units if it detects an intruder.
| |
Health Points | |
9 | |
Attacks | |
Contact (2 DMG) | |
Stages | |
Pitch Black |
Bosses[]
- Crabs-Y
- Avalanche Yeti (Ice-Snow Yetinger)
- Bamboo Pandamonium (Bamboo Pandemonium)
- Burn Rooster (Burn Kokekokker)
- Dark Mantis (Darkneid Kamakil)
- Earthrock Trilobyte (Earthrock Torirovich)
- Gigabolt Man-O-War (Gigabolt Dokragen)
- Gravity Antonion (Gravitate Ant-Onion)
- Optic Sunflower (Optic Sunfloward)
- Vile V (VAVA V)
- Copy Sigma
- Sigma
- Lumine
References[]
- Sepelak, Greg (2004). Mega Man X8 Official Strategy Guide. pgs.20-95 (bosses) & 102-110 (enemies). BradyGAMES Publishing. (For HP, attack names and damage values.)